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Author Topic: Block Translation in Editor (And QoL)  (Read 140 times)


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Block Translation in Editor (And QoL)
« on: April 21, 2018, 05:20:55 PM »
Not sure if this is in the works, but I'll post it anyways. Couldn't hurt.

Please, please add a way to select blocks and move them around after they've been placed, or even resize them...
I can't tell you how many times i've wanted to place corner pieces off center and had to delete half of the outer shell just to add a structure piece to put them on, then delete everything else.

Also, QoL thing: Showing the ship's total costs somewhere on the screen while in build mode. I know you can see it on the thumbnail for the ship after saving, but it'd save a click whenever you're budgeting.


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Re: Block Translation in Editor (And QoL)
« Reply #1 on: April 22, 2018, 02:40:08 AM »
I also have suggestions.
Please add more hotkeys into the editor.
Another feature I would like is to break one block into two parts. It is a big trouble to shorten a block when many other blocks are attached to it.


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Re: Block Translation in Editor (And QoL)
« Reply #2 on: April 24, 2018, 07:35:48 PM »
Both of these are currently not planned. Is it something that you find to be gamebreaking?
There is a way to move multiple blocks, it just isn't so obvious. You can select the blocks you want to move and save them as a template. After deleting the originals you can put the template to the new position. Added bonus: That way the selection can be rescaled :)


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Re: Block Translation in Editor (And QoL)
« Reply #3 on: April 28, 2018, 11:30:02 AM »
I so much used to just copy-delete-pasting blocks, that I no longer feel the translation is necessary.

I would much more appreciate some way to change/rotate block's facing without changing the current dimensions. Its a pain to rotate armor and directional systems and then meticulously rescaling all sides to match the original intended size ALL THE TIME.
Universe is but the energy floating in space with a set velocity. Everything on top is basic geometry.