Avorion Newsletter

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09/11/2017

Patch 0.15 Patchnotes: Economy Update

The economy update is almost ready and available on the beta branch! In this patch, we've reworked factories, stations and a lot of things that have to do with economy.
Our modding community will also probably be happy about the extensive updates to the script API, as well as its documentation!


Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
"Mostly quality of life changes, nothing too impressive. Crew is more predictable, so for example at mines you will find miners, while military stations will always host generals and other officers."
  • Predictable Crew: Hireable crew is more dependent on the type of station
  • Event: Resource Depots request delivery of a specific resource
  • Player ships can now be transferred to the alliance (no taksies backsies though!)
  • Added trading between players
    • Players can now trade money, resources, items and relation improvements
  • AI trading ships are now pulled towards/pushed away from docks with a tractor beam
  • AI trading ships avoid occupied docks
  • When an AI ship crashes into a still-standing player station, no damage is done and no relation changes will happen
  • Fulfilling delivery missions now improves relations
Economy
"In order to make stations more profitable, we reworked several things about them, like cheaper upkeep costs and enchaining possibilities."
  • Added cargo shuttle "fighters"
    • Cargo shuttles can be bought at equipment docks
    • Custom cargo shuttles can be built at a fighter factory
  • Factories can now be configured to send out cargo shuttles to sell or buy goods from other stations
  • Factories can be configured to request traders when they are full or run out of ingredients
  • Factory production time is influenced by value of the production and the production capacity
  • Factory station extensions now add production blocks
  • Rebalanced several goods and production chains to avoid completely over/underpowered factories
  • Crew payment is now only a third of what it used to be, matches with shown pay now
  • More secure stations
    • Stations require less repair crew
    • Station crew payment reduced by 75%
Station Building
  • Players can now found the following stations:
    • Biotope
    • Casino
    • Habitat
    • Equipment Dock
    • Fighter Factory
    • Research Station
    • Resource Depot
    • Smuggler's Market
    • Trading Post
    • Turret Factory
    • Military Outpost
    • Shipyard
    • Repair Dock
  • Station owners get a percentage of the money transactions of most stations, as well as cheaper prices
UI
  • Added tooltips to mission exclamation marks on the galaxy map
  • Added an icon to show when bulletin boards have missions
  • Improved names of stations in delivery missions
  • Fighters that are unable to land make an error message pop up at the top of the screen
  • Energy usage of energy weapons is now also visible when they're not firing
  • Automatically create new squad if there is no free slot when transfering fighters
    • If there is a free slot in a non-adjacent squad it is used first
  • Added description of relations to sector-controlling faction to galaxy map tooltip
  • Lost fighters without motherships can now be collected by other ships of the same faction
  • Added a hint for rearranging energy system priorities
  • Ambient (economy) payments that happen in another sector as the player is in aren't shown as notifications
  • Ambient (economy) relation changes that happen in another sector as the player is in aren't shown as notifications
  • Reworked chat window
    • Added filters for different channels
    • Added a scroll bar for the last few hundred messages
  • Removed own playername from dropdown menu when writing an email
  • Items marked as "trash" are now at the end of inventory lists
  • Improved visibility of the trash icon
  • Trading routes are detected when both stations sell/buy for 0 credits
    • This is important for trading routes between player owned stations
  • Added a warning when a new key binding is already bound to another key
  • Removed a few outdated hints
Client
"With this patch, we've reworked a lot of the window and graphics code to make the game behave better on more platforms. If there are any issues coming up, please tell us, so that we can fix them."
  • Improved printing of GL errors
  • Added new MessageBoxes that work on Linux as well
  • Added a check for crashes at startup
  • Improved compatibility for older GPUs
  • Added lots of new loading screen tips
  • Added some Sci-Fi and actual science trivia to loading screen tips
  • Improved full-screen resolutions for computers with multiple, varying size displays
  • Improved handling mouse and windows for computers with UI scaling enabled
  • Improved networkd and client performance when removing multiple blocks
Server
  • Fixed an issue where /run command would not work with normal statements
  • Added a devMode setting to server.ini
    • Fighter minimum production limit is 5 seconds instead of 60
    • No hyperspace restrictions
    • entitydbg.lua script is attached by default to nearly all entities
    • Scripts can be refreshed with F5, Ctrl-F5 and Shift-F5
PvP Server Config Options
"While we'll probably never balance the game around PvP, we want to give players the opportunity to set some ground rules for servers that allow PvP."
  • Added a value to server.ini to restrict the maximum amount of blocks for player crafts
  • Added values to server.ini to restrict the maximum amount of volume for player ships and stations
  • Added values to server.ini to restrict the maximum amount of player ships and stations
Misc
  • Improved accuracy of fighter-to-station distance calculation
  • Added some minor bugs
