Avorion Forum

General => Multiplayer => Topic started by: Devious on January 27, 2017, 03:49:47 AM

Title: [EU|US|AUS] Rusty's Universe Modded Servers [AUS&US Fresh Start August 10]
Post by: Devious on January 27, 2017, 03:49:47 AM
Important:
10/08: Most information here is outdated and needs updating, see our Discord for the most up-to-date information


Welcome to the Rusty's Universe server overview!

Everyone is welcome to join but to keep the chat clean, please try to talk English with each other.
We try to be a beginner-friendly community, so feel free to ask around ingame or on the Discord if you need help with anything!

We have a restart script running that will restart the server within 5 minutes incase the server might crash or stall, if the server stays down longer than that please contact an admin on Discord.

We are curious towards adding new features, we have three developers on our team who help out every now and then with their cunning skills and we value that deerly.
Either way we are looking forward to the mods being developed by the community of the game and plan on integrating those which enhance quality of life and gameplay.

We have been hosting the game since it launched, and have no intentions on stopping anytime soon. Our wipes happen every 2-3 months if no issues arise.

Rusty's Semi-OP Galaxy [CorePvP]:
  • PvP protection outside the galaxy center, log-off protection inside
  • Insane difficulty
  • Stronger NPCs/enemies inside the core
  • Increased droprates
  • 33% Collision
  • 5 additional active sectors per player (untill performance becomes problematic)
  • Rusty's Modpack


[EU] Rusty's modded CorePvP Galaxy:       5.226.143.34

         Web-Interface EU: https://5.226.143.34:8080/

[US] Rusty's modded CorePvP Galaxy:      45.18.255.218

          Web-Interface US: http://45.18.255.218:8080/

[AUS|HottesGaming] Rusty's modded CorePvP Galaxy: 45.248.48.165
           Web interface: http://45.248.48.165:8080/


Since the game has been released a lot of nice mods have been developed, some still in early stages but they make gameplay a lot more fun.
Below you will find an overview of the mods installed on our server, since a few mods require you to merge a few files for them to work, we created a bundle with all the mods and scripts correctly configured, you can download it on our Discord.
Just drag and drop this to your Data folder on your client and let the files overwrite. If you experience any problems with earlier mudpacks installed or other mods conflicting, it is best to validate your game cache in Steam and contact me on Discord so we can work out the conflicts by going over your files.

Rusty's Modpack content:
(You can find the latest version in the #information channel of our Discord, in the #modinfo channel you will find a full list of modifications)

Vanilla modifications:
Spoiler: show

    --NPC hyperspace blockers only affect you if you have bad relations with that npc.
    --Repairdock reconstruction cost is 60% of vanilla price.
    --ResourceTrader Sell and Buy prices have been  increased and offset.
    --TurretFactories now are interactable when the faction is at a neutral status.
    --All player owned stations can sell crew.
    --Exodus mission for module 1 is now placed directly into your inventory.
    --Exodus mission for module 1 now has exploit prevention added. (need to revisit this)
    --Wormhole gaurdian now respawns every 4 hours instead of every hour.
    --Wormhole gaurdian now spawns 7 wormholes instead of 15.
    --Xsotan inside the core, should attack immediatly instead of waiting for you to shoot first.
    --NPC Carriers have been disabled.
    --Removed player/alliance scripts from NPC entities.
    --Overal NPC ship volume increased.
    --Force Turrets drop rates have been reduced.
    --Repair Turret drop rates have been reduced.
    --Pirates are now stronger inside the core.
    --Players can now dock further from a station than normal.
    --Increased module rarity given by participating in faction battles.
    --Shops now have 3 times the normal amount of items available.
    --Xsotan are now larger in volume.
    --Wormhole gaurdian should now have more turrets.
    --Tooltips for turrets now have more information available.
    --Trading with a resource trader, will now yeild better relationship changes.
    --Salvage and Mining turrets now have a longer reach
    --Validate Mission Data (vanilla bug)
    --Factionwars will wait 1 hour before checking if they should start, instead of waiting 10 minutes.
    --Increased number of passing ships through a sector.
    --Wormhole into the core, will now close after 2 minutes instead of 20 minutes.
    --Increased range of the MiningSystem module
    --Adjusted Events timing.

(Custom) Mods:
Spoiler: show

    --Added module SalvagingSystem, same as mining systems but for salvaging.
    --Added RoboticCrew module, Extra crew.
    --Added more bonuses to all xsotan artifacts.
    --Added advShipyards, personal blueprints at the shipyard.
    --Added Afker, informs the server when a player is AFK.
    --Added CarrierCommander, Adds predifined orders for fighters.
    --Added Complex Stations, Combine any owned stations into a gaint complex
    --Added CrewTransport, Call the CTA to have a ship sell you crew members.
    --Added DeathInfo, tracks last death location for supporters.
    --Added DirtyBuoy, Launch various buoys.
    --Added DirtyCargoExtender, Extends cargo bays of stations that were generated with small cargo bays.
    --Added DirtySecure, protect stations and players from greifing, and offline protection.
    --Added Extend Production Lines, Adds more production lines to factories.
    --Added GateIcons, Shows the direction the gate travels in its icon.
    --Added HyperBlocker, module to block players hyperspace when their close to you.
    --Added Loglevels, easily restrict log info from the console.
    --Added Minecorp, addes claimable Mines that generate a steady flow of resources.
    --Added ModInfo, displays information about the modpack and the server.
    --Added MoreInsurance, sends insurance mail upon death, detailing your current insurance status.
    --Added MoreOrders, Additional AI orders for your ship captains.
    --Added MoveAsteroid, Allows you to warp a claimed asteroid to a new location.
    --Added MoveUI, Additional UI windows, that can be moved.
    --Added OOSP, Out Of Sector Production for factories.
    --Added RegenerativeAsteroids, Random sectors with regenerating asteroids.
    --Added RegenerativeClaimableAsteroids, Regenerates or restores claimed asteroids.
    --Added SectorOverview, displays information about the current sector.
    --Added ShipScriptLoader, Autoloads scripts onto the players current ship.
    --Added StatusDisplayer, Displays information about your ship.
    --Added SubspaceCorridor, Generate wormholes at an entities location.

You can follow and participate in our journey by joining our Discord, this is also the place where you download our modpack and find out about all the recent updates of the server and community.
Join the Discord by visiting https://discord.gg/AkGe7ke (https://discord.gg/AkGe7ke)[/list]
Title: Re: [EU/NL] Rusty's Galaxy [x2]
Post by: Devious on January 29, 2017, 01:49:23 AM
I have added the mod that allows you to set a sector as your home so you won't have to travel back everytime, use /sethome.
We still have the starting home sector set to the same for everyone so you can easily meet up with friends.
The mod that buffs the Mining System modules also looks very promising so I'll add that one too.

