Author Topic: [Mod] Extended Turret Factory  (Read 10206 times)

unbekannt1984

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on: December 05, 2018, 09:42:10 PM
Hi Hammelpilaw,

I think I've got the old 0.1.1 to work with the current beta-branch (0.20.x). I wanted to mail you a patch or the file itself, but I wasn't able to...

Well, I hope it helps you with the experimental version...

EDIT: Almost forgot, I added PDLs and stuff from the current vanilla-file, too ;)
« Last Edit: December 05, 2018, 09:44:00 PM by unbekannt1984 »



Hammelpilaw

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on: December 05, 2018, 10:23:12 PM
I did not reply for a longer time here, so its time to publish the current state of development. Thanks to all who did any kind of improvements. Espacially Valgrick and Bubbet did a lot of work to improve the mod.

Currently Im still working on my modpack to bring my server back to beta brench, since I had to downgrade it to stable brench for getting my modpack work with the updates. This will slow down develpment for this mod a tittle.

But at all there is a lot of new content for this mod, and it got to be upgraded to Avorion 0.20 (unbekannt1984 already worked on it, but I didnt watch the results yet). I will merge all of your improvements to an awesome new version of this mod, but I'll need some time for  :)
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Valgrick

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on: December 18, 2018, 05:44:05 PM
Glad to hear it's coming along nicely, and yeah with the new required code, everything is taking awhile to update to the new beta.

I'm lookingforward to the new update :D



dadavid2009

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on: December 21, 2018, 12:37:20 AM
Wow this look awesome, also looking forward to the new update =D



unbekannt1984

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on: February 01, 2019, 10:06:31 PM
Hi Hammelpilaw,

any updates on the experimental version of the mod?

Did you upgrade to 0.20.x by now?



Hammelpilaw

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on: February 06, 2019, 05:58:38 PM
Hi Hammelpilaw,

any updates on the experimental version of the mod?

Did you upgrade to 0.20.x by now?

Hi,

internally I updated the mod to 0.20.x. Currently I am very busy in RL, also I have to push my server to 0.20.0 soon wich means I still have a lot to do with my modpack. But at all the project is still alive, it just needs some more time.

I guess Ill update the mod to 0.20.0 next weekend. Initially I planned to implement the new filter with the next update, but this will still need some more time.

Thanks for your patience.
Ham
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Hammelpilaw

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on: February 17, 2019, 06:55:24 PM
It's very late but still better then never I think. I just released mod version 0.1.3 to provide compatibility with Avorion 0.20.x. The new filter functions are still on the roadmap, please have a little more patience.
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Hammelpilaw

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on: March 03, 2019, 08:58:58 AM
Updated mod to work with Avorion 0.21.x and added. Added the new vanilla content.
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Stavinsky

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on: May 09, 2019, 06:08:08 PM
Hello hello.

I really enjoy the job you did on this extended turret factory.

I was curious if there is a way to add a way to add a turret Slot size factor to the search ?
[edit]
Just though that the range could be usefull too
[/edit]

Would be usefull for those ships with smaller turrets slots or just being smaller and using smaller turrets. And finding
those long range salvage and other turrets

Thanks for any tip on how to do it.
« Last Edit: May 09, 2019, 06:17:04 PM by Stavinsky »



Hammelpilaw

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on: May 09, 2019, 09:45:01 PM
I was curious if there is a way to add a way to add a turret Slot size factor to the search ?
[edit]
Just though that the range could be usefull too
[/edit]

Would be usefull for those ships with smaller turrets slots or just being smaller and using smaller turrets. And finding
those long range salvage and other turrets

Thanks for any tip on how to do it.

Thanks for sharing your ideas. Although I did not publish any update to this mod for some months I still plan to highly improve it in future. Im very sorry to let you wait so long for updates, but right now a lot of new stuff is annaunced to scripting API, like Steam workshop mods. So I currently focus on the upcoming worshop mods, not on adding new features, but they will come - sooner or later.
Scrap Yard Galaxy
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Stavinsky

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on: May 10, 2019, 10:19:53 PM
Thanks for the answer and I must say I'm also waiting  a lot on the Workshop mod support to come in 0.22.

There are things I know I can do myself but the whole UI stuff is a bit out of my regular knowledges.

And don't worry, as the next game update  should come soon I was not asking for any updates as  I can
easily understand that people don't want to do the work twice.

In fact it was  more of a feasibility question and if you had any advice on how to do it and would have turned
in a suggestion in case it was  too complex for my own limited scripting knowledge  ;)