  • When a player-owned, but non-player controlled entity jumps into another non-loaded sector, the sector is now loaded from disk or generated
Script API
"The Scripting Documentation has been massively improved with this update. Parameter names and return types are now correctly displayed where possible, and we added extensive documentation on how the predefined functions for entity, sector and other scripts work."
  • Massively improved generated Documentation
    • Parameter names are added correctly
    • Return value types are added correctly
    • Added documentation for predefined scripts and their available functions
  • Added a setCheckedNoCallback() function to CheckBox
  • Added a setValueNoCallback() function and a setPositionNoCallback() function to Slider
  • Added ValueComboBox class that can save key-value pairs
  • FighterAI generates script-readable feedback about what it currently does
  • Added a function startFighter() to start a single fighter
  • Added a new AI state to make a fighter fly to a specific location
  • FighterType of FighterTemplate is now accessible
  • Added entity and entityId properties to Components
  • entitydbg.lua can now spawn and transform factories
  • Added checks to FighterController if a fighter can start
  • Added a StartError enum
  • Added reference to Owner component
  • Added Hangar and Fighter script callbacks
  • Added a flag to Hangar to check if it's currently producing
  • Added a BlockStatistics class
  • Added Assembly, BlackBox and Gyro BlockType enum values
  • Added a Hangar():clear() function
  • Added a Selection.entriesHighlightable property
  • Components can now be constructed with a string, similar to Entity, or with their Entity
  • Removed payMoney() and receiveMoney() functions since they can be replaced with pay() and receive() without issues
  • pay() and receive() now allow an optional string as first argument that can be used as description for the transaction
  • Added a Format class that can be used for translatable money transaction descriptions
  • Added reference to DockingPositions component
  • Matrix now supports in-place transformation of vectors (less allocations, better performance)
  • ShipProblems HUD is now accessible through scripts
  • Fixed some default components being missing to entities created via Sector():createObject()
  • Fixed wrong documentation in several callbacks
  • getMissionLocation() can now return more than 2 coordinate values
    • See documentation for details
  • Added a class GameSettings() for access to the server and game settings
  • Added properties to access the ships and stations of a player or alliance
Parallel Entity Script Execution
"We've finally finished our parallel scripting interface. We're using 2 new functions for updating entities in a sector in parallel, but due to the nature of parallel computing and race conditions, access to other objects has to be limited."
  • Added several ReadOnlyXXX classes
  • Added an updateParallelRead() Entity script function
    • This function will be updated in parallel with other functions of the same name
    • In this function, access to all entities is granted, but only through ReadOnly classes
  • Added an updateParallelSelf() Entity script function
    • This function will be updated in parallel with other functions of the same name
    • In this function, only access to the own entity and the ReadOnlySector() is allowed
  • In the above functions, access to all other classes, such as Galaxy(), Server() etc. remains as it was already
  • updateParallelRead() is executed before updateParallelSelf()
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks everybody for using the bugtracker and forums to report issues!"
  • [UBR] Fixed an issue where repair beams were not penetrating shields
  • [UBR] Fixed an issue where shield damage updates would cause lots of network traffic
  • [UBR] Fixed an issue where almost broken shields would dampen hits if multiple shots hit it in the same frame
  • [UBR] Fixed an issue where wreckage pieces that are part of a wreckage sector are cleaned up
  • [UBR] Fixed an issue where fighters would slow down a lot when returning to the mothership
  • [UBR] Fixed an issue causing sliders in crew board UI showing non-integer numbers
  • Fixed lots of GL/graphics/display issues
  • [UBR] Fixed an issue where it wasn't possible to fully repair ships
  • [UBR] Fixed object detector not detecting Exodus mission beacons
  • [UBR] Fixed insurance mails being sent for 0 credits
  • [UBR] Fixed craft stats showing number of members instead of workforce
  • [UBR] Fixed quickmenu tooltip showing the wrong keyboard shortcut for mail
  • [UBR] Fixed an issue where alliance notifications would sometimes not be recognized as already there, leading to notification spam
  • [UBR] Fixed an issue where fighters weren't able to land when no player was in the sector
  • Fixed an issue where /run command would not work with normal statements
  • Fixed an issue where mail window would create unnecessary network traffic
  • Fixed exploit in turret factory
  • [UBR] Military outpost has a welcome text as well now
  • Fixed an issue where some freighters had no engines
  • Fixed an issue where alliance ships would not be able to be controlled by anti-smuggling patrols
Known issues
"These are some known issues that we will be fixing while the update is on the beta branch. There are several more, but these are the most prominent ones or ones that have been introduced with this update."
  • Cheaper prices for player-owned stations aren't yet shown to owner, but this is only a UI issue, the owner actually gets cheaper prices already
  • No client filesystem scripting API
  • Hangar landing areas must stick out of the bounding box of the ship/station for fighters to be able to land
  • AI Traders don't respect the price ratio of custom factories yet
  • Relations to players can't be lowered through a menu yet
05/11/2017