Untill now the server has been running very smooth, I restart the server daily because there is quite some perfomance leaking away over time. We noticed that staying online while the server is being closed corrupts your player data making you lose your ship, so make sure so we will announce in chat so you can log out in time otherwise you will be kicked.
Title: Re: [EU/NL] Rusty's Galaxy [x2]
Post by: seyda15 on January 30, 2017, 10:28:01 AM
nice :)
Title: Re: [EU/NL] Rusty's Galaxy [x2]
Post by: Nexara on January 30, 2017, 12:10:02 PM
Sounds nice  :D. Personally prefer official game mode (all x1). The x2 is not much but acceptable for me. The mining mod ive seen on this forum is a bit overpowered since its x5. A little effort isnt bad in my eyes so i would definitely join if the x5 mining mod wont be used. X2 is acceptable for me, in the close future there would be more of those mods . Looking forward to a conversation with you. From nl here btw :)
Title: Re: [EU/NL] Rusty's Galaxy [x2]
Post by: Devious on February 04, 2017, 08:35:11 AM
Yep that's also what we have imagined for this server.
Once the servers become more stable we will definately open up a vanilla one but for now we will be trying out mods for an enhanced quality of life.

Things I have added in the meantime:
- Easier docking to stations
- Increased crew at stations closer to the middle
- Factories running while you are in another sector, this can still be buggy but seems to be working for now.

You can stay up to date by joining our discord, where you can also contact me.
Title: Re: [EU] Rusty's Galaxy
Post by: Devious on February 08, 2017, 04:30:44 AM
Due to the crashes not resolving we have wiped our server, and it seems to be a lot more stable now.
I have also updated the main post of this thread with all the current mods, and also included a bundle that you can download that will install all the needed client mods at once!

Edit:
Fixed some bugs in v1.1, here is the zippy: http://www17.zippyshare.com/v/WHmFKLCh/file.html (http://www17.zippyshare.com/v/WHmFKLCh/file.html)

Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: Devious on February 08, 2017, 08:05:25 PM
Fixed an error in the modpack that was causing a lot of spam in the client logs.
New download link for v1.2:
http://www85.zippyshare.com/v/DlfDqvTK/file.html (http://www85.zippyshare.com/v/DlfDqvTK/file.html)
Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: MindStorm on February 09, 2017, 09:36:10 AM
Good server with some nice people. Admin is a star and has been more than available during most hours of the day even though he has a job!
3 cheers for Devious!
Come join us!
Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: Devious on February 10, 2017, 12:02:51 AM
Good server with some nice people. Admin is a star and has been more than available during most hours of the day even though he has a job!
3 cheers for Devious!
Come join us!
Thank you for the kind words :)

I think we have traced back the cause of the issues now.
!!!To make sure everything is working correctly, validate your gamecache before installing this new modpack!!!
You can do so by rightclicking on Avorion in the Steam library > properties > local files and there you will find the option to validate your game cache.
After you are done you will find the scripts folder when you click on "Open local files", move everything in the scripts folder of the modpack to the scripts folder of the game, and let it overwrite the files who are the same.

If you are playing on other servers with mods installed, contact me so we can go over your other mod files and make sure everything is configured correctly to work together ;)
Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: gr4vediggr on February 10, 2017, 03:14:21 PM
I'm not sure if this is the right location, but I cannot seem to connect to the server. During the Loading..., it simply does not load. Eventually I get kicked from the server.

Did I do something wrong when installing the mods? I verified and then copied the mod files from the download in the main post (1.3).
Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: Devious on February 10, 2017, 11:35:04 PM
I'm not sure if this is the right location, but I cannot seem to connect to the server. During the Loading..., it simply does not load. Eventually I get kicked from the server.

Did I do something wrong when installing the mods? I verified and then copied the mod files from the download in the main post (1.3).
IF you were asked to overwrite a few files when installing the modpack then you probably did everything right.
I have send you a message on Discord, hopefully your logs can tell us more!

Edit: Tracked down the problem and there was a script missing on the client which could cause a crash, this script is now included in version 1.4.
Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: Devious on February 12, 2017, 12:58:44 AM
Updated the server to the current Beta version, make sure to enable this in Steam properties or you won't be able to connect.
Don't forget to download and install v1.4 of the modpack as well to prevent issues :)
Title: Server Maintenance and New Modpack
Post by: Devious on February 13, 2017, 03:13:04 AM
Today we hit a record on our server, we had 24 players online and the server was handling pretty well according to the players. I wasn't there myself to see how everything was doing but if the performance stays up I will increase the slots.
Did some quick maintenance, more incoming tomorrow :)

- Replaced Ohm/DPS Display for Detailed Turret Tooltips
- Updated OOSP to newest version (Fingers crossed)
- Added Crude Oil and Coal to be gathered with mines
- Enabled nearly all stations to be founded by you
- Added /disttocore command that shows the distance between you and the core

Download it from below this post or through wetransfer: https://we.tl/5Klewtne9X (https://we.tl/5Klewtne9X)
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: Devious on February 16, 2017, 01:29:40 AM
I have updated the server, here are the changes and the new modpack.
Note that there is now an extra folder that goes into your main Avorion folder where also the data folder is located.

Changes:
- Added MineCorp (Beta) mod that spawns claimable abandoned resource mines, earns 1000 every 5 minutes at a cost of 1.000.000
- Transfer cargo and crew faster by typing in the amount
- Compass-like Gate Icons on the HUD
- Sector Overview now shows gates and players on the map
- Mined asteroids should spawn outside the starting sectors now too
- Fixed (laser) turret range bug
- Hopefully a fix for the scaling of turret components
- Potential fix for stations having 0 stock in trading overview
- Custom Xsotan Modules

We have now passed the max allowed file size to upload the pack on the forums so I will provide a direct download link through WeTransfer.
You will find a quick download for the modpack in the Announcements section on Discord as well.
https://we.tl/qsx7D1JIuu (https://we.tl/qsx7D1JIuu)
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: Devious on February 17, 2017, 11:47:55 PM
The server is now updated to the newest (beta) version,
if any of the mods/features isn't working for you just let me know and w'll have a look!
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE] {78.31.67.88}
Post by: Devious on February 18, 2017, 11:48:59 AM
After looking into a few scripts I have made some quality of life improvements, note that these do not require a new install of the modpack:

- Doubled fighter health (This unfortunately makes them more expensive)
- Reduced pirate/alien spawn times a tiny bit
- Resource Depot buy price x10, sell price x5
- Increased relation gain for trading resources
- Reduced Salvage Yard spam

I've noticed I forgot to update the main thread after the last three posts so I'll do that after I finished looking into the scriptable files.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE|+Modpack] {78.31.67.88}
Post by: hsn on February 18, 2017, 04:42:23 PM
there's seems a problem from me when i try to connect to your server through server browser it says your server is 10.2 version which is not the beta version. Connect via IP is not working for me atm i can only play multiplayer through server list
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE|+Modpack] {78.31.67.88}
Post by: Devious on February 18, 2017, 05:52:32 PM
Yes I noticed that too and made a bugreport about it,
how come you are not able to join directly through the IP?

edit; I seem to be able to join through the server overview now, make sure you select the right server (The description is the same as the title and there are usually 5+ players online)
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE|+Modpack] {78.31.67.88}
Post by: Devious on February 19, 2017, 06:36:58 PM
We are planning on opening another server and you can help decide the shape of the servers by filling out this form:
https://goo.gl/forms/PHFfpO417fqrLSo03 (https://goo.gl/forms/PHFfpO417fqrLSo03)
Any feedback is welcome and more than appreciated :)
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE|+Modpack] {78.31.67.88}
Post by: Devious on February 20, 2017, 06:22:45 PM
The server overview still seems to be bugged,
if you get the error that the server is outdated try to connect directly to the IP.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE|+Modpack] {78.31.67.88}
Post by: Thundercraft on February 21, 2017, 06:21:50 AM
Have you taken a look at DarkPaapi's Extra Crew Workforce System Moduls (http://www.avorion.net/forum/index.php/topic,2051.0.html)? Would you consider something like that?

