Author Topic: Beta Branch Patch 0.20.3 Patchnotes  (Read 313 times)

koonschi

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on: January 08, 2019, 04:01:15 PM
Patch 0.20.3

Date: January 8th, 2019

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • Improved flight behavior of ships while chasing
  • Removed PDCs from MAD science lab
UI
  • Map can now toggle displaying of wormhole and gate routes
  • Turrets and upgrades can now be displayed in ship overview as well
  • Added a new tip for players not to invest all resources into their first ship
Scripting API
  • Added missing functions for blueprints in script hangar
  • Implemented conversion and comparison of vectors (vec2, vec3, etc.)
    • Allows conversion from/to another vector
    • Allows comparison with == between two vectors
  • Added properties to ship infos to check if it can pass rifts
  • Added a functionality to Galaxy and Entity to check if hyperspace jumps from A to B are possible
Bugfixes

"Fixes marked with [UBR] are user bug reports. Thanks for reporting and keep it up! We also improved debug logging to better find errors in the future without you having to report them."
  • Fixed a crash in reading order info in strategy state
  • [UBR] Fixed craft portraits not updating when ships change
  • [UBR] Fixed missing escort icon
  • Fixed duplicated weapon name in german translation
  • Fixed an issue where servers would reload all sectors from disk after a server-wide save
  • Fixed an issue where deadlocks weren't printed as they are supposed to
  • [UBR] Fixed a hang in server
  • Selected object is now correctly reset when AI enters aggressive state
  • [UBR] Fixed an issue where jump orders over rifts would not cause an error
  • Fixed an issue where the repair brush couldn't reconstruct hologram blocks
#define TRUE FALSE // happy debugging suckers

If you need help, please post in the forum, don't PM me. If there's something that only I can help you with, contact me via mail.



Nachtu

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on: January 08, 2019, 05:48:04 PM
  • Improved flight behavior of ships while chasing

Does this concern AI Escorting behaviour? Or just AI ships chasing aggressively?



SneakyTacts

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on: January 09, 2019, 01:22:19 AM
I want to thank all of the developers for building such a fun game. Can’t wait for the official release with nice updates like this along the way.