20488 Posts in 3442 Topics - by 6863 Members - Latest Member: schlunzer

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Creations / Re: Halo/UAWEU Ship/Station Requests
« Last post by Herald of Silence on Today at 02:20:03 AM »
Yeah it would take a lot of time but, if patience/dedication is sought through, it would be a pretty sweet looking ship/station.
I mean, there's bound to be at least one person here who has time and or love for these creations.
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Still alive here. Anyways, the fighter blueprint of the Longsword is up on the steam workshop. Go check it out. Enjoy!
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Mods / Re: [Mod] Alpha! Carrier commands
« Last post by Sarok on September 22, 2017, 05:02:43 PM »
Hallo,

wollte nachfragen ob der extrem gute MOD weiter bearbeitet wird?
Durch die letzen UpDate´s funktioniert er leider nicht mehr.

lg
ein Bewunderer

Google  :o
Hello,

wanted to ask whether the extremely good MOD is further processed?
Due to the latest UpDates, he does not work any more.

lg
an admirer
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Creations / Re: Alliance Fleet Catalog
« Last post by Black® on September 22, 2017, 02:50:40 PM »
Thank you FrAvatar ^^

The Destroyer with his blocks was something around ~4 Days on/off..
The Battleship, well ~7-8 Days and the Corvette was at ~4 Days again :D

But this times are all On/Off because of reallife, work, family etc ^^
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Bugs / Entire crew lost
« Last post by DRAGNET on September 22, 2017, 01:58:48 PM »
Did not play for a few days (my friends did play)

Yesterday my entire crew was gone, autopay was active
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Bugs / Re: Stuck in Fighter Bug - Warning!
« Last post by Hammelpilaw on September 22, 2017, 08:14:38 AM »
Did you try /suicide? This should kill the fighter you are currently in.
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Bugs / Re: Stuck in Fighter Bug - Warning!
« Last post by PsyberTech on September 22, 2017, 02:57:02 AM »
I would press T to eject, and the fighter would turn around and attack me, and when I died, I ended up inside another rogue fighter.  This has happened over and over.

Fighters mostly refuse to return to a career.   

Fighters from a destroyed career will go rogue and attack anything they feel like.  We have lost BILLIONS of credits to fighter bugs.

Recommendation?   DO NOT BUILD FIGHTERS.    Wait until they actually work.  :)
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Mods / Re: [MOD] LogLevels [v1.1.0] for modders and Server Owners
« Last post by Dirtyredz on September 22, 2017, 01:06:43 AM »
1.1.0
  -Inserting Level type infront of message instead on concatenate, fixs erros when printing nil variables.
  -introduced new command /consolelevel, now when wanting to adjust whats shown on the console, use /consolelevel
/loglevel will now restrict whats printed to the log in the case the console message is not printed

ie:

/consolelevel warning
/loglevel debug

the console will only show console messages warning,error,fatel
and the serverLog will show debug,info,warning,error,fatel

note:
setting the /loglvel lower then /consolelevel, will have no effect since all console messages are automatically sent to the server log (this cannot be changed)
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Gameplay Discussion / Re: Tips on station profitability
« Last post by Hammelpilaw on September 21, 2017, 09:34:24 PM »
25000 cargospace? Hmm, I'd need 65 trips with my ship to get that much to those factories.

Oh ok when you are not that far in game you may have a smaller station cargo  ;) Or make a bigger ship.
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