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Author Topic: On Thruster Mechanics  (Read 13001 times)

Oxighum

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Re: On Thruster Mechanics
« Reply #30 on: February 16, 2017, 05:03:40 PM »
yeah i know, seems a cheap way to solve the problem tho

AstroOwl

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Re: On Thruster Mechanics
« Reply #31 on: February 16, 2017, 07:04:14 PM »
yeah i know, seems a cheap way to solve the problem tho

No need to set it on zero. I set it to  0.1 in server.ini and die from asteroids as often as from enemies (never, that is).

acc

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Re: On Thruster Mechanics
« Reply #32 on: February 17, 2017, 07:52:05 AM »
I must miss something, because stacked thrusters still produce more thrust than a thruster block of the same size of the stack. I just tested that out yesterday, on the latest beta branch of course.

It's not a big amount of difference, but definetly matters on large ships a lot.

AstroOwl

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Re: On Thruster Mechanics
« Reply #33 on: February 17, 2017, 09:28:49 AM »
I must miss something, because stacked thrusters still produce more thrust than a thruster block of the same size of the stack. I just tested that out yesterday, on the latest beta branch of course.

It's not a big amount of difference, but definetly matters on large ships a lot.

They don't produce more thrust overall anymore. Stacked thrusters produce more thrust in a specific direction, but lower thrust in other directions. If you would compare only the braking thrust, then sure, it is benefit, but you are sacrificing something in the way actually. And you can't get as much benefit as you want anymore.

Already talked about it in this post: http://www.avorion.net/forum/index.php/topic,1797.msg9087.html#msg9087

acc

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Re: On Thruster Mechanics
« Reply #34 on: February 17, 2017, 12:52:25 PM »
I must miss something, because stacked thrusters still produce more thrust than a thruster block of the same size of the stack. I just tested that out yesterday, on the latest beta branch of course.

It's not a big amount of difference, but definetly matters on large ships a lot.

They don't produce more thrust overall anymore. Stacked thrusters produce more thrust in a specific direction, but lower thrust in other directions. If you would compare only the braking thrust, then sure, it is benefit, but you are sacrificing something in the way actually. And you can't get as much benefit as you want anymore.

Already talked about it in this post: http://www.avorion.net/forum/index.php/topic,1797.msg9087.html#msg9087

ah, yeah, that makes sense. now I get it. thanks :)

Kane Hart

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Re: On Thruster Mechanics
« Reply #35 on: February 18, 2017, 03:16:53 AM »
My feedback:

Tsunamik

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Re: On Thruster Mechanics
« Reply #36 on: February 18, 2017, 10:21:57 AM »
L2p Kane, we will be laughing furiously at your gameplay meanwhile :-D  maybe try building some new ugly but functional ship, that might be fun jn new version, and educational for lot of players.
Executor Class Imperial Super Star Destroyer https://www.avorion.net/forum/index.php/topic,2019.0.html

Kane Hart

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Re: On Thruster Mechanics
« Reply #37 on: February 19, 2017, 12:19:05 AM »
L2p Kane, we will be laughing furiously at your gameplay meanwhile :-D  maybe try building some new ugly but functional ship, that might be fun jn new version, and educational for lot of players.

Well since everyone on our server seems pissed with the sliding around I kind of hope they might be adjusted a bit more so they have great handling but less sliding.

gimmic

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Re: On Thruster Mechanics
« Reply #38 on: February 19, 2017, 06:36:28 AM »
L2p Kane, we will be laughing furiously at your gameplay meanwhile :-D  maybe try building some new ugly but functional ship, that might be fun jn new version, and educational for lot of players.

Well since everyone on our server seems pissed with the sliding around I kind of hope they might be adjusted a bit more so they have great handling but less sliding.

To be fair, it is space.. you keep "sliding" essentially until you hit something. Maybe we just need a "zero all inertia(movement)" button, which controls the thrusters to stop movement?

Tsunamik

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Re: On Thruster Mechanics
« Reply #39 on: February 19, 2017, 08:24:59 AM »
L2p Kane, we will be laughing furiously at your gameplay meanwhile :-D  maybe try building some new ugly but functional ship, that might be fun jn new version, and educational for lot of players.