I'd really like to have a way to make do with less crew, even if I have to use a module.

Edit:

While I'm at it, what about Cypher's AutoResearch (http://www.avorion.net/forum/index.php/topic,1728.0.html) mod? Is that something worth considering? Personally, I think it sounds more like another quality-of-life mod. It's about making the game a bit less tedious, isn't it?
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE|+Modpack] {78.31.67.88}
Post by: Devious on February 22, 2017, 10:37:51 AM
Indeed they both look interesting,
I'll give them a try later today :)

It seems that after the last update sectors are becoming corrupt due to a bug in the sector generator, we might have to wipe the server to get rid of it. We are also thinking about upgrading our server but in order to do so, we'd need your help so please join the discussion on Discord!
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE|+Modpack] {78.31.67.88}
Post by: Devious on February 23, 2017, 04:30:35 PM
We will be wiping the server today between 19.00 and 20.00 CET (UTC+1)
The reason for this wipe is that players are starting to lose their homesectors due to a bug in the sector generator.
We hope to fix this and the gates going into the center by wiping the map since that has been fixed in the last patch.

I have a few more additions planned for the server, so stand by!
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE|+Modpack] {78.31.67.88}
Post by: Devious on February 23, 2017, 08:34:45 PM
The server has been wiped, this means no more gates going to the center and hopefully no more corrupt sectors either.
Enjoy the fresh start, hopefully the next wipe will be with the next balancing patches/forced wipe!

Here are the changes:
- PvP allowed in the center
- Trading overview now shows quantities and total profit
- New players receive a few starting materials in their mail when they join the galaxy
- Every player now starts with one iron mine for a little passive income early on
- Automated research at Research Stations
- Fix for cheap captains in Shipyard
- Carrier commands for more fighter functionality
- New attempt to fix the bugged turret factories
- New modules for extra crew space
Title: Re: *Fresh wipe* [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP|+Modpack] {78.31.67.88}
Post by: MafiaCheese on February 26, 2017, 03:33:30 PM
I think its time to increase the max players on the server :)
Title: Re: *Fresh wipe* [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP|+Modpack] {78.31.67.88}
Post by: Devious on February 28, 2017, 01:47:37 PM
Due to the unstable authentication process I have turned it off again,
this causes the server overview to show as if the server is empty.

Therefore it's best to directly connect to the IP, once authentication becomes more stable we will add it back.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP|+Modpack] {78.31.67.88} Updated: 2/3
Post by: Devious on March 02, 2017, 05:10:42 AM
I have updated the server and main forum post, most bugs have been fixed and there have been a few new additions:

- Updated Out of Sector Production mod, this fixes stations not updating when there is a Turret Factory near. Players are now also reminded when they don't have this mod installed.
- Permit module for transportation of dangerous goods, purchasable at Trading Post at a hefty cost of 250 million.
    We would love to make this cheaper but for a limited time, but due to the possible profits obtainable it is expensive.
- fix for relationchanges.lua spam
- Factions  are a little harder to befriend, most stations will be equipped with turrets to defend themselves.
- You will now start to find custom factions throughout the galaxy, for now they are from an old game called Starflight but we will be adding more.
- Added a /crew command on trial that allows you to hire labour crew at a pricey rate, this does not apply to senior officers so you will still have to find those.
- Range of miningsystem module increased so they become actually useful
- Attempt to fix Xsotan and Adventurer spawns
- Fix for transfer of crew and goods, cargo list increased to 50 slots
- Hopefully removed claimable Xostan breeders untill gamedevs nerf it themselves
- Improved permission overview
- Fixed stash spawn and increased interaction range to 0.5 km.
- Increased scale of factory prices

Download link for latest modpack v2.3:
https://we.tl/YisLoIrQgC (https://we.tl/YisLoIrQgC)
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP|+Modpack] {78.31.67.88} Updated: 2/3
Post by: Neonin on March 02, 2017, 08:57:26 AM
I definitely recommend this server if you're looking for somewhere to play online. I'm a SP type of guy normally but occasionally play online if I find somewhere I feel comfortable and with a good community, and Rusty's definitely has that. The mods are useful, other players are generally very friendly, and it's been a lot of fun so far!
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP|+Modpack] {78.31.67.88} Updated: 4/3
Post by: Devious on March 04, 2017, 02:46:01 AM
The last version of the modpack caused some issues so I had to make version 2.4.1.
Here are the changes with this version:

- Turned Steam authentication off due to lame VAC fail
- Fixed interaction with claimable mines
- Changed crew/goods transfer mod to NexGenUI
- Fix for reputation bug with pirates/Xsotan
- Updated Cargo Permit
- Increased docking range to 0.5km

Here is the download link for version 2.4.1:
https://we.tl/NNRNcgJWfL (https://we.tl/NNRNcgJWfL)
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] {78.31.67.88} Updated: 4/3
Post by: Devious on March 05, 2017, 02:11:18 PM
We traced back some of the heavy lag that occurs with a lot of players online being caused by large groups of fighter pilots. When the server is almost full please do not use more than 3 groups of fighters. I will do some tests and hopefully we can allow more soon! If you come across a sector with swarms of fighters, you have my permission to destroy them as long as you notice me of it.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Rusty-Universe.com Updated: 10/3
Post by: Devious on March 10, 2017, 04:45:43 AM
We are moving to a better host today so hopefully this will gain us more stability,
in the mean time I have fixed the interaction with mines if that wasn't working for you and set up a website (http://www.rusty-universe.com/).

Here are the full changes:
- {v2.4.7} Fix for interaction with abandoned mines
- Your ship and everything you build in that sector will be protected from log off outside the center barrier
- Custom Insurance message added which shows location and cause of destruction

Download link for latest modpack v2.4.7:
https://we.tl/lG4Ui39aTG (https://we.tl/lG4Ui39aTG)
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Rusty-Universe.com Updated: 10/3
Post by: Devious on March 12, 2017, 04:42:16 AM
The server is moved to a better host, the tests so far seemed pretty promising.
Fortunately, we didn't have to wipe so everyone who didn't get to endgame yet still has a chance.

