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Author Topic: CII Shipyard (Nao more-or-less finished, now on hiatus)  (Read 693 times)

Kamo

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CII Shipyard (Nao more-or-less finished, now on hiatus)
« on: January 03, 2018, 09:29:01 PM »
Waai~
Like some people I'll put my designs here. They aren't anything to be proud about, but it adds to the lot (and one day there may be mods that replace the procedural ship generation with usermade designs and whole factions, so one'll be here in that case).

Here's a table of contents, now, as, for a lot of forums there's a character limit. I think I can put the Iron and Titanium tiers on a page each, but the Naonite tier will need a little more, and the Trinium a little more and again.
The Trinium Tier will have to wait a few months until the CII grows enough to trundle onto the cool blue rocks (there are a lot of Iron, Titanium and Naonite sectors so it'll take a lot of time to explore them all, especially as I'm kinda lacking free time to play), and so on.

Page 1 - Titanium-grade ships (◑‿◐✿)
Page 2 - Iron-grade ships (•‿•)
Page 3 - Naonite-grade ships ₍ఠ ͜ఠ₎
« Last Edit: January 14, 2018, 12:21:26 PM by Kamo »
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Ulrich_Rüstungjäger

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Re: CII Shipyard
« Reply #1 on: January 07, 2018, 03:41:43 PM »
I enjoy the simplicity of your ships. When you first see them they don't look like much, but they function better than expected.

Kamo

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Re: CII Shipyard (Attack on Titanium)
« Reply #2 on: January 07, 2018, 07:20:55 PM »
Page 1Titanium Military Ships
Spoiler: "Peruse Military Ships" • show
Mokocchi-class Scout Ship (27 852 cr, 5 063 Iron, 2 456 Titanium)
Spoiler: "See the ship" • show

Name origin: Watamote (or, in brief, No Matter How I Look at It, It's You Guys' Fault I'm Not Popular!).
A quite discreet craft of the CII compared to the usual Tulipuzo or Mark II Sortarte, the Mokocchi is sometimes seen in stead of Flotus-class bus for station building. It's not a coincidence: that scout ship actually has ample accomodation for twenty-four guests.
Her predecessor was the Trapisonda, which was more than twice as fragile and had some sort of curse, about captains suddenly becoming speed addicts before crashing on whatever they were looking at.
The Mokocchi has an inertial dampener almost as big as her engine to end the issue, but some would say the curse's still there. She's almost as durable than a Shihori-class flak corvette, but also somehow less agile, alas, because of said inertial dampener which weakened the gyros.
She's also the third ship to enjoy the 0.001 thick solar millefeuille and generator hybrid energy circuit.

Shihori-class Flak Corvette (23 403 cr, 3 968 Iron, 1 767 Titanium)
Spoiler: "See the ship" • show

Name origin: Shihori Escape, a visual novel
Second ship to have the hybrid millefeuille-generator energy circuit, the Shihori has been made with simplicity in mind, as a long broadsiding ship, some sort of turret-holder. It explains why there isn't a much inertial dampening.
For a flak corvette, the Shihori isn't much to write home about. She's low profile but her armor is flaky at times, she's fairly cheap to maintain and repair, and is relatively escapable as an enemy. She's primarily used in masse, as a lance to counter fighters attacking a more standard fighting lance. Alone, she'd survive less than a scout ship.

Nazuna-class Flak Corvette (36 223 cr, 5 972 Iron, 2 772 Titanium)
Spoiler: "See the ship" • show

Name origin: Hidamari Sketch
Designed to test "tri-cross thrustspheres" that would make ships strafe better, the Nazuna is something of a failed prototype. Too pricey to be a flak corvette and too fragile to be a line corvette (making the naming strangely fitting), she's sometimes encountered as a flak lance leader (so the leader may pick the ship apart from the Shihoris).

