20893 Posts in 3507 Topics - by 7107 Members - Latest Member: Harris4332

Author Topic: Dev Update: Alliances  (Read 6780 times)

koonschi

  • Developer
  • Hero Member
  • *
  • Posts: 1379
    • View Profile
    • Avorion
Dev Update: Alliances
« on: April 20, 2017, 07:43:13 PM »
Development Update
Let's do a quick update on what's happened so far with the alliances!

Over the last weeks I had to get a lot of backend and business stuff done so progress was sometimes a little slow and when there was progress, well, there was nothing that I could show since it's been background and database changes.

But now the backend coding is mostly done and I've started implementing more of the front-end features, which I will quickly show you here! Sadly, over the last weeks progress wasn't going just as well as I had hoped, but we're confident that we'll be releasing the update in the next few weeks. I'd love to be more specific on the release date, but there are always unforeseen problems in software development and I prefer finishing the next updates up nicely before pushing them into the beta branch to avoid frustration and bugs.

Alliances
Alliances will work like a faction. You can invite people to join your alliance, and from then on they can, depending on their permissions, contribute to that alliance and fly crafts of it, build and so on.




You can invite people over the members list which can be seen here:



And of course there's going to be an alliance vault, where you can store and items and resources. These items will be available to everyone building and flying alliance ships, so you'll be using up resources from the alliance when managing its ships.

Another nice and highly asked-for feature will be filtering in the inventories! I added a filter function which will match strings with the tooltips so you can highlight and easily find items you're looking for. I also drastically improved the performance of the inventory UI, so it's going to be a lot more fluid.



The filtering feature will be applied to all the occurrences of the inventory, including the building mode and the research station as well.



Links to all the pictures in high resolution so you can actually see something:


Alright guys, thanks for your attention and have fun! I'll go back to development of the alliances and all the other features we've planned for the update!
#define TRUE FALSE // happy debugging suckers

If you need help, please post in the forum, don't PM me. If there's something that only I can help you with, contact me via mail.

Fox

  • Full Member
  • ***
  • Posts: 197
  • "You're a good friend, Arthur!"
    • View Profile
    • FoxDie Inc.
Re: Dev Update: Alliances
« Reply #1 on: April 20, 2017, 08:26:00 PM »
thanks for sharing here, nice to see ...uhm, my Transporter on the pictures? how the update progresses...
...Another nice and highly asked-for feature will be filtering in the inventories!...
Hell yeah!! Any words for renamning already existing ships?
- Luck is no matter of coincidence or probability, but of attitude and perspective ! -

Galactic Mining Corp

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Dev Update: Alliances
« Reply #2 on: April 21, 2017, 07:14:33 AM »
Just Curious, Does this update include ship to ship cargo UI improvements For example; the ability to move more than 1 item at a time?

AngryGames

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Dev Update: Alliances
« Reply #3 on: April 21, 2017, 07:16:27 AM »
Heh, man, the filter will be almost as useful as the Alliances/friends stuff ;).

Just sat my best friend down today and helped him through the tutorial. Pretty sure he's addicted even after getting less than an hour to mess around (we were Eve pirate crew members for 5 of the 7 years I played it).

Rendelsiand

  • Newbie
  • *
  • Posts: 12
    • View Profile
Re: Dev Update: Alliances
« Reply #4 on: April 23, 2017, 11:56:26 AM »
I am looking forward to this update!  I like the idea of factions/alliances/guilds in games.  I guess I need to build a server box for when this comes out :D
I'm zipping around the galaxy with full collision and the velocity override module, I recommend it!

TrixX

  • Newbie
  • *
  • Posts: 23
    • View Profile
Re: Dev Update: Alliances
« Reply #5 on: April 30, 2017, 08:16:56 AM »
Looking forward to this :)

JanDemonic

  • Newbie
  • *
  • Posts: 7
    • View Profile
Re: Dev Update: Alliances
« Reply #6 on: May 03, 2017, 06:49:20 PM »
First up  thanks a heap for updating and keeping all in the loop.  I can't wait for the big push.

I am so into this Game.  I don't even play  Elite Plus, Empyrion or Stelaris or anything any more  Just  Avorion.  I love this game because it opens up  'My universe, My rules.   :)  I am seeing a very low posting activity on Steam Forums,  Only people who can't set graphics for thier card.  :-[

I would like to offer  "is there anyway I can get a separate license X2 for the game  , that does NOT rely on steam.?   I want to run this game without steam when Steam no longer is an option.  I will Pay  Money   i telll you.  Just tell me how.?  I know I can run it in OFF line mode.  NOOOOOO I want a licensed copy  x 2 for my self.  ;)

Thanks

Jan D

chronoss2008

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: Dev Update: Alliances
« Reply #7 on: May 05, 2017, 10:15:08 PM »
we're now going on 5 weeks since it was announced and 2 weeks since he did the above update
we are waiting but as you see the multiplayer numbers are dying so fast its not even funny

of the 15 or so that were on hte server i was on with my fleet only 3 of us come back to do anything now....
Not to gripe there mister dev .....but what good is all this alliance stuff if no one is playing

