All the servers have been wiped and updated,
here is a list of changes since my last post on the forum.
Modpack version 5.0.13
--Fighters fixed to collect resouces only again. (Laserzwei)
--Fixed error in safe mine. (Laserzwei)
--Intergrated new Carrier Commander (Laserzwei)
--Fixed repeating Hyperblocker error.
--Fixed Dirty-Buoys being able to be entered.
--Uodated complex stations mod increasing turret cap.
--added goto command for admins.
--Changed admincmds to dev, use /dev to add entitydbg, type again to remove. For admins only, obviously.
--Added Max-Non-Minable asteroids to Regenerative Asteroid Sectors, default to 1500, let me know if this is to little.
--Decreased amount of space FactionNotifier for MoveUI uses, and adjusted dynamic size increases.
--Added Notepad UI to MoveUI's
--NPC Carriers are generated without fighters.
Modpack version 5.1.0
--Configered LargerAsteroids mod from 3-5 times to 2-3 times larger then normal.
--CrewTransportAuthority ships now have static relationships to everyone.
--CrewTransportAuthority should not annoy you if you did not summon them when you enter a sector.
--Updated MoveUI
--Added TextBox input for CrewTransport.
--Added NoAttackInvincible a mod to stop xsotan and AI factions from attacking invincible stations/ships.
--Side effect of NoAttackInvincible, Xsotan will not attack drones
--Added ClearSector command for admins to quickly clear a sector, use /clearsector help for more info
--Added ServerMessageDisplay, Displays Server Message to the HUD.
--Added mod RenameShip, allows you to rename any ship or station
Modpack version 6.0.0
--Removed 60% reduction of set respawn point since vanilla has dropped it to 50% by defualt
--Removed OOSP, vanilla has a 90+% features of what OOSP added. Special thanks to Laserzwei for his continued work to keep OOSP alive.
--Transfered any mods attached to sector.lua to sector/init.lua
--Maintained 0 NPC Fighters for now, lets see how the servers handle all the new weapons/features
--Disabled DirtySecure's offline protection, lets see how the new server config feature works out.
--Restored tooltip script to vanilla.
--Modified Persecutor script to not attack invincible stations.
Modpack version 6.0.1
--Updated Minecorp to no longer use StationDescriptor on Sector Generation. (this appears to be the cause of the players CTD)
--Fixed bug in Persecutor script.
--Fixed bug in NoAttackInvincible mod.
As of always, find more information and the modpack through our Discord!