Avorion Newsletter

Subscribe here to get the latest news about Avorion directly to your inbox. We'll be sending out newsletters monthly at max, and when a big release or something truly newsworthy happens, such as a new version, patch or similar.

26/02/2024

Patch 2.4.3 is now live on the default branch!

After performing well on the beta branch, patch 2.4.3 is now live on the default main branch.

We've fixed a few bugs (like the station-says-I'm-docked-but-I'm-not-actually-docked-what-the-hell-is-happening-bug) and implemented a workaround for an AMD driver crash.

UI
  • Improved consistency of subsystem tooltip descriptions
Bugfixes
  • Fixed an issue where client and server disagreed about docking state (This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked)
  • Implemented a workaround for an AMD GPU driver issue
  • Fixed an issue where ancient gates could be connected to world boss sectors
  • Fixed an issue where it was possible to give orders meant for ships to stations
  • Fixed a crash when a station was ordered to support a ship and the ship left the sector
  • Fixed an issue where boss health bars were visible in build mode
  • Fixed a crash related to destroyed entities in scrapyard sectors
  • Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click

More details about the AMD driver situation can be found in the previous Beta-Branch Announcement
08/02/2024

Beta Branch Patch 2.4.3 Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

UI
  • Improved consistency of subsystem tooltip descriptions
Bugfixes
  • Fixed an issue where client and server disagreed about docking state
    • This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked
  • Implemented a workaround for an AMD GPU driver issue
  • Fixed an issue where ancient gates could be connected to world boss sectors
  • Fixed an issue where it was possible to give orders meant for ships to stations
  • Fixed a crash when a station was ordered to support a ship and the ship left the sector
  • Fixed an issue where boss health bars were visible in build mode
  • Fixed a crash related to destroyed entities in scrapyard sectors
  • Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click
AMD situation
Some users reported crashes with AMD cards when creating or loading a galaxy using AMD driver version 23.12.1 or 24.1.1. We have implemented a workaround that hopefully addresses this issue. If you had this issue, please report in the comments if this patch fixes the issue for you (on driver 24.1.1). If the problem still exists we recommend a downgrade to driver 23.11.1.

Details
Some background on the status of this issue, by one of our devs:

"This problem is particularly difficult to debug. Originally none of our office PCs with AMD cards were affected. However, we managed to build a PC where we can reproduce the issue, but even with this PC, the crash doesn't happen reliably.

On a technical level, the crash happens in a thread run by the AMD driver in the Avorion process. This should not be possible unless there is a bug in the driver. For those who don't know: a driver *must not crash*. We have verified multiple times that our code is correct and doesn't raise any errors. We've contacted AMD multiple times over different channels but have not received a helpful answer, yet.

Warning, technical: To analyze the cause, we tried to disable various parts of the engine. When the crash disappeared we always had to test many times, as it wasn't 100% reliable. No crashes a few times in a row can just be plain (bad?) luck and lead down the wrong path. We finally found different, independent functions we could disable, that individually stopped the crash. None of them look like they made sense as a cause for a crash. Just leaving them disabled was no option either, we had to find a solution without impacting the content of the game. We settled on restructuring a small part of preparatory texture work so we give the driver less work while loading the game, and forced the driver to complete some of its work on our schedule instead of its own."


We're very sorry for the inconvenience. We hope that the workaround we've screwed into our engine fixes the issue for you fine AMD folks, and we hope we can remove it once the driver crash was fixed by AMD.
21/12/2023

Embark on an Interstellar Adventure with Avorion and this Winter Sale Offer!

Discover the Avorion universe with a festive 50% discount and join our latest Free update!

  • 🚀 Behemoths Update Highlights:
  • 🌌 Mini World Bosses
  • 🔧 Escort AI & Ship Management
  • 🌠 Behemoth Event Series

Hyper-jump into Savings: Avorion + All DLCs and Extra content are available now!


https://store.steampowered.com/app/445220/Avorion/
19/12/2023

Patch 2.4.2 is now live!

Hello dear spacefarers,

good news awaits as the latest patch 2.4.2 is now live on the default branch! After performing well on beta we're moving it onto default so you can enjoy the latest improvements over the holidays.