Tulipuzo-class Line Corvette/Frigate (43 600 cr, 9 790 Iron, 3 711 Titanium)
Spoiler: "See the ship" • show

Name origin: mix between Tulip and Yurizo. I was somehow inspired by this track.
First ship to enjoy the 0.001 thick solar millefeuille and generator hybrid energy circuit, the Tulipuzo is a tad slow, agile, and fairly robust craft that is usually seen as a flagship with an added trailer (trailer not included).
She was also the most seen ship of the Cuddle Idolatric Initiative for a while before the invention of the Taki-class light cruiser, as the fledging cult wanted to become something of a backstage industrial empire that helps local factions out of poverty, to get enough money for the dream of making massive colony ships and a roadlike infrastructure to the center, where they believe there'll be a galactic musical event (they also believe the Xsotan is some sort of crowd controlling entity, and the circular rift a security cordon).
She's made alongside a titanium armor skeleton like its predecessor, the Timaeus which had to be crewed by more than 40 despite being more fragile, and had a really bad slapdash design.
(I was surprised of her price: maybe the price of some blocks has changed since I made it, I remember less than 9 000 Iron :-\.)

Sortarte Mark II-class Line Corvette/Frigate (47 603 cr, 8 336 Iron, 5 301 Titanium)
Spoiler: "See the ship" • show

Name origin: Wing Commander, probably the III?
While some Kilrathi joined the cult to try infiltrating Terra yet again, they were so embarrassed at first to drive ships made by cuddles and humans who worshipped idols that their engineers redesigned and rebuilt Sor'tath class corvettes.
Some adjustments later the first "Sortartes" were produced but those had critical flaws in their design (something about cargo holds serving as armor and way too lax security norms which led to extreme fragility for a liner). Together with the rest of the cult, Sortartes were redesigned from scratch to bear armor to space and have a somewhat sleeker and simpler appearance.
The resulting Sortarte Mark II was more resembling the original Sor'tath and was way beefier, as it should have been, and all went well from now on.

Taki-class Light Cruiser (172 643 cr, 35 035 Iron, 18 871 Titanium)
Spoiler: "See the ship" • show

Name origin: Your Name, the author anime.
One of the CII's last ships of 2017, the Taki responded to the need of having a flagship that could haul cargo without a trailer. This light cruiser is twice as small and fragile as the Rikana but has a 2200+ cargo hold, makes stupendous vertical strafes and brakes just hard enough to feel powerful. Together with a flak-fitted Mitsuha freighter the Taki can lead commando raids to destroy stations, like the ones that destroyed the hateful Tamuatq'.

Rikana-class Light Cruiser (137 039 cr, 33 005 Iron, 17 877 Titanium)
Spoiler: "See the ship" • show

Name origin: Mix Ore, one of Charon's visual novels.
First CII cruiser, the Rikana's boatlike appearance is supposed to encourage exploration, but is too big and rounded to do so leisurely, so that craft is primarily used in system defense, although recent budget cuts have made it a museum piece serving as security staff for the Bedridden Scrolls Arena.
Interesting double anecdote about her: the Rikana is in fact the Rikana Mark II, except it was made before the CII's adoption of mark notation. Her predecessor cost two and half times as much resources, ten times as much credits and needed ten times as much crew, so it was named as such because its cost was so high and it seemed a trap.


Titanium Utility Ships
Spoiler: "Peruse Utility Ships" • show
Scavenger-class Scavenger (819 cr, 377 Titanium)
Spoiler: "See the ship" • show

Name origin: It's just a scavenger.
When defender lances clashed against pirates, aliens and idiots, wreckages began to pile and inevitably cause lag. So a quick and simple way of dealing with wreckages was built once, and then twice, and then it became an cultwide standard.
Just drop her in a sector, ask her to mine or salvage an she'll clean it when you're away !
She has been designed with the starter mining drone in mind, and was kind of embarrassing to put on the workshop.

