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Messages - DoorsMonster

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1
General Discussion / why are all servers outdated?
« on: September 20, 2017, 08:05:40 PM »
Some time ago I could login in, at least, 30 different servers that matched my client version. Now I can only find a single server and it shows me a ping of 200ms. I know that it could be related to me using the latest beta patch, but... this is weird. I have always used the latest patch.
Are all server admins not willing to update their servers?

2
General Discussion / Re: Is the ship safe after log-off?
« on: September 20, 2017, 07:53:34 PM »
I have another strategy to secure a sector:

I use big-asteroid blueprints to build ships to block gates in a secure sector. I place those huge asteroids inside the gates; due to their size they can't go through them. After that I build "chains" with rock around the gate frame so asteroids themselves can't be moved. Ships inside the neutral sector can't use gates. The downside is that ships that use those gates to travel to the neutral sector explode due to collision damage.

3
I use an unmodded avorion and I can confirm the tha same issue here.

4
Bugs / Re: Offline ships can be pushed through gates in a neutral sector
« on: August 09, 2017, 07:34:27 PM »
I had the same problem before (and posted about it before, too). I lost 3 freighters, 2 cruisers, 1 battleship and 3 stations because of this crap. What I usually do now is build asteroid like ships and block gates.
If I had access to the server, I'd mod the neutral sector generator script and remove the gates spawning script.

5
Bugs / Repair turrets not repairing through shields
« on: August 09, 2017, 07:23:21 PM »
Repair turrets are useless.

  • If you try to use "A" ship with a repair turret to repair "B" ship, and this "B" ship has shields, repair turret doesn't work. AI think that A ship is damaging B and you can see shields going down.
  • If you try to heal an allied NPC ship in the middle of a faction war YOU ARE SCREWED. Why? because, as I said before, repairing damages other ships and you get INSTAHATED by the faction you were trying to help. Ridiculous.

Make repairing go through shields. Also, LET US DECIDE who we want to repair. Repair turrets shouldn't in ANY CASE cause damage, it is a R-E-P-A-I-R TURRET. If I want to heal a pirate or the wormhole guardian then I should be able to. Fix this.

6
Bugs / Re: CRASH: Opening Energy Tab
« on: August 09, 2017, 10:43:36 AM »
Okay, I reported this issue at version 0.10.5.* and at version 0.12.5 it didn't work either. I felt as if it weren't going to be fixed ever and I just decided to never open the energy tab. I was sooo disappointed.

Today I opened that forbidden tab and, surprise, this was the first time I saw the energy tab. At version 0.12.6.* ... I have the impression that it was not deliberately fixed. Bad experience.

Hello, same bug, i canĀ“t look in the energy tab.
Venue Tablet CoreM, Windows 10

Wishes

@SUperpete, does it work for you know? maybe you should give it a try now.

7
Troubleshooting / Re: "Escort me" ships not warping when I do
« on: May 24, 2017, 10:09:07 PM »
I can confirm the same problem. Randomly a ship with larger jump range than my current used ship, set to escort me, just stays there. Sometimes it doesn't even follow me.

8
Troubleshooting / Re: Error on founding station (Gas collector)
« on: May 24, 2017, 10:06:03 PM »
Really? you managed to build one!? So I just need to relog until I can build one? I'll try that in the noon.

9
Gameplay Discussion / Re: Problems with stick-like ships
« on: May 22, 2017, 11:02:05 PM »
I post this:

[...] I really hate those (IMO) stupidly long Xsotan ships (yeah, the ones that spin). I don't even know if it's possible to eliminate the code of those crap ships in lua scripts, but I'd prefer to know if that would affect achievements (yes is what I'm afraid I expect)

By the way... Come on! Anybody inside those large things would die instantaneously due to high centrifugal force. Just imagine the huge mess inside those ships: the kitchen! the bathroom!!! Nobody would build a ship like that  >:(

And this guy post this:

Anyone who has played this game knows about the dreaded ships that are as thin as you can make them. They are incredibly hard to hit unless you got lasers or whatnot, and they are just generally annoying. Does anyone else think they should be taken away and hidden in the closet forever?