Although a few players requested a wipe we have decided to delay that till the next balancing patches if no further problems arise.4
Use the new IP for connecting to the server: 213.202.233.151
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/3 *New IP*
Post by: tangowrangler on March 14, 2017, 11:17:22 AM
I get a segfault with modpack 2.4.7; someone (Ryugi Kazamaru) in the discord told me to "Install Modpack 2.3.1, then 2.4.1, then 2.4.7 after deleting the Avorion folder from your Steamapps\Common directory," I could not find the previous version to try that.

I also get an error with the "spemincolony" sector. the following error shows up a bit before the segfault

"Init loading screen...could not execute function 'initialize' in '""':data/scripts/sectorspecifics.lua:29: module 'sectors/spemincolony' not found:"

Update: doing the aforementioned thing (i.e., installing 2.3.1 > 2.4.1 > 2.4.7) gets rid of the segmentation fault and the game loads. However, there is still a problem with the gate icons; i dont get neither the "compass-like" icons nor the gate directions. This was what compelled me to reinstall and get into this whole problem in the first step.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/3 *New IP*
Post by: hradecak87 on March 16, 2017, 11:04:09 AM
Hi, your server is one of the best. When I'm playing in the morning, everything is OK and my ping is cca 40 ms. But when I'm playing in the evening, my ping is moving between 80 and 300 ms and the game is quite unplayable, because all UI ships are lagging. I am from Czech Republic and have good internet connection (real stats are 90 Mbit/s IN, 50 Mbit/s OUT, 37 ms ping). Has anybody similar problem? Thank for response.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/3 *New IP*
Post by: Devious on March 16, 2017, 02:48:45 PM
I get a segfault with modpack 2.4.7; someone (Ryugi Kazamaru) in the discord told me to "Install Modpack 2.3.1, then 2.4.1, then 2.4.7 after deleting the Avorion folder from your Steamapps\Common directory," I could not find the previous version to try that.

I also get an error with the "spemincolony" sector. the following error shows up a bit before the segfault

"Init loading screen...could not execute function 'initialize' in '""':data/scripts/sectorspecifics.lua:29: module 'sectors/spemincolony' not found:"

Update: doing the aforementioned thing (i.e., installing 2.3.1 > 2.4.1 > 2.4.7) gets rid of the segmentation fault and the game loads. However, there is still a problem with the gate icons; i dont get neither the "compass-like" icons nor the gate directions. This was what compelled me to reinstall and get into this whole problem in the first step.

I must've messed up somewhere with compiling the modpacks. I went through all the files again and I think I have fixed all errors now. I removed everything in my data folder, verified the game and then installed the modpack. IF you had issues with one of the previous modpacks I suggest you do the same.

Download the latest modpack (v2.5) here:https://we.tl/0Ixy7G1mnV
Changes for this modpack:
Spoiler: show
- Attempt to fix errors relating to custom factions
- Fixed gates not showing with modpacks after 2.3
- Fix for "Guard Position" for ship AI, related to craftorders.lua error
- Updated the mods to move asteroids so that should be working again
- Attempt to tweak faction battles
- Fixed resources not respawning everywhere, will only affect new sectors
- Updated Crew Workforce Modules for better balance between mechanics and engineers
- Updated Safe Logout mod, this should now protect all player entities outside the core when the player is offline.


Hi, your server is one of the best. When I'm playing in the morning, everything is OK and my ping is cca 40 ms. But when I'm playing in the evening, my ping is moving between 80 and 300 ms and the game is quite unplayable, because all UI ships are lagging. I am from Czech Republic and have good internet connection (real stats are 90 Mbit/s IN, 50 Mbit/s OUT, 37 ms ping). Has anybody similar problem? Thank for response.

Thank you for your message, I indeed noticed something similar. This wasn't really the case before so I have contacted our new host in the hope they can resolve it. If that is not the case we will move the server to another host and a better machine again.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 16/3 *New IP*
Post by: Devious on March 19, 2017, 08:53:13 PM
Still not very happy with the current server we have so we will be upgrading again.

In the meantime I am trying to minimize the lag at peak hours.
The first step towards this was increasing the time for events to occur.

I have also removed NPC fighter carriers to hopefully improve the performance during faction battles,
once Koonschi has time to rework them they will come back.

After today's update we are probably going to wipe the server again for a fresh start if the current game breaking bugs have been fixed.

Edit: Server has been wiped so hopefully we can have a wipe without the previous game breaking bugs! Performance is smooth again which aids my suspicion of the lag issues being due to the massive amount of 40k sectors explored.
Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 20/3 *New IP*
Post by: Devious on March 21, 2017, 08:54:08 PM
Due to a typo in one of the scripts, starting players didn't receive their turrets or starting package yesterday.
Refunding them is a pain but I can wipe your player data so you receive it again easily.

Contact me on discord if you would like that!
Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 20/3 *New IP*
Post by: Devious on March 22, 2017, 03:50:15 PM
After someone was crashing the server I had to protect the server with a password.
Join our Discord to find out wat that password is!
Title: Re: *Fresh Wipe* [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 20/3 *New IP*
Post by: Devious on March 29, 2017, 04:10:26 PM
I see that I forgot to update the forums last week so here is a big update, note that this was spread over two updates so I've kept them seperate.

Changes in 3.0:
   - Next to Coal and Oil mines you can now make a Diamond factory and Bio Gas Fermenter factory
   - Changed respawning of resources to random regenerative asteroid fields (All online players are alerted when         
           a player finds one)
   - Switched Trading Permit for Infinion Irregular Goods, you will find a new station selling the permits
   - Event balancer has been added, this should simulate space being vast and also stop pirates from being 
           dumber than a Ferengi without lobes
   - Disabled NPC Fighters, hopefully this will increase performance at peak hours
   - Buffed volume and turrets of Defender ships that now spawn instead of Carrier ships
   - You can now give your ship orders to haul goods between your stations
   - Added CargoUI for better management of goods
   - Trading Overview temporarily removed due to incompatability
   - Possible fix for Trading Systems showing 0 stock
   - Pirate Warlord added as test for mini-boss, you can find the mission randomly at a Military Outpost
   - "/price" Command added that will show the value of your ship
   - Pirate The Galaxy mod added which allows you to be a real pirate by hijacking ships and demanding ransom

Changes in 3.2:
      - Disabled hijacking of ships till further development/balancing
      - Spawnrate of Infinion stations nerfed to 5% (You'll find one for sure in the home sector of a faction)
      - Updated Trading Permit mod, it should actually work now
      - Added Sector Overview and custom Xsotan modules back
      - Infinion MTS/CTS modules added which are rare drops from certain kind of ships
      - Attempt to balance Event spawns, you should notice them a little more often now
      - Added fix for textures of gates not loading correctly in German
      - Fix for the range and scaling of turrets at Turret Factories is back
      - Fixed and re-arranged the ships order UI


Download the latest modpack v3.2 here:https://we.tl/I0HD1kwWpb
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 29/3
Post by: Devious on March 30, 2017, 12:35:02 AM
Here are some of the changes I had in mind for this week, unfortunately not all but I luckily managed to recover some of them after I let FTP eat up my server files that I forgot to backup before uploading (lesson learned):

