Author Topic: [0.23.3] civilship.lua - threatenState should be separate for each player  (Read 213 times)


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Version: 0.23.3

threatenState should be a table that will contain threaten state for each player. Otherwise if 2 players will try to rob the civil ship at the same time, a dialog for a first player will reset and won't accept their choices.


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Good catch, thanks!
#define TRUE FALSE // happy debugging suckers

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