Well since everyone on our server seems pissed with the sliding around I kind of hope they might be adjusted a bit more so they have great handling but less sliding.

To be fair, it is space.. you keep "sliding" essentially until you hit something. Maybe we just need a "zero all inertia(movement)" button, which controls the thrusters to stop movement?


If you stop pressing any buttons, this is exactly what happens...
Executor Class Imperial Super Star Destroyer https://www.avorion.net/forum/index.php/topic,2019.0.html

Neonin

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Re: On Thruster Mechanics
« Reply #40 on: February 19, 2017, 04:27:45 PM »
Thought I'd use my first post to weigh in on this, as someone who only just installed the beta patch to try it out.

Firstly let me come down firmly in the "Newtonian physics suck the fun out of life" camp. I hated Independence War. I hated turning off flight assist in Elite Dangerous. I like Wing Commander. I like Freespace. Call me a dirty casual, I don't mind!

That said, I decided to test out the changes because I don't want the ship I'm currently designing to suck. Enter my little basic Epee-Class. This one had a large main engine and four smaller engines, with a thin panel of normal thruster blocks on both sides and dorsal/ventral. Before the patch it was pretty nippy and easy to turn. After the patch... disaster! The world has ended! Call the United Nations! It turns like a brick. A fast brick. Wait, what? I can go from 0 to max speed in under a second but can't turn worth a damn. Sounds like an old American car... I don't need to accelerate that fast so I removed the four small engines and just left the main one, leaving gaps in the body that I promptly filled with the new directional thruster blocks.

Well that helped... kinda. I can turn now, but my roll speed is still like 0.01m/s. That sucks. Where's my safe space! I want a refund! Never mind the U.N. call the galactic overlords! I DEMAND SATISFACTION!

Oh.

I changed which way the directional thrusters pointed. Normally I put thruster blocks firing in the direction that part of the ship body is facing, so on the port side they fire to the left and visa-versa, and that is how I'd initially put the new directional blocks in. I turned them round, so the dorsal thrusters were firing port/starboard and the starboard/port thrusters were firing dorsal/ventral. Holy cow! Allow me to illustrate...



Before and after stats, although the stats before the actual beta patch aren't included but were I think 2/s for yaw/pitch/roll.

And how the thrusters now fire:



Note I also replaced the layers of forward-facing braking thrusters in the nose to one large directional thruster block.

To sum up, cancel the phone call to the galactic overlords. I can emerge from my safe space. I need no further satisfaction. I hope my traumatic experience helps others, and I will be setting up a charity to support those of us who have been through such a horrible ordeal. I shall name it Survivors of the New Order With Feelings Lightened And Karma Evened. We shall all be SNOWFLAKEs.

(This post is humour, I fully support everything being made optional so people can play how they want within reason and fitting with the Devs vision of their game!)
« Last Edit: February 19, 2017, 04:31:47 PM by Neonin »
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cy414

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Re: On Thruster Mechanics
« Reply #41 on: February 20, 2017, 02:21:39 AM »
Just set collision damage to 0 and you are good to go :)
but then you cant use it as a weapon.

Fidtz

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Re: On Thruster Mechanics
« Reply #42 on: February 20, 2017, 02:42:51 PM »
I think this thrusters seem to be fine. They are one of the things that will drive the designs for ships to be "Avorion" designs, rather than any ship design being a drivable option

My requests are for a "prograde" indicator to go with the retrograde indicator and a button to toggle all thrusters on/off for slide by strafing and twitch free max speed runs/curves.

Ohm is Futile

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Re: On Thruster Mechanics
« Reply #43 on: February 21, 2017, 06:06:17 PM »
I think this thrusters seem to be fine. They are one of the things that will drive the designs for ships to be "Avorion" designs, rather than any ship design being a drivable option

My requests are for a "prograde" indicator to go with the retrograde indicator and a button to toggle all thrusters on/off for slide by strafing and twitch free max speed runs/curves.
Agreed on the indicators and also agreed on being able to turn off the braking thrust when you're not providing any input.

Kane Hart

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Re: On Thruster Mechanics
« Reply #44 on: February 22, 2017, 02:58:42 AM »
Not a fan of the new system. Would not mind more of an arcade version but besides that not a fan at all. Doubt I will play for much longer with the new system.