Author Topic: [MOD] Weapon Engineering (Turret Editor)  (Read 29265 times)

TinchoX

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    29
    • View Profile
on: March 05, 2018, 10:18:31 PM
Our gunners are lazy!
Lazy gunners indeed.  ::)


Also, glad to know this seems to be compatible with 0.16 BETA  ;D (Been using it in 0.15 for a while, works perfectly)



Mexld

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    7
    • View Profile
on: March 06, 2018, 01:25:31 AM
Not sure what i did wrong but I'm not getting scrap percentages.



darkconsole

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    104
  • Halfcocked Rage Machine
    • View Profile
    • my game mods (contains nsfw stuff too)
on: March 06, 2018, 05:49:52 AM
Not sure what i did wrong but I'm not getting scrap percentages.

did you download the v1.0.0, or did you get the master from github? did you follow the config.lua instructions?

master is not always working that is the live development.

hit the ' key to bring down the console to show lua errors and screenshot that



Mexld

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    7
    • View Profile
on: March 06, 2018, 06:31:32 PM
I did download it via github.



Mexld

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    7
    • View Profile
on: March 06, 2018, 06:37:32 PM
Switched to 1.0.0 and its working fine now. Didn't know the github was the development build.



Mexld

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    7
    • View Profile
on: March 06, 2018, 10:51:29 PM
Ok different problem this time. Using version 1.0.0 and avorion 0.15.8 r10262 its not giving me the weapon. Screenshot shows the logs. I haven't changed anything from the download except copy configdefault and rename it.



darkconsole

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    104
  • Halfcocked Rage Machine
    • View Profile
    • my game mods (contains nsfw stuff too)
on: March 07, 2018, 12:00:22 AM
is this a multiplayer server or a local game?

when you went back to the v1.0.0, please make sure you exit/enter the ship and retype /tmod to update the script on the ship just to make sure.

i would suggest removing the DccTurretEditor folder, loading, saving, quitting, installing v1.0.0 fresh, and /tmod again just to make sure.

sorry this normally would not be a big deal but your very first original error i had already identified as a bug in the master branch so now you have to work backwards to the proper release.

« Last Edit: March 07, 2018, 12:06:04 AM by darkconsole »



fraszoid

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    3
    • View Profile
on: March 08, 2018, 03:41:07 AM
I'm getting some errors too, just trying to add targeting to a turret, as well as errors trying to combine and upgrade them. I deleted and readded the mod as suggested, redownloaded from the provided link. Not sure whats happening here. Hope this console information helps.



darkconsole

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    104
  • Halfcocked Rage Machine
    • View Profile
    • my game mods (contains nsfw stuff too)
on: March 08, 2018, 04:26:19 AM
...

same question, multiplayer or single player?



Devious

  • Hero Member
  • *****
  • Status:
    Offline
    Posts:
    579
  • Have you seen Rusty?
    • View Profile
    • Rusty's Universe and Community
on: March 08, 2018, 01:17:31 PM
Would love to see a config option to remove/disable the adding of autotargeting as it counteracts the immersion of finding a good autotargeting turret at turret factories and it helps with balancing as well as the game already generates stronger stats for the turrets without autotargeting.

Will give it a try in singleplayer but I'm afraid it can break the balance in multiplayer, will report further on that ;)



fraszoid

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    3
    • View Profile
on: March 08, 2018, 04:02:56 PM
...

same question, multiplayer or single player?

Single player mode. Sorry I forgot to add that in.



darkconsole

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    104
  • Halfcocked Rage Machine
    • View Profile
    • my game mods (contains nsfw stuff too)
on: March 08, 2018, 05:51:43 PM
Would love to see a config option to remove/disable the adding of autotargeting as it counteracts the immersion of finding a good autotargeting turret at turret factories and it helps with balancing as well as the game already generates stronger stats for the turrets without autotargeting.

Will give it a try in singleplayer but I'm afraid it can break the balance in multiplayer, will report further on that ;)

i disagree, paying gunners to not aim the guns is the immersion breaker.

[but it is possible after the next main update because i did work to make sure the server forces config values into the client]
« Last Edit: March 09, 2018, 01:18:13 AM by darkconsole »



Mexld

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    7
    • View Profile
on: March 09, 2018, 12:07:16 AM
Mine was a "hosted" singleplayer game so my friends could join me without a dedicated server.



darkconsole

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    104
  • Halfcocked Rage Machine
    • View Profile
    • my game mods (contains nsfw stuff too)
on: March 09, 2018, 12:50:24 AM
this is the version i am personally using on my current game, it contains some config tweaks to better allow servers to be authoritative mainly. i just pushed it to github this morning.

https://github.com/darkconsole/avorion-turret-editor/archive/bfff6676e1404df65b38fce7a5f343f97745f1b3.zip

overwrite all files, rerun the /tmod command before use.

if you continue to have the same problem, the lua console should be reporting line 59 and 20 now as the problem lines. there is a chance it will not fix it, because we're totally having one of those "works for me" deals right now. the only idea i have is for some reason context has not been preserved and i may need to send the player index along.
« Last Edit: March 09, 2018, 12:53:39 AM by darkconsole »



darkconsole

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    104
  • Halfcocked Rage Machine
    • View Profile
    • my game mods (contains nsfw stuff too)
on: March 09, 2018, 01:16:39 AM
here is another version, i asserted the player id into all the serverside functions. worked [still] on my game.

https://github.com/darkconsole/avorion-turret-editor/archive/22f2b429ca85b08c263771f471102ef59ca345c8.zip

overwrite all files, rerun /tmod before using.
« Last Edit: March 09, 2018, 01:20:23 AM by darkconsole »