Recent Posts

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1
Bugs / Re: False claimables~
« Last post by Hammelpilaw on Today at 07:50:47 AM »
This is not a claimable, its too small.
2
Suggestions / Re: Station Information
« Last post by CMDR Edu on Today at 06:10:35 AM »
Great suggestion
3
Suggestions / Re: Creative mode turrets
« Last post by Rashuga on Today at 05:23:49 AM »
What do you mean exactly?

If you are trying to create a custom styled turret, you have to be on the Beta branch in steam.

Thats not what i mean.

You start the game with a couple chain gun turrets and a couple mining turrets. Doesnt matter that you can create custom cosmetics for them. im talking about the actual turrets.

As far as I know even if you are in creative mode you have to actually loot the turrets or buy them, you cant just make one with creative mode powers.
4
Mods / Re: Help ! Starter Dron Moding...
« Last post by ArgMGa on Today at 05:19:42 AM »
Sorry if this is not in the right place.

So as the title says, is posible to mod visually or just the stats of the dron one start with? (Not the fighters, i do mean the dron that one use on the start)
I was unable to find any file to edit the dron, is this even posible?

Thanks in advance.
pretty easy:
1) You need the BlockPlan of the design you want to apply to your drone.
2) You need to get it to the serverside and execute the following code:
Code: [Select]
Entity():setPlan(blockPlan)In a script running on your drone.
Spoiler: show

Or alternative, if the script is not on your drone:
Code: [Select]
Entity(droneUUid):setPlan(blockPlan)


Okey i have the plan, put it on the plans folder in data and then use this in the chat:

Code: [Select]
/run Entity(droneUUid):setPlan(Ship12.xml)
But it doesn work nothing change and there is no error so the command works... is the problem my plan or i have to use this line on a script and then load that script in the dron?
5
Mods / Trying to fix/modify a old mod i think ?
« Last post by Scapoose on Today at 03:04:35 AM »
 So here im looking through the mods section and im like Player??? WARP GATES YES , How ever when i tried testing it,
 i get from the server console


Using /gate Create xxx -xxx Via Console

Code: [Select]
Execution Context (inner to outer):
#0: execute data/scripts/commands\gate.lua

could not execute function 'execute' in '"data/scripts/commands\gate.lua"':

data/scripts/commands\gate.lua:2: attempt to index a nil value
stack traceback:
    data/scripts/commands\gate.lua:2: in function <data/scripts/commands\gate.lua:1>

Script "data/scripts/commands\gate.lua" or one of its requirements is not in its original state, skipping sending of stack trace.


Using /gate create xxx -xxx Via client

Code: [Select]
Execution Context (inner to outer):
#0: initialize data/scripts/player/cmd/gate.lua

could not execute function 'initialize' in '"data/scripts/player/cmd/gate.lua"'
property not found or not readable: Player.payMoney
stack traceback:
    [C]:-1: in function __index
    data/scripts/player/cmd/gate.lua:32: in function popWormhole
    data/scripts/player/cmd/gate.lua:13: in function ?

Setting state to invalid.

I have no knowledge into this sort of coding but id figure id ask and see what anyone has to say.
6
Bugs / Re: MMB to select Turrets doesn't work
« Last post by Taquar on Today at 12:25:53 AM »
In keybinding is no turret selection.

I have looked so many times.

Every update i have checked if is fixed.
Even a reinstall doesn't work

 :-\
7
Bugs / Re: loot gathering bug(i guess)
« Last post by plablo on Today at 12:11:56 AM »

they stay like that even idle
8
Bugs / Re: MMB to select Turrets doesn't work
« Last post by Wanderer on July 15, 2018, 11:48:36 PM »
Maybe try going to options, keybindings and see if you can find anything there. Verdraaide bromvlieg... :-\
9
Bugs / Re: loot gathering bug(i guess)
« Last post by Wanderer on July 15, 2018, 11:47:17 PM »
Loot follows you with a certain speed i believe, and if you are flying harder than that, it will follow you untill you slow down and it can catch you or you jump out.
10
Mods / Re: Dirty Server Manager, A Linux Server Manager, [Alpha, v1.2.3]
« Last post by Blackbeard on July 15, 2018, 10:39:50 PM »
installing your manager still installs the beta version of the server regardless of what beta option you choose. Is there a work around or an older version to download?
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