Author Topic: salvaging - really SO time-consuming ?  (Read 490 times)

Kampfkrapfn

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on: June 11, 2018, 01:16:58 AM
to be honest, this is my third playthrough, and the first time that I considered the use of salvaging fighters (before, I didn't even think of salvaging myself).
now I produced a few squads (4) of size-1 xanion salvaging fighters, which salvaged naonite and trinium wrecks in a timespan that felt ok. but 4 hours ago, I found a 220k xanion wreck. I sent my fighters to do their job, and the wreck is now down to 180k xanion.

I mean .... 10k xanion (at a 60% efficiency rate) per hour ... that more ore less sounds like a bad joke.
Is this working as intended ? Do others experience the same when they send out salvaging fighters ? Tell me ...



DracoNB

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on: June 11, 2018, 02:00:39 AM
Big wrecks fighters have issues with for sure. I dunno if they have reduced damage vs hull prices or what but it is painful since they fly in and out so only really active like 50% of the time. For small wrecks this is improved because they change targets and this attack angles more often.

High damage is also important. Try to get a energy based one which have high base damage

Big wrecks like stations of highly recommend salvaging yourself or leave a ship there while you do something else.
« Last Edit: June 11, 2018, 02:02:13 AM by DracoNB »



Kamo

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on: June 11, 2018, 09:15:09 AM
Big wrecks like stations of highly recommend salvaging yourself or leave a ship there while you do something else.
Completely on Draco for this one ! Gigantic (40k+) wrecks are supposed to get eaten in out-of-sector sim by dedicated scavenger ships :), it's like the giant asteroids, though salvaging speed and efficiency is nerfed compared to mining, and, at the time I played, scavenger ships did encounter bugs where they tried to eat an illusory block ::).
(And the scavenger ship also needs an escort since the persecutor update.)
« Last Edit: June 11, 2018, 09:30:48 AM by Kamo »
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