Let me translate this shortly:
To increase difficulty enemy ships may scale depending on the age of the galaxy. F.e. one week after starting the galaxy enemy damage could be multiplied by 10, after 2 weeks by 20 or so.
Well its true, the game is not balanced very well yet. Difficulty increased in 0.18.x, but still there are huge issues in balancing, although these issues are not the same as in 0.17.x (
read more about this).
But increasing difficulty by time... how should it work? How should a player survive when joining the server 4 months after it started? This can not work.
What Im trying to say is, that there are more and more player complaining about balancing/difficulty. The devs realised and trying to fix that.
In my opinion it did not work yet, but Im sure they will continue improving balancing. So it is important to throw out your mind in forums, how balancing should be improved to give good suggestions to the devs.