Flotus-class Bus (266 777 cr, 34 392 Iron, 32 471 Titanium)
Spoiler: "See the ship" • show

Name origin: Somehow, that adorable Lucky Star remix.
The Flotus is the current mainstay mass crew transport at the CII and, at the titanium belt, will stay this way for quite a while. Able to carry 940 passengers along with 78 useless nobles while being crewed by only 44, the Flotus shows a peerless 89% efficiency, while maintaining a good brake thrust and nice flight profile (to not crash the 1056 people into its destination), alongside an excellent structural integrity and health amount (to not explode the 1056 people into ordinary attackers).
Her energy circuit is strong enough to make it able to jump, collecting crew and evolving into stations offgrid.
The Flotus has way less work since the designing of the Mokocchi, which can crew an ordinary Castellan-class station while costing more than nine times less credits to deploy and wasting less crew space on engineers that'd be fired after the metamorphosis. She's still useful for Onoderas~ ::)

Pepe Pillo-class War Scavenger (16 173 cr, 1 617 Iron, 2 844 Titanium)
Spoiler: "See the ship" • show

Name origin: I think, a Rompetechos comic strip. I named it after the first thing that came in mind while thinking of "Pilleur" (Pillager/Scavenger).
Some time after the Scavenger was designed, a problem arose in one of the CII's main sectors. Suicidal freighter from a faction which the local faction was hostile passed by the sector, getting killed by the local police. The freighters exploded into loot when salvaged, loot that was then lost.
So a bigger scavenger was made, with a small cargo hold that could carry some of said loot, to start profiting from the suicidal behavior of the idiotic hostiles.
Her (his?) integrity-fielded titanium corner armor "antennae" allow salvaging turrets to be installed in apparently empty space, allowing such turrets to benefit from incredible angular coverage.
The Pepe Pillo wasn't only a slight upgrade, she (he?) was faster, tougher and (barely) jump-capable to allow more autonomous forays : she would become the Scavenger's successor if out of sector attack events became a reality.

Mitsuha Mark III-class Freighter (108 462 cr, 30 545 Iron, 6 783 Titanium)
Spoiler: "See the ship" • show

Name origin: Your Name. No, not your own name ::), the author anime.
The Mitsuha was kind of an experiment in trying new ship shapes. Only lifeforms as odd as cuddles would try to make L-shaped ships.
The first series began as an unpopular one and definitely stayed this way - the cargo hold size was less than 150, which meant monstrous inefficiency. The second answered the issue with a less-than-wished 1400-ish-sized cargo hold, but later demonstrations at the Bedridden Scrolls Arena yards showed she couldn't jump without extensive modular help.
So a third series was made using, among other techniques, sideways energy-millefeuilles like in the naonite-grade Nadeko flak corvette, with a normal-sized cargo hold. Most of the price in iron went into a large inertial dampener, while big thrusters helping the gyros for turning, resulting in uncanny agility: making her a military ship is as simple as slapping on Turret Control Systems, with no modular energy grid requirement.
The Mitsuha Mark III has notably been used as a war looter, covered in chainguns to provide flak, with frank success.


Titanium Stations
Spoiler: "Peruse Stations" • show
Castellan-class Station (513 337 cr, 74 671 Iron, 18 870 Titanium)
Spoiler: "See the ship" • show

Name origin: Castellan is an old word meaning someone living in a castle, or as an adjective :).
Most CII stations in the Titanium belt are those floating castles. The main "dungeon" contains the crew quarters and is made of titanium armor, while the big plates are made of iron armor and mostly covers the cargo hold(s). The small towers inside the courtyards contain the primitive locomotive functions necessary to align itself before anchoring.