    - Updated Event Balancer and Regenerating Asteroid Fields for the latest patch
    - Fixed crew and disttocore commands
    - Since the custom factions aren't working out yet, donators can now request for your personal sector to have
      regenerating asteroids, it only works on roids that haven't been mined yet
    - (/findstation "station name") added with a cooldown of 10 minutes, donators have acces to the user interface
      through "/findstationui" <Untill balanced only accesible for donators and testers
    - Potential fix added for Trading Posts showing 0 stock, this might affect the trading system so please let me
      know if you notice something odd
    - Crew at stations now has the vanilla fix for more crew near the core, please let me know how this works out
    - Convenient crew transfer updated, should work now. Tranferring fighters might still be an issue
    - Sethome command removed due to incompatability, you now have to use a repair dock to set a new home
    - Removed printing of player's coordinates to player console by OOSP mod

Download the latest modpack v3.3 here:https://we.tl/4Gg2PVnEkK
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 30/3
Post by: Devious on April 05, 2017, 04:44:28 AM
A small update but full of quality of life stuff  ;D
First of all big thanks to our new admin and developer Dirtyredz for fixing the automatic reboot of the server, I am forever grateful and so is my sleep. Berkys, TigusVidiks and Javali also joined the team as moderators for the community.
 
Today I have been looking at the volume and firepower of all the NPC's found in the game, it might be a bit much for now so please let me know if you notice any substantial increase in lag.

Here are the changes:
- The volumes of all NPC ships, stations, pirates and Xsotan have been buffed 3-5x, only affects newly generated entities
- Xsotan now have a bad reputation with players, don't see why that needed to be neutral
- The AI just got a serious buff in firepower and range, he should be more challenging now
- Mad Scientist Boss also got an overhaul, he should have considerably more volume and firepower
- "The 4" Bosses are no longer to be messed with, not advised to attack them on your own
- Swoks wasn't left out either, he should be a nice challenge early on
- Pirates should be no longer seen as civil ships

We will also be upgrading the server again this week, which we want to celebrate with an event for everyone. The official announcement will come tomorrow, but one hint I can give already is: Who's ready for some elimination deathmatch?
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 5/4
Post by: Devious on April 17, 2017, 04:40:01 PM
I've been a little busy last week so I forgot to update the forum but the server has been moved succesfully to the new IP. You'll find the IP in the main post. I noticed that the server description on this page is a little outdated, so I'll be reworking that in the coming weeks.

Also updated the server again, next to the increased volumes we also looked at increasing the damage on NPC's this time.

v3.4 changes:
Spoiler: show

- Trading NPC ships now buy and sell an increased amount of goods
- Slightly increased the amount of passing NPC ships
- NPC ship volumes have been rebalanced and Omicron has been increased towards the center
- Updated Xsotan modules to fix a bug and slight balancing
- Crew modules are changed to one module, old ones should still work
- Slightly increased droprates to accomodate the larger volume of blocks
- Complex factory mod added which allows you to build multi-factories, see this link for a tutorial http://www.avorion.net/forum/index.php/topic,3270.0.html
- You can now give permissions for players to give or take cargo/crew through the permissions UI, should make trading easier
- the findstation command has been tested and configured, everyone can use it now to look in their discovered sectors every 10 minutes
- Noticed increased server load when multiple ships in multiple sectors haul goods, this is moved over to the donator perks, use /haulgoods start|stop while targetting the haulship
- Fixed bug with localisation of gates again
- Fixed disttocore on client
- Attempt at buffing the items in equipment docks after recent patch
- Further changes to the event balancer, as with any update please let me know if you notice something odd

v3.4.1 changes:
Spoiler: show

- Bugfix for Compl3x mod
- Reduced shield on "TheFour" bosses


Download the latest modpack v3.4.1 here: https://we.tl/Qz3NSQz85k
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 17/4
Post by: TrixX on April 19, 2017, 11:08:56 AM
Hey Devious, what sort of server is required for smooth play with reasonable numbers of players (10-20) currently having issues with trying to find hardware powerful enough to run the game with some people :D
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 17/4
Post by: Devious on April 22, 2017, 02:38:58 PM
Hey Devious, what sort of server is required for smooth play with reasonable numbers of players (10-20) currently having issues with trying to find hardware powerful enough to run the game with some people :D

It depends on the situation and rather requires a good combination of parts.
The game uses multithreading but due to the poor optimisations it also requires a high singlethreaded performance. Therefore you're better of with a newer gen i7 than an older Xeon with more cores but lower frequency for now. The game also writes and reads very often to the HD, so you'll want the fastest SSDs you can get, preferably with the new NVMe tech rather than with SATA connections. Memory is not much an issue, as long as you have enough. 16GB is fine for 20 players as long as you don't want to install too many mods.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 17/4
Post by: Hammelpilaw on April 29, 2017, 06:44:31 PM
Hi,
just wanted to try out your server, but the modpack is not available anymore. The download is broken.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 17/4
Post by: Devious on April 29, 2017, 06:50:05 PM
Hi,
just wanted to try out your server, but the modpack is not available anymore. The download is broken.

Thank you, I have updated the link. (https://we.tl/Qz3NSQz85k)

You can also download it through our Discord, which we use for our community.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 17/4
Post by: Ravic on May 12, 2017, 01:53:24 PM
Hey,

I really like what you are doing! :)
All the mods and the updates for the server is really great and me with 3 of my friends are thinking about giving up our own dedicated server and move to yours.

But one of us raised the concern that what if you decide to shut it all down and we (and all other ppl you have playing on your server) will loose all their content/farmed resources/most loved ships...

Given the game is very new, still in EA... it can be hard to predict the future... but we with my friends still have very high hopes for it and we hope that many will join Avorion in time. :)

So my question is that this server's owner and his team is willing to put into all the effort it will take to keep it up until the game releases and beyond? :) What do you guys think about the future of Rusty's Galaxy?
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 17/4
Post by: Devious on May 12, 2017, 05:17:38 PM
Hey,

I really like what you are doing! :)
All the mods and the updates for the server is really great and me with 3 of my friends are thinking about giving up our own dedicated server and move to yours.

But one of us raised the concern that what if you decide to shut it all down and we (and all other ppl you have playing on your server) will loose all their content/farmed resources/most loved ships...

Given the game is very new, still in EA... it can be hard to predict the future... but we with my friends still have very high hopes for it and we hope that many will join Avorion in time. :)

So my question is that this server's owner and his team is willing to put into all the effort it will take to keep it up until the game releases and beyond? :) What do you guys think about the future of Rusty's Galaxy?

Thank you for your questions, I didn't elaborate on this in the server description but to settle your concerns, we don't have plans on shutting down anytime soon.