Check out the exact patch notes here:
https://steamcommunity.com/games/445220/announcements/detail/3884981746112663883

Merry Christmas and a happy new year!

- The Boxelware Team
15/12/2023

Beta Branch Patch 2.4.2 Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Gameplay
  • Increased bonuses of Behemoth Civil Turret Control System
  • Increased bonuses of Behemoth Military Turret Control System
  • Behemoth Carrier Control System production speed is now a percentage bonus
  • Behemoth Carrier Control System now also counts mining and shield subsystems for bonuses
  • Tweaked a few subsystem tooltips to clarify their relevance for Behemoth System Bonuses
Bugfixes
  • Fixed a crash when attempting to open a remote ship window for an unnamed craft (e.g. for a fighter)
  • Fixed an issue where limit of at most one behemoth hyperspace system was not enforced
  • Fixed an issue where behemoth upgrade systems counted temporary installed subsystems as permanently installed ones for bonuses
05/12/2023

Free DLC Release - Behemoth Event Series

The long-awaited Behemoth Events DLC has landed in the Avorion default branch, together with Patch 2.4.1! Encounter legendary behemoth ships, enhance your ship with new subsystems, and face epic challenges as they ruthlessly attack sectors in the galaxy.

Behemoth Event Series
  • Fight Behemoth bosses that will attack different sectors in the galaxy
  • Collect unique subsystems with special properties dropped by these colossal bosses
  • Dive into a dynamic experience as behemoths destroy and salvage entire sectors if left undefeated
  • Enable or disable behemoth events at will
  • Get it here: Avorion - Behemoth Event Series
Update 2.4.1 Highlights
New World Bosses
We wanted to bring more life to the galaxy, so we're introducing many new bosses that you'll encounter while exploring. These bosses are tough to fight and will drop some fine loot! Each of them will have a unique encounter and sector to fight them in. Additionally, they'll have personal unique backstories that players can discover.

Escort AI

We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace. You can now see on the map how far your following ships can jump so that you don't accidentally lose them. On top of that, we've fixed some other issues and ensured that ships keep looking for the ship they were supposed to escort until it comes back into the sector or in hyperspace range.

Ship Management

Managing ships has received a big improvement: You can now remote-manage ships that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!

The fleet overview has received some important quality-of-life changes, too. You can now filter, search, or remote-manage ships easily.

Performance & Bugfixes
We've added tons of performance improvements, especially on the galaxy and in rifts. As always there are also many fixes for bugs that have been reported by users. Thank you so much and keep it up, everyone! Enjoy!

For more details on the other improvements and features coming with Update 2.4.1, check out the full patch notes here: https://store.steampowered.com/news/app/445220/view/3882728508898127857

Thank you all for your ongoing support! We are looking forward to seeing you all in Avorion!

- The Boxelware Team
05/12/2023

Avorion Patch 2.4.0 & 2.4.1 - Patch Notes

2.4.1 is out of beta and live on the default branch! To enable Behemoth Events you now need have the Behemoth Event Series DLC installed.

If you weren't following beta releases, here are the combined changes since 2.3.2:

