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Mods / Re: [REQ] Disable asteroid selling
« Last post by Hammelpilaw on Today at 06:29:17 PM »
Old thread, but still up to date.

I absolutely agree to Devious, the reputation system needs a rework. I also thought about modding out asteroid selling, but how to gain reputation? So i did not do.

Maybe anybody got a better idea for a reputation mod? If there was at least another way, to gain reputation...

Rebuying asteroids from factions is not the nice way imo...
Mods / Re: [MOD] out of sector Production
« Last post by Hammelpilaw on Today at 06:22:40 PM »
OOSP is a vanilla feature as of version 0.12 r8487(beta). Therefore the mod won't be continued!

In vanilla >0.12 every player gets few sectors wich are active. But all the npc factorys are inactive, also if the player got many sectors with factorys there are not many that are always online. On our server we still run this mod, that really improves trading in the galaxy a lot, npc factorys would not produce much without it.

I vote for continue this mod. Also it was very easy to me to merge it into current beta version, you could still stop continueing this mod when it gets harder to merge it into the current versions  ;)
Creations / Re: acc's Ships | Latest: Tiny Mining Ship
« Last post by Dan the Brickman on Today at 06:17:12 PM »
I really like the look and the fact that its built just right for mining efficiently.
Creations / Re: MLP pony ship template (Titanium)
« Last post by Dan the Brickman on Today at 06:16:04 PM »
welp, ive seen everything now, including pony spaceships!   :P

not my thing, but, well made at least
General Discussion / Re: Battleship Captain achievement
« Last post by Hammelpilaw on Today at 05:54:29 PM »

I got it building more weapons on my ship. If the volume does affect it too... I dont know.

But I can't get the achievement barrel roll (Fassrolle in german, not sure how its called in english). I can't get it by just doing a barrel roll... any ideas?
Mods / Re: [Question] Modding items/stations
« Last post by AlmostLuckyDucky on Today at 05:40:51 PM »
ah i see

thanks very much :)
General Off-Topic / Re: Your favorite games on the space theme
« Last post by jasonthebadger on Today at 02:27:40 PM »
In no particular order:

Space Engineers
Kerbal Space Program
FFe ( AKA Elite 3 )

Oh and above too - Spent farrrrrrrrrrr too much time playing 3D Pinball!
Suggestions / Re: Some Suggestions (w/ poll)
« Last post by Kaonicping on Today at 02:24:25 PM »
I think alliances should get all the benefits that AI factions have, like warp gates (which could be used to make money as well by setting a price for them) and also have auto-spawned ships desgined by the faction members to mine and fight (ie 3 and 6).
Gameplay Discussion / Re: damage mechanics?
« Last post by jasonthebadger on Today at 02:08:17 PM »
As long as the integrity field covers the whole ship ( You'll see the entire ship go blue ) then thats all you need to do.
Adding more does not add to the ships health.

Shield generators on the other hand work differently.
Even the tiniest one will cover the entire ship, however the shield HP will be extremely low.
So with Shield generators more is most definitely better.

As a suggestion, once you have reached a level where you can mine Naonite, don't worry any more about integrity generators and just go full shields  :)
Mods / [MODs] jasonthebadger's Mod House!
« Last post by jasonthebadger on Today at 12:38:00 PM »
MOD 1: Increased Weapon DPS

This Mod raises the MAXIMUM DPS level of Weapon Turrets ( Both custom made and loot drops ).
The starting/outer sectors will contain turret drops of between 0 and 950DPS and with the Avorion area drops up to 6500DPS, This Mod also raises Mining Turrets with the starting sectors/outer sectors ( including your starter Turrets ) having a DPS 0-30. Although i have noticed that the starter Mining Turrets will be pretty much guaranteed 30DPS or thereabouts.

The Mod does not affect enemies DPS.   

MOD 2: Increased Mining DPS

If your anything like me the one thing i don't like about Avorion is the Mining, It just takes too long to break down Asteroids.
This Mod aims to fix just that, Now Mining Turrets can be found with 0 up to 3500DPS from the start ( With even more as you get closer to the core ). With your starting Turrets getting the full 3500DPS so you can really attack those Asteroids!

The Mod does not affect enemies DPS.


1. Choose the Mod you want from the two options, They both replace galaxy.lua so you cannot have both.
2. Unpack and replace galaxy.lua ( found in \avorion\data\scripts\lib ) DON'T FORGET TO BACKUP YOUR EXISTING .LUA
3. ????

Thanks to Laserzwei for his OP weapons mod for inspiration and also for helping me out :)

------------Additional Question for those who know!-------------------

Eventually I want to make more balanced versions of these, Anyone know if lowering maximum tech levels will make turrets more likely to overheat and for longer/less efficient/use more power etc?

Basically i want the third iteration to be more of a tradeoff of DPS v Power/Overheat etc
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