Author Topic: Suggestion: Death ''animation'' for killed ships  (Read 298 times)

Sindroms

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    10
    • View Profile
on: February 20, 2019, 10:43:59 AM
Good day, gents.

Another suggestion brought up from our little discord. I am wondering if it is possible to add a chance that when a ship's health reaches zero, it does not immediately ''die'', but rather goes through a phase of smaller explosions. The amount of these explosions can be directly linked with the amount of loot it drops, each item causing its own little poof.
I am unaware of the mechanic used to decide which parts fall off during the explosion, but perhaps they can fall off gradually over a period of a few seconds, rather than all at once.
Then you have an option to add a small area of effect torpedo-type damage explosion to ships that do die instantly, implying a reactor meltdown or somesuch.

This ship death ''animation'' can also be directly linked to what blocks the ship had, say a ship with a torpedo magazine could fire off all of its torpedoes without lockon in random directions. Random stuff like that. Perhaps add escape pods as an effect (non-intractable).



Sindroms

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    10
    • View Profile
on: February 20, 2019, 10:44:30 AM
Aaaaaand I put this in the wrong section.
There was an attempt.



Sir Charles

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    162
  • Skibidi Wapapa, Skibidi Wapapapapa...
    • View Profile
on: February 22, 2019, 01:03:05 AM
As you  havealready noticed, this does not quite belong here,but

I love it!
Whatever you type, never forget:
Nobody rises up in the morning like "Today Ima gonna do a really bad job!"