21211 Posts in 3583 Topics - by 7410 Members - Latest Member: Xeropoint

Recent Posts

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1
if 2 people from 1 alliance in the same sector and uses the fighter, the server spams error messages.
Thanks for the info. Until I fix this please use the mod only for own fighters, this does not cause any problems.
2
General Off-Topic / SONY PS5
« Last post by stinemarge on Today at 06:24:52 AM »
Mark your calendar as Sony announced the creation of PS5. With great feature to step up each players gaming experience. The product will be out on the market earlier next year.

https://www.express.co.uk/entertainment/gaming/875373/PS5-release-date-Sony-PS4-Xbox-One-X-Nintendo-Switch
3
Mods / [MOD] Random Resources
« Last post by TKOed on Today at 03:00:18 AM »
So, i did a random resource astroid drop. Ill need to do a little configuration later. But really simple. No download needed.

find the file - ..\Avorion\data\scripts\lib\SectorGenerator.lua
find the code as follows;

Code: [Select]
function SectorGenerator:getAsteroidType()
    local probabilities = Balancing_GetMaterialProbability(self.coordX, self.coordY)
    return Material(getValueFromDistribution(probabilities))
end

and replace the code with this

Code: [Select]
function SectorGenerator:getAsteroidType()
    local probabilities = Balancing_GetMaterialProbability(math.random(-500,500), math.random(-500,500))
    return Material(getValueFromDistribution(probabilities))
end

Dont know if anyone else has done tis but it allows you to have random resources anyplace in the galaxy.
4
The amount of cargo drones needed to keep production going is insane when I could use a 500 cargo trade ship that costs less than an un-upgraded cargo drone that carries 1 unit of resource per trip.. 
 
The cargo drones are nice In theory, but very costly and over complicated to use as it stands.
5
Mods / Re: [Mod] CarrierCommander - continuation of Nexus' Carrier commands
« Last post by Maxx4u on November 19, 2017, 11:17:10 PM »
We have much problems with this mod on our server.
if 2 people from 1 alliance in the same sector and uses the fighter, the server spams error messages.

I think it is better to rewrite the mod to use the hangar api, and not ask for all fighter in the sector.
6
Mods / Re: Timer
« Last post by drew4452862 on November 19, 2017, 11:10:21 PM »
where is this script attached to?

This script only creates a time.  So until you attach something to it... the Holy Ghost?
7
Troubleshooting / Re: Stuck on single player loading screen
« Last post by samdil on November 19, 2017, 11:04:04 PM »
stuck on polling to the server


