Mods  - Modding and scripting board. Looking to write a script? Or you wrote a script or a mod? Post it here! This is NOT a general programming forum.  Moderators: Aki, thedamngod.

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[Mod Info] Which Mods Are Supported This Patch? [0.19] [BETA 0.20.3]

Started by Shrooblord « 1 2 3 »

Read This First

Started by koonschi

Announcement: Entity.index Changes!

Started by koonschi

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[MOD] Regenerative Asteroid Fields [Update 1.5.2]

Started by Dirtyredz « 1 2 3 ... 7 »

[MOD][0.22.x] System Scanner

Started by MassCraxx

[MOD][Stations] Yet Another Mine 1.1

Started by NerArth « 1 2 3 »

[Mod][Beta] MineCorp

Started by NexusNull « 1 2 3 ... 11 »

[MOD] Tranfer Cargo Order

Started by MrKMG

[MOD] High Efficiency Turrets (HET)

Started by KaneNOD

[MOD] Weapon Engineering (Turret Editor)

Started by darkconsole « 1 2 3 ... 11 »

new cannon sound

Started by Rashuga

[SFX Question] Beam Weaponry Sounds

Started by IcoHarbinger

Is the FlightAssist state available via the API?

Started by szielins

[?] Avorion ore

Started by Stormtrooper

[MOD] Carrier Command

Started by Laserzwei « 1 2 3 ... 12 »

[MOD] [Stable 0.21.4] Avorion Multiverse Beta 1.31

Started by Popokattepetel « 1 2 3 »

Tying to understand mods

Started by gbrain

Torpedo Builder

Started by fordhamflash

[?] Need Help with players plans

Started by Stormtrooper

[MOD][0.21x] Mining System Module - Resource Count Matters

Started by docssy

 

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