23386 Posts in 3989 Topics - by 8545 Members - Latest Member: Loki98

Author Topic: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November  (Read 18807 times)

Devious

  • Sr. Member
  • ****
  • Posts: 467
    • View Profile
    • Rusty's Galaxies and Community
EU servers wiped
« Reply #60 on: August 12, 2017, 01:28:28 AM »
Both modded EU servers have been wiped so enjoy a fresh galaxy!
The US server won't be wiped yet as that galaxy hasn't been running for that long, most area's are still reasonably fresh.

Dirtyredz has been working hard on a mod to regenerate claimable asteroids over time so that should help considerably with the durability and persistance of the galaxy. We also have a mod planned that will regenerate the content of sectors over time, which could possibly eliminate the need for a wipe due to the galaxy being farmed clean!

I think that is awesome news as that really is something the vanilla game is lacking.

Anyway, enjoy the freshly wiped servers and let's hope that we don't have to wipe anytime soon again :)

Dirtyredz

  • Full Member
  • ***
  • Posts: 195
  • David McClain - Dirtyredz
    • View Profile
    • Dirtyredz.com
Our US and EU servers have been wiped and updated to the latest Beta branch (the fighters patch) ENJOY!!
David McClain - Dirtyredz
Programmer, Web Development, Modder
http://www.Dirtyredz.com


Devious

  • Sr. Member
  • ****
  • Posts: 467
    • View Profile
    • Rusty's Galaxies and Community
This saturday the servers have been wiped for the new beta update, which has been installed on the server.

Rusty's Modpack has been updated aswell, with again a few more additions.

The modifications list here on the forums is now accurate, all the changes listed there are on the servers.

Enjoy playing!

Devious

  • Sr. Member
  • ****
  • Posts: 467
    • View Profile
    • Rusty's Galaxies and Community
The servers have been updated to version 15.1 and we have updated our modpack.

Below you will find a summary of those changes :

    --Fixed bug with ShipScriptLoader, Failing on loading ModInfo. Updated to v1.1.0
    --Attempting fix at FactionWarBattle Asynch bug.
    --Fix bug in CTA crewboard script.
    --Added Asteroid field size randomization.
    --Xsotan Artifacte VI (The AI) no is placed inside your inventory instead of dropped in the sector.
    --Updated OOSP
    --Updated AdvShipyards
    --Fixed MoveUI, Options not working on alliance ships.
    --Updated ModInfo, better data allocation for slow upload net connections.
    --Fixed bug in scrapyardLicenses MoveUI not working with alliance ships.
    --Added Clear Licenses button to MoveUI options, clears all lisences from the db, after jumping unloaded scrapyards will no longer show on your UI.
    --Fixed Vanilla Scrapyard script to show lisense time left in scrapyard menu for alliance ships.

Devious

  • Sr. Member
  • ****
  • Posts: 467
    • View Profile
    • Rusty's Galaxies and Community
Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
« Reply #64 on: December 05, 2017, 10:38:26 AM »
The servers have been updated to 15.4.

Here are the changes to the server and modpack:

    --ReEnabled NPC Carriers, Thought to be the cause of the new crashes.
    --Restored Async to Vanilla, Thought to be the cause of the new crashes.
    --Re-did Damage Modification for ships inside the core, effects only newly created Ships
    --Updated various files to minimize modifications to core files.
    --Updated ScrapyardLicenses, no more client errors and deleting licenses should work now
    --Added FactionNotifier to MoveUI, Get Owning Faction and Present factions in your current sector, also displays current cargo license for each faction.
    --Added Retrieve Fighters to CarrierCommander, Huge thxs to laserzwei, Now when you have fighters on the loose, use this command to retrieve those fighters into your hangar.
    --Updated OOSP.
    --Scrapyard will now broadcast every 5mins instead of every minute.
    --Updated extraminesM
    --Updated ModInfo, Better UI
    --Updated ComplexManager to allow for smaller screen resolutions, Thxs laserzwei
    --Fixed CarrierCommand Salvage command.
    --Fixed CrewTransport not working in SP (I THINK, let me know)
    --Moved MoveUI initialize code in server.lua
    --Removed fighterRetriever command since the vanilla one seems to work now.
    --Adjusted /addcrew to now work only on the ship your in, and to reset the crew instead of add. The command will also now only give you enough lvl 3 as is needed for workforce.

