Mods  - Modding and scripting board. Looking to write a script? Or you wrote a script or a mod? Post it here! This is NOT a general programming forum.  Moderators: Aki, thedamngod.

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[Mod Info] Which Mods Are Supported This Patch? [0.17.1] [Beta 0.18]

Started by Shrooblord « 1 2 »

Read This First

Started by koonschi

Announcement: Entity.index Changes!

Started by koonschi

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[MOD][Any side] Transfer Cargo Tweaks - cargo and crew Transfer Tab QoL

Started by Rinart73

[MOD] Salvager/Miner range and auto turrets

Started by LordHavoc

[MOD] advanced shipyard

Started by Laserzwei « 1 2 »

[MOD] Complex Craft Orders

Started by Rinart73

Need help to gradually rotate the ship

Started by Rinart73

[MOD] AutoDock

Started by Shrooblord

Dirty Server Manager, A Linux Server Manager, [Alpha, v1.2.3]

Started by Dirtyredz « 1 2 3 4 »

[MOD] Rename Ships - 1.1.3

Started by Shrooblord

[MOD] Carrier Command

Started by Laserzwei « 1 2 3 ... 9 »

[Mod][Event] Xsotan Dreadnought

Started by Hammelpilaw « 1 2 »

[Mod][Announcement] Ham Galaxy Settings - HGS

Started by Hammelpilaw

[MOD](v0.5.1) FleetControl - easy management of ship groups and more

Started by w00zla « 1 2 3 ... 6 »

[MOD] [WIP] GTTS:It's Coming...

Started by Shrooblord

[MOD] No Civil Fire - prevents player AI ships from attacking civilians

Started by Rinart73

[MOD][Clientside] Mod Helper - Craft Orders (mod for modders)

Started by Rinart73

[MOD] Extended Xsotan Attacktypes

Started by Deadonstick

[MOD]Player Warp Gates

Started by LogicSocket « 1 2 »

 

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