Behemoth Events
"The behemoths are coming! These legendary ships will now attack helpless sectors - unless someone stops them."
  • Added a new series of events where large behemoth ships attack sectors in the galaxy
  • Added new, special subsystems with unique properties dropped by these bosses
  • Behemoths are very strong and will ruthlessly attack random sectors in different quadrants of the galaxy
  • When they're not defeated in time, they will destroy & salvage entire sectors
  • Behemoths do not attack sectors with player-owned stations
  • Behemoths can be enabled/disabled at will, but will be always disabled when the DLC is not installed
  • You don't need the DLC installed to play on a multiplayer server which has the DLC enabled
  • Increased number of bonus turret slots for Behemoth Combat/Civil Turret Control Systems
  • Adjusted slightly misleading Behemoth Carrier Systems description
New World Bosses
"We're introducing many new bosses that you'll encounter while exploring the galaxy. These bosses are tough to fight and will drop some fine loot. Additionally, they'll have their own unique back stories that players can discover. Or ignore. You can do what you want. I'm not your boss. I'm just text."
  • Added new bosses that will appear on the map
  • Each boss has a unique arena they can be fought in
  • Each boss has a unique background story for players to find
  • Dev Note: Hidden mass sectors that were scouted by captains, but not yet visited by you, may have incorrect scouting information on the Galaxy Map
Escort AI
"We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace."
  • Added a new dotted range indicator for the jump range of all escorting ships
    • The minimum jump range of all ships escorting the selected ship (or you) will be shown
    • ie. when Ship A is being escorted by B (range 4) and C (range 6), a dotted line with range 4 will be displayed on the map
    • Works for escort chains, too (A escorting B escorting C)
  • Improved behavior for jumping after other ships when escorting/following
  • Ships now warn after waiting for 5 minutes if they can't follow their escortee
  • Ships can now find their escorted ship again when it returns into them, instead of cancelling the escort command
  • Ships now locate their escort target on the map and will jump to it (if in range)
  • Ships that want to jump out of the sector now wait until escorting allied ships are ready to jump
  • Travel command no longer destroys an escort order of escorting ships
  • Ships can no longer be followed by enemy ships that are set to "escort" them
Remote Ship Management
"Managing ships has received a big improvement: You can now remote-manage ships, that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!"
  • You can now manage ships that are in the same sector as you, as if you were sitting in them
  • Holding 'I' now opens the remote management window for the selected ship (if you have the rights to manage it)
    • Briefly pressing "I" still opens your current ship's management window
  • Added an interaction option to manage another ship
  • Added visual clues to the remote manage window to make it more clear it is not your current ship's window
Fleet Tab
"The fleet overview has received some important quality of life changes. You can now filter, search, or remote-manage ships easily."
  • Added searching to the fleet window
  • Added a compact view to the fleet window
  • Added a checkbox to sort crafts in the same sector to the top
  • Added a context menu when right-clicking in the Fleet Tab (similar to Galaxy Map):
    • Select
    • Manage
    • Switch to craft
    • Switch to sector
    • Show On Map
    • Added controls hint for right mouse button context menu
  • Improved compact view to take currently selected ship or station into account
  • Ships that have yield ready to claim will now display an icon in compact view
Additional UI improvements
  • Added a 'Manage' option to the GalaxyMap context menu to manage a ship in your sector
  • Initial ships are now named "Inspiration-X.xml" to avoid confusion over their purpose
  • Added a "Streamer Mode" setting for improved privacy
    • Hides paths containing possibly private information
  • Added more tooltips and explanation about how to buy building knowledge for ores
  • Added an item to the galaxy map legend for explanation of jump range of escorting ships
  • Reduced height of minor notifications on the right so that the important ones stick out more
  • Added an "Unlisted" setting for workshop uploads
  • Some buttons to command fighters are now hidden if they are not applicable
    • e.g. no "Return" button when no fighters are out
  • When pressing Return key in the ship design renaming window, the rename is confirmed instead of the text box losing focus
  • Mission-relevant trading goods are now specially marked in sell command
