Avorion Forum

General => News => Topic started by: koonschi on August 14, 2019, 09:53:49 PM

Title: Beta Branch Patch 0.26
Post by: koonschi on August 14, 2019, 09:53:49 PM
Patch 0.26

Date: August 15th, 2019

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Diplomacy Gameplay
"We've reworked the way faction relations work. In addition to the relation points, there are now 4 distinct states, that you can slip in and out of, and that majorly define how AI factions interact with you. For example, AI ships will no longer always start attacking on sight when relations are bad; you need to be at war with a faction for that to happen. We also reworked faction traits and how they impact gameplay."

Neutral

War
"This is when they just shoot you, no discussion."

Ceasefire
"A ceasefire is a fragile pact where players can show their good intentions, and that they actually want to stop the war and improve relations."

Allies
"Gain access to the best equipment of your ally. Players have less reputation loss, there are reputation loss caps and players call in merchants or reinforcements from your ally."

Gameplay
"Tons and tons of small changes and adjustments: Reworked traits and their impacts, new targeter shapes and colors depending on War, Ceasefire, or standings, and so on."

Balancing
"Adjusted railgun damage, which was a little excessive sometimes, especially considering that railguns aren't projectiles but hitscan. Still does more damage the more blocks you hit, but in a more balanced manner."

Galaxy
"In order for the diplomacy changes to matter, we reduced the number of different factions. The galaxy map no longer looks like patchwork. This will not break existing saves! No new factions are introduced, and the changes will only affect newly generated sectors."

Diplomacy UI
"The diplomacy tabs for player and alliance got a complete overhaul! Aside from now being implemented in lua (modders rejoice!), they received a visual rework and will give you a lot more important information about your fellow space-dwelling factions. You can now see details about their traits and what they do, in addition to negotiation possibilities."

Client
"So this one is both hilarious and embarrassing: Since the Kickstarter Demo there was a bug in the background generation of the game, which, for some reason, was never discovered. We've fixed it and backgrounds finally look the way there were supposed to, with way more tiny stars! Apart from that we added some long-awaited smaller improvements to the building mode."
Misc

Scripting API
"Most important changes are: You can now add windows to the Hud and Alliance Tab, and you get full access to the player's known galaxy map."

Bugfixes
"What's an update without bugfixes? We've fixed quite a few bugs again. Thanks for reporting and keep it up, guys! UBR = User Bug Report."
Title: Re: Beta Branch Patch 0.26
Post by: Eruner on August 14, 2019, 11:11:55 PM
I love to read such patchnotes, as I like to trade with all factions and be friends with them. And finally I wont have to sell asteroids to factions that hated even before I've met them. Yes!

I wonder if player will be able to stop a war between his two friendly factions, at some day. Or maybe ignite a conflict between them? Hmmm

Also noticed a nerf of railgun, which I consider as a good step, and Im curious how many memes will rise due that.
Title: Re: Beta Branch Patch 0.26
Post by: Shrooblord on August 15, 2019, 01:07:50 AM
Quote
Reduced relation point descriptions from 8 to 5 (Hostile, Bad, Neutral, Good, Excellent)
Pressing F for Abhorrent, my favourite name for a Faction standing. x)

----

These changes are very exciting! I can't wait to see how more dynamic this makes interacting with the AI Factions. Being able to "bribe" goodwill and call in reinforcements sounds amazing.
Title: Re: Beta Branch Patch 0.26
Post by: Warrax on August 15, 2019, 02:25:40 AM
Wow - this seems like a great update.
Title: Re: Beta Branch Patch 0.26
Post by: Sir Charles on August 15, 2019, 01:21:04 PM
Very interesting changes!
Title: Re: Beta Branch Patch 0.26
Post by: EVWeb on August 15, 2019, 10:13:24 PM
I'm really looking forward to this update.
Title: Re: Beta Branch Patch 0.26
Post by: GOForce3 on August 15, 2019, 10:28:07 PM
That's really cool!  I haven't played Avorion in a while, but when I was playing my fleet AI ships kept automatically attacking unfriendly civilian ships without being provoked and trashed my rep with friendly factions, and repairing bad relations was rather difficult.   It was mentioned that AI ships won't attack you on sight if not at war, so I hope that it also applies to your fleet AI ships.  That right there should resolve that problem.   I wonder what will happen if you or fleet AI ship attacks a civilian ship of a faction you're at war with.  Destroy rep with other factions?  Hope not.
Title: Re: Beta Branch Patch 0.26
Post by: Nikolya on August 16, 2019, 07:19:41 AM
Wow ! Thank you guys!
Title: Re: Beta Branch Patch 0.26
Post by: Alanthier on August 16, 2019, 04:31:43 PM
Wish you would un nerf lasers, as they are so nerfed into the ground that you may as well attack avorion level ships with mining lasers, since they do more damage most of the time.
Title: Re: Beta Branch Patch 0.26
Post by: Vis on August 16, 2019, 06:52:08 PM
Is this update going to reset all the turret factories I have already been to again, making them build completely different turrets?  :'(
Title: Re: Beta Branch Patch 0.26
Post by: Eruner on August 20, 2019, 09:39:16 AM
Not sure if reported by others, but Armor does not stop Railgun Penetration.

I have tested both in Current version and Beta Branch, and in both cases, railguns damage is multiplied by number of blocks in line of fire, up to penetration number, regardless of Armor being the first block in line of fire.
In gameplay, railgun will do full damage regarding of your ship covered in armor layer.


Second, different test, I was trying to kill more Frameworks with one railgun shot, but each time only one block was destroyed. Do Frameworks have HP? What the hack is Penetration then, if it cannot kill more blocks at once?
Title: Re: Beta Branch Patch 0.26
Post by: Browar on August 31, 2019, 12:28:12 AM
How to improve relations beyond 75000?
Title: Re: Beta Branch Patch 0.26
Post by: SneakyTacts on September 01, 2019, 04:21:06 PM
Is this update going to reset all the turret factories I have already been to again, making them build completely different turrets?  :'(
You can use the cheat command to freely generate new turret factories to replace those that you feel have been unfairly changed. Reply to me if you want help (it's simple, but uses cheats).