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1
Suggestions / Re: Wounded Crew and Ship Doctors
« Last post by Doc Savage NDMF on Today at 10:39:32 AM »
I think Ye Olde Med Bay Block covering X number of crew persons installed the same way as Crew Quarters would be sufficient.

Any space fairing enterprise needs to have some sort of medical back up, it should be in the game as a necessity IMHO.

Crew Doctors..? As long as it's open to modding Doctors as crew could be a thing to man said Med Bays.

I would likely skip that TBH, but I'm sure there are a lot of players that would like/use that kind of thing.

Cheers..!
2
Suggestions / Re: Escape Pods as Cargo..?
« Last post by Doc Savage NDMF on Today at 10:32:10 AM »
Great idea.
It uses assets already in the game, it fits the style and the mechanics of the game, it is probably relatively easy to implement, and I think that's what we need.
Looks like the devs already have a pretty good idea where the focus of the game and their efforts will be, judging by what they have said about no ship interiors etc., which is a good thing.
I like the dev from RomWorld for exactly that, a very clear understanding of focus and must-haves before want-haves, and the ability to mercilessly prioritize. Gets shit done and makes for a lean, uncomplicated game. Leave the nice-to-have detailing to the mods.

I like the game for what it manages to do with really just simple blocks.

Recruiting captured crew, mechanics whether they are trustworthy etc. are probably waaaay to detailed and complicated.


I had a similar idea when I wondered why pilots from my shot-down fighters didn't eject.
Be nice if experienced fighter pilots had a greater chance to eject, and turn into indestructible pick-ups llike the tech cards.

That was the OP intent exactly.

A base game mechanic that doesn't need a metric ton of effort to make that is believable and role play friendly with a touch of imaginative skill.

Anything else is nice, but ultimately fluff. I'd rather see work to open up the game's pieces parts to modding so at the end of the day we have a bunch of options for extras instead of super detailing everything now and leaving little wiggle room for different interpretations of this mechanic.

Cheers..!
3
Suggestions / Re: Player Retention
« Last post by SageThe13th on Today at 05:05:38 AM »
Scott Manly actually covered the game already.  That's how I heard about Avorion.

I'm not really playing the game right now because I've made the mistake of playing early access games to much and getting used to a particular build only to be frustrated when things got changed later.  This has already happened with the changes to IF generators earlier in the year.  I'll pop in if there's and update to see what's different.  But, I'm not planning on playing the game seriously until it's full release.  I think that's one thing.  We're waiting for the next big update so there's no new content right now to keep things interesting.
4
Suggestions / Wounded Crew and Ship Doctors
« Last post by Judasilfarion on Today at 04:13:56 AM »
The boarding system hasn't been implemented yet, but I think the addition of shipboard doctors would be pretty neat. As far as I am aware, currently the only way for crew to die is from damage to the power generators that keep the life support systems functional, or your ship blows up and everyone dies. However, damage to the ship's health should also have a chance to kill crew members, higher if the damage is to a crew compartment. Fighters that have been severely damaged but survive the battle could have wounded pilots. Damage to the engines could result in dead or wounded engineers. Destroyed turrets could result in dead gunners and miners. Damage to the hull in general would probably result in dead mechanics, who are ubiquitous throughout the ship.

A doctor could decrease the chances of crew members dying, or slowly heal crew members who are wounded. Or both. Higher ranking and professional doctors would obviously be better at healing crew.

There wouldn't be any need for fancy medical bay blocks and supplies and other overcomplicated things, just crew space for the doctors. They could probably fit everything they need in the crew quarters anyways.
5
Suggestions / Re: Player Retention
« Last post by cy414 on Today at 03:04:09 AM »
Here's the thing - I played for a week and (while I'm still intending to get back to it) I pretty much figured out the game.  There just isn't enough to keep me engaged once the optimal play pattern is obvious.
this is what i felt. figured i would leave it until the next big update to play more, or wait for the live version.
weapon balance and shield function are my main issue though.
6
Troubleshooting / Game freezes entire pc on launch
« Last post by Pinkledonk on April 23, 2017, 11:47:18 PM »
Win 10/ AMD rx480 4gb/ AMD fx8350/ MSI 970 gaming motherboard/ EVGA 650w 80+gold.

It freezes my entire computer the moment after I hit the play button on Steam. It didn't do that when I played for the first hour. Help?
I have attached what i think to be the latest clientlog.
7
Mods / Re: Simple Ship Upgrader
« Last post by rinart73 on April 23, 2017, 07:36:38 PM »
I had some free time so.. I found errors in the new build too  ;)

Code: [Select]
GET file:///D:/Downloads/.Torrents/Avorion.v0.11.7854/Mods/3lex-avorion-shiptool-ca960acd253f/src/avtool.min.js net::ERR_FILE_NOT_FOUNDBecause there is no avtool.min.js in the src folder. There is avtool.js however.

More errors:
When you select a file and then select no file:
Code: [Select]
avtool.js:28 Uncaught TypeError: Failed to execute 'readAsText' on 'FileReader': parameter 1 is not of type 'Blob'.
    at onDataImport (avtool.js:28)
    at HTMLInputElement.onchange (index.htm:13)

Small errors:
Then if you fix this 2 errors, after loading the xml file and after that, selecting no file, the old headers will stay. Like "TRINIUM (3)" but with no trinium parts in it. So there is no headers cleaning before you select a file.
I haven't figured out how to fix it. You know your code better and I'm just not very good when it comes to a big amount of libraries.

Anyway, there is a small hotfix with the first 2 bugs fixed. I hope you don't mind.
You need to install it on the top of the current build.
8
Suggestions / Re: A more dynamic universe
« Last post by TrixX on April 23, 2017, 05:16:25 PM »
Exactly, would also be useful for it to pre-lock sectors so no need to create on the fly. May make trade more logical for given empires :)
9
Suggestions / Re: Escape Pods as Cargo..?
« Last post by crazyforthedesert on April 23, 2017, 04:55:26 PM »
Great idea.
It uses assets already in the game, it fits the style and the mechanics of the game, it is probably relatively easy to implement, and I think that's what we need.
Looks like the devs already have a pretty good idea where the focus of the game and their efforts will be, judging by what they have said about no ship interiors etc., which is a good thing.
I like the dev from RomWorld for exactly that, a very clear understanding of focus and must-haves before want-haves, and the ability to mercilessly prioritize. Gets shit done and makes for a lean, uncomplicated game. Leave the nice-to-have detailing to the mods.

I like the game for what it manages to do with really just simple blocks.

Recruiting captured crew, mechanics whether they are trustworthy etc. are probably waaaay to detailed and complicated.


I had a similar idea when I wondered why pilots from my shot-down fighters didn't eject.
Be nice if experienced fighter pilots had a greater chance to eject, and turn into indestructible pick-ups llike the tech cards.
10
Troubleshooting / What type of data Avorion save files use?
« Last post by gornyakmaniac on April 23, 2017, 04:21:45 PM »
I'm server admin, and today one of players got in trouble - his client crashed after he jumped new sector, and now his client crashes every time he tries to join server. He asked me to save his ship and repair bugged sector instead of wipe it (it helps in cases like that). But I don't know how to open Avorion save files to edit it - these aren't binary files, but also not MySQL databases.

Maybe smb knows how to open save file, or to save ship from bugged sector?
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