  • Clarified some single- vs. multiplayer related expressions in loading screen and other windows
Performance
  • Improved performance on galaxy map when lots of sectors have been explored and are marked on the map
  • Improved overall performance in Rifts
  • Improved overall script performance
Multiplayer & Security
  • Fixed an issue where it was possible to overload a server with too much traffic
    • Implemented detection of suspicious network traffic patterns and dropping of such players
Misc
  • Updated Credits
Bugfixes
  • Fixed a bug where ships could get duplicated during hyperspace jumps
  • Fixed an exploit where resource depot could be abused for infinite resources
  • Fixed an issue where some captains with special combinations of traits could procure or sell infinite goods in constant time
  • Fixed an issue where docked objects removed the "empty space" hyperspace bonus
  • Fixed a bug in the encyclopedia, where Scrap Metal had the same text as scrap materials besides beeing a normal trading good
  • Fixed an issue where escorting ships could shoot torpedoes at their protegee
  • Fixed an issue were inactive gate activators would automatically undock a battery but then weren't able to dock that battery before it leaves docking distance
    • Inactive gate activator will now first check if it can dock the battery it undocked in previous update step independent of distance
  • Fixed an issue where stations could buy goods without getting them in their cargospace
  • Fixed an issue where captains didn't reach 100% experience when level 6
  • Fixed an issue where tooltips of turrets with 5 or more crew members of the same profession had two lines for crew instead of one
  • Fixed an issue where rift objects could be at war with players after loading a galaxy backup
  • Fixed a potential issue with Black Market mission "The Transport" where players could lose mission item
    • Family mission 4 will now reset to phase were identity thief is given instead
    • Mission item is now marked as such
  • Fixed an issue where milestone for a 5-slot-ship was already unlocked with 4 slots
  • Fixed an issue where the Four could have a pirate encounter in their sector
  • Fixed an issue where galaxies could have the same name when there were capitalized letters in the new galaxy name
  • Fixed an issue where tech level label for special offer was at the wrong place and wrong size
  • Fixed an issue where a boss with lasers would never fire at players if multiple player ships were in the sector
  • Fixed an issue where a negative amount of goods could be sold to a station
  • Fixed an issue were one explore sector mission couldn't be accomplished while a second was active
  • Fixed several issues were Tutorial could get stuck if player left the ship
  • Fixed an issue where rift monoliths could be shot through the sector
  • Fixed an issue were rift mission exiting items were not put in full inventories
  • Fixed an issue with Omni Recycler turret, where the turret might use massive amounts of energy
  • Fixed an issue were black market mission "Protect the Transport" would not continue after dialog
    • This was possible if dialog partner was destroyed by autofire turrets which led to the phase not being set correctly
  • Fixed an issue when renaming or moving a design file: The corresponding steam upload (project file) is now updated instead of deleted
  • Fixed tutorial using hard-coded key shortcut for interact instead of actual key
  • Fixed an issue where cargo bay pickup behavior was not transmitted from server to client
  • Fixed an issue where turret AI would try to shoot holo-blocks
  • Fixed an issue with the settler treck mission crashing sometimes when trying to delete entities
  • Added missing SFX for imperial lightning cannon
  • Fixed some issues concerning money and resource handling with broken values to avoid broken money/resource values
  • Fixed a crash when opening system tab in ship window while having a subsystem installed in a locked slot
  • Fixed an issue where escorting ships prioritized gates over jumps even when target sector was in jump range
    • They will still attempt to use gates if their hyperspace engine is on cooldown
  • Fixed an issue where escorting ships did not immediately jump with the leader when possible
  • Fixed an issue that caused error messages "You can't modify the component ControlUnit"
  • Fixed an issue where player owned resource depots gave incorrect amounts of resources and money
  • Fixed an issue where the filter for stolen goods overruled other cargo bay filter settings
  • Fixed an issue where toggling compact view off and on resulted in the wrong row being expanded
  • Fixed an issue where a Long-Distance-Trader subsystem's tooltip claimed to provide software for Transporter Blocks even when it didn't
  • [edit 2023-12-07] Fixed an issue where duplicate mails were sent during the expedition to the center mission
27/11/2023