When we started with the server we decided to atleast wait it out untill the release and see from there. This was back when I started the server with a friend, who dropped out unfortunately due to personal reasons, which put the full load and costs on me.
Luckily a few members of the community helped me out a little with the server costs so that I didn't have to pay for it on my own which makes me feel obliged to atleast continue untill the release of the game and I'm confident that we will be able to keep the server running with the help of donations as we have a nice group of players in our community that want the best too.

Do note that we have a server wipe planned when the alliance update comes out in a few weeks so that everyone can start out fresh with the new gameplay element that alliances will bring.

I hope to have answered your questions, if you have more, feel free to contact me here or on our Discord ;)

Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/5
Post by: Devious on May 12, 2017, 05:28:24 PM
It looks like the Alliance update is still a few weeks out but Koonschi has given us a little more insight into the delay but it seems to be for the good as he promises some nice server performance improvements.

In the meantime Dirtyredz has been working hard on a server manager/interface which makes managing the server a lot easier as we can see all kinds of data through the web-interface. This isn't only useful to us admins but also to you players, as you can see the galaxy and faction maps, server graphs, together with the chat and online players.
We are very curious towards your findings and any input you have on how it can be improved, you can access it through http://46.105.107.6:8080/.

I've added a feedback channel to Discord, which can now be used to give feedback on any changes we make to the server, positive or negative. We will also use this channel to ask about specific changes we make as we noticed that messages in the general chat sometimes get overlooked.

v3.5 changes:
- Regenerative Asteroids updated to new version that allows for more balanced respawning
- Updated Crew modules to have better math in stats for big ships
- Updated Permissions Overview, this should fix the bug with transferring from one ship to another
- Re-enabled the creation of utility stations, their price is also more balanced now towards their use and the incoming factions update
- Further balancing of NPCs, again very curious towards the experiences with them
- PvP protection wasn't working so we reverted back to the original version, this only protects the players ships and stations in the sector the player logs off in
- Donators can try out the new QoL mod FleetControl accesible through /fleetcontrol

Download the latest modpack v3.5 here: https://we.tl/yna3P0AXwR
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/5
Post by: Ravic on May 12, 2017, 09:09:06 PM
Hello Devious,

This is all really great news. I don't mind the fresh start either, but it's very toughtful of you to mention that. :)

We have decided to go with you, so you will see 3 hungarian flags on that webadmin for sure. :)

On another note: I'm a sysadmin myself actually for like 10 years so maybe I can help you with stuff and I don't mind paying for something that brings much more fun then the standard stuff. So we'll see what happens in the future with modding and everything. :)

We are really hopeful and thanks for taking this seriously. :)
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/5
Post by: CptTrips on May 23, 2017, 12:11:09 PM
hi,

the link to the modpack isnĀ“t working any more?

got it from discord.
Title: Re: [EU] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/5
Post by: Devious on June 12, 2017, 05:16:02 PM
The server has been wiped and updated for the Alliance patch so everyone can start out fresh.

We need to go over each mod and see if they still work so untill then the mods are disabled, the server settings have been transferred so you can get a little headstart if you like!
Title: Re: [EU-Beta] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/6
Post by: Ravic on June 16, 2017, 07:33:16 AM
Hey,

There won't be any more wipes when the beta is over, right? :)
I mean when this patch comes down from the beta branch and goes to full release.
Title: Re: [EU-Beta] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/6
Post by: Devious on June 16, 2017, 02:12:17 PM
Hey,

There won't be any more wipes when the beta is over, right? :)
I mean when this patch comes down from the beta branch and goes to full release.
We are not 100% as we ran into some troubles with corrupted data, we might do a wipe when this patch hits the stable branch. The problems we found so far were fixable luckily, so we might not have to.
It's best either way to follow the discussion on Discord so we can find a way together ;)
Title: Re: [EU-Beta] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/6
Post by: Ravic on June 16, 2017, 04:41:33 PM
Hey,

There won't be any more wipes when the beta is over, right? :)
I mean when this patch comes down from the beta branch and goes to full release.
We are not 100% as we ran into some troubles with corrupted data, we might do a wipe when this patch hits the stable branch. The problems we found so far were fixable luckily, so we might not have to.
It's best either way to follow the discussion on Discord so we can find a way together ;)

Fair enough, thank you for your answer! :)
We are gonna start playing today and building our little virtual empire. :)
Title: Re: [EU-Beta] Rusty's Galaxy [Semi-OP|PvE/CorePvP] Updated: 12/6
Post by: Devious on July 11, 2017, 09:32:05 PM
A lot has happened since my last update here on the forums so I'll be reworking this whole page in the coming days.

We have also opened a second server to reduce the load of the main server, it has the same settings and you can find the IP for now by clicking on the banner below.

The modpack on this page is outdated, please join our Discord to find the latest version.
Title: Re: Rusty's Universe Servers [Semi-Vanilla|PvE/CorePvP|Semi-OP] Updated: 20/7
Post by: Devious on July 20, 2017, 04:45:21 PM
The forum description has been updated, from now you can only find our modpack through our Discord to prevent issues with older modpacks.

I will be reworking the website in the coming weeks to include all the accurate data aswell, untill then this stays the most accurate description of our servers.
Title: Re: Rusty's Universe Servers [Semi-Vanilla|PvE/CorePvP|Semi-OP] Updated: 20/7
Post by: Edenlt on July 22, 2017, 07:41:43 PM
modpack deleted :( can i have link for it?
Title: Re: Rusty's Universe Servers [Semi-Vanilla|PvE/CorePvP|Semi-OP] Updated: 20/7
Post by: Devious on July 25, 2017, 04:38:27 PM
You will find it in the information channel on our Discord!
https://discord.gg/AkGe7ke
Title: US Server added to Rusty's!
Post by: Devious on July 29, 2017, 10:34:28 PM
Thanks to the lovely contributions of our donators we have been able to get a second server, hosted in the US!
We considered upgrading the current server to an overclocked beast first but the difference in costs from the current server was almost as much as the costs for the US server so we decided to get that instead, given that there have been quite some requests for one by our players from the States.
I'm curious what this will do with the performance and experience for players from the US, the server itself is a test also due to the increased costs but I'm confident w'll be able to manage for a while!

The US server will start out with a modded galaxy with CorePvP, I have doubled the starting resources to accomodate the fresh wipe and our inability to transfer previous progress.
You will also have one active sector extra per player untill the performance becomes problematic.
I have set the server live, you can connect through: 69.30.246.170

Again a big thanks to our donators, without your support this wouldn't have been possible!

Due to a few bugs on the client I have also compiled a new modpack, you can download it from our Discord and the servers have been updated accordingly.
Title: EU servers wiped
Post by: Devious on August 12, 2017, 01:28:28 AM
Both modded EU servers have been wiped so enjoy a fresh galaxy!
The US server won't be wiped yet as that galaxy hasn't been running for that long, most area's are still reasonably fresh.

Dirtyredz has been working hard on a mod to regenerate claimable asteroids over time so that should help considerably with the durability and persistance of the galaxy. We also have a mod planned that will regenerate the content of sectors over time, which could possibly eliminate the need for a wipe due to the galaxy being farmed clean!