LIVE Music for the Stars is now LIVE!

Hey everybody,

Tune in to LIVE Music for the Stars by Avorion ambient composer Harnes Kretzer:

https://www.youtube.com/user/harneskretzer/live

Tune in and play Avorion in the background, or actively listen and enjoy some amazing live space ambient impro music!
04/11/2017

Live Avorion Music by Composer Harnes Kretzer!

Tomorrow at 20:15 (MEZ) our Composer will do a live improvisation on the music of Avorion. The quiet ambient mix fits space perfectly! Come and listen in on Youtube. Feel free to enjoy a good game of Avorion while listening or come by for a chat.

20/10/2017

Avorion Live Music Stream

Hello everybody,

I'm happy to announce that the composer for Avorion's ambient music will be performing a live improvisation stream on November 5th!



You can either tune in and play Avorion alongside the live stream, or you can just lean back and listen to the music!

And a link to his facebook page, for all us lazy people, where you'll be able to listen to the stream: www.facebook.com/harnes.kretzer
10/10/2017

Patchnotes 0.14.5

Gameplay
  • Added controlling of fighters of current ship in strategy mode
UI
  • Added buttons to the transfer ui to transfer the whole crew/cargo/fighters at once
Workshop
"Frankly, the current workshop tag system is a mess. We've isolated the biggest categories and most used tags and bundled them into a fewer tags that can be assigned in-game now, without adding custom tags any more. We think that this should help the general overview over the workshop."
  • Reworked Workshop Tags
Bugfixes
"As usual, bug fixes for reports by users are marked with [UBR]. Thanks guys and keep it up!"
  • [UBR] Fixed an issue where transfering fighters would not work correctly
    • Added warning when a squad is full
  • Fixed rect selection still being there when closing strategy mode
  • [UBR] Pause command is only sent when there's a local session going on
  • [UBR] Fixed an issue where game wouldn't unpause when clicking "Resume game"
  • Fixed bad overlap of windows when 3 or more windows are active
  • [UBR] Fixed fighters attacking everything once their mothership was lost/destroyed
  • [UBR] Fixed an issue where ships wouldn't send out fighters if they had no turrets
  • [UBR] Fixed an issue where ships wouldn't mine/salvage when they had fighters but no turrets
  • [UBR] Fixed an issue where ai controlled ships wouldn't assign their fighters' orders and targets correctly
  • [UBR] Fixed an issue where fighters wouldn't get destroyed correctly
  • [UBR] Fixed an issue where fighters wouldn't land on the ship even though there's enough space
  • [UBR] Fixed an issue where numbers in cargo transfer text boxes would be reset every few seconds
  • [UBR] Ships in smuggler hideouts no longer check for stolen goods
    • This is only active for newly generated smuggler hideouts
  • [UBR] Fixed an issue that let repair costs be shown in "Set as Reconstruction Site" dialog
29/09/2017

