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Author Topic: Fighters: better salvage / managing  (Read 888 times)


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Fighters: better salvage / managing
« on: October 12, 2017, 08:31:04 PM »
fighter squads only have 3 actions ignoring their type.
first its okay for every type to just attack the selected target.
but after the target is killed they just idle around the carrier.
While "defending" works fine for attackers, nothing happen for salvagers and miners. neither attacking nearby enemies nor salvaging  nearby wrecks.

so I miss the function for them to do a few things automatically, when set in defend mode or add a extra automatic mode. maybe only in 2km range or sth like that.
salvaging carriers with captains can control them better than the player itself. its like resetting the auto aim turrets after leaving a ship for a captain. so he must control everything himself. re enter again does not load the group setting. should be fixed, too.


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Re: Fighters: better salvage / managing
« Reply #1 on: November 24, 2017, 08:25:09 PM »
I also thought a bit about that.
Im okey with giving orders to mining fighters since it takes quite a bit of time to mine an asteroid but salvage fighters need the same auto aim for new targets like captain controlled salvage vessels.
In addition to that id love some "auto attack my [hostile] target" action button for attack squads. That would come really handy.
« Last Edit: November 26, 2017, 11:13:10 PM by kakaoninja »
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