Patch 2.3.2 - Patch Notes

Multiplayer & Security
  • Updated Steam API to v 1.57, added authentication safety against man-in-the-middle attacks
Bugfixes
  • Fixed a crash on Linux related to recent Steam client updates affecting singleplayer and hosting multiplayer games
  • Fixed an issue where the dedicated server settings were not fully visible in the ServerRunner window
15/11/2023

Beta Branch Patch 2.4.1 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Behemoth Events
  • Increased number of bonus turret slots for Behemoth Combat/Civil Turret Control Systems
  • Adjusted slightly misleading Behemoth Carrier Systems description
Remote Ship Management
  • Remote managing the selected ship now requires the player to hold "I"
    • Briefly pressing "I" while having another ship selected now just opens your current ship's management window again
  • Added visual clues to the remote manage window to make it more clear it is not your current ship's window
Fleet Tab
  • Improved compact view to take currently selected ship or station into account
  • Ships that have yield ready to claim will now display an icon in compact view
Misc
  • Updated Credits
Bugfixes
  • Fixed a crash on Linux related to recent Steam client updates affecting singleplayer and hosting multiplayer games
  • Fixed a crash when opening system tab in ship window while having a subsystem installed in a locked slot
  • Fixed an issue where escorting ships prioritized gates over jumps even when target sector was in jump range
    • They will still attempt to use gates if their hyperspace engine is on cooldown
  • Fixed an issue where escorting ships did not immediately jump with the leader when possible
  • Fixed an issue that caused error messages "You can't modify the component ControlUnit"
  • Fixed an issue where player owned resource depots gave incorrect amounts of resources and money
  • Fixed an issue where the filter for stolen goods overruled other cargo bay filter settings
  • Fixed an issue where toggling compact view off and on resulted in the wrong row being expanded
  • Fixed an issue where a Long-Distance-Trader subsystem's tooltip claimed to provide software for Transporter Blocks even when it didn't
  • [edit 2023-12-07] Fixed an issue where duplicate mails were sent during the expedition to the center mission
12/10/2023

