I've not gone into gyro's yet on the 0.11.7767 yet, however I'd like to put forward these suggestions.
a gyro's force should be relative to two factors, distance from centre of mass (CoM) and it's mass relative to the mass of the ship.
This makes an iron gyro the best on a volume basis because of it's mass, you can balance this out by reducing power demand based on material.
So if we compare gyro's of equal weight, and there for force, the Iron version would be the smallest but high energy draw while a Naonite one would be larger but have less power draw and an Avorion one would be the largest but with the lowest power draw.
On a side note I'd like to this principle carried over to other blocks/materials, create more variation in the materials, not just the next tier is flat out better in every way, less mass, more power, more hp (ok it's not quite like that but feels like it)
You can still have some blocks be better with material, but more variation and specialisation, we have some of this already with trinium having the lowest mass per volume, however I'd like to see more trade off on materials.
eg currently if we have 3 generators 1m3
made of Titanium, Naonite and Trinium, the hp and power generation goes up with each tier, the only thing that doesn't is mass as titanium is slightly lighter than Naonite.
Granted npc ship generation would need to be looked at as they tend to be only one material.
@Wilponderoci I just spotted the name of your ship