Author Topic: [MOD] Weapon Engineering (Turret Editor)  (Read 13738 times)

Vraalika

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on: May 17, 2018, 06:25:08 AM
Does this nice little mod work with the current game version?
Asking before trying, don't wanna scrap my galaxy :)

Yeah we plugged this into our server mid-playthrough and it worked fine, just /tmod on your ship and the new options appear.

Unrelated, I've been having issues upgrading weapon heat or energy stats. Damage, fire rate, and servos work fine, but clicking "Heat Sinks", "Capacitors" or "Transformers" simply does nothing. No items are consumed but no stats are modified, and no error appears.

My friends are able to do it, and I even mailed them the weapon I was trying to modify and they were able to when I couldn't. Any help?



genrside

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on: May 17, 2018, 06:16:47 PM
Hey,

very nice mod :)

is there a way to sort/filter turrets? i have a lot of turrets to choose from.

Thanks in advance.

greetings
« Last Edit: May 17, 2018, 06:27:21 PM by genrside »



darkconsole

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on: May 17, 2018, 07:01:42 PM
the widget that included rarity and material sorting, like on the inventory window, did not work last time i tried.



genrside

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on: May 17, 2018, 07:21:13 PM
thanks for the fast reply.

but any other ideas to solve this? wonder why nobody asked this before.



darkconsole

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on: May 17, 2018, 09:20:46 PM
right now it sorts by "stars" and "trash"

if you star things in your normal inventory, they should show up in the top left of the turret editor list. if you trash icon things in your normal inventory, they should show up in the lower right of the turrent editor list. unforunately the turret editor is not able to display the stars/trash, probably for the same reason the sorting ui doesn't work. but it does sort them in this manner.



Luzivras

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on: June 01, 2018, 09:29:32 AM
is the scaling ingame really worth it, problem: investing exotic turrets dont do it that much like 2 normal, at least a cost scaling, and if possible make scaling for each turret type and attribute diffrent, so you just wouldnt get only 0,5 efficienzy on salavging laserers for 5 turrets that cost much,
scaling needs to get better at low stats and hard on high stats, if you have a salavaging laser with a effiency of 14% and you infest 5 good turrets for? 0,5 ??? better 2-3% and over 30% you will get 2-1 and over 45% 1-0,5



Luzivras

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on: June 03, 2018, 12:45:36 PM
just another tipp for more qually of life: make it that you can rightclick or shift richtclick into the scrap inventory



HI-IAM-JEEF

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on: June 24, 2018, 04:31:40 PM
i dont know how to do that



HI-IAM-JEEF

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on: June 24, 2018, 06:35:00 PM
I did everything as described in the description and it does not work why?



mostbrilliant1

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on: June 26, 2018, 09:50:43 PM
not working for me.

not sure what i am doing wrong. i think i did everything i should have. i type '/tmod' in game and nothing happens.

although i find the instructions a little odd.

you mention to copy the folders to 'your game'. what folder is 'my game' exactly?

is this in the steam directory?

please help I NEED my lasers to be purple, thats all I want.

thats all ive ever wanted. spaceships with freaking purple laser beams attached to their heads.



Kampfkrapfn

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on: June 27, 2018, 01:38:19 AM
you mention to copy the folders to 'your game'. what folder is 'my game' exactly?

[...]\SteamLibrary\SteamApps\common\Avorion



mostbrilliant1

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on: June 27, 2018, 02:33:12 AM
thank you very much.

I do have it working but for some reason the icon is really messed up. where does the icon file go?



mostbrilliant1

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on: July 10, 2018, 02:26:38 AM
This is an awesome mod, but I have 800+ turrets. Without a filter of some kind I doubt I will ever be able to use it. It takes me a massive amount of time to change my turrets, because I can never find them.

(EDIT) - Nevermind. It never, until now, occurred to me to 'favorite' the specific turrets.
« Last Edit: July 10, 2018, 02:47:42 AM by mostbrilliant1 »



Shrooblord

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on: July 11, 2018, 11:46:27 PM
Wow wow wow this looks like an amazing piece of work! Great job!

I haven't tried the mod yet -- definitely will very soon --, but I already have one suggestion for future versions: consider
  • using a System Module; or
  • creating a new Station
that houses all of this UI and functionality instead of using a chat command. That way, the mod becomes "more immersed" into the game experience of Avorion. If you have to use a chat command to activate "hidden" functionality in the game, that's something you can forget about, but more importantly, it "feels cheaty".

Instead, if you run into a "shop" where they offer this service, or you find a System Module that "installs new functionality onto your ship", that feels like a new experience in the game, which should make the whole experience more awesome.

Just my two cents.

Can't wait to try this out for real.......

By the way your post construction and instructions, text editing work and use of screenshots is commendable. I wish all mods had this level of attention put into their presentation.

EDIT:
Ah, lol, excited Shrooblord should continue reading the first post before his excitement carries him away and makes him write a post full of stuff you were already planning to begin with. Ignore me!
« Last Edit: July 11, 2018, 11:49:18 PM by Shrooblord »
Shrooblord



Pasukaru

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on: July 22, 2018, 03:21:29 PM
WARNING: Do NOT use this mod on a server!

All buffs are calculated client side and sent to the server.
The server then simply trusts the client and takes the values from the client instead of calculating them.
This means that any player can manipulate their client files to get insane buffs.

(Go to TurretModding.lua and change 'return BuffValue' to 'return BuffValue + 10000')

Edit: You can download a fixed version of the 2 files in my PR: https://github.com/darkconsole/avorion-turret-editor/pull/2

I hope darkconsole will merge this soon/fix it himself.
« Last Edit: July 22, 2018, 11:24:41 PM by Pasukaru »