26014 Posts in 4382 Topics - by 9602 Members - Latest Member: Playnot

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From how I see it, ships now should get universal turret slots as well as the module slots, which players can use to expand the capacity even more. That can compensate for the increased slot demand for larger weapons introduced by the Combat Update.

Thus, with every system module slot you get, you also get 1 universal turret slot. If that end up insufficient for the general player base, then the issue can be addressed further by increasing the slot bonus from all turret slot modules by 1 for their corresponding type.
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User Guides / Re: [request] Guides that aren't video guides.
« Last post by DracoNB on Today at 10:51:45 AM »
I'll have a go at making a simple concepts guide, which should be helpful for new players. I'll try to include some stuff about ship building in it.

Edit: I typed up most of it now, you can find it here. I will be adding images, especially to the building section, throughout the next couple of days.

This is pretty good, but how do you tell if a sector is a neutral zone or not?

The zone will tell you when you enter it
3
Mods / Re: [MOD] MoveUI v2.1.1
« Last post by DracoNB on Today at 10:46:45 AM »
I added a plugin for this to allow the user to see and select ships in their sector from a list.

http://www.avorion.net/forum/index.php/topic,4853.0.html

Thanks for making this great mod, hope some people will get some use from mine as well
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Mods / MoveUI Plugin - Sector Ship Notifier
« Last post by DracoNB on Today at 10:36:57 AM »
Features:

  • Shows all ships in sector
  • Filter out Civilian and/or Friendly ships
  • Select ship by left or right clicking on the list (Warning, left mouse WILL fire weapons!) I recommend using right click.
  • Choose faction relation level to consider "friendly"

Pre-Reqs: MoveUI by Dirtyredz (v2.1.1)
Server side requirements: Yes

Client side requirements: Yes

Install:

Download the file. Unzip "ShipNotifier.lua" to your avorion/mods/MoveUI/Scripts/player folder

Edit avorion/mods/MoveUI/config/MoveUIConfig.lua and add the following down with the others:

Code: [Select]
MoveUIConfig.AddUI("ShipNotifier", false)

Where you add it is where it will show up on the main MoveUI screen. I personally put it under "FactionNotifier" since that deals with adding sector faction info and this adds the ship details.

Here is an example video of it in action:



Download:

https://github.com/draconb/avorion-shipnotifier/releases

Download the source code and then unzip the mods folder to your steamapps\common\avorion\mods

Should look like:

steamapps\common\avorion\mods\MoveUI\scripts\player\ShipNotifier.lua

and have a few other files from MoveUI already in that folder such as FactionNotifier.lua. If you don't, its in the wrong spot!

TODO:

Figure out if there is a way to cancel mouse button events so middle mouse button can be used for target selection (it selects then deselects since the mouse isn't over a target)

More options?

Improve contrast? Hard to see depending on the sector / lighting. I added a slight drop shadow to help
5
Mods / Re: [MOD] Carrier Command
« Last post by Gantradies on Today at 07:29:17 AM »
i was wondering, would it be possible to make it possible to set salvage-fighters to attack unshielded targets like fighters via the ingame configuration settings?
i have a few iron/titanium-space designs that use salvagers/salvage beams instead of conventional turrets, and was slightly curious about this!
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Mods / Re: [MOD] System Control v1.02
« Last post by Gantradies on Today at 06:56:42 AM »
Be aware that the mod currently is changing stats on upgrade modules. Seams like when the mod puts the item back in your inventory its modified.
o.o canya confirm this? was thinking of passing this one around my server
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Suggestions / Re: "You kill civilians so we don't like you"
« Last post by Wanderer on Today at 06:41:25 AM »
How else shoud you transport big guns? Its true that something shouldnt be civilian if it carries guns... but its space and guns... anyways, civilians carrying guns is fine for me, but then they shouldnt attack first, only when being shot
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I'll have a go at making a simple concepts guide, which should be helpful for new players. I'll try to include some stuff about ship building in it.

Edit: I typed up most of it now, you can find it here. I will be adding images, especially to the building section, throughout the next couple of days.

This is pretty good, but how do you tell if a sector is a neutral zone or not?
9
I have crashes on our server drives us crazy. Nothing seems to help. We reinstalled the server and that worked for a time.

This post is great. At least we now know to delete the old sectors. That helps at least get us back playing.

Bump for new people who buy and play the game. God help them.
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Mods / Re: [Request] Save Upgrades and Load
« Last post by Penner on Today at 12:08:07 AM »
Thanks very mutch it Works :)
Its so nice and i don`t must chance it every time by hand now  ;D ;D ;D
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