Onodera-class Heavy Station (1 241 119 cr, 131 022 Iron, 151 865 Titanium)
Spoiler: "See the ship" • show

Name origin: Nisekoi
The Onodera-class Heavy Station has been named by the cult leader (who wanted to make a Nisekoi-themed heavy station line) anterior to its design, then the design has been given to invent to Kilrathi engineers (most Kilrathi cultists enrolled themselves in the idol cult in hopes to invade Terra before their original inhabitants go back in charge), who had to understand the concept of "silk hiding steel" before mixing it up. It was a good idea and the Onodera has proven to be a magnificient heavy station design. On the other side, the Onodera had become a very intimidating sight with razor-sharp armor edges, but the cult leader overlooked that drawback, even saying the dichotomy between character and station appearances was "exciting".

CommanderVideo-class Trading Post (1 103 049 cr, 282 016 Iron, 77 897 Titanium)
Spoiler: "See the ship" • show

Name origin: The BIT.TRIP games.
A proof-of-concept ship for a player-made Mobile Merchant Ship, the CommanderVideo makes a nice Trading Post, at least in theory for the future days when 13.5 millons would be considered a small investment (I'm playing willfully ignoring the whole "lucky trading post" exploit :)).
It is able to move pretty fast (1100 m/s if I remember it well), with a measure of agility (for a station), and can carry enough to dedicate more or less 2700 units to every of the 24 slots of a normal trading post. It's also able to jump, in theory.

JoeBar-class Utility Station (111 803 cr, 10 450 Iron, 7 420 Titanium)
Spoiler: "See the ship" • show

Name origin: The Joe Bar Team comic book
Probably my fourth ship and second station (maybe even anterior to the CII plotline), the JoeBar is a space bike garage ! The bottom docking bay physically having a path to the inside structures, in what's supposed to be an hollowed-out asteroid. Alas, station stealth, even just aesthetic, is nigh-on impossible because of the docking rules which oblige docks to be the furthest away from the station from one of the six cardinal points.
Apart from that, the JoeBar makes a very good non-producing station (except trading post of course) as her production and cargo hold are very modest. She's mostly a defensive structure, even if at the current state of affairs stations cannot wield more than two weapons.

« Last Edit: January 17, 2018, 11:33:04 PM by Kamo »
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Kamo

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Re: CII Shipyard (Iroro~n~)
« Reply #3 on: January 09, 2018, 10:52:19 PM »
Page 2Thanks for the nice comment :)
Iron Military Ships
Spoiler: "Peruse Military Ships" • show
Pitance-class Flak Corvette (12 873 cr, 6 831 Iron)
Spoiler: "See the ship" • show

Name origin: A song from the ska band "Les Têtes Raides". Somehow this band has no YouTube coverage, except on a few songs.
The Pitance-class is the first Iron-grade ship made for the CII fleets, with the hope of making a jump-capable ship, so a lot went into an energy millefeuille. Could she jump while costing already more than 6 000 Iron ? No. So no more effort went into her construction. Since her external design resembles the Shihori, she should be as combat-capable, in the Iron wastes, as a Shihori in the Titanium belt.
However, lack of integrity fields has shown to negatively impact her in most arena battles.
...
Ok, an extra inertia dampener was installed as her flight was waaay too drifty ::).

Achital Mark II-class Line Corvette (13 848 cr, 6 501 Iron)
Spoiler: "See the ship" • show

Name origin: Achille Talon/Walter Melon, which once used a contraction of his name as a pseudonym while posing as an independant illustrator.
The Achital was supposed to be a Titanium-grade fighter-like line corvette, but her design was pretty intricate (read: messy) and she ran afoul of energy problems, making her incapable of jump. When Iron small ships were discovered to be unable to jump, the Achital was repurposed as an Iron-grade ship, generator and integrity fields replaced by gyros, thrusters and more energy millefeuilles.
She was then thrown in the arena to fight a Mokocchi, that she destroyed, to much surprise. Then a Shihori, that she also destroyed. Then a Tulipuzo, that she almost destroyed. So the Iron-grade ship despite having as little as half a Pitance' health amount, hard-earned her way to line corvette status.
She may not pull a lot, but when unchecked the Achital ravages entire lances in a display of might and ferocity that even Lathrixian Legion ships wouldn't snicker about.