Ravien

  • Newbie
  • *
  • Posts: 22
    • View Profile
Re: Dev Update: Alliances
« Reply #8 on: May 06, 2017, 09:58:54 AM »
Well it is an early access game. You should expect both an inconsistent patch schedule and an incomplete game so there's less content to keep people playing on a server at the moment. 5 weeks is not long to wait for a patch at all, most games wait several months from the time a patch is announced.
I'm really excited for the update but in the meantime give them the time needed to ensure a stable and testable patch. :)

chronoss2008

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: Dev Update: Alliances
« Reply #9 on: May 06, 2017, 03:12:20 PM »
early my ass he even says somewhere that hes been working on this 4 years

hire a helper?
and this is somethng i notice on steam ive seen some games released in 2014 that are still early access

this tells me one thing be very wary of spending cash on games that do not progress
this one is but with the number a people hes not very smart ....or he being greedy.
one dev and some musician ( that latter should have had his music rights bought and been nothing to do with stuff very weird)

if starmade had the build system that this does id not even be here( its a bit confusing)

and i grew up as a kinda person that if i say 5 days i mean 5 days...if i say a couple of weeks i mean 2-3 not 6 going on 7 or 8 thats a couple of months a magnitude factor of 4....
and im not alone look at multiplayer numbers the games dead..he made a fast buck now it will be interesting just to see if anyone comes back to play

Jack_Miron

  • Newbie
  • *
  • Posts: 43
    • View Profile
Re: Dev Update: Alliances
« Reply #10 on: May 06, 2017, 08:51:42 PM »
multiplayer is dead, 4 or max 10 players at server is sad. Waiting for update. I love this game.

JanDemonic

  • Newbie
  • *
  • Posts: 7
    • View Profile
Re: Dev Update: Alliances
« Reply #11 on: May 07, 2017, 04:03:45 AM »
I can play this Game Solo "as is"  for the next 5 years.  It has so much more potential to get a following, but I will wait .  I have been waiting for 7d2d for updates for 3 years.  , Might as well just settle in and enjoy this solo masterpiece.   I don't think the Devs realize just how much more they could contribute and turn around the players.  Sad.

JanD

Ravien

  • Newbie
  • *
  • Posts: 22
    • View Profile
Re: Dev Update: Alliances
« Reply #12 on: May 07, 2017, 05:32:24 AM »
i grew up as a kinda person that if i say 5 days i mean 5 days...if i say a couple of weeks i mean 2-3 not 6 going on 7 or 8 thats a couple of months a magnitude factor of 4....

we're confident that we'll be releasing the update in the next few weeks. I'd love to be more specific on the release date, but there are always unforeseen problems in software development and I prefer finishing the next updates up nicely before pushing them into the beta branch to avoid frustration and bugs."

I'm really not trying to start an argument here as believe me, I understand how frustrating it can be to wait for an update that you're really looking forward to. I just wish people would read the developer's posts before announcing that the sky is falling. :P

chronoss2008

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: Dev Update: Alliances
« Reply #13 on: May 07, 2017, 02:46:01 PM »
ok you started it the dev above at or nearly 6 weeks back started this alliance buzz and said a few weeks at time of last edit was what about 8-10 days before end a month? so his FEW WEEKS could be a FEW MORE WEEKS
and i even initially defended him

Telling one guy to hope for end a month ,his initial post was at beginning of April or there about
and i said hope for end a month and if it comes earlier you will be real happy, well now were near on 2 months later

THAT is not a few weeks although he does above try and give reasons.

I just don't see those reasons as needing this much time?

While im not writing perfectly with punctuation , that's laziness atm not lack of skills....
Bussiness Administration with Major in information systems and the highest computer programing mark the university has ever seen then or since....( 97% )....so i do have an idea what he may be doing code wise ....it has been done already so it is not like it should be undoable and he shows screen shots of pretty UI's , that may actually have ZERO code under it.

OH and go outsid eright now and ask anyone what a "couple of" means

let me know how many 8+ you get lol

Fox

  • Full Member
  • ***
  • Posts: 197
  • "You're a good friend, Arthur!"
    • View Profile
    • FoxDie Inc.
Re: Dev Update: Alliances
« Reply #14 on: May 07, 2017, 04:01:07 PM »
If i where you, i wouldnt expect anything before christmas this year, otherwise you only will get frustrated... thats the aimed for release date, and everything until then is subject to change, sooner or later (more often later than sooner, true dat, but heh...)!

And i gladly would wait for this specific upfdate for another four to six weeks considering all the stuff thats happening with it, hell, half the game gets restructured with being able to load multiple sectors at once alone!! Not mentioning anything from the Player-Alliances itself...

@Devs Take your time! Do it good instead of feeling to get pushed!!!
- Luck is no matter of coincidence or probability, but of attitude and perspective ! -