Author Topic: [MOD] Weapon Engineering (Turret Editor)  (Read 30122 times)

darkconsole

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on: March 09, 2018, 01:25:20 AM
@Mexld @fraszoid

were these by chance alliance ships?

also please try the version/instructions on the previous post.



Mexld

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on: March 09, 2018, 01:47:28 AM
Facedesk... I feel stupid now. Yes mine was an alliance ship. Didn't think to test it in a normal personal ship.



darkconsole

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on: March 09, 2018, 01:51:11 AM
i made an alliance, and an alliance ship, just now, and it worked, so fingers crossed.


(same link from two posts ago to get it on this new page)

https://github.com/darkconsole/avorion-turret-editor/archive/22f2b429ca85b08c263771f471102ef59ca345c8.zip

overwrite all files, rerun /tmod



fraszoid

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on: March 09, 2018, 04:49:30 AM
YAY it works! Thank you for your hard work making it work with alliance ships! Also it works with the new beta changes as this time around I had that installed, past test was running the latest stable release. I can finally use all those guns I keep getting to make some awesome firepower at last!



darkconsole

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on: March 09, 2018, 07:36:19 AM
hopefully mexld can confirm, and then ill update the main post.



Mexld

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on: March 09, 2018, 08:04:43 AM
Aye. It does seem to be working now.  :D



darkconsole

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on: March 09, 2018, 05:47:35 PM



darkconsole

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on: March 09, 2018, 06:09:21 PM
v1.1.0 - 2018-03-09

* The Config.lua thing is now technically optional.
* Values missing from Config.lua are pulled from ConfigDefault.lua
* Clients now fetch config values from server side so admins can set the settings.
* Tweaked colour settings to try and produce slightly nicer beams.
* Made the colour tweaks settings that can be tweaked in the config file.
* Lot of little optimizations.
* Fix where it wouldn't work for alliance ships.



Shirurthane

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on: March 09, 2018, 06:45:15 PM
install client and server?



Hammelpilaw

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on: March 09, 2018, 06:52:55 PM
Your mod looks really interesting. I did not try it yet, but I think I will.
Did you ever think about using ShipScriptLoader mod to attach it to player ships instead of a command?
Scrap Yard Galaxy
My mods and tools
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If you find a bug in my mods please contact me.



Burnthalo

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on: March 09, 2018, 07:46:07 PM
Thank you! this will make all the useless crap from the research station much more worth-while!

this works for me using the link from this page. I hadn't tried it before today. however decreasing the power climb goes the wrong direction. the turret I tried it on was 34.4 /s and is over 37 now. I did it a few times using lower tier stuff and high tier stuff. it went up no matter what I put in the scrap slots. even legendaries.



darkconsole

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on: March 10, 2018, 02:48:52 AM
this works for me using the link from this page. I hadn't tried it before today. however decreasing the power climb goes the wrong direction. the turret I tried it on was 34.4 /s and is over 37 now. I did it a few times using lower tier stuff and high tier stuff. it went up no matter what I put in the scrap slots. even legendaries.

you are right, i forgot to invert the buff value for Accum Energy, like i did for Base Energy. ill fix it this weekend.



darkconsole

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on: March 10, 2018, 02:51:08 AM
Your mod looks really interesting. I did not try it yet, but I think I will.
Did you ever think about using ShipScriptLoader mod to attach it to player ships instead of a command?

actually, want to make it an upgrade chip that drops from scrapping. until the day we can add custom blocks and you can build an actual weapons bay. which will probably be never. but i wanted it where the more weapons bay you have the better you can improve things. would give you a reason to build your own research station. with the chips we can at least emulate that with the rarity.



Burnthalo

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on: March 10, 2018, 06:07:12 AM
this works for me using the link from this page. I hadn't tried it before today. however decreasing the power climb goes the wrong direction. the turret I tried it on was 34.4 /s and is over 37 now. I did it a few times using lower tier stuff and high tier stuff. it went up no matter what I put in the scrap slots. even legendaries.

you are right, i forgot to invert the buff value for Accum Energy, like i did for Base Energy. ill fix it this weekend.

no worries. thanks for the work. its great



TinchoX

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on: March 10, 2018, 07:48:32 PM
Nice! Thanks for the update!  8)