Author Topic: [EU|US|AUS] Rusty's Universe Modded Servers [AUS&US Fresh Start August 10]  (Read 46994 times)

Devious

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    Important:
    10/08: Most information here is outdated and needs updating, see our Discord for the most up-to-date information


    Welcome to the Rusty's Universe server overview!

    Everyone is welcome to join but to keep the chat clean, please try to talk English with each other.
    We try to be a beginner-friendly community, so feel free to ask around ingame or on the Discord if you need help with anything!

    We have a restart script running that will restart the server within 5 minutes incase the server might crash or stall, if the server stays down longer than that please contact an admin on Discord.

    We are curious towards adding new features, we have three developers on our team who help out every now and then with their cunning skills and we value that deerly.
    Either way we are looking forward to the mods being developed by the community of the game and plan on integrating those which enhance quality of life and gameplay.

    We have been hosting the game since it launched, and have no intentions on stopping anytime soon. Our wipes happen every 2-3 months if no issues arise.

    Rusty's Semi-OP Galaxy [CorePvP]:
    • PvP protection outside the galaxy center, log-off protection inside
    • Insane difficulty
    • Stronger NPCs/enemies inside the core
    • Increased droprates
    • 33% Collision
    • 5 additional active sectors per player (untill performance becomes problematic)
    • Rusty's Modpack


    [EU] Rusty's modded CorePvP Galaxy:       5.226.143.34

             Web-Interface EU: https://5.226.143.34:8080/

    [US] Rusty's modded CorePvP Galaxy:      45.18.255.218

              Web-Interface US: http://45.18.255.218:8080/

    [AUS|HottesGaming] Rusty's modded CorePvP Galaxy: 45.248.48.165
               Web interface: http://45.248.48.165:8080/


    Since the game has been released a lot of nice mods have been developed, some still in early stages but they make gameplay a lot more fun.
    Below you will find an overview of the mods installed on our server, since a few mods require you to merge a few files for them to work, we created a bundle with all the mods and scripts correctly configured, you can download it on our Discord.
    Just drag and drop this to your Data folder on your client and let the files overwrite. If you experience any problems with earlier mudpacks installed or other mods conflicting, it is best to validate your game cache in Steam and contact me on Discord so we can work out the conflicts by going over your files.

    Rusty's Modpack content:
    (You can find the latest version in the #information channel of our Discord, in the #modinfo channel you will find a full list of modifications)

    Vanilla modifications:
    Spoiler: show

        --NPC hyperspace blockers only affect you if you have bad relations with that npc.
        --Repairdock reconstruction cost is 60% of vanilla price.
        --ResourceTrader Sell and Buy prices have been  increased and offset.
        --TurretFactories now are interactable when the faction is at a neutral status.
        --All player owned stations can sell crew.
        --Exodus mission for module 1 is now placed directly into your inventory.
        --Exodus mission for module 1 now has exploit prevention added. (need to revisit this)
        --Wormhole gaurdian now respawns every 4 hours instead of every hour.
        --Wormhole gaurdian now spawns 7 wormholes instead of 15.
        --Xsotan inside the core, should attack immediatly instead of waiting for you to shoot first.
        --NPC Carriers have been disabled.
        --Removed player/alliance scripts from NPC entities.
        --Overal NPC ship volume increased.
        --Force Turrets drop rates have been reduced.
        --Repair Turret drop rates have been reduced.
        --Pirates are now stronger inside the core.
        --Players can now dock further from a station than normal.
        --Increased module rarity given by participating in faction battles.
        --Shops now have 3 times the normal amount of items available.
        --Xsotan are now larger in volume.
        --Wormhole gaurdian should now have more turrets.
        --Tooltips for turrets now have more information available.
        --Trading with a resource trader, will now yeild better relationship changes.
        --Salvage and Mining turrets now have a longer reach
        --Validate Mission Data (vanilla bug)
        --Factionwars will wait 1 hour before checking if they should start, instead of waiting 10 minutes.
        --Increased number of passing ships through a sector.
        --Wormhole into the core, will now close after 2 minutes instead of 20 minutes.
        --Increased range of the MiningSystem module
        --Adjusted Events timing.