2017-11-19 16-44-55| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"
2017-11-19 16-44-55| Enabled Traces:
2017-11-19 16-44-55| Client Beta 0.14.5 r9490, running on Windows 8.1+.
2017-11-19 16-44-55| CPU: GenuineIntel 4 Cores
2017-11-19 16-44-55| RAM: 16GB
2017-11-19 16-44-55| Init Steamworks...Installed Steam exception handler
2017-11-19 16-44-55| Init Steamworks... ok
2017-11-19 16-44-55| Init Steamworks ok
2017-11-19 16-44-55| Init SDL2... ok
2017-11-19 16-44-56| Getting display mode... ok
2017-11-19 16-44-56| Current display mode: 1366 x 768
2017-11-19 16-44-56| Creating settings... loading... setting language... ok
2017-11-19 16-44-56| Creating client window...Creating borderless window
2017-11-19 16-44-56| Detected 1 displays
2017-11-19 16-44-56| Display 0: x: 0, y: 0, w: 1366, h: 768
2017-11-19 16-44-56| Using display 0
2017-11-19 16-44-56| Creating window, x: 0, y: 0, w: 1366, h: 768... ok
2017-11-19 16-44-57| GetDrawableSize: 1366 768
2017-11-19 16-44-57| GetWindowSize: 1366 768
2017-11-19 16-44-57| Creating GL context... ok
2017-11-19 16-44-57| Setting window mode WindowedSeamless... ok
2017-11-19 16-44-57| Creating client window ok
2017-11-19 16-44-57| Init rendering... starting rendering... initialize...OpenGL Context Information:
2017-11-19 16-44-57| Version: 4.6
2017-11-19 16-44-57| VersionString: 4.6.0 NVIDIA 388.13
2017-11-19 16-44-57| Vendor: NVIDIA Corporation
2017-11-19 16-44-57| Renderer: GeForce GTX 650/PCIe/SSE2
2017-11-19 16-44-57| GLSL Version: 4.60 NVIDIA
2017-11-19 16-44-57| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
2017-11-19 16-44-57| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
2017-11-19 16-44-57| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
2017-11-19 16-44-57| GL_MAX_ELEMENTS_INDICES: 1048576
2017-11-19 16-44-57| GL_MAX_ELEMENTS_VERTICES: 1048576
2017-11-19 16-44-57| GL_MAX_RENDERBUFFER_SIZE: 16384
2017-11-19 16-44-57| GL_MAX_TEXTURE_SIZE: 16384
2017-11-19 16-44-57| GL_MAX_VERTEX_ATTRIBS: 16
2017-11-19 16-44-57| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
2017-11-19 16-44-57| Init GLEW... ok
2017-11-19 16-44-57| Init Debug Message Callback... ok
2017-11-19 16-44-57| Set VSync... ok
2017-11-19 16-44-57| Secure BackBuffer... ok
2017-11-19 16-44-57| Init Canvas...Create canvas of size 1366 x 768... ok
2017-11-19 16-44-57| Init Canvas ok
2017-11-19 16-44-57| Init Refraction Texture... ok
2017-11-19 16-44-57| Init Post Processing... ok
2017-11-19 16-44-57| Init Debug Renderers... ok
2017-11-19 16-44-57| DepthTexturesSupported: yes
2017-11-19 16-44-57| IntVertexAttributesSupported: yes
2017-11-19 16-44-57| DeferredSupported: yes
2017-11-19 16-44-57| LowSpecGPUDetected: no
2017-11-19 16-44-57| Rendering initialized
2017-11-19 16-44-57| Init rendering ok
2017-11-19 16-44-57| Check problematic drivers... ok
2017-11-19 16-44-57| Init shader level... ok
2017-11-19 16-44-57| Init loading screen... ok
2017-11-19 16-44-57| Draw first loading screen... draw... ok
2017-11-19 16-44-58| Init SFX... ok
2017-11-19 16-44-58| Init Input... ok
2017-11-19 16-44-58| Init GameInput... ok
2017-11-19 16-44-58| Init WorkerPool... ok
2017-11-19 16-44-58| Init Main Menu... ok
2017-11-19 16-44-59| Init Music... ok
2017-11-19 16-44-59| Apply loaded settings... ok
2017-11-19 16-44-59| Adjust settings to GPU... ok
2017-11-19 16-44-59| Client initialized
2017-11-19 16-45-00| Received stats and achievements from Steam
2017-11-19 16-45-00| STAT_PIRATES_DESTROYED: 74i
2017-11-19 16-45-00| STAT_XSOTAN_DESTROYED: 23i
2017-11-19 16-45-00| STAT_CIVIL_SHIPS_DESTROYED: 0i
2017-11-19 16-45-00| STAT_SHIPS_DESTROYED: 14i
2017-11-19 16-45-00| STAT_STATIONS_DESTROYED: 0i
2017-11-19 16-45-00| STAT_RESOURCES_MINED: 113660i
2017-11-19 16-45-00| STAT_GOODS_TRADED: 2i
2017-11-19 16-45-00| STAT_GOODS_SOLD: 2i
2017-11-19 16-45-00| STAT_GOODS_BOUGHT: 0i
2017-11-19 16-45-00| STAT_GATES_USED: 4i
2017-11-19 16-45-00| STAT_WORMHOLES_USED: 1i
2017-11-19 16-45-00| STAT_JUMPS_USED: 58i
2017-11-19 16-45-00| STAT_SECTORS_DISCOVERED: 57i
2017-11-19 16-45-00| STAT_SECTORS_TRAVELED: 327.878f
2017-11-19 16-45-00| STAT_METERS_FLOWN: 27264558i
2017-11-19 16-45-00| Startup successful.
2017-11-19 16-45-05| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name gal3 --server-name chrisking_68's Server --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198010272074 --use-steam-networking 1 --threads 3 '
2017-11-19 16-45-07| Connecting to 127.0.0.1:27000, query port: 27003
2017-11-19 16-45-08| Waiting for Online polling threads
2017-11-19 16-45-08| Online polling threads finished
2017-11-19 16-45-08| Waiting for LAN polling threads
2017-11-19 16-45-08| LAN polling threads finished
2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
2017-11-19 16-45-09| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
2017-11-19 16-45-10| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
8
Mods / Re: [Mod] CarrierCommander - continuation of Nexus' Carrier commands
« Last post by Hammelpilaw on November 19, 2017, 10:58:16 PM »
Does this mod work with 0.15?
Yes it works. No changes to this mod required for Avorion update 0.15.
9
Mods / Re: [Mod] CarrierCommander - continuation of Nexus' Carrier commands
« Last post by UlfMitHand on November 19, 2017, 10:50:36 PM »
Does this mod work with 0.15?
10
Mods / Re: Timer
« Last post by Laserzwei on November 19, 2017, 07:48:43 PM »
where is this script attached to?
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