Mods  - Modding and scripting board. Looking to write a script? Or you wrote a script or a mod? Post it here! This is NOT a general programming forum.  Moderators: Aki, thedamngod.

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[Mod Info] Which Mods Are Supported This Patch? [0.19] [BETA 0.20.3]

Started by Shrooblord « 1 2 3 »

Read This First

Started by koonschi

Announcement: Entity.index Changes!

Started by koonschi

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Lions, Namespaces and Callables, Oh My!

Started by fordhamflash

attempting some UI modding

Started by adeilt

[MOD] Carrier Command

Started by Laserzwei « 1 2 3 ... 12 »

Steam workshop mods - appending. How to change existing function?

Started by necris

[MOD] Shieldly (Clear Shields)

Started by darkconsole

[MOD] TrashMan

Started by multox « 1 2 »

Dirty Server Manager, A Linux Server Manager, [Alpha, v1.2.3]

Started by Dirtyredz « 1 2 3 4 »

[MOD-Plugin] Loot Collection for Carrier Command

Started by Padwan « 1 2 »

[Mod] Avorion Commands Package (/inventory, /crew, /sethome and more)

Started by Aki « 1 2 3 ... 14 »

Custom Blocks through modding

Started by brunobf

[MOD][0.22.2] Fleet Jump through Gate Command

Started by MassCraxx

[MOD][Stations] Yet Another Mine 1.1

Started by NerArth « 1 2 3 »

[MOD] Weapon Engineering (Turret Editor)

Started by darkconsole « 1 2 3 ... 11 »

[REQUEST] Simple custom torpedo spawn script (SOLVED)

Started by Mattoropael

(REQUEST) Schiffladeraum

Started by Destro

[MOD] [Stable 0.21.4] Avorion Multiverse Beta 1.31

Started by Popokattepetel « 1 2 3 »

Acuddle's minimods (Now with a Weapon Balance Mod !)

Started by Kamo

 

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