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Author Topic: Patch 0.16.6 Patchnotes  (Read 2952 times)

Charless

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Re: Patch 0.16.6 Patchnotes
« Reply #15 on: April 03, 2018, 02:16:49 PM »
Cant wait for combat update 2, however I'm also curious how the weapon designer will work, will you be able to generate custom turrets from every random drop, or will you only make them at factories, will you be able to download blueprints like with fighters, how will barrels work... I'm really interested to see

Therolfgar

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Re: Patch 0.16.6 Patchnotes
« Reply #16 on: April 03, 2018, 07:03:42 PM »
To those that have the issue of their PDCs not being able to take down torpedoes, what exactly happened? I've never run into the issue, so I need more information as this is clearly not intended, especially when you have lots of PDCs.

What do your PDCs look like, where in the galaxy did this happen (for torpedo tech level)? Did the torpedo come straight at you or flying a curve? Did you fly around and if yes, how fast?

I have 4 point defense turrets on my ship, 3 chain gun and one antifighter cannon. The PDC are spread out, but can still all fire on my frontal arc. If I am standing still I can reliably take out a single torpedo just fine, however it is seems like the antifighter cannon takes them out. If I try to just strafe around they never get shot down and I usually get hit.

The problem I currently have is right outside the core ring I will enter a zone surrounded by a dozen pirates and will have 3 torpedoes shot at me, I can fly away from them to avoid them at first, but when I turn around to head back to destroy them I don't stand a chance at taking out half of them that come my way. Half is a generous amount, I would say most get through, even if I stand still.

I'm only playing on normal difficulty, and my ship is strong enough to survive so this isn't the end of the world but I do feel like the chain gun point defense turrets are not worth their slot. I have tried the laser ones but with their short range and slow tracking they fail to function while you are moving or if the torpedo is curving as well.

Are we supposed to have a dozen of these on our ships to protect them or should they be taking them down more efficiently than this?

On a possibly related note I am also getting the bug where my railguns don't do damage to random ships. It does't feel consistent and usually it will be a single ship out of a fleet that is immune. I am only playing on single player, new world since the update. 

I am enjoying the update, the change to blocks being destroyed based on total ship HP is a welcome one so I'm not forced to slap a giant ugly block of armor on the front of every ship.

Ravien

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Re: Patch 0.16.6 Patchnotes
« Reply #17 on: April 04, 2018, 12:31:05 AM »
If you are right outside the core ring, you really, really, really need more than 3 PDCs. I'd recommend 8 or 12 by that stage of the game to provide you full coverage from all firing angles.

Buy up all the armed turret upgrades you find at turret factories and research them to upgrade them.

Therolfgar

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Re: Patch 0.16.6 Patchnotes
« Reply #18 on: April 04, 2018, 01:47:16 AM »
If you are right outside the core ring, you really, really, really need more than 3 PDCs. I'd recommend 8 or 12 by that stage of the game to provide you full coverage from all firing angles.

Buy up all the armed turret upgrades you find at turret factories and research them to upgrade them.

I have a pile of great ones, they are super cheap to make at turret factories so getting many of them isn't an issue. I have 20ish offense slots on my ship, using half of them to counter torpedoes feels wrong.

I'm also not complaining about being shot from all directions. What I will do is fly 50k+ away from the ships and let them group up and start heading towards me so I'm not surrounded, then when they are being fired from max range, more or less straight in front of me the PDC still have trouble taking out a single torpedo, let alone several. The turrets have plenty of time to shoot them down, they just miss completely.

I'll try this evening using more and see how it goes.

Ravien

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Re: Patch 0.16.6 Patchnotes
« Reply #19 on: April 04, 2018, 02:52:39 AM »
Being far away from the enemy can actually make it harder to shoot them down because it gives torpedoes a chance to accelerate to full speed which can be 9,000 m/s in some cases.

Therolfgar

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Re: Patch 0.16.6 Patchnotes
« Reply #20 on: April 04, 2018, 03:21:42 AM »
I've slapped 12 on my ship and they do shoot down more, however they still seem to have terrible tracking. It would be nice if they didn't take up an entire turret slot, or alternatively there was a way to increase their tracking and accuracy. If I start moving around much they don't hit anything.

It does however look cool with them all firing at different angles when you enter a sector and are surrounded.

koonschi

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Re: Patch 0.16.6 Patchnotes
« Reply #21 on: April 04, 2018, 01:01:44 PM »
It's not the tracking (although turrets will have a hard time tracking torpedoes if you turn your ship a lot or if torpedoes just swoosh by), it's tunneling. Torpedoes skip over shots and avoid 90% of the shots that should have hit them. This behavior is fixed on the beta branch, we'll set it live soon.
#define TRUE FALSE // happy debugging suckers

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Ravien

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Re: Patch 0.16.6 Patchnotes
« Reply #22 on: April 05, 2018, 01:04:23 AM »
It's not the tracking (although turrets will have a hard time tracking torpedoes if you turn your ship a lot or if torpedoes just swoosh by), it's tunneling. Torpedoes skip over shots and avoid 90% of the shots that should have hit them. This behavior is fixed on the beta branch, we'll set it live soon.

That is good to hear!

koonschi

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Re: Patch 0.16.6 Patchnotes
« Reply #23 on: April 05, 2018, 02:54:48 PM »
The patch for the bugfixes has now been on the beta branch long enough, I've set it live. The tunneling issue should now be resolved and PDCs should work a lot better.
#define TRUE FALSE // happy debugging suckers

If you need help, please post in the forum, don't PM me. If there's something that only I can help you with, contact me via mail.

ThunderDodge

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Re: Patch 0.16.6 Patchnotes
« Reply #24 on: April 05, 2018, 05:34:55 PM »
Whats about the Performance problems? Cant put my Server online & loosing a lot of Players...

koonschi

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Re: Patch 0.16.6 Patchnotes
« Reply #25 on: April 05, 2018, 05:36:19 PM »
Those have been fixed and the patch will go live on the beta branch soon.
#define TRUE FALSE // happy debugging suckers

If you need help, please post in the forum, don't PM me. If there's something that only I can help you with, contact me via mail.

sazabi2304

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Re: Patch 0.16.6 Patchnotes
« Reply #26 on: April 05, 2018, 10:37:48 PM »
Have submitted a bug report concerning this, but still having weapon issues. It seems to occur mainly in the ship I am controlling. Weapons rarely do damage no matter the range, and mining and salvage lasers do nothing. I used to be able to 2-4 shot pirates in the naonite and trinium regions. My AI ships do deal some damage, but it takes much longer to kill enemy ships. Anyone else still having these types of problems?

Charless

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Re: Patch 0.16.6 Patchnotes
« Reply #27 on: April 06, 2018, 02:17:31 AM »
Does the size stat of a fighter effect how many hanger slots it takes up as well as make it visually larger?

Ravien

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Re: Patch 0.16.6 Patchnotes
« Reply #28 on: April 06, 2018, 02:31:02 AM »
Does the size stat of a fighter effect how many hanger slots it takes up as well as make it visually larger?

Just how many hangar slots it takes up, I believe.

Knightoout

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Re: Patch 0.16.6 Patchnotes
« Reply #29 on: Today at 03:14:51 AM »
Any news on  updates? game updates?