Espérance-class Line Corvette/Frigate (14 284 cr, 7 781 Iron)
Spoiler: "See the ship" • show

Name origin: I was maybe inspired by a Manu Chao album, or maybe it was hope that it would be jump-capable ?
The Espérance's strange mixed design resembling a Kilrathi-remade Trapisonda is probably due to her role as corvette lance tank. Having no battle reports except basic tests, her combat worth is yet unknown ???.
One day, the Iron wastes will be "helped" by the Initiative... Once it has stopped the budget cuts and mad search for worthy production chains in sectors that aren't as poor as the titanium-less nations :-\.

Misao-class Heavy Cruiser (307 922 cr, 148 471 Iron)
Spoiler: "See the ship" • show

Name origin: A horror visual novel of the same name.
The Misao is an anomaly (as there shouldn't be heavy cruisers in that material tier before at least Season 3/Hard difficulty) that has a fourfold purpose. First, she's a nice flagship as even the Espérance has limited health. Second, she's jump-capable, so she projects a presence even in offgrid sectors. Third, she has been designed with very ample crew quarters to accomodate for a station and/or a little fleet's worth of cultists, so she can deploy war assets or facilities once she has silenced most resistance. Fourth, she even has a small cargo hold so she can assist with raids in addition of providing lots of firepower.
Combat-wise, that ship is pretty robust and, with six weapons, can broadside from any angle with nice efficiency, usually bearing three weapons on target.


Iron Utility Ships
Spoiler: "Peruse Utility Ships" • show

Soupault-class Scavenger (599 cr, 309 Iron)
Spoiler: "See the ship" • show

Name origin: A Têtes Raides song in homage to a surrealist artist.
The Soupault is very rarely used due to its inefficency and fragility. It's an asteroid-like scavenger ship, mining asteroids or salvaging near them in a pseudo-stealthy fashion. If asteroid stealth is to be a thing (which would validate stone as a worthy building material), the Soupault may be a desirable choice compared to a Pitance, Bob or an imported from the titanium belt Scavenger.

Bluejava-class Bus (90 394 cr, 42 514 Iron)
Spoiler: "See the ship" • show

Name origin: A Gaston Lagaffe strip (see description).
Consulting ancient archives from Terra, some Bluemie engineers found a way to upsize retrofit a model of "accordion bus" that was customized by an excellent but unlucky inventor and musician. The walking plant girls didn't find the idea downright evil at the time, but human captains were reported as insane in three hours of piloting.
The Bluejava is supposed to have headphones for largely enough crew for a Syabu Station, or maybe even two (an Espérance's capacity is probably enough for a Primefort).

Bob-class Freighter (22 647 cr, 10 406 Iron)
Spoiler: "See the ship" • show

Name origin: A Têtes Raides character, who "takes back the antenna" at the end of a CD (at least, the "Qu'est-ce qu'on se fait chier" one, with the "Coda" song).
A non-jumping freighter, acting as a long-range shuttle in on-grid sectors, working in-tandem with Charliers. Also a valid choice for peaceful Titanium Belt regions, as Mitsuhas' are quite more expensive.

Charlier-class Freighter (88 084 cr, 42 370 Iron)
Spoiler: "See the ship" • show

Name origin: A Achille Talon/Walter Melon character, who's almost always seen eating a sandwich.
A freighter that uses an external "energy sandwich", made of a very dense 1:4 solar panel millefeuille to produce the downright insane amount of energy necessary for a 2000+-unit iron-grade cargo to undergo unaided hyperspace jumps.
Since it uses the same propusion as the Bob while weighing slightly more, the Charlier is slow and lumbering.


