21263 Posts in 3600 Topics - by 7450 Members - Latest Member: Viiyen

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1
Mods / Re: [MOD] New Icons / Graphics
« Last post by TKOed on Today at 06:46:50 AM »
Ok i just updated the Lazer beam in game - not sure if u guys will like it but -i think you might!

Also guys if you have tried the mod, please give me some feedback cause im working towards a full conversion of them game into a mod, but i wanna see what people are looking for. Thanks guys!
2
Mods / Re: [MOD] Goods Hauler (Automatically buy/sell/move goods!)
« Last post by Kryptos on Today at 06:31:58 AM »
Does this still work in the .15 beta? I've been trying to see what's changed, and the cargo shuttles are...underwhelming.
3
Mods / Re: [MOD] advanced shipyard
« Last post by UlfMitHand on Today at 05:14:30 AM »
Will the ship have a crew on it? And will it be professionals? Guess, that even if there is a crew included, that it will have gunners,  miners, pilots  and enough sergeants etc. to run the ship with the rest of the crew?
4
Bugs / Re: My list of things I noticed that I think are bugs
« Last post by Pyrax on Today at 03:30:13 AM »
I can confirm the jump gate movement bug. Any movement inputs at the time of gate jump are added to your default movement in the new sector and the only other way to clear it is by entering "strategy mode" (one of the F keys). I've gotten in the habit of drifting through gates to prevent this.

I can also confirm the docking bug which doesn't allow for strafe or roll inputs until after using main engines.
5
Mods / Re: [MOD] New Icons / Graphics
« Last post by TKOed on November 21, 2017, 11:49:44 PM »
Update - might change the Background and fog pics - not sure if they are too much so test run it guys and tell me what u think.
6
General Discussion / Taking a break and final feedback until next big update
« Last post by RadiantFlux on November 21, 2017, 11:20:35 PM »
So, I have collected five of the artifacts and am struggling to find or get the others. So I have not passed the barrier yet.

The AI simply refuses to spawn for me, the smuggler ... well, I had all the cargo collected ... finally! ... and then I crashed into the border of a nasty jump gate and exploded. Then I was fed up with that task. I have found three coordinates of Project exodus but have not visited the locations yet.....

mostly because they send me back into even more boring space.

I am simply currently so overpowered that anything I encounter or do is rather boring.
I fought the M.A.D boss and yea, he did lower my shields a bit ... and then died quickly.

The only ship I currently have even half a smile for when I encounter it is the Priest of the sect who worship the asteroids. That one at least does not explode when I look at it. And it is my only source of Ogonite.

I will take a break from Avorion at this point and wait for a future patch where hopefully there is a new level of difficulty that is WAY higher than what the highest is right now.

Here my ship with it's stats, btw:


Have a great time!
RF
7
Mods / Re: [MOD] Spawn in workshop ships to fight players
« Last post by drew4452862 on November 21, 2017, 11:20:10 PM »
Added since the first release: custom bosses can be created in game, boss timer, better messages (doesn't affect player chat)
8
Feedback / Wrong Forum section :/
« Last post by RadiantFlux on November 21, 2017, 10:51:58 PM »
Wrong forum section. Was about live version, not beta branch:
https://www.avorion.net/forum/index.php/topic,4046.0.html
9
News / Re: Patch 0.15 Patchnotes: Economy Update
« Last post by Devious on November 21, 2017, 10:46:46 PM »
Hey bros I got a question. So As I am new to Avorion (And forums as well), I don't know how to purchase/where to purchase the game. If someone could please reply to me and give me a link or something that would be much appreciated.  ;D ;D ;D ;D

It's only for sale through Steam
10
Troubleshooting / Re: Stuck on single player loading screen
« Last post by samdil on November 21, 2017, 10:42:21 PM »
Any help to this would be an awesome I can play the game in multiplayer but not single player.  I've deleted the game and all the files with it, reinstalled it started a new single player server and same issue.

