Author Topic: Beta Branch Patch 0.16.4 Patchnotes  (Read 3782 times)

Wanderer

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    180
    • View Profile
on: March 20, 2018, 10:34:35 PM
Im getting really frustrated because i had headhunters spawn on me and i had 16 17,1dps factoryproduced pdc. I wasnt moving. There were 2 torpedoes per time, 8 in total. 1 got shot down and i was halfbroken down with my internals all open!? Dont know how but i would expect that that many shots should take down both, because this isnt fun anymore.
You can learn without knowing, but never know without learning



Ravien

  • Sr. Member
  • ****
  • Status:
    Offline
    Posts:
    253
    • View Profile
on: March 21, 2018, 06:43:40 AM
Im getting really frustrated because i had headhunters spawn on me and i had 16 17,1dps factoryproduced pdc. I wasnt moving. There were 2 torpedoes per time, 8 in total. 1 got shot down and i was halfbroken down with my internals all open!? Dont know how but i would expect that that many shots should take down both, because this isnt fun anymore.

You had 16 separate PDC turrets, spread out around your ship? And torpedoes still hit you?



Wanderer

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    180
    • View Profile
on: March 21, 2018, 08:05:30 AM
Im getting really frustrated because i had headhunters spawn on me and i had 16 17,1dps factoryproduced pdc. I wasnt moving. There were 2 torpedoes per time, 8 in total. 1 got shot down and i was halfbroken down with my internals all open!? Dont know how but i would expect that that many shots should take down both, because this isnt fun anymore.

You had 16 separate PDC turrets, spread out around your ship? And torpedoes still hit you?

Yes and its not that the pdc are bad (17,1 dps) but they just dont hit. They are positioned in groups of four with 1 on both sides, the front and my top middle (have them too on my bottom but they were above me so those didnt fire). The dudes firing the torps were headhunters, so i did expect them to fire good torps, but even then? If it is indeed that they make a curve and thus are harder to shoot down, pls remove the curve or make the pdc able to also shoot the torps.
« Last Edit: March 21, 2018, 08:07:02 AM by Wanderer »
You can learn without knowing, but never know without learning



Ravien

  • Sr. Member
  • ****
  • Status:
    Offline
    Posts:
    253
    • View Profile
on: March 21, 2018, 09:48:15 AM
Yeah curved torpedoes are hard for PDCs to shoot down. Try to either move closer to the pirates so they don't shoot torpedoes at all, or move further away so the torpedoes fly at you in a straight line, until some more refinements are made to them.



Alanthier

  • Jr. Member
  • **
  • Status:
    Offline
    Posts:
    50
    • View Profile
on: March 21, 2018, 10:01:09 AM
Just make point defense turrets instantly obliterate a torpedo, since the trajectory prediction is so bad for them at the moment, it makes it impossible to actually play (and no, I am most definitely NOT on a low end pc) on servers running this when they're firing at 1 torpedo and you have 10 coming at you.  Also, no more than 3 torpedo using pirates in a sector.  PERIOD.  it's bull to enter a sector and have 8-10 locked onto you before you finish loading in. 



Alanthier

  • Jr. Member
  • **
  • Status:
    Offline
    Posts:
    50
    • View Profile
on: March 24, 2018, 04:48:23 PM
Could you possibly add a different way to get standing with factions closer to the core, or make it so that shooting torpedo's that are fired at you, DON'T drop standing?  And please, reduce how frequent/max number of headhunters that can chase you in 1 sector, it's asinine that there is a sector in the game i'm in, where there are 18 headhunters(they weren't even spawned because of me) and no one can get to that sector for anything except the person who owns it, and they have the good turret factory but wont attack them in order to not have headhunters after them constantly.  no more than 3 hunters should ever be active in a sector, and no more than 1 time every 30 min.  it's stupid they appear every 3 friggin minutes.



Kamo

  • Sr. Member
  • ****
  • Status:
    Offline
    Posts:
    392
  • Cuddles float better in space~
    • View Profile
on: March 24, 2018, 07:42:49 PM
Yay, torpedo shooting shouldn't even count as reputation lost. In fact that should even count as reputation gain in compensation for damaging you (if diplomacy should be managing debts in terms of damage).
Becoming friends with a hostile faction has become straight-up impossible with the torpedo factor, unless one makes a stupidly huge ship with enough health to withstand all of the potential torpedo fire (taking into account some people reported one shot deaths with health in the 14 million mark, that some torpedoes penetrates shields, that an Avorion torpedo launcher contains 23 torpedoes, and there doesn't seem to be any limit to headhunter spawning apparently).
Colorize messages, with the colors of materials (from wiki) !
Ir #FFB380 Ti #FFFFFF Na #4DFF4D Tr #4D9AFF Xa #FFFF4D Og #FF8133 Av #FF2626



Wanderer

  • Full Member
  • ***
  • Status:
    Offline
    Posts:
    180
    • View Profile
on: March 25, 2018, 11:41:04 AM
For becoming friends with other factions, this is how i do it: on the border between a friendly faction and the hated one, i seek for hidden mass sectors. As long as those are on the territory of the allied faction,  enemy headhunters wont spawn. After selling asteroids you can go to their teritory and repeat there. However, you do need a friendly faction for that... or go, if inside the core, to a sector with lots of xsotan. Run from them, wait for headhunters to spawn. Then start killing the xsotan. As soon as torps are launched at you or there are no more xsotan left, go to the next sector and repeat. You need a fast ship for this though
You can learn without knowing, but never know without learning



Meharis

  • Newbie
  • *
  • Status:
    Offline
    Posts:
    8
    • View Profile
on: March 26, 2018, 12:10:07 PM
Becoming friends with a hostile faction has become straight-up impossible with the torpedo factor, unless one makes a stupidly huge ship with enough health to withstand all of the potential torpedo fire (taking into account some people reported one shot deaths with health in the 14 million mark, that some torpedoes penetrates shields, that an Avorion torpedo launcher contains 23 torpedoes, and there doesn't seem to be any limit to headhunter spawning apparently).

Torpedos are fine, players have tochange their playstyle.

Instead of rushing forward to the center you have to put some work into it. If you cannot withstand Torpedos try to understand how they work, how they are shot by your Pointdefences and whats is needet to improve your reputation with factions.

If you ask me, selling those Asteroids gives way to much money. Its a no brainer, everyone just keeps selling them instead of giving thoughts to building up a sector.

Thats boring!