I think that is awesome news as that really is something the vanilla game is lacking.

Anyway, enjoy the freshly wiped servers and let's hope that we don't have to wipe anytime soon again :)
Title: Re: [EU&US] Rusty's Universe Servers [Semi-Vanilla|PvE/CorePvP|Semi-OP] Updated 29/7
Post by: Dirtyredz on September 13, 2017, 05:38:06 PM
Our US and EU servers have been wiped and updated to the latest Beta branch (the fighters patch) ENJOY!!
Title: Re: [EU&US] Rusty's Universe Servers [PvE/CorePvP] | Wiped: 18/11 | Updated: 20/11
Post by: Devious on November 20, 2017, 09:49:46 PM
This saturday the servers have been wiped for the new beta update, which has been installed on the server.

Rusty's Modpack has been updated aswell, with again a few more additions.

The modifications list here on the forums is now accurate, all the changes listed there are on the servers.

Enjoy playing!
Title: Re: [EU&US] Rusty's Universe Servers [PvE/CorePvP] Wiped: 18/11/17 | Updated: 20/11
Post by: Devious on November 27, 2017, 06:42:24 PM
The servers have been updated to version 15.1 and we have updated our modpack.

Below you will find a summary of those changes :

    --Fixed bug with ShipScriptLoader, Failing on loading ModInfo. Updated to v1.1.0
    --Attempting fix at FactionWarBattle Asynch bug.
    --Fix bug in CTA crewboard script.
    --Added Asteroid field size randomization.
    --Xsotan Artifacte VI (The AI) no is placed inside your inventory instead of dropped in the sector.
    --Updated OOSP
    --Updated AdvShipyards
    --Fixed MoveUI, Options not working on alliance ships.
    --Updated ModInfo, better data allocation for slow upload net connections.
    --Fixed bug in scrapyardLicenses MoveUI not working with alliance ships.
    --Added Clear Licenses button to MoveUI options, clears all lisences from the db, after jumping unloaded scrapyards will no longer show on your UI.
    --Fixed Vanilla Scrapyard script to show lisense time left in scrapyard menu for alliance ships.
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
Post by: Devious on December 05, 2017, 10:38:26 AM
The servers have been updated to 15.4.

Here are the changes to the server and modpack:

    --ReEnabled NPC Carriers, Thought to be the cause of the new crashes.
    --Restored Async to Vanilla, Thought to be the cause of the new crashes.
    --Re-did Damage Modification for ships inside the core, effects only newly created Ships
    --Updated various files to minimize modifications to core files.
    --Updated ScrapyardLicenses, no more client errors and deleting licenses should work now
    --Added FactionNotifier to MoveUI, Get Owning Faction and Present factions in your current sector, also displays current cargo license for each faction.
    --Added Retrieve Fighters to CarrierCommander, Huge thxs to laserzwei, Now when you have fighters on the loose, use this command to retrieve those fighters into your hangar.
    --Updated OOSP.
    --Scrapyard will now broadcast every 5mins instead of every minute.
    --Updated extraminesM
    --Updated ModInfo, Better UI
    --Updated ComplexManager to allow for smaller screen resolutions, Thxs laserzwei
    --Fixed CarrierCommand Salvage command.
    --Fixed CrewTransport not working in SP (I THINK, let me know)
    --Moved MoveUI initialize code in server.lua
    --Removed fighterRetriever command since the vanilla one seems to work now.
    --Adjusted /addcrew to now work only on the ship your in, and to reset the crew instead of add. The command will also now only give you enough lvl 3 as is needed for workforce.
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
Post by: Devious on December 12, 2017, 10:20:31 PM
Servers have been updated to 15.7, here are the changes since then:

    --Fixed credit exploit on player owned resoure Stations
    --Command addcrew now works for admins and server value that can be set/unset by Admins
    --New command setvalue for admins to set any server value from the console
    --Fixed bug in DirtySecure where faction was nil
    --Increased range at which you can transfers fighters (feedback on new distance plz)
    --Updated RegenerativeClaimableAsteroids to reset timestamps on asteroid owned by the player or faction who entered the sector.
    --Added RustyModPack_License.txt to modpack.
    --Fixed bugs in MoreOrders and RegenerativeClaimableAsteroids mods.
    --Added PowerSystems UI to the MoveUI mod, aswell as add fontscaling for PowerSystems and FactionNotifier
    --Buffed Mining DPS some, let me know if its to much with the new vanilla changes.
    --Updated MoveUI to 2.0.0 SIGNIFICANTLY less client to server communication giveing better performance for both server and client.
    --Added Fail safe for missing entities
    --Newly generated Mining turrets now have * 2 DPS, starting turrets have * 4.
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
Post by: Devious on December 18, 2017, 01:41:42 PM
Modpack has been updated to v5.0.12

    --Added Krelsis|YT Formatted Costs to Minecorp Mines, Thxs.
    --Added TrashMan Mod by Multox.
    --Updated Adv.Shipyards, Thxs Laserzwei.
    --Added check to player init failure in hyperblocker.
    --Increased Docking and Trading Distances.
    --Widened PowerSystems Ui a little.
    --Updated Complex Mod to 0.90c Thxs Laserzwei.
    --Updated CarrierCommand Mod to intermediate changes, laserzwei still working on the bigger update.

We have also opened up a second CorePvP server for EU, thanks to xrizenx for letting us use his server. Reason for this were some crashes and lag issues while the main CorePvP server was at full load.

See our Discord for the IP.
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
Post by: _OMAR_ on January 07, 2018, 10:34:10 PM
WOAW WOAW WOAW!
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
Post by: Romual on January 11, 2018, 12:24:44 AM
Can I have a question? Let's imagine I have some miners in sectors I left behind and few stations as well. When I put my PvP protection down - does that make them killable as well? I mean I would like to have some PvP fun, but not if I had to constantly loose my stations and miners to people ~100 sectors away.
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
Post by: Devious on January 12, 2018, 04:39:28 PM
Can I have a question? Let's imagine I have some miners in sectors I left behind and few stations as well. When I put my PvP protection down - does that make them killable as well? I mean I would like to have some PvP fun, but not if I had to constantly loose my stations and miners to people ~100 sectors away.

The PvP protection only works outside the core center, inside the core center your ships will only be protected while you  are offline.
So with the current version in order to PvP you'll have to enter the core otherwise you won't be able to damage eachother.
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
Post by: Cyka on January 20, 2018, 10:43:36 AM
Modpack has been updated to v5.0.12

    --Added Krelsis|YT Formatted Costs to Minecorp Mines, Thxs.
    --Added TrashMan Mod by Multox.
    --Updated Adv.Shipyards, Thxs Laserzwei.
    --Added check to player init failure in hyperblocker.
    --Increased Docking and Trading Distances.
    --Widened PowerSystems Ui a little.
    --Updated Complex Mod to 0.90c Thxs Laserzwei.
    --Updated CarrierCommand Mod to intermediate changes, laserzwei still working on the bigger update.

