26304 Posts in 4431 Topics - by 9750 Members - Latest Member: Gethe1975

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Devious

Pages: [1] 2 3 ... 35
Mods / Re: Recticle mod?
« on: June 17, 2018, 03:35:51 PM »
There's no texture for it so I'm afraid it's hard coded.

News / Re: Dev Progress: Combat Update II
« on: June 17, 2018, 03:26:02 PM »
I'm a bit out of the loop here. Can we have an ETA on this update? I'm extremely hyped for this, but have no idea as to the typical release cycle timeline.
Anywhere between now and 3 months when they are supposed to release this game.
Due to all the secrecy from the devs it is hard to say and less and less people still actually care.

Gameplay Discussion / Re: Switch to sector not working in MP
« on: June 08, 2018, 05:26:34 PM »
Should work, maybe it's a beta or server issue.

Gameplay Discussion / Re: weird Sector after disconnect in SP
« on: June 08, 2018, 05:25:37 PM »
Find the file in the sectors folder of your galaxy and delete it with the server offline.

Mods / Re: Highter range and damage mod?
« on: June 08, 2018, 05:21:06 PM »
Your post would fit better in the suggestions board,  besides perhaps the range and torpedo speed, all is hidden in the engine or would need a lot of work to implement through a mod.

Mods / Re: [Mod] [0.12.4] Ship-to-Ship Boarding rev2
« on: June 08, 2018, 05:18:24 PM »
I can't get the mod to work. I downloaded the txt file and put it in the scripts folder but it doesn't work. Does anyone know why?

You downloaded the wrong file.
Below the post is a download attached of a .zip, you need to extract that in your installation folder.

Note that even if this still works, it has some serious flaws so I would advise against installing this on a server.

Just fly out?

Mods / Re: [Question] Expanding the SFX library.
« on: May 20, 2018, 04:24:16 PM »
I haven't found anything in the code either so I'm afraid it is hardcoded, but if you know how you might be able to override it by writing a new file, or you could try adding more files to it.

But my guess is that the specific files are also included in the code that triggers it so adding new ones won't do much.

To backup your galaxies and ships, find the Avorion folder inside the %appdata% folder.
Both have their own folders there.

Bugs / Re: Game texture bug
« on: May 18, 2018, 11:23:55 PM »
Did you try validating your game files in steam?

Bugs / Re: Crash to Desktop from Multiplayer
« on: May 13, 2018, 11:06:31 PM »
Is it the client or server crashing?

In case of a client crash an admin can try teleporting you out of that sector.

We are running MineCorp aswell and don't really have a noticable issue with it besides some players getting stuck randomly in a sector which I don't think is due to MineCorp, rather a combination of factors.

Mods / Re: [Mod][Event] Xsotan Dreadnought
« on: May 13, 2018, 07:08:48 PM »
Just tried out the mod and liked it so I will put it in our modpack.

I did notice the range was really small so that would be nice if it was configurable.
One other thing that would be nice for config is being able to change the parameters for both the dreadnought inside and outside the core.

At the moment it only seems to affect the shield regen?


Multiplayer / Re: Multiple Servers, Same IP, Port Binding
« on: May 13, 2018, 05:40:13 PM »
We couldn't get it working back then so we had to get an extra IP and assign that to the second server.

Troubleshooting / Re: Friend can only jump once on my server
« on: May 11, 2018, 08:20:57 PM »
Is there anything in the client and server logs?

I have reported it to Koonschi directly so hopefully it will be fixed soon.

Pages: [1] 2 3 ... 35