21948 Posts in 3768 Topics - by 7901 Members - Latest Member: Balindrum

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1
I would suggest incremental caps on maximum shields. Unlocking the next cap could be attained by picking up some new random drop from enemies or perhaps from some new special encounter.
 But please, no time based spawn like the mobile equipment merchant (which is an absolutely terrible place to put a required item). The player should be able to actively pursue advancement, not have to wait around and hope to get lucky.
2
There are usually a ton of wormholes that cross through the galaxy. Some will end up being useful, many are not. once you explore more, you might find some that end up being good trade routes, or shortcuts to the center. They are all random, as each galaxy is randomly spawned.
3
Suggestions / Re: Highlight specific weapons on the Ship Menu
« Last post by Uthael on Today at 12:18:41 PM »
Yea, figured it after I posted. Still, not very intuitive. But much lower priority with this workaround.
4
Suggestions / Re: Search on the map
« Last post by Uthael on Today at 12:17:30 PM »
Where?!

OK, make it more visible xD

Seriously, where?
5
I say: leave balancing for Beta! Don't waste too much time on it while there's still new features and mechanics to implement!
6
I really like salvaging and blowing up the ships feels really satisfying. Even with the new changes it is still really efficient in the later stages of the game, especially if you find derelict stations.
In the early game I felt the scrapyards to be useless since there were simply no useful wracks that were worth the time. This is mostly because all the ships in the scrapyard or wrecks you find are very small.
In the mid to late game the only problem I had, was that I couldn’t get any decent amount of Iron since Iron has no efficient blocks.

Mining felt mostly unrewarding and boring to me. This is not about the amount of resources gained but more because of the game mechanics of mining. There is no surprise in mining an asteroid, there is also no skill or really active component involved. I fly to the asteroid press my mouse and wait. If it is a really big asteroid, I use a mouse macro to not press my mouse and than wait even longer.
In contrast in salvaging I first have to look for a good wreck (in a scrapyard) than find the good parts, maneuver around and change weapons repeatedly to destroy armor/blocks that are in the way. I even get nice surprises with loot.
Another part is that I feel no visual impact of my mining. Especially with the large asteroids the only progress I really see is the decreased number of resources in my target overview.
Suggestion: Rework of Asteroids

I feel mining would be much more fun if the way resource asteroids are generated would be reworked. Instead of a humongous mass of resources,  normal asteroids should have resource veins in them. The veins would have a higher density of resources than the current asteroids.
It would make searching for suitable asteroids a part of mining process, instead of just looking on the map and picking the nearest resource asteroid.
I also think rarer bigger rewards are more satisfying than a constant stream of small steady progress/reward.
If a part of the veins would be completely hidden from the outside, the mining system upgrade would even get a use.

Another thing to make mining feel more rewarding could be loot drops of gems, rare metals etc.
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Mods / Re: [Mod] Detailed Turret Tooltips
« Last post by lyravega on Today at 12:06:54 PM »
*snip*

I remember that I was trying to access the ship power generation and battery size, but I didn't find a way to dig further either. There is a chance that some stuff might not be exposed to the modders. I didn't dig it that much though, there can be a way but I wasn't able to find it.
8
Well, a wormhole should go somewhere. Whether it goes anywhere useful...
9
Suggestions / Re: Highlight specific weapons on the Ship Menu
« Last post by Ravien on Today at 11:21:44 AM »
A work around would be to add it to its own group and fire just that laser by itself to see where it is.
10
Suggestions / Re: Search on the map
« Last post by Ravien on Today at 11:20:21 AM »
I thought there is a search function now.
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