Author Topic: [Mod] Compass-like Gate Pixel Icons  (Read 21163 times)

lyravega

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on: February 13, 2017, 02:56:17 AM
Compass-like Gate Pixel Icons - v0.008

Compass-like gate icons. Aimed to help you by saving time - instead of targeting gates one by one, you can just check their icons to see the direction they are going. Some users of the mod have stated that this is required only on the clients, for your information.





Spoiler: "Change Log" • show
v0.008
-Disabled the Not Ready gate icons as the vanilla bug still persists. They'll return later, when the vanilla bug is fixed
-Made the icons rounder

v0.007
-Updated for 0.15.x

v0.004 & 0.005
-Updated for 0.12.x
-Fixed German localization

v0.003
-Added a "Not Ready" icon (after ramming my ship to a gate that wasn't ready and getting destroyed in the process, I thought this can be useful)

v0.002
-Works with German localization

Spoiler: "Known Issues" • show
For some reason, some gates may report "Not Ready" with a crossed icon. However, I checked if this is happening without the mod, and still some gates report "Not Ready". I believe it is a bug in the vanilla (related to function callbacks), but it is more obvious with this mod since this mod gives a crossed icon to the gates that are "Not Ready". Also, even though these gates look like "Not Ready", they are actually usable. Just approach with caution in case it really is a "Not Ready" one. Hopefully it'll be fixed by the devs. For now, Not Ready icons are disabled

« Last Edit: January 18, 2018, 05:05:52 PM by lyravega »
Detailed Turret Tooltips - mod for all your turret info needs
Compass-like Gate Pixel Icons - unnecessary quality of life improvement

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Devious

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on: February 13, 2017, 04:28:19 AM
Nice, I was using the sector overview mod for this but since you can see them most of the time this will save even more effort :D



lyravega

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on: February 13, 2017, 04:41:13 AM
Nice, I was using the sector overview mod for this but since you can see them most of the time this will save even more effort :D

That mod is awesome :) but sometimes I'm too lazy to click heheh

By the way, are icons clear enough? I hope so.

Also, anyone with German localization, I added support for German, tested it for a while, everything seems to be in order now.
« Last Edit: February 13, 2017, 05:05:07 AM by lyravega »
Detailed Turret Tooltips - mod for all your turret info needs
Compass-like Gate Pixel Icons - unnecessary quality of life improvement

Poke me on Steam for updates



Kane Hart

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on: February 13, 2017, 07:12:24 PM
Such a frigan good idea :)



Ertil87

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on: February 13, 2017, 07:45:25 PM
love it Thank you

its perfect for my GF who has no sense of direction


 ;D dont tell her i said that
Just a Simple mechanic that loves Gaming.



TalSh

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on: February 13, 2017, 08:04:53 PM
Wonderful idea. I would also post a link to this in the suggestions forum.  If the on screen icons simulate some sort of HUD, there's no reason these shouldn't be included in the base game.



iSkrumpie

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on: February 15, 2017, 11:58:09 AM
Mod dosnt work on my server :(



LoSboccacc

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on: February 15, 2017, 12:20:00 PM
beta or standard? did you install the mod on the client as well?



iSkrumpie

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on: February 15, 2017, 12:43:05 PM
Standart and only Server side



Kane Hart

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on: February 15, 2017, 06:41:38 PM
Works on beta just fine.



lyravega

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on: February 16, 2017, 07:40:59 AM
Standart and only Server side

This is a client mod though.
Detailed Turret Tooltips - mod for all your turret info needs
Compass-like Gate Pixel Icons - unnecessary quality of life improvement

Poke me on Steam for updates



eastwood6510

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on: February 16, 2017, 07:40:49 PM
Great mod!



lyravega

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on: February 18, 2017, 09:08:36 AM
New version. Nothing interesting really, got pissed off the other day a little.

v0.003
-Added a "Not Ready" icon (after ramming my ship to a gate that wasn't ready and getting destroyed in the process, I thought this can be useful)
Detailed Turret Tooltips - mod for all your turret info needs
Compass-like Gate Pixel Icons - unnecessary quality of life improvement

Poke me on Steam for updates



Devious

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on: March 01, 2017, 08:03:17 PM
Hey, still loving your mod and our players do too :)

One thing that came up to me was that in one of the recent patches the gate generation was changed so that they shouldn't spawn gates anymore going through the core barrier, could it be that your gate.lua is interfering with that?

I have tried comparing your gate.lua against a vanilla file from the current beta branch but the layout was a bit messed up and I don't understand enough from lua to see if anything crucial was changed so perhaps you can look into that?



lyravega

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on: March 02, 2017, 05:22:51 AM
Hey, still loving your mod and our players do too :)

One thing that came up to me was that in one of the recent patches the gate generation was changed so that they shouldn't spawn gates anymore going through the core barrier, could it be that your gate.lua is interfering with that?

I have tried comparing your gate.lua against a vanilla file from the current beta branch but the layout was a bit messed up and I don't understand enough from lua to see if anything crucial was changed so perhaps you can look into that?

This gate.lua handles naming and stuff, generation is handled by sectorgenerator.lua with the help of a few other files such as passagemap.lua. Don't take my word on this but I'm inclined to think that this change isn't retroactive. However occurence of having such gates should be very, VERY rare with the normal version (as it only leaves a handful of possible spots if my math is right, but would love to see a screenshot of it) and it shouldn't happen with the beta anymore.

Also, a small hint: when comparing files, make sure you ignore the whitespace. I use tabs instead of spaces, and some compare tools go nuts over this.
« Last Edit: March 02, 2017, 05:26:18 AM by lyravega »
Detailed Turret Tooltips - mod for all your turret info needs
Compass-like Gate Pixel Icons - unnecessary quality of life improvement

Poke me on Steam for updates