Explore. Mine. Build. Trade. Fight.
Free to do whatever you want, find your way to the core of the galaxy in this vast space sandbox.
All the content in the game is procedurally generated while the player explores. Wherever you go, you will always find new places, ships and factions.
Space ships and stations in Avorion are procedurally generated, based on styles. Different ships that have the same style as a basis will resemble one another.
You're free to do everything you want to: Explore, mine, trade, help others, build up an army, go to war, be a pirate, raid helpless freighters. Do whatever suits your playstyle!
You can build your own personal ship just as you wish to. There will be seven different materials, each with different properties and dozens of blocks enabling you to build your perfect ship.
The galaxy gets more dangerous and hostile the nearer you get to the core. Upgrade your ships with new materials, turrets and systems and fight your way to the core to unravel the galaxies' secrets!
Avorion will feature co-op multiplayer. Play with your friends, team up to build stations together, destroy enemy factions and pirates, or meet your pals in large PvP battles!
Be a miner, be a scavenger: The resources necessary for building ships are gathered by mining asteroids or looting old ship wrecks. Collect enough credits to build up enormous space ships!
Find profitable trading routes and trade with other factions, fight pirates, or become a pirate yourself by preying on freighters and stealing their goods!
Players can either build their ships themselves or let them be generated by the game. Blocks can be arbitrarily scaled and ships have no maximum size limit, so go ahead and build that large battleship you've always dreamed of!
Inventor of Avorion, jack of all gamedev trades, coder and driving force of the game. Big fan of c++, Star Wars and heavy metal music. He's the main Avorion game designer, idea maker and in charge of the gameplay development and performance. Nick is pronounced 'konshi', just in case you were wondering.
Gifted with a calm, analytical mind, he's the one who always knows what to do when things get stuck or out of control. Walking library for all things unix and technical, Philipp is the dev for tools, linux, backend and graphics features. Master of silly puns. He also wrote his own pdf viewer.
Since Hannes has been present for years in the ambient music scene, he's the perfect choice for the composer of Avorion's music. Our personal musical expert, lover of cookies and permanent source of positive energy.
Konstantin developed Avorion from scratch for over four years as a hobby. Several free demos were released over the first years and a community formed around the game.
Two years into the development, Konstantin met Hannes, who turned out to be a perfect fit for the music composer of Avorion, and who was happy to provide his skills for the game.
After a year of radio silence, where some really urgent works of refactoring, reworking, tinkering and graphical enhancements had to be done, a trailer was made and the game was put on Steam Greenlight in December 2015. Only 9 days later the game was greenlit.
After the positive reception on Steam Greenlight and determined to take the game to the next level, the former one-man-team was extended by a new member: Philipp, aka. Qui_Sum.
After sorting things out, the team will now be working towards the first real release of the game.