26341 Posts in 4440 Topics - by 9776 Members - Latest Member: thephoenix5

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Suggestions / Re: Photon impulse gun (new weapon!)
« Last post by Wanderer on Today at 07:00:52 PM »
But how are these different to launchers and cannons? What will they add to the game that no other weapon does yet?

They cast themselves into destruction of shields, more damage to shields than guns, and a big explosion, reacting to a rapprochement like a contact fuse

You can call them the older version of plasma guns.

They have better self-direction than torpedoes.

From easily dodges, if the ship is maneuverable.

So its a homing plasma... for new weapons i think they should be more special then just a combination of existing weapons...
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Suggestions / Re: Photon impulse gun (new weapon!)
« Last post by Kamo on Today at 06:42:05 PM »
Oooh, it sounds like a Red Dwarf Bazookatoid ! Energy rockets :).
Too bad I don't have a video link, the scene was kind of hilarious when the energy ball came back.
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General Discussion / Re: Scale turrets
« Last post by Kamo on Today at 06:33:36 PM »
I'm almost feeling slot size increase is not even necessary as the main reason why slot size exists is projectile amount.
I'd really like turret autoscaling, like, at least even if half-effective (so size 1 turrets equipped on a size 11 hardpoint would scale to size 6), so the size 20 BWAARF Dissuasion Cannon on my future Narusegawa-class Light Destroyer would hit for more than the Point Defense Chainguns.
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News / Re: Q & A Combat Update II
« Last post by TESL4 on Today at 05:42:08 PM »
Still hyped!  Can't wait to design these turrets for my ships.  Will the coaxial weapons be similar, or will it be a block that you place on your ship?
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Suggestions / Re: Photon impulse gun (new weapon!)
« Last post by Drelisey7 on Today at 01:49:27 PM »
But how are these different to launchers and cannons? What will they add to the game that no other weapon does yet?

They cast themselves into destruction of shields, more damage to shields than guns, and a big explosion, reacting to a rapprochement like a contact fuse

You can call them the older version of plasma guns.

They have better self-direction than torpedoes.

From easily dodges, if the ship is maneuverable.
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Suggestions / Re: Photon impulse gun (new weapon!)
« Last post by Wanderer on Today at 11:47:35 AM »
But how are these different to launchers and cannons? What will they add to the game that no other weapon does yet?
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Suggestions / Photon impulse gun (new weapon!)
« Last post by Drelisey7 on Today at 06:27:46 AM »
photon impulse gun - it shoots light balls that can pursue a target like a rocket!

Is expensive to produce weapons after lightning ...

His shells are slightly inferior in speed cannon in the game.

If the gun is not yet looking at the target, then it can shoot in advance, and its charge will begin to be aimed at the target

another feature of this gun, without homing they are more powerful and faster projectile guns, And the charges themselves are large.


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General Discussion / Scale turrets
« Last post by LordMaddog on June 22, 2018, 07:17:42 PM »
So, I know the combat re-balance has been talked about to no end and I know costume turrets is currently in the works and my ultimate hope is that turrets will be more like how you equip armor/weapons in RPGs. ( you make your costume turret slot on the ship then equip the looted turret to it.)

But I think it would be awesome if when we go to place a turret we could hold Q to scale it and the damage, gunner cost, and, the slot cost would scale with the size.

This would allow for soooo much more customizing, and make the game 20x better and I don't think the script for enabling it would take more then one day to write 
 

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Bugs / Re: Inertia Dampener Bug
« Last post by cepheni on June 22, 2018, 01:29:36 PM »
This is a known bug, we will rework that once we rework the entire AI flight behavior!
Thank you for your detailed report :)
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General Discussion / Re: available devises
« Last post by cepheni on June 22, 2018, 01:01:24 PM »
No worries, we are working hard on a mac-release! It just needs some more tweaking and a bunch of testing :)
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