Author Topic: Avorion Demo v0.8.5 is out! Click to download!  (Read 1493 times)

Uthael

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on: April 07, 2018, 03:02:02 PM
... That's what it sometimes says on the top-right of the web page. Is it really still 0.8.5? You might want to change that.



cepheni

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on: April 07, 2018, 05:00:34 PM
Which web page? I am currently trying to fight all the outdated and wrong information out there, but didn't see that!

Although that info isn't completely outdated, the demo is indeed still version 0.8.5.



Uthael

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on: April 10, 2018, 02:54:19 PM
Any page under http://www.avorion.net/forum/

It's cycling these messages at random:

Server creating instructions here!
Linux installation guide here!
Avorion Demo v0.8.5 is out! Click to download!
New forum design is live!

Attached screenshot. Look to the top-right.
But if the demo is still 0.8.5., the problem is not the message, it's the demo :P

P.S.: https://www.avorion.net/forum/index.php/topic,60.0.html
There's some outdated info. And it's a pinned topic.
« Last Edit: April 10, 2018, 10:17:12 PM by Uthael »



Kamo

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on: April 10, 2018, 10:20:55 PM
Effectively, the demo is the old 0.8.5 ::)
It's kind of why I'd ask people that would be interested in Avorion to see a Let's Play as a first impression before downloading the demo just to test if it works on the computer, then buying it quickly.
The current demo gives a bad first impression of Avorion's gameplay, and the ship construction mechanics are slightly different : thrusters were surface-based, so the demo also gives bad building reflexes to new players.
And since the player is limited to Iron, she is forced to use millefeuilles (which feels unnatural) or vulnerable (no integrity field either!) giant solar sails to produce energy.

It would however take time and effort to the developers to produce a new demo, while the developers are currently struggling to beat bugs and add functionalities while their estimated deadline is approaching :(.
« Last Edit: April 10, 2018, 10:25:39 PM by Kamo »
Colorize messages, with the colors of materials (from wiki) !
Ir #FFB380 Ti #FFFFFF Na #4DFF4D Tr #4D9AFF Xa #FFFF4D Og #FF8133 Av #FF2626



Uthael

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on: April 11, 2018, 09:49:47 PM
Making a new "demo" out of each game version shouldn't be hard. Limit their jump distance to 10, max. crew count to 100-150 and have a message pop-up "You can't enter wormholes in the demo version". It doesn't even have to be a separate download. That's something like what CCP did with EVE Online. They'd also auto-unequip anything legendary.


Off-topic, just my opinion:

Presentation plays a huge part in whatever you want to sell.
For a game, you need a few good videos and a trial version (if it's not free). Videos in HD. That's important.

Regarding presentation, there should be voiceovers, camera effects, etc.

Other games inside the main game for when you're bored of it:
- Taking care of crew, getting to know theim
- Optional puzzles and minigames to slightly affect otherwise random outcomes
- etc.

Hud elements sould be much prettier and include animations. Here's an example: Have you seen LoL in it's early days?
www.youtube.com/watch?v=44B-wHmvwdY
That's what Avorion's UI feels like.
Now compare to the 2009 update:
www.youtube.com/watch?v=FTmMT-R3Pi0
www.youtube.com/watch?v=xKV8Q38Tvlw

Our brains like curved, organic lines. Circles, arcs and hexagons look much more appealing than squares. Well, except in arrays. But still - for 1-dimensional arrays, an arc with trapezoids inside looks better.

Arrows pointing to waypoints, enemies and torpedoes should not be plain 1-thick lines.
No bracket around ships should be 2 perpendicular lines. A glow around the lines, or a slight boomerang-shape is better.
In the attachment is an example from an X3 mod.



P.S.: Please, don't take it as a rage post. I'm just trying to help. Again, it's just an opinion, throwing ideas around.
« Last Edit: April 11, 2018, 09:58:02 PM by Uthael »