Author Topic: Trimaran Hull Designs  (Read 24488 times)

Warrax

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on: October 14, 2018, 04:08:35 PM
Aegis
« Last Edit: October 14, 2018, 05:56:51 PM by Warrax »
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Warrax

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on: October 14, 2018, 04:08:43 PM
Aeris
« Last Edit: October 14, 2018, 05:57:29 PM by Warrax »
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Warrax

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on: October 14, 2018, 04:08:49 PM
Algaard
« Last Edit: October 14, 2018, 05:57:53 PM by Warrax »
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Warrax

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on: October 14, 2018, 04:09:00 PM
Algaard II
Elite Titan, 15 Modules Slots, oversized



The Algaard II has been a long time coming ...
As you will see in the conception design below, the dream of this ship required some planning and a particular set of skills to meet all design specs:
  • High maneuverability;
  • Substantial power generation;
  • Very high acceleration and Very high max speed; and
  • Integral wing design.

      "I wanted an oversized 15-module ship to handle like an 8 module ship. 
    In other words, I did NOT want to feel BIG"


It was a tall order ...
In-game, I knew it would be important to enjoy piloting Algaard II.   I think the engines need a little more work, the front end certainly needs a tune up ... but aside from that, the stats are crazy !! 
Everything on the list above has been achieved.  I surprised myself.  She is much faster than I had dreamed possible, and she spins quickly. 
As bonus, her stopping power is incredible.

By far, the Algaard II is my favorite build.  In terms of sheer scale, she exceeds the 15 module requirement by nearly doubling it.
I hope you enjoy her also.

Algaard II in several poses:
Spoiler: show



















Algaard II Stats and Speed Recording:
Spoiler: show

8894m/s - wow !!



Algaard II hanging out with a Miner (fleet)
Spoiler: show









Algaard II' s Concept Sketch
Spoiler: show



Cheers :)
« Last Edit: March 28, 2020, 02:52:52 AM by Warrax »
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Warrax

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on: October 14, 2018, 04:09:08 PM


Freighter Series of Ships:   Æcyron,  Ærduus,  Æristo
      Available thru Ship Modules 5 thru 9 and then 13 to 15


Freighters have always played a significant role in my Avorion Games.  In pre 1.0 games, I would Trade my way to riches.  As I neared my end game, I would visit various planet systems and buy up all the Trinium I could find.  Back then, I hated to Mine.
Since 1.0, the Mining System is wondrously fun.  Now, I get rich by deploying a small fleet of well equipped Miners.  The photo above features my three gatherers.

If Mining or Trading is not yet a part of your game ... maybe give it a try.  If you decide Mining or Trading is for you and you are on the market seeking a solid Trading Vessel, then you are in luck ...

Æcyron, as created by Jester, is presented here:
  • With 5 modules, she boasts a Storage Capacity of 641;
  • With 6 modules, she boasts a Storage Capacity of 878.
Ærduus, is presented here:
  • With 8 modules, she boasts a Storage Capacity of 17,470;
  • With 9 modules, she boasts a Storage Capacity of 34,780.
Æristo, is still in concept, but will be presented as soon as possible.
  • With 13 modules, she boasts a Storage Capacity of xxx;
  • With 14 modules, she boasts a Storage Capacity of xxx;
  • With 15 modules, she boasts a Storage Capacity of xxx.
The reason I skip module sizes 10 thru 12 is because those sizes I do not commonly use.  When actively trading, I often have a massive inventory worth hundreds of millions.  10 to 12 Module Traders would just be too small for me. 
At the same time, as dedicated Fleet-Miners, large Fleet Ships (10s or larger) are just a pain in the @$$ - they do not fleet well.  They often get hung up and stall out (at least that has been my experience). 
Meanwhile, the 13 to 15 module sized ships (the planned Æristo) will come with a high store capacity, high velocity, and will be very maneuverable.  The Æristo's design will be ideally suited for (player) solo Trading.

Again, I would like to acknowledge the contributions of Jester.
Thank you  :D
« Last Edit: March 29, 2020, 03:44:11 AM by Warrax »
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Warrax

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on: October 14, 2018, 04:09:16 PM
Lessons Learned


These are some of my lessons learned:
         1.  Avoid using ANY blocks with 0.05 scales, as these are NOT naturally divisible by the Avorion Game Software.
         2.  Build from the inside out.
         3.  Anything is possible.  ... Hmm ... just stop ... think about it.
         4.  Borrowing from other designers is a good thing - but give credit.  It's a community (not a competition).
         5.  Use of a spreadsheet  in ship design and as an aid during in-game construction - then build it
         6.  Jester pointed out that Cargo Hold blocks are optimally placed as one big blob, rather than in scattered chucks.  (thank you for that helpful suggestion, Jester).
         7.  Failure is "failure" if you learning nothing.
« Last Edit: September 01, 2019, 08:54:23 PM by Warrax »
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Warrax

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on: October 14, 2018, 04:09:23 PM
Future Works

Among the most challenging to build in Avorion is off-angles, and contiguous contouring.
So far, I had only completed the Tie Wings.

