20488 Posts in 3442 Topics - by 6863 Members - Latest Member: schlunzer

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Creations / Re: Halo/UAWEU Ship/Station Requests
« Last post by Herald of Silence on Today at 02:20:03 AM »
Yeah it would take a lot of time but, if patience/dedication is sought through, it would be a pretty sweet looking ship/station.
I mean, there's bound to be at least one person here who has time and or love for these creations.
Still alive here. Anyways, the fighter blueprint of the Longsword is up on the steam workshop. Go check it out. Enjoy!
Mods / Re: [Mod] Alpha! Carrier commands
« Last post by Sarok on September 22, 2017, 05:02:43 PM »

wollte nachfragen ob der extrem gute MOD weiter bearbeitet wird?
Durch die letzen UpDate´s funktioniert er leider nicht mehr.

ein Bewunderer

Google  :o

wanted to ask whether the extremely good MOD is further processed?
Due to the latest UpDates, he does not work any more.

an admirer
Creations / Re: Alliance Fleet Catalog
« Last post by Black® on September 22, 2017, 02:50:40 PM »
Thank you FrAvatar ^^

The Destroyer with his blocks was something around ~4 Days on/off..
The Battleship, well ~7-8 Days and the Corvette was at ~4 Days again :D

But this times are all On/Off because of reallife, work, family etc ^^
Bugs / Entire crew lost
« Last post by DRAGNET on September 22, 2017, 01:58:48 PM »
Did not play for a few days (my friends did play)

Yesterday my entire crew was gone, autopay was active
Bugs / Re: Stuck in Fighter Bug - Warning!
« Last post by Hammelpilaw on September 22, 2017, 08:14:38 AM »
Did you try /suicide? This should kill the fighter you are currently in.
Bugs / Re: Stuck in Fighter Bug - Warning!
« Last post by PsyberTech on September 22, 2017, 02:57:02 AM »
I would press T to eject, and the fighter would turn around and attack me, and when I died, I ended up inside another rogue fighter.  This has happened over and over.

Fighters mostly refuse to return to a career.   

Fighters from a destroyed career will go rogue and attack anything they feel like.  We have lost BILLIONS of credits to fighter bugs.

Recommendation?   DO NOT BUILD FIGHTERS.    Wait until they actually work.  :)
Mods / Re: [MOD] LogLevels [v1.1.0] for modders and Server Owners
« Last post by Dirtyredz on September 22, 2017, 01:06:43 AM »
  -Inserting Level type infront of message instead on concatenate, fixs erros when printing nil variables.
  -introduced new command /consolelevel, now when wanting to adjust whats shown on the console, use /consolelevel
/loglevel will now restrict whats printed to the log in the case the console message is not printed


/consolelevel warning
/loglevel debug

the console will only show console messages warning,error,fatel
and the serverLog will show debug,info,warning,error,fatel

setting the /loglvel lower then /consolelevel, will have no effect since all console messages are automatically sent to the server log (this cannot be changed)
Gameplay Discussion / Re: Tips on station profitability
« Last post by Hammelpilaw on September 21, 2017, 09:34:24 PM »
25000 cargospace? Hmm, I'd need 65 trips with my ship to get that much to those factories.

Oh ok when you are not that far in game you may have a smaller station cargo  ;) Or make a bigger ship.
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