Side note: When I see factions using a lot of stick-like ships, I literally do my best to kill them all

(I'm quoting to attract attention of devs of the relevance this annoying thing)

10
Suggestions / Re: No more "stick" ships
« on: May 22, 2017, 10:47:27 PM »
[...] I really hate those (IMO) stupidly long Xsotan ships (yeah, the ones that spin). I don't even know if it's possible to eliminate the code of those crap ships in lua scripts, but I'd prefer to know if that would affect achievements (yes is what I'm afraid I expect)

By the way... Come on! Anybody inside those large things would die instantaneously due to high centrifugal force. Just imagine the huge mess inside those ships: the kitchen! the bathroom!!! Nobody would build a ship like that  >:(

I post something similar before. I'm completely agree with you, I hate those ridiculous long ships, but actually I have not engaged toothpick ship recently, I thought they had dissapeared... I been playing in a multiplayer server, though.

11
Suggestions / Re: Player Retention
« on: May 14, 2017, 08:28:16 PM »
You can't build a trading empire because the station and trading system is incomplete at this time

I think this is the main issue. You can't build empires because stations don't work when you jump out of a sector.
Also I'd love to have big pvp battles with many ships, but servers lag with 5+ players.

1) Implement 'Save Zones' asap.  Places not too hard to find, fairly common, server option for On/Off so no PVP exploit.
   Rationale: If players are logging out, just to log into a Creative world to work on their ship, guess what, they have -logged-off-!!  bad! now they can go to dinner, watch TV, talk (ack!) to their kids ???
   All of those are un-nessesary! Stay logged into Avorion(&T@#!!
   --Seriously though, bio break anyone? Escape doesn't halt game running, so not safe to leave. forcing a log out.

This is a big problem. Actually there's 'neutral' zones, but any player can easily use force turrets to crash NPC ships against players' ships to provoke faction's anger, or simply move a player's ship through a gate to kill him in a vulnerable zone. Logged off players in neutral zones should be completely immobile and immune to faction rep decreases.

12
Troubleshooting / My patrolling ship likes to go through gates
« on: April 28, 2017, 08:34:40 PM »
I left a ship patrolling my sector and, from time to time, it goes through a gate to another sector XD
I'm playing on a server but seems it isn't using any mods. I suspect this little lazy worker can't recognize gates as something it must evade.
It's funny but also a little dangerous for my stations.

13
Troubleshooting / Re: AI Ships Stuck
« on: April 25, 2017, 08:52:24 PM »
Hello! I'm happy to find a post related to my problem I can join.
As the OP I'm playing on a server and I found 5 stations on an already populated sector with 4 default generated stations. NPC freighters come and try to trade with my stations, some success but some just got stuck. They get stuck in front of docks when they are practically ready to trade (at least in my case).

The solution I found is to delete temporarily the dock block which forces the freighter to try another dock. But it is a little tediuous when you have many stations.

I have the hypotheses that this happens with heavy freighters because, according to lines 45-46 of  'data/scripts/entity/ai/dock.lua', freighters deaccelerate when they are at a certain distance, but because they are heavy they stop completely before being able to dock, so they accelerate again... but because they are heavy its inertia makes them get <0.01 velocity as marked in dock.lua so they enter stage 2... so they accelerate again but inertia again makes them get <0.01 vel... and we have a loop so that's why they get stuck. That's what I've observed in the sector 10:165 of a galaxy with seed = 2p97rqmq3q

I'd suggest to give npc freighters a bigger docking range than players have, that'd be cheating for ai but greatly improve station-building experience.

Thank you for reading this. I love this game :)

14
I went here because I thought I'd find an answer... I'd like to know too. I've added a considerable volume on cargo bay blocks still no success.

15
Bugs / Re: CRASH: Opening Energy Tab
« on: April 11, 2017, 02:20:02 AM »
Hello, it's me again. I was thinking on give up and never open energy tab again because I had concluded that it was my fault because I'm using ubuntu and I have an integrated chip.
But, recently I played in a multiplayer server and I found a guy who says that he experiment the SAME BUG but he has Windows 10 and a different chipset! That changes everything. He also says that he filed a bug report, too, so I'm going to look for the post in the forums and I'm going to link both posts.
So, resuming, this bug occurs, even on Windows 10, in the same way like me (only energy tab) with another guy. I'll find the post of that guy and I'll paste a link here.
 

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