Devious

  • Sr. Member
  • ****
  • Posts: 467
    • View Profile
    • Rusty's Galaxies and Community
Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
« Reply #65 on: December 12, 2017, 10:20:31 PM »
Servers have been updated to 15.7, here are the changes since then:

    --Fixed credit exploit on player owned resoure Stations
    --Command addcrew now works for admins and server value that can be set/unset by Admins
    --New command setvalue for admins to set any server value from the console
    --Fixed bug in DirtySecure where faction was nil
    --Increased range at which you can transfers fighters (feedback on new distance plz)
    --Updated RegenerativeClaimableAsteroids to reset timestamps on asteroid owned by the player or faction who entered the sector.
    --Added RustyModPack_License.txt to modpack.
    --Fixed bugs in MoreOrders and RegenerativeClaimableAsteroids mods.
    --Added PowerSystems UI to the MoveUI mod, aswell as add fontscaling for PowerSystems and FactionNotifier
    --Buffed Mining DPS some, let me know if its to much with the new vanilla changes.
    --Updated MoveUI to 2.0.0 SIGNIFICANTLY less client to server communication giveing better performance for both server and client.
    --Added Fail safe for missing entities
    --Newly generated Mining turrets now have * 2 DPS, starting turrets have * 4.

Devious

  • Sr. Member
  • ****
  • Posts: 467
    • View Profile
    • Rusty's Galaxies and Community
Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
« Reply #66 on: December 18, 2017, 01:41:42 PM »
Modpack has been updated to v5.0.12

    --Added Krelsis|YT Formatted Costs to Minecorp Mines, Thxs.
    --Added TrashMan Mod by Multox.
    --Updated Adv.Shipyards, Thxs Laserzwei.
    --Added check to player init failure in hyperblocker.
    --Increased Docking and Trading Distances.
    --Widened PowerSystems Ui a little.
    --Updated Complex Mod to 0.90c Thxs Laserzwei.
    --Updated CarrierCommand Mod to intermediate changes, laserzwei still working on the bigger update.

We have also opened up a second CorePvP server for EU, thanks to xrizenx for letting us use his server. Reason for this were some crashes and lag issues while the main CorePvP server was at full load.

See our Discord for the IP.

_OMAR_

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
« Reply #67 on: January 07, 2018, 10:34:10 PM »
WOAW WOAW WOAW!

Romual

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
« Reply #68 on: January 11, 2018, 12:24:44 AM »
Can I have a question? Let's imagine I have some miners in sectors I left behind and few stations as well. When I put my PvP protection down - does that make them killable as well? I mean I would like to have some PvP fun, but not if I had to constantly loose my stations and miners to people ~100 sectors away.

Devious

  • Sr. Member
  • ****
  • Posts: 467
    • View Profile
    • Rusty's Galaxies and Community
Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
« Reply #69 on: January 12, 2018, 04:39:28 PM »
Can I have a question? Let's imagine I have some miners in sectors I left behind and few stations as well. When I put my PvP protection down - does that make them killable as well? I mean I would like to have some PvP fun, but not if I had to constantly loose my stations and miners to people ~100 sectors away.

The PvP protection only works outside the core center, inside the core center your ships will only be protected while you  are offline.
So with the current version in order to PvP you'll have to enter the core otherwise you won't be able to damage eachother.

Cyka

  • Newbie
  • *
  • Posts: 38
    • View Profile
Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
« Reply #70 on: January 20, 2018, 10:43:36 AM »
Modpack has been updated to v5.0.12

    --Added Krelsis|YT Formatted Costs to Minecorp Mines, Thxs.
    --Added TrashMan Mod by Multox.
    --Updated Adv.Shipyards, Thxs Laserzwei.
    --Added check to player init failure in hyperblocker.
    --Increased Docking and Trading Distances.
    --Widened PowerSystems Ui a little.
    --Updated Complex Mod to 0.90c Thxs Laserzwei.
    --Updated CarrierCommand Mod to intermediate changes, laserzwei still working on the bigger update.

We have also opened up a second CorePvP server for EU, thanks to xrizenx for letting us use his server. Reason for this were some crashes and lag issues while the main CorePvP server was at full load.

See our Discord for the IP.

Can i ask how did you increase dock and trading distance? it'd be extremely useful currently for the buggy cargo haulers.