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Author Topic: Beta Branch Patch 0.17.1 Patchnotes  (Read 654 times)

koonschi

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Beta Branch Patch 0.17.1 Patchnotes
« on: April 21, 2018, 08:36:53 PM »
Patch 0.17.1

Date: April 21st, 2018

Hey everyone, after releasing the new feature that automatically reports crashes to us, we've found tons of issues and fixed as many as possible as fast as we could.
Here you see the results of this bug hunt.

We'll be releasing more patches over the next few days, which will mostly be bugfixes. We probably won't post an entire news article every time we update the game to fix crashes.
Instead, we're probably going to make a sticky in the forum, where we add all the bugs we fixed so far. Edit: Here's the sticky: https://steamcommunity.com/app/445220/discussions/0/3211505894140606500/


Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Balancing
  • Enemies with torpedoes no longer immediately fire torpedoes once they see the player or once loading screen ends
Scripting API
  • Chat messages can now be sent via the Faction class
    • Only sends if the faction is an online player or alliance with online players
  • Removed misleading "Faction Scripts" button from entitydbg.lua script
Misc
  • Improved overall performance by speeding up Entity-Lookups (up to 50% faster for large sectors)
Bugfixes
  • Fixed a rare crash when entering numbers into text fields in factories
  • Fixed Fake Distress call mission crashing and not spawning enough pirates
  • [UBR] SoundEffect and MusicTrack no longer throw exceptions when volume setting is not between 0 and 1
  • Fixed a crash when trying to report a lua error in a script that's currently being constructed and crashing
  • Fixed a crash in ai dialog script
  • Fixed a crash when creating a tooltip for turrets or fighters without weapons
  • Fixed a crash in Inventory UI while sorting which led to stations with inventories hanging (example: research station)
  • Fixed a script error when issuing orders to alliance ships without captains
  • Fixed a crash in several trading scripts when players aren't in a ship (yet)
  • Fixed a crash in wormholeguardian script
  • Fixed a crash when tooltipmaker.lua returns an object other than a Tooltip
  • Fixed a rare crash when torpedoes were fired by AI ships
  • Fixed a script crash when upgrade for a factory can't be paid
  • Fixed a script crash in smugglers market
  • Fixed a crash when trying to mail an alliance-bound item
  • Fixed a crash on client related to instanced rendering of asteroids
  • Fixed multiple crashes when modifying system upgrades the exact moment your ship is destroyed
  • Fixed an issue where AI factions could get corrupted and become un-interactable
« Last Edit: April 22, 2018, 05:42:48 PM by koonschi »
#define TRUE FALSE // happy debugging suckers

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Kamo

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Re: Beta Branch Patch 0.17.1 Patchnotes
« Reply #1 on: April 21, 2018, 08:46:57 PM »
I confirm the CocoCrash was due to an outdated MoveUI mod, now the ScrapyardLicenses part is erroring all over the place but it's no problem as I don't use scrapyards and it doesn't crash the game :).

Quote
Improved overall performance by speeding up Entity-Lookups (up to 50% faster for large sectors)
The game sure got less laggy. It looks up to be a great game ;D !

UI bug: while in Free Mouse (Shift) mode, I cannot accelerate.

P.S.: Wow, for a bug-fixing/quality-of-life update, an innumerable amount of bugs crept up. Poor devs :-[ !
« Last Edit: May 05, 2018, 06:48:50 PM by Kamo »
Colorize messages, with the colors of materials (from wiki) !
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