2017-11-21 16-22-55| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"
2017-11-21 16-22-55| Enabled Traces:
2017-11-21 16-22-55| Client Beta 0.14.5 r9490, running on Windows 8.1+.
2017-11-21 16-22-55| CPU: GenuineIntel 4 Cores
2017-11-21 16-22-55| RAM: 16GB
2017-11-21 16-22-55| Init Steamworks...Installed Steam exception handler
2017-11-21 16-22-55| Init Steamworks... ok
2017-11-21 16-22-56| Init Steamworks ok
2017-11-21 16-22-56| Init SDL2... ok
2017-11-21 16-22-56| Getting display mode... ok
2017-11-21 16-22-56| Current display mode: 1366 x 768
2017-11-21 16-22-56| Creating settings... loading...Old client.ini version 0.0 detected. Self: Beta 0.14.5 r9490. Ignoring.
2017-11-21 16-22-56|  setting language... ok
2017-11-21 16-22-56| Creating client window...Creating borderless window
2017-11-21 16-22-56| Detected 1 displays
2017-11-21 16-22-56| Display 0: x: 0, y: 0, w: 1366, h: 768
2017-11-21 16-22-56| Using display 0
2017-11-21 16-22-56| Creating window, x: 0, y: 0, w: 1366, h: 768... ok
2017-11-21 16-22-56| GetDrawableSize: 1366 768
2017-11-21 16-22-56| GetWindowSize: 1366 768
2017-11-21 16-22-56| Creating GL context... ok
2017-11-21 16-22-56| Setting window mode WindowedSeamless... ok
2017-11-21 16-22-56| Creating client window ok
2017-11-21 16-22-56| Init rendering... starting rendering... initialize...OpenGL Context Information:
2017-11-21 16-22-56| Version: 4.6
2017-11-21 16-22-56| VersionString: 4.6.0 NVIDIA 388.13
2017-11-21 16-22-56| Vendor: NVIDIA Corporation
2017-11-21 16-22-56| Renderer: GeForce GTX 650/PCIe/SSE2
2017-11-21 16-22-56| GLSL Version: 4.60 NVIDIA
2017-11-21 16-22-56| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
2017-11-21 16-22-56| GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
2017-11-21 16-22-56| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
2017-11-21 16-22-56| GL_MAX_ELEMENTS_INDICES: 1048576
2017-11-21 16-22-56| GL_MAX_ELEMENTS_VERTICES: 1048576
2017-11-21 16-22-56| GL_MAX_RENDERBUFFER_SIZE: 16384
2017-11-21 16-22-56| GL_MAX_TEXTURE_SIZE: 16384
2017-11-21 16-22-56| GL_MAX_VERTEX_ATTRIBS: 16
2017-11-21 16-22-56| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
2017-11-21 16-22-56| Init GLEW... ok
2017-11-21 16-22-56| Init Debug Message Callback... ok
2017-11-21 16-22-56| Set VSync... ok
2017-11-21 16-22-56| Secure BackBuffer... ok
2017-11-21 16-22-56| Init Canvas...Create canvas of size 1366 x 768... ok
2017-11-21 16-22-56| Init Canvas ok
2017-11-21 16-22-56| Init Refraction Texture... ok
2017-11-21 16-22-56| Init Post Processing... ok
2017-11-21 16-22-56| Init Debug Renderers... ok
2017-11-21 16-22-56| DepthTexturesSupported: yes
2017-11-21 16-22-56| IntVertexAttributesSupported: yes
2017-11-21 16-22-56| DeferredSupported: yes
2017-11-21 16-22-56| LowSpecGPUDetected: no
2017-11-21 16-22-56| Rendering initialized
2017-11-21 16-22-56| Init rendering ok
2017-11-21 16-22-56| Check problematic drivers... ok
2017-11-21 16-22-56| Init shader level... ok
2017-11-21 16-22-56| Init loading screen... ok
2017-11-21 16-22-57| Draw first loading screen... draw... ok
2017-11-21 16-22-57| Init SFX... ok
2017-11-21 16-22-57| Init Input... ok
2017-11-21 16-22-57| Init GameInput... ok
2017-11-21 16-22-57| Init WorkerPool... ok
2017-11-21 16-22-57| Init Main Menu... ok
2017-11-21 16-23-01| Init Music... ok
2017-11-21 16-23-01| Apply loaded settings... ok
2017-11-21 16-23-01| Adjust settings to GPU... ok
2017-11-21 16-23-01| Client initialized
2017-11-21 16-23-01| Received stats and achievements from Steam
2017-11-21 16-23-01| STAT_PIRATES_DESTROYED: 74i
2017-11-21 16-23-01| STAT_XSOTAN_DESTROYED: 25i
2017-11-21 16-23-01| STAT_CIVIL_SHIPS_DESTROYED: 0i
2017-11-21 16-23-01| STAT_SHIPS_DESTROYED: 14i
2017-11-21 16-23-01| STAT_STATIONS_DESTROYED: 0i
2017-11-21 16-23-01| STAT_RESOURCES_MINED: 115572i
2017-11-21 16-23-01| STAT_GOODS_TRADED: 2i
2017-11-21 16-23-01| STAT_GOODS_SOLD: 2i
2017-11-21 16-23-01| STAT_GOODS_BOUGHT: 0i
2017-11-21 16-23-01| STAT_GATES_USED: 4i
2017-11-21 16-23-01| STAT_WORMHOLES_USED: 1i
2017-11-21 16-23-01| STAT_JUMPS_USED: 58i
2017-11-21 16-23-01| STAT_SECTORS_DISCOVERED: 58i
2017-11-21 16-23-01| STAT_SECTORS_TRAVELED: 327.878f
2017-11-21 16-23-01| STAT_METERS_FLOWN: 27433092i
2017-11-21 16-23-03| Startup successful.
2017-11-21 16-23-19| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name C Galaxy --server-name chrisking_68's Server --seed 5e7s3G60iH --difficulty -3 --infinite-resources 0 --collision-damage 0.25 --same-start-sector 1 --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198010272074 --use-steam-networking 1 --threads 3 '
2017-11-21 16-23-20| Connecting to 127.0.0.1:27000, query port: 27003
2017-11-21 16-23-21| Waiting for Online polling threads
2017-11-21 16-23-21| Online polling threads finished
2017-11-21 16-23-21| Waiting for LAN polling threads
2017-11-21 16-23-21| LAN polling threads finished
2017-11-21 16-23-21| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
2017-11-21 16-23-21| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
2017-11-21 16-23-24| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
2017-11-21 16-23-24| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
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