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Author Topic: Economy Update  (Read 306 times)

koonschi

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Economy Update
« on: December 06, 2017, 06:49:13 PM »
Date: December 6th, 2017; Update 0.15.5


It's time for the economy update! We're proud to present a lot of improvements to the economy and production chains of Avorion!

Station Building


You can now build nearly all stations, including Shipyards, Repair Docks, Turret Factories, Equipment Docks and many more!
The owners of these stations get a 20% tax of the income of these stations, as well as cheaper prices!

Player Trading

Players will now be able to actually trade with each other, allowing them to set their offers and then accept them, instead of having to write mails and hoping that the other player will respond.

Cargo Shuttles


In order to keep your production chains running, we've now added cargo shuttles to the range of features!
You can buy cargo shuttles and configure your stations to either deliver their goods to other stations or fetch required production components from other stations, be it AI stations or your own.

Fully Configurable Factories

In addition to cargo shuttles, you can now configure the price margin for your factories, which will directly influence the amount of traders that will either buy or sell their goods there.
Factories can also be told to actively request trading ships to deliver goods to them or buy products when your factories' cargo bays are full.

Rebalanced Economy & Factories


With the economy update, we've also overhauled all production chains to make sure they're all profitable over time.
Additionally, factory and station costs have been drastically reduced to be profitable. Life on a station is way less dangerous than on a space ship that might fly into battle or asteroids, so your station's crew shouldn't ask for that money, right?
You'll also like to hear that some derpy AI cargo ship pilots will now get docking assistance through tractor beams.

Reworked Chat Window

We've made some big improvements to the Chat Window! You can now (finally) scroll in the chat window, and we've also added more channels that you can select and filter by, so that you can keep an overview of all the things that are going on.

Crew Transports

In order to ease building of huuuuuuge space ships we've added a nice little comfort feature:
At every station where you can hire crew, if your relations are good enough, you can request transports for huge amounts (300 or more) of crewmen, that will instantly crew your entire ship.
No more flying from station to station just to get that battleship going.

Lots of Quality of Life Changes & More!


Apart from the above changes, we've added tons and tons of other small improvements: Much better performance during fights and building, improved UI, more events and many more.
If you'd like to check out the full patchnotes, we've collected them here (it's a long read though!):

http://steamcommunity.com/games/445220/announcements/detail/1451712669489440312

We wish you lots of fun with the new update!
#define TRUE FALSE // happy debugging suckers

If you need help, please post in the forum, don't PM me. If there's something that only I can help you with, contact me via mail.

Hammelpilaw

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Re: Economy Update
« Reply #1 on: December 06, 2017, 08:45:41 PM »
Holy... huge list of patch notes  ;D Thanks koon and to all others of the team  :)

WSY

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Re: Economy Update
« Reply #2 on: December 06, 2017, 10:51:18 PM »
Yay a reason to leave work early and perform testing, you know,  for "Science!!!"

Edit: For those with hyper inflated pilot counts, go into hangar and you can highlight each fighter and it will tell pilot count. You can eject that fighter and it will effect both total and the requirement.
« Last Edit: December 07, 2017, 12:15:52 AM by WSY »

Alanthier

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Re: Economy Update
« Reply #3 on: December 07, 2017, 01:36:42 AM »
Well now...lets see if this update is really what it's cracked up to be!!! I'm excited :3

Perq

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Re: Economy Update
« Reply #4 on: December 07, 2017, 07:15:32 AM »
Horei sheit. :O
This is beautiful.
Now it is a haiku.

Honestly, I'm playing this for like ~week and this is what I was missing in my end-game. And here it is.
I wonder, why people even bother with treeepeell-aaaiiii (sic! Jim Sterling) games when there are games like this.