[image posting soon of my tie interceptor wings]

The body of a standard Tie design has been elusive, as I did not want to start working on something that needed to be round, only to wind up looking square-ish or clunky.

Here is a design that I may approach in the future. (It will may serve as my Elite Titan, with +200kk m3 Processing Power, with 15 Upgrade slots).
This version is less fraught with the inherent design challenges of a round body.
Spoiler: show




« Last Edit: October 27, 2018, 05:33:03 PM by Warrax »
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Jester

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on: October 15, 2018, 02:08:15 PM
The flying buttress looks interesting, hoping to see you use it soon.
Are these examples of trimaran?  Is this the sort of thing you are going for?
Technically, not all multi-hulls are "trimarans".

Spoiler: show



Spoiler: show



Sorry, I cannot remember who produced these.  I found both in the Avorion workshop.




Kamo

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on: October 16, 2018, 12:39:31 PM
Wow, that first one from Jester is awesome !
Maybe "Trimaran" is just the name of the faction :)
Colorize messages, with the colors of materials (from wiki) !
Ir #FFB380 Ti #FFFFFF Na #4DFF4D Tr #4D9AFF Xa #FFFF4D Og #FF8133 Av #FF2626



Warrax

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on: October 17, 2018, 03:20:07 AM
Wow, that first one from Jester is awesome !
Maybe "Trimaran" is just the name of the faction :)

Hi Kamo
Yes, indeed.  That one is nice, and is also a great example of a multi-hull ship.
Certainly, Jester and everyone is welcome to post other ship pics that are cool designs.

Cheers
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Warrax

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on: October 17, 2018, 04:39:22 AM


Just added The Crab ... here
(also see Table of Contents, for this thread.
« Last Edit: September 01, 2019, 03:23:00 PM by Warrax »
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo



Cpt. Madman

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on: October 20, 2018, 03:10:47 PM
Just some Tri hull ships..




Ok it had some extra enginepots but that not count.





Kamo

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on: October 20, 2018, 08:35:15 PM
Woah :o ! Such wonderful detailing while keeping a simple appearance :) ! Is it a texture mod to make the hull so... matte ?
(And those are really fierce ships, they are full of hardpoints~)

Edit: B-Bigger and more detailed :o ?!
Quote from: Cpt. Madman
Ion Eradicator Turret
The barrel has ca. 13000 blocks
*falls down his chair in awe*

Quote from: Cpt. Madman
Never finished Railgunsniper ship, get lost through Nullpoint exeption.
Designs complicated enough the game crashes !

Quote from: Cpt. Madman
Godspear Cannon
Its a Turret in size of a small Titan
Ah - I made a Heavy Destroyer, the Konno, which has an hardpoint for four size-10 coax turrets in a square, giving the illusion of a size-20 coax turret (though here it's more like a huge rocket launcher ::).
Though the big flat Turret Bases are challenging to hide, weapons of titanic size are possible through linking (though finding non-rail coax weapons is almost impossible, finding enough weapon slots (legendary TCS =9 slots, 10-slot coax = 20 slots) to install those is problematic, and the AI is unable (for the moment) to fire a coax weapon properly :-\).
Also, coax turrets, except the first block in contact with the Turret Base, can be embiggened to 1.5 times the size (so a size-10 coax can look like a size-15 (15x15x120 if I remember it well), which helps for linking the turret parts) :D.
« Last Edit: October 23, 2018, 09:24:18 AM by Kamo »
Colorize messages, with the colors of materials (from wiki) !
Ir #FFB380 Ti #FFFFFF Na #4DFF4D Tr #4D9AFF Xa #FFFF4D Og #FF8133 Av #FF2626



Cpt. Madman

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on: October 20, 2018, 08:54:33 PM
Woah :o ! Such wonderful detailing while keeping a simple appearance :) ! Is it a texture mod to make the hull so... matte ?
(And those are really fierce ships, they are full of hardpoints~)

This are ships I designed in Starmade. I currently try to rebuild one of my other ships from there in Avorion.
Was just a exsample for tri hulled ships.

btw this are just small ships, the real beautys are the big once.
« Last Edit: October 20, 2018, 08:57:47 PM by Cpt. Madman »



Warrax

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on: October 21, 2018, 03:57:41 AM
Thank you for your post, Cpt Madman.  Me likes !!  ;)

By the way, for anyone who has not yet had a chance to check out Cpt Madman's ships, the link to his thread is here

... his posted work includes ships that feature refined detail.   :o
I hope to see more !!

Cheers
Trimaran Ship Designs
    Early game:  Crab
    Fighters:   Aurum,  Audaces, Avaris, Aegoran, Aryus, Algaard II, etc.
    Freighter:   Æristo