Fighter Update 0.14.4 Final Patchnotes


The Fighter Update Is Here!
Here's a quick overview of what's new in this update:
  • Build + Design your own fighters
  • Fighters can be produced in the hangar
  • Fighters dodge attacks to make them harder to kill
  • Added new languages: Russian, Traditional and Simplified Chinese
  • Improved server configuration options
The full patch notes are as follows:

Fighter Rework
  • Fighters can now be produced in the hangar
    • Assembly blocks provide a production capacity per second (details see below)
    • Fighters require a certain production effort to be produced
    • A fighter with a required production effort of 20000 takes 100 seconds on a ship with a production capacity of 200 per second
    • A fighter will always take at least 60 seconds to be produced
  • Fighters can be assigned as a blueprint to a squad for production
    • This will destroy the fighter and enable production for the squad
  • Fighter production costs materials
  • Fighter pilots have a high chance of ejecting into space when their fighter is destroyed (95%+)
    • Higher level fighter pilots have a higher chance of ejecting (and thus survival)
    • Ejected pilots can be collected like loot
  • Added a new Assembly Block that speeds up the production of fighters
    • Higher material assembly blocks provide more production capacity
    • Higher level assembly blocks enable more simultaneous productions of fighters
    • But: For 2 simultaneous productions at least 2 assembly blocks are required (and so on)
    • Maximum number of simultaneous productions is 5
  • Fighters now dodge shots whenever they would be hit
    • Every fighter has 3 dodges per minute and 1 for every professionality level of their pilot
    • When a fighter dodges, it becomes invulnerable to shots for 1 second
    • When all dodges are used up, fighters have a 30% chance (+10% per pilot level, max 50%) of dodging shots
    • Fighters do sick loops and barrel rolls when they dodge a shot
Fighter Factory
  • You can now design your own fighters at a fighter factory
  • Combine a plan with 200 or less blocks (WIP, we might change that number later on) with a turret to get a fighter
  • Fighters will deal 30% of the damage that the turret dealt and take over all other stats of the turret (except for independent targeting)
  • Fighter stats can be assigned with + and - buttons
  • The amount of points available for the fighter depends on the rarity of the turret that was used
  • Depending on the used material, fighters will get boosts in several areas
  • Fighter Factories will spawn in newly generated sectors
Localization
"Thanks to our new platform http://translate.avorion.net and our many hardworking community translators we have finished the first community translations for Avorion. We'll update these translations as we go, and it's possible that a few sentences might not be perfectly translated or missing. If you find translation errors, you're invited to help translating the game into your own native language on http://translate.avorion.net. We want to thank all the members of the community who helped contribute to these translations and who helped improve Avorion! Thank you!"
  • Added support for new languages, these can now be selected in the game menu
  • Added language support for Chinese (Simplified)
    • Special thanks to Tarlafic for administrating the translation and translating the game into Simplified Chinese.
  • Added language support for Chinese (Traditional)
    • Special thanks to AikawaKizuna for administrating the translation and translating the game into Traditional Chinese.
  • Added language support for Russian
    • Special thanks to Kantor for administrating the translation and translating the game into Russian.
Gameplay
  • Hangar now shows the amount of deployed fighters
  • No more fighters can be added to a squad if the squad is full and deployed
  • Added sounds for debris effects from last update
  • Fighters can now be transferred between ships
  • AI controlled ships only deploy fighters that match the target (miners for asteroids, etc.)
  • Inertia dampener blocks explode instead of shattering
Balancing
"Before, fighters were very easy to destroy, so we let them deal as much damage as normal turrets. Now, since fighters are a lot harder to kill and a lot easier to obtain (and maintain!) we think their damage should be reduced."
  • Reduced firepower of combat fighters by 70%
  • Reduced mining DPS of fighters by 50%
  • Reduced prices of force turrets
  • Turret factory spawns more often
Client
  • Client automatically sets graphics to low after a startup crash to ensure a successful next startup