    (Custom) Mods:
    Spoiler: show

        --Added module SalvagingSystem, same as mining systems but for salvaging.
        --Added RoboticCrew module, Extra crew.
        --Added more bonuses to all xsotan artifacts.
        --Added advShipyards, personal blueprints at the shipyard.
        --Added Afker, informs the server when a player is AFK.
        --Added CarrierCommander, Adds predifined orders for fighters.
        --Added Complex Stations, Combine any owned stations into a gaint complex
        --Added CrewTransport, Call the CTA to have a ship sell you crew members.
        --Added DeathInfo, tracks last death location for supporters.
        --Added DirtyBuoy, Launch various buoys.
        --Added DirtyCargoExtender, Extends cargo bays of stations that were generated with small cargo bays.
        --Added DirtySecure, protect stations and players from greifing, and offline protection.
        --Added Extend Production Lines, Adds more production lines to factories.
        --Added GateIcons, Shows the direction the gate travels in its icon.
        --Added HyperBlocker, module to block players hyperspace when their close to you.
        --Added Loglevels, easily restrict log info from the console.
        --Added Minecorp, addes claimable Mines that generate a steady flow of resources.
        --Added ModInfo, displays information about the modpack and the server.
        --Added MoreInsurance, sends insurance mail upon death, detailing your current insurance status.
        --Added MoreOrders, Additional AI orders for your ship captains.
        --Added MoveAsteroid, Allows you to warp a claimed asteroid to a new location.
        --Added MoveUI, Additional UI windows, that can be moved.
        --Added OOSP, Out Of Sector Production for factories.
        --Added RegenerativeAsteroids, Random sectors with regenerating asteroids.
        --Added RegenerativeClaimableAsteroids, Regenerates or restores claimed asteroids.
        --Added SectorOverview, displays information about the current sector.
        --Added ShipScriptLoader, Autoloads scripts onto the players current ship.
        --Added StatusDisplayer, Displays information about your ship.
        --Added SubspaceCorridor, Generate wormholes at an entities location.

    You can follow and participate in our journey by joining our Discord, this is also the place where you download our modpack and find out about all the recent updates of the server and community.
    Join the Discord by visiting https://discord.gg/AkGe7ke[/list]
    « Last Edit: August 10, 2018, 09:40:49 PM by Devious »



    Devious

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    on: January 29, 2017, 01:49:23 AM
    I have added the mod that allows you to set a sector as your home so you won't have to travel back everytime, use /sethome.
    We still have the starting home sector set to the same for everyone so you can easily meet up with friends.
    The mod that buffs the Mining System modules also looks very promising so I'll add that one too.

    Untill now the server has been running very smooth, I restart the server daily because there is quite some perfomance leaking away over time. We noticed that staying online while the server is being closed corrupts your player data making you lose your ship, so make sure so we will announce in chat so you can log out in time otherwise you will be kicked.
    « Last Edit: January 29, 2017, 02:13:26 AM by Devious »



    seyda15

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    on: January 30, 2017, 10:28:01 AM
    nice :)



    Nexara

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    on: January 30, 2017, 12:10:02 PM
    Sounds nice  :D. Personally prefer official game mode (all x1). The x2 is not much but acceptable for me. The mining mod ive seen on this forum is a bit overpowered since its x5. A little effort isnt bad in my eyes so i would definitely join if the x5 mining mod wont be used. X2 is acceptable for me, in the close future there would be more of those mods . Looking forward to a conversation with you. From nl here btw :)



    Devious

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    on: February 04, 2017, 08:35:11 AM
    Yep that's also what we have imagined for this server.
    Once the servers become more stable we will definately open up a vanilla one but for now we will be trying out mods for an enhanced quality of life.

    Things I have added in the meantime:
    - Easier docking to stations
    - Increased crew at stations closer to the middle
    - Factories running while you are in another sector, this can still be buggy but seems to be working for now.

    You can stay up to date by joining our discord, where you can also contact me.



    Devious

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    on: February 08, 2017, 04:30:44 AM
    Due to the crashes not resolving we have wiped our server, and it seems to be a lot more stable now.
    I have also updated the main post of this thread with all the current mods, and also included a bundle that you can download that will install all the needed client mods at once!