Iron Stations
Spoiler: "Peruse Stations" • show

Primefort-class Station (263 459 cr, 52 411 Iron)
Spoiler: "See the ship" • show

Name origin: It's just a tower, so it's called as a fort, a small castle or contraction of fortification.
The mainstay CII irongrade station, the Primefort looks like someone ripped the tower out of a Castellan Titaniumgrade Station, and the linear design inspired in turn the Onodera Titaniumgrade Heavy Station.
The Primefort is as average and boring as she gets, but its simplicity is her best strength: the large symmetric armor plates promise durability in sectors where no one has Integrity Fields.

Syabu Station-class Heavy Station (1 103 048 cr, 264 939 Iron)
Spoiler: "See the ship" • show

Name origin: It's a reference to the sub account, a musician that I absolutely adore, and one of her fans.
The Syabu Station is an asteroid base, with average production and cargo values for an Iron Heavy Station. She seems robust with the huge health cost, although someone entering her could do serious internal damage by destroying the crew quarters, which aren't armored like her power plant.
She has sort of an internal ship dock and a huge millefeuille as a power plant, powering the huge engines, thrusters and inertial dampeners which should realign the massive asteroid.

« Last Edit: January 20, 2018, 11:39:54 PM by Kamo »
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Kamo

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Re: CII Shipyard (Nao, and some serikas)
« Reply #4 on: January 12, 2018, 02:49:24 PM »
Page 3
The Naonite tier of the CII actually lacks a freighter, didn't think of it. She may appear in a few months.
Naonite Military Ships
Spoiler: "Peruse Military Ships" • show
Kotoura-class Scout Ship (54 052 cr, 112 Iron, 2 799 Titanium, 5 229 Naonite)
Spoiler: "See the ship" • show

Name origin: Kotoura-san <3 !
An audacious design from the CII boondoggle repository, the Kotoura is a costly but fairly robust scout ship, that can kick around Nazuna titanium-grade flak corvettes with a few scratches or not. Accelerates really well to get out of harm's way and uses thrusters to rotate and strafe with moderate success.
The Kotoura doesn't have much in terms of inertial dampening, so one has to know in advance when to counter-thrust, and no telepathy is to be involved.

Nadeko-class Flak Corvette (55 348 cr, 5 205 Iron, 2 237 Titanium, 3 683 Naonite)
Spoiler: "See the ship" • show

Name origin: The Monogatari Series.
Trying to make a naonite skeleton to make a naonite broadside flak frigate resulted in a genius masterwork design: a wall designed to cover the ship's systems while offering incredible angles to bear four weapons to, causing enemies to vaporize at a downright scary pace, while being averagely healthy and pretty robust, for an almost more advantageous price than a Kotoura Scout Ship !
Her combat-worthyness has been proved by slaying a Sortarte Mark II in an arena duel, and Khorne knows how strong and beefy those Kilrathi corvettes are !

Mori-class Line Corvette/Frigate (100 375 cr, 4 213 Iron, 5 054 Titanium, 7 464 Naonite)
Spoiler: "See the ship" • show

Name origin: Kotoura-san <3 !
The Mori is an inexplicable enigma for the engineer which'll be always be wondering why her shield generator is so awfully bad. At least her hull is strong and her shape wrecks havoc on enemy targeting.
She is however worse than a Sortarte Mark II and may get an upgrade or a successor if she encounters problems.

Kamek-class Line Corvette/Frigate (117 810 cr, 5 475 Iron, 2 279 Titanium, 9 191 Naonite)
Spoiler: "See the ship" • show

Name origin: The design is based off a Wing Commander one, but the name modification made it also reference Super Mario Bros.
Theoretical successor to the Sortarte Mark II, the Kamek embarassed the Kilrathi engineers by failing in a duel against it's predecessor. However the Kamek brakes faster, has a little more cargo, has nice shielding and is definitely nicer to look at.