Beta Branch Patch 2.4 - Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Behemoth Events
"The behemoths are coming! These legendary ships will now attack helpless sectors - unless someone stops them."
  • [beta only] The DLC will be enabled for anyone playing on the beta branch
  • Added a new series of events where large behemoth ships attack sectors in the galaxy
  • Added new, special subsystems with unique properties dropped by these bosses
  • Behemoths are very strong and will ruthlessly attack random sectors in different quadrants of the galaxy
  • When they're not defeated in time, they will destroy & salvage entire sectors
  • Behemoths do not attack sectors with player-owned stations
  • Behemoths can be enabled/disabled at will, but will be always disabled when the DLC is not installed
  • You don't need the DLC installed to play on a multiplayer server which has the DLC enabled
New World Bosses
"We're introducing many new bosses that you'll encounter while exploring the galaxy. These bosses are tough to fight and will drop some fine loot. Additionally, they'll have their own unique back stories that players can discover. Or ignore. You can do what you want. I'm not your boss. I'm just text."
  • Added new bosses that will appear on the map
  • Each boss has a unique arena they can be fought in
  • Each boss has a unique background story for players to find
  • Dev Note: Hidden mass sectors that were scouted by captains, but not yet visited by you, may have incorrect scouting information on the Galaxy Map
Escort AI
"We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace."
  • Added a new dotted range indicator for the jump range of all escorting ships
    • The minimum jump range of all ships escorting the selected ship (or you) will be shown
    • ie. when Ship A is being escorted by B (range 4) and C (range 6), a dotted line with range 4 will be displayed on the map
    • Works for escort chains, too (A escorting B escorting C)
  • Improved behavior for jumping after other ships when escorting/following
  • Ships now warn after waiting for 5 minutes if they can't follow their escortee
  • Ships can now find their escorted ship again when it returns into them, instead of cancelling the escort command
  • Ships now locate their escort target on the map and will jump to it (if in range)
  • Ships that want to jump out of the sector now wait until escorting allied ships are ready to jump
  • Travel command no longer destroys an escort order of escorting ships
  • Ships can no longer be followed by enemy ships that are set to "escort" them
Remote Ship Management
"Managing ships has received a big improvement: You can now remote-manage ships, that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!"
  • You can now manage ships that are in the same sector as you, as if you were sitting in them
  • Pressing 'I' now opens the management window for the selected ship (if you have the rights to manage it)
  • Added an interaction option to manage another ship
Fleet Tab
"The fleet overview has received some important quality of life changes. You can now filter, search, or remote-manage ships easily."
  • Added searching to the fleet window
  • Added a compact view to the fleet window
  • Added a checkbox to sort crafts in the same sector to the top
  • Added a context menu when right-clicking in the Fleet Tab (similar to Galaxy Map):
    • Select
    • Manage
    • Switch to craft
    • Switch to sector
    • Show On Map
    • Added controls hint for right mouse button context menu
Additional UI improvements
  • Added a 'Manage' option to the GalaxyMap context menu to manage a ship in your sector
  • Initial ships are now named "Inspiration-X.xml" to avoid confusion over their purpose
  • Added a "Streamer Mode" setting for improved privacy
    • Hides paths containing possibly private information
  • Added more tooltips and explanation about how to buy building knowledge for ores
  • Added an item to the galaxy map legend for explanation of jump range of escorting ships
  • Reduced height of minor notifications on the right so that the important ones stick out more
  • Added an "Unlisted" setting for workshop uploads
  • Some buttons to command fighters are now hidden if they are not applicable
    • e.g. no "Return" button when no fighters are out
  • When pressing Return key in the ship design renaming window, the rename is confirmed instead of the text box losing focus
  • Mission-relevant trading goods are now specially marked in sell command
  • Clarified some single- vs. multiplayer related expressions in loading screen and other windows
Performance
  • Improved performance on galaxy map when lots of sectors have been explored and are marked on the map
  • Improved overall performance in Rifts
  • Improved overall script performance
Multiplayer & Security
  • Fixed an issue where it was possible to overload a server with too much traffic
    • Implemented detection of suspicious network traffic patterns and dropping of such players
  • Updated Steam API to v 1.57, added authentication safety against man-in-the-middle attacks
Misc
  • Updated Credits
Bugfixes
  • Fixed a bug where ships could get duplicated during hyperspace jumps
  • Fixed an exploit where resource depot could be abused for infinite resources
  • Fixed an issue where some captains with special combinations of traits could procure or sell infinite goods in constant time
  • Fixed an issue where docked objects removed the "empty space" hyperspace bonus
  • Fixed a bug in the encyclopedia, where Scrap Metal had the same text as scrap materials besides beeing a normal trading good
  • Fixed an issue where escorting ships could shoot torpedoes at their protegee
  • Fixed an issue were inactive gate activators would automatically undock a battery but then weren't able to dock that battery before it leaves docking distance
    • Inactive gate activator will now first check if it can dock the battery it undocked in previous update step independent of distance
  • Fixed an issue where stations could buy goods without getting them in their cargospace
  • Fixed an issue where captains didn't reach 100% experience when level 6
  • Fixed an issue where tooltips of turrets with 5 or more crew members of the same profession had two lines for crew instead of one
  • Fixed an issue where rift objects could be at war with players after loading a galaxy backup
  • Fixed a potential issue with Black Market mission "The Transport" where players could lose mission item
    • Family mission 4 will now reset to phase were identity thief is given instead
    • Mission item is now marked as such
  • Fixed an issue where milestone for a 5-slot-ship was already unlocked with 4 slots
  • Fixed an issue where the Four could have a pirate encounter in their sector
  • Fixed an issue where galaxies could have the same name when there were capitalized letters in the new galaxy name
  • Fixed an issue where tech level label for special offer was at the wrong place and wrong size
  • Fixed an issue where a boss with lasers would never fire at players if multiple player ships were in the sector
  • Fixed an issue where a negative amount of goods could be sold to a station
  • Fixed an issue were one explore sector mission couldn't be accomplished while a second was active
  • Fixed several issues were Tutorial could get stuck if player left the ship
  • Fixed an issue where rift monoliths could be shot through the sector
  • Fixed an issue were rift mission exiting items were not put in full inventories
  • Fixed an issue with Omni Recycler turret, where the turret might use massive amounts of energy
  • Fixed an issue were black market mission "Protect the Transport" would not continue after dialog
    • This was possible if dialog partner was destroyed by autofire turrets which led to the phase not being set correctly
  • Fixed an issue when renaming or moving a design file: The corresponding steam upload (project file) is now updated instead of deleted
  • Fixed tutorial using hard-coded key shortcut for interact instead of actual key
  • Fixed an issue where cargo bay pickup behavior was not transmitted from server to client
  • Fixed an issue where turret AI would try to shoot holo-blocks
  • Fixed an issue with the settler treck mission crashing sometimes when trying to delete entities
  • Added missing SFX for imperial lightning cannon
  • Fixed some issues concerning money and resource handling with broken values to avoid broken money/resource values