    Edit:
    Fixed some bugs in v1.1, here is the zippy: http://www17.zippyshare.com/v/WHmFKLCh/file.html

    « Last Edit: February 08, 2017, 07:31:12 AM by Devious »



    Devious

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    on: February 08, 2017, 08:05:25 PM
    Fixed an error in the modpack that was causing a lot of spam in the client logs.
    New download link for v1.2:
    http://www85.zippyshare.com/v/DlfDqvTK/file.html



    MindStorm

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    on: February 09, 2017, 09:36:10 AM
    Good server with some nice people. Admin is a star and has been more than available during most hours of the day even though he has a job!
    3 cheers for Devious!
    Come join us!



    Devious

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    on: February 10, 2017, 12:02:51 AM
    Good server with some nice people. Admin is a star and has been more than available during most hours of the day even though he has a job!
    3 cheers for Devious!
    Come join us!
    Thank you for the kind words :)

    I think we have traced back the cause of the issues now.
    !!!To make sure everything is working correctly, validate your gamecache before installing this new modpack!!!
    You can do so by rightclicking on Avorion in the Steam library > properties > local files and there you will find the option to validate your game cache.
    After you are done you will find the scripts folder when you click on "Open local files", move everything in the scripts folder of the modpack to the scripts folder of the game, and let it overwrite the files who are the same.

    If you are playing on other servers with mods installed, contact me so we can go over your other mod files and make sure everything is configured correctly to work together ;)



    gr4vediggr

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    on: February 10, 2017, 03:14:21 PM
    I'm not sure if this is the right location, but I cannot seem to connect to the server. During the Loading..., it simply does not load. Eventually I get kicked from the server.

    Did I do something wrong when installing the mods? I verified and then copied the mod files from the download in the main post (1.3).



    Devious

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    on: February 10, 2017, 11:35:04 PM
    I'm not sure if this is the right location, but I cannot seem to connect to the server. During the Loading..., it simply does not load. Eventually I get kicked from the server.

    Did I do something wrong when installing the mods? I verified and then copied the mod files from the download in the main post (1.3).
    IF you were asked to overwrite a few files when installing the modpack then you probably did everything right.
    I have send you a message on Discord, hopefully your logs can tell us more!

    Edit: Tracked down the problem and there was a script missing on the client which could cause a crash, this script is now included in version 1.4.
    « Last Edit: February 11, 2017, 09:39:26 AM by Devious »



    Devious

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    on: February 12, 2017, 12:58:44 AM
    Updated the server to the current Beta version, make sure to enable this in Steam properties or you won't be able to connect.
    Don't forget to download and install v1.4 of the modpack as well to prevent issues :)
    « Last Edit: February 12, 2017, 01:20:03 AM by Devious »



    Devious

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    on: February 13, 2017, 03:13:04 AM
    Today we hit a record on our server, we had 24 players online and the server was handling pretty well according to the players. I wasn't there myself to see how everything was doing but if the performance stays up I will increase the slots.
    Did some quick maintenance, more incoming tomorrow :)

    - Replaced Ohm/DPS Display for Detailed Turret Tooltips
    - Updated OOSP to newest version (Fingers crossed)
    - Added Crude Oil and Coal to be gathered with mines
    - Enabled nearly all stations to be founded by you
    - Added /disttocore command that shows the distance between you and the core

    Download it from below this post or through wetransfer: https://we.tl/5Klewtne9X
    « Last Edit: February 13, 2017, 03:47:54 AM by Devious »



    Devious

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    on: February 16, 2017, 01:29:40 AM
    I have updated the server, here are the changes and the new modpack.
    Note that there is now an extra folder that goes into your main Avorion folder where also the data folder is located.

    Changes:
    - Added MineCorp (Beta) mod that spawns claimable abandoned resource mines, earns 1000 every 5 minutes at a cost of 1.000.000
    - Transfer cargo and crew faster by typing in the amount
    - Compass-like Gate Icons on the HUD
    - Sector Overview now shows gates and players on the map
    - Mined asteroids should spawn outside the starting sectors now too
    - Fixed (laser) turret range bug
    - Hopefully a fix for the scaling of turret components
    - Potential fix for stations having 0 stock in trading overview
    - Custom Xsotan Modules

    We have now passed the max allowed file size to upload the pack on the forums so I will provide a direct download link through WeTransfer.
    You will find a quick download for the modpack in the Announcements section on Discord as well.
    https://we.tl/qsx7D1JIuu



    Devious

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    on: February 17, 2017, 11:47:55 PM
    The server is now updated to the newest (beta) version,
    if any of the mods/features isn't working for you just let me know and w'll have a look!