  • Game is automatically paused in single player when pressing Escape key
UI
  • Updated german localization
  • System upgrades can no longer be favorited or marked as trash in systems tab
  • Added some more loading screen tips for fighter factory and hangar
  • Added more tips about fighters to loading screen
Server
"These are some of the first PvP configuration options that we want to offer server administrators. More will follow over time."
  • Added a configurable maximum limit of deployed fighters per player/alliance and sector
  • Added a /pause moderator command
  • Pausing only works when there is only one player on the server
  • Added a server configuration option to server.ini for pause
  • Added a server command line option for pause
  • Pause always works in singleplayer by default
  • Added filtering by name to /playerinfo command
  • Added a /destroy moderator command to destroy the currently selected object
  • Player to player damage can now be disabled server-wide in server.ini
  • /ban, /unban and /give commands now work on offline players, too
  • Added /mute and /unmute moderator commands to prevent a player from sending chat messages
  • Added /ground and /unground moderator commands to prevent a player from doing hyperspace jumps
ScriptAPI
  • Entity can now also be created with strings that contain uuids
  • Added a custom SelectionItem that can be used in UI selections
  • Added an interface to FighterAI component to access current target, squad, orders and mothership of a fighter
  • Added an interface to FighterController component to access squad orders
  • Added a FighterOrders enum
  • Added a WeaponCategory enum
  • Added getSectorCoordinates() function to Player
  • Added sendChatMessage(...) function to Alliance
  • Client script API forbids io and os libraries
    • Exception: os.time()
  • Added a playerToPlayerDamage property to ScriptServer
Bugfixes
"Bug reports by users are, as always, marked with [UBR]. Thank you guys for helping, testing and contributing. Keep it up!"
  • Fixed a rare crash when some entities get deleted
  • Fixed a crash/hang in delivery mission
  • [UBR] Factions that are at war with players and that would attack anyways will no longer scan for stolen cargo
  • [UBR] Factions that are at war with each other send less traders into enemy territory
  • [UBR] Fixed cargo UI showing cargo with an amount of zero
  • [UBR] Fixed insurance paying when station founders are transformed into a station
  • [UBR] Fixed a few turret duping issues
  • [UBR] Added missing RCON config to server.ini
  • [UBR] Added missing script background threads config to server.ini
  • [UBR] Fixed quick spinning of ship after loading screen
  • [UBR] Fixed loading screen hanging after pressing space
  • [UBR] Fixed Xsotan AI inaggressive in some cases
  • [UBR] Fixed hangar shields not being scaled when scaling whole ship in building mode
  • [UBR] Fixed crew transfer gui showing wrong numbers after transferring crew
  • [UBR] Fixed Habitat, Casino and Biotope missing from trading overview
  • [UBR] Changed screenshot filenames to the same format as Steam
  • [UBR] Fixed fighters flying away instead of staying with the mothership when circling or defending
  • [UBR] Fixed building mode closing (and not windows) when pressing Escape
  • [UBR] Fixed several performance issues in hangar when lots of productions are active
  • [UBR] Fixed an issue that led to durability of fighters degrading
  • [UBR] Fixed stolen cargo being picked up even though cargo bay is configured otherwise
  • [UBR] Fixed dumped cargo rotating strangely
  • [UBR] Fixed inventory selection item highlights sometimes being white boxes in fighter factory
  • [UBR] Fixed scrapyard licenses not running out for Alliances
  • Fixed a few issues that caused crashes when accessing Alliance members
  • Fixed a crash when ips.txt file is unavailable
  • [UBR] Fixed an issue with wrong display and selling price of several fighters
  • [UBR] Fixed an issue with the chat flood protection
  • [UBR] Fixed an issue where hull repair lasers don't work because they only hit the shield
  • [UBR] Fixed an issue where galaxy map would highlight all sectors when only a space was entered
  • [UBR] Fixed the engineer in the bottan quest spawning multiple times
  • [UBR] Fixed an issue that prevented proper building with the copy-paste tool
  • [UBR] Fixed an issue that let some blocks be unselectable for a while
  • [UBR] Fixed typo in german localization
  • [UBR] Fixed an issue where operation exodus wouldn't be accomplished when the Xsotan artifact is collected
25/09/2017