Moxie-class Light Cruiser (284 984 cr, 14 960 Iron, 15 196 Titanium, 15 492 Naonite)
Spoiler: "See the ship" • show

Name origin: One of the characters in NomnomNami's main Visual Novel series.
Designed to be an agile cruiser able to respond to moderate threats, the Moxie can also serve as a main tanking ship for security lances, as Moris and Kameks seem lacking in solidity, while the Moxie is well, a cruiser.
She's extremely agile, and it's good as the Moxie sacrificed both cargo hold space and health for that.
Her propulsion is heavily thruster-based, using the four wing-engines and explaining her roll speed ::).

Ruri-class Heavy Cruiser (560 460 cr, 95 657 Iron, 32 132 Titanium, 17 160 Naonite)
Spoiler: "See the ship" • show

Name origin: Nisekoi~
First or second naonite ship made by the CII, the Ruri is a lump of metal that drives impossibly well, hits hard, takes hits like a champion and rams enemies like no tomorrow. Out and out a very enthusiastic craft, whose only drawback seem to be the unwanted inheritance of the Trapisonda Curse.
Effectively, idiotic captains tend to be at the helm of those fast-accelerating cruisers, causing catastrophic damage in crashes while told to escort anything, especially immobile ships from afar.


Naonite Utility Ships
Spoiler: "Peruse Utility Ships" • show

Ukobach-class Scavenger (2 575 cr, 410 Iron, 148 Titanium, 246 Naonite)
Spoiler: "See the ship" • show

Name origin: A demon of old, that I knew while watching an LP of Castlevania
A frankly adorable scavenger design, the Ukobach uses its lanterns to both illuminate the dustiest asteroid fields and fire its mining/salvaging/repair beams. She even has a cute shield to increase her survivability by one or two seconds.

Nanashi-class Bus (268 099 cr, 19 346 Iron, 19 550 Titanium, 15 860 Naonite)
Spoiler: "See the ship" • show

Name origin: 1bitheart, a visual novel series whose main character is adorable ;D
Named as "no name" as, well, she (he?) didn't get a name at any part of the design, the Nanashi is the Flotus' successor, slightly more resilient and only slightly more spacious. Her (his?) alas lackluster performance puts her in a very niche usage - crew transferring in 3-to-5-distant offgrid sectors, unless one counts its aesthetic value, as the Nanashi is slightly more elegant than the ol' flying brick Flotus.


Naonite Stations
Spoiler: "Peruse Stations" • show

Dualefort-class Station (1 131 601 cr, 69 705 Iron, 48 745 Titanium, 43 359 Naonite)
Spoiler: "See the ship" • show

Name origin: Its two Primefort towers, so I was inspired by the second tome of the Lord of the Rings ;D
The Dualefort is simply two Primeforts, one bigger to put a shield generator in, linked by an almost rocklike bridge with eerie torches that give almost no light. Feels evil. Whatever, its production and cargo values are as normal as they can be and it's solid, so it's an alright naonitegrade station.
At least, since it's the CII mainstay station for Naonite Ring station, it lords over the ring when no Heavy Station is present in the sector .

Chitoge-class Heavy Station (2 649 908 cr, 126 144 Iron, 118 869 Titanium, 119 204 Naonite)
Spoiler: "See the ship" • show

Name origin: Niseko~oi
The Chitoge is the Onodera's successor and is worthy of being it by mixing the "steel hiding silk" Onodera schtick to the Nadeko "defensive wall with hardpoints jutting out" gimmick, resulting is both a high tolerance for shenanigans and better ability to defend herself with the two turrets all station dispose of.
Her cargo hold and production values are on-par with current CII norma, and she at least has a passing resemblance to the character she's based off because of the red ribbon-like edges. Her only drawback at the moment is the fear of dark confined spaces (read: of getting her docks clogged with stuck freighters, a pretty gamebreaking bug still present in 0.15.7 ::)).

« Last Edit: January 17, 2018, 06:12:48 PM by Kamo »
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