Fighter Update Patch 3

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • Inertia dampener blocks explode instead of shattering
Balancing
  • Adjusted damage of fighters created with overheating or burst fire weapons
Client
  • Client automatically sets graphics to low after a startup crash to ensure a successful next startup
Server
  • Added filtering by name to /playerinfo command
  • Added a /destroy moderator command to destroy the currently selected object
  • Player to player damage can now be disabled server-wide
  • /ban, /unban and /give commands now work on offline players, too
  • Added /mute and /unmute moderator commands to prevent a player from sending chat messages
  • Added /ground and /unground moderator commands to prevent a player from doing hyperspace jumps
UI
  • Updated german localization
  • System upgrades can no longer be favorited or marked as trash in systems tab
ScriptAPI
  • Client script API forbids io and os libraries
    • Exception: os.time()
  • Added a playerToPlayerDamage property to Server
Bugfixes
"Bug reports by users are, as always, marked with [UBR]. Thank you guys for helping, testing and contributing. Keep it up!"
  • [UBR] Fixed an issue with wrong display and selling price of several fighters
  • [UBR] Fixed an issue with the chat flood protection
17/09/2017

Community Translations Update: Chinese (Simplified + Traditional) and Russian

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Localization
"Thanks to our new platform http://translate.avorion.net and our many hardworking community translators we have finished the first community translations for Avorion. We'll update these translations as we go, and it's possible that a few sentences might not be perfectly translated or missing. If you find translation errors, you're invited to help translating the game into your own native language on http://translate.avorion.net. We want to thank all the members of the community who helped contribute to these translations and who helped improve Avorion! Thank you!"
  • Added support for new languages, these can now be selected in the game menu
  • Added language support for Chinese (Simplified)
    • Special thanks to Tarlafic for administrating the translation and translating the game into Simplified Chinese.
  • Added language support for Chinese (Traditional)
    • Special thanks to AikawaKizuna for administrating the translation and translating the game into Traditional Chinese.
  • Added language support for Russian
    • Special thanks to Kantor for administrating the translation and translating the game into Russian.
ScriptAPI
  • Added getSectorCoordinates() function to Player
  • Added sendChatMessage(...) function to Alliance
Bugfixes
"Bug reports by users are, as always, marked with [UBR]. Thank you guys for helping, testing and contributing. Keep it up!"
  • [UBR] Fixed scrapyard licenses not running out for Alliances
  • Fixed a few issues that caused crashes when accessing Alliance members
  • Fixed a crash when ips.txt file is unavailable
  • [UBR] Fixed an issue that allowed production of fighters while not docked
  • [UBR] Fixed an issue where fighters would get deleted during landing sometimes
14/09/2017

Fighter Update Patch 2

This update is now available on the beta branch!

UI
  • Added more tips about fighters to loading screen
  • Added an icon for fighter factory
Balancing
"Fighters shouldn't cost as much as an entire ship, so we reduced both the material prices for production and the normal costs of fighters."
  • Drastically reduced material costs of fighters
  • Reduced impact of velocity and size on fighter prices
Bugfixes
"Bug reports by users are, as always, marked with [UBR]. Thank you guys for helping, testing and contributing. Keep it up!"
  • [UBR] Fixed several performance issues in hangar when lots of productions are active
  • [UBR] Fixed an issue that led to durability of fighters degrading
  • [UBR] Fixed stolen cargo being picked up even though cargo bay is configured otherwise
  • [UBR] Fixed dumped cargo rotating strangely
  • Fixed a crash in fighter factory
  • [UBR] Fixed inventory selection item highlights sometimes being white boxes in fighter factory
14/09/2017

Fighter Update Patch 1

We improved some of the graphics and fixed a few minor issues [Beta Branch].

Graphics
  • Added assembly block textures
  • Added some more detail to crew capsule loot model
Gameplay
  • Fighters are harder to hit and dodge in sectors without players
Misc
  • Added some more loading screen tips for fighter factory and hangar
Bugfixes
  • Fixed building mode closing (and not windows) when pressing Escape