We have also opened up a second CorePvP server for EU, thanks to xrizenx for letting us use his server. Reason for this were some crashes and lag issues while the main CorePvP server was at full load.

See our Discord for the IP.

Can i ask how did you increase dock and trading distance? it'd be extremely useful currently for the buggy cargo haulers.
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 18 November
Post by: Devious on February 17, 2018, 08:04:19 PM
Modpack has been updated to v5.0.12

    --Added Krelsis|YT Formatted Costs to Minecorp Mines, Thxs.
    --Added TrashMan Mod by Multox.
    --Updated Adv.Shipyards, Thxs Laserzwei.
    --Added check to player init failure in hyperblocker.
    --Increased Docking and Trading Distances.
    --Widened PowerSystems Ui a little.
    --Updated Complex Mod to 0.90c Thxs Laserzwei.
    --Updated CarrierCommand Mod to intermediate changes, laserzwei still working on the bigger update.

We have also opened up a second CorePvP server for EU, thanks to xrizenx for letting us use his server. Reason for this were some crashes and lag issues while the main CorePvP server was at full load.

See our Discord for the IP.

Can i ask how did you increase dock and trading distance? it'd be extremely useful currently for the buggy cargo haulers.

Docking range doesn't affect that unfortunately, should be fixed in one of the recent patches tho.
Title: Servers wiped and updated
Post by: Devious on February 17, 2018, 08:08:51 PM
All the servers have been wiped and updated,

here is a list of changes since my last post on the forum.

Modpack version 5.0.13
    --Fighters fixed to collect resouces only again. (Laserzwei)
    --Fixed error in safe mine. (Laserzwei)
    --Intergrated new Carrier Commander (Laserzwei)
    --Fixed repeating Hyperblocker error.
    --Fixed Dirty-Buoys being able to be entered.
    --Uodated complex stations mod increasing turret cap.
    --added goto command for admins.
    --Changed admincmds to dev, use /dev to add entitydbg, type again to remove. For admins only, obviously.
    --Added Max-Non-Minable asteroids to Regenerative Asteroid Sectors, default to 1500, let me know if this is to little.
    --Decreased amount of space FactionNotifier for MoveUI uses, and adjusted dynamic size increases.
    --Added Notepad UI to MoveUI's
    --NPC Carriers are generated without fighters.

Modpack version 5.1.0
    --Configered LargerAsteroids mod from 3-5 times to 2-3 times larger then normal.
    --CrewTransportAuthority ships now have static relationships to everyone.
    --CrewTransportAuthority should not annoy you if you did not summon them when you enter a sector.
    --Updated MoveUI
    --Added TextBox input for CrewTransport.
    --Added NoAttackInvincible a mod to stop xsotan and AI factions from attacking invincible stations/ships.
    --Side effect of NoAttackInvincible, Xsotan will not attack drones
    --Added ClearSector command for admins to quickly clear a sector, use /clearsector help for more info
    --Added ServerMessageDisplay, Displays Server Message to the HUD.
    --Added mod RenameShip, allows you to rename any ship or station

Modpack version 6.0.0
    --Removed 60% reduction of set respawn point since vanilla has dropped it to 50% by defualt
    --Removed OOSP, vanilla has a 90+% features of what OOSP added. Special thanks to Laserzwei for his continued work to keep OOSP alive.
    --Transfered any mods attached to sector.lua to sector/init.lua
    --Maintained 0 NPC Fighters for now, lets see how the servers handle all the new weapons/features
    --Disabled DirtySecure's offline protection, lets see how the new server config feature works out.
    --Restored tooltip script to vanilla.
    --Modified Persecutor script to not attack invincible stations.

Modpack version 6.0.1
    --Updated Minecorp to no longer use StationDescriptor on Sector Generation. (this appears to be the cause of the players CTD)
    --Fixed bug in Persecutor script.
    --Fixed bug in NoAttackInvincible mod.


As of always, find more information and the modpack through our Discord!
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 16 Februari
Post by: Devious on March 06, 2018, 11:29:53 PM
The servers have been updated including the latest hotfix which should adress the crashes w've been experiencing and the server hasn't crashed since then so that is good news!

W've updated our modpack to version 6.2.0, below you will find the changes.

Code: [Select]
    --Updated modpack to 0.16.2 Avorion Release
    --Fixed bug in Move Asteroid, let me know if were still getting crashes on moveing asteroids (I wasnt able to reproduce this bug)
    --Added GaurdianScout mod by Hammelpilaw, let me know how the guardian fight is like
    --Fixed bug in DirtySecure Mod
    --Added ExtTurretFactory mod by Hammelpilaw, didnt have time to test this out completly, will only work on newly created factories.
    --Fixed bug in MoveUI ScrapyardLicense when jumping in a drone
    --Added a new MoveUI UI for all supporters, This UI will give you information on Swoks spawning and estimated cooldown of swoks spawning again for you. More Bosses to come soon.

Below you can find a little teaser for the new UI that our subscribers have gotten with this modpack update.
Spoiler: show
(https://cdn.discordapp.com/attachments/268923706062012419/420451193912033280/BossDetector.png)
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Next Wipe: 13/14 April
Post by: Devious on April 12, 2018, 12:23:53 PM
Due to the ongoing issues and well-explored map we have come to an agreement to wipe the servers so everyone can start on a fresh map.

For this wipe we have a few changes in mind, if you know of any others that could suit these changes, let us know on Discord ;)

Here are the planned changes for the coming wipe:
- Destructible player stations inside the core on the CorePvP servers (offline protection if the player<>player reputation system is not working correctly yet)
- No complexes (due to performance issues )
- Enabled NPC fighters
- Player owned utility stations temporarily disabled on the CorePvP servers due to exploit that needs fixing

We have no set date for the wipe  yet, but you can expect it near the weekend (friday or saturday).

If you recently started playing and will lose your hard earned progress, we are sorry about that but it will be for the better to have a better performing server. Luckily you can use all you've learned so far to do it better and faster next time!
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Next Wipe: 13/14 April
Post by: Devious on April 14, 2018, 12:48:45 AM
The servers have been wiped and the new modpack has been uploaded to the #information_rules channel. (See the link in my signature for our Discord.)

Before I conclude the changes to the modpack, I would like to point out that US1 will be moved to the machine that was previously hosting US3, so the IP will change.
US3 was previously used for testing purposes alongside US1, but now it's not getting the love it deserves being an overclocked server.
Therefore US1 will be hosted there for now, which should bring better performance as it previously did. This also means US2 runs on it's own machine, so win win there.
This could also give us room for a full PvP server, as there have been requests for that. But I'd rather see the PvP aspect being fleshed out more before going that way so more on that later.

* The new IP to connect to US1 is: 142.44.143.177.* *Note that us1.rusty-universe.com will not work for now.

The changes for this modpack are:

- Re-installed Asteroid Mover, we might have been running an older version that gave the issues with asteroids.
- Disabled complexes and carrier commander due to the ongoing issues, both can be pretty easily re-enabled for SP and other servers, ask me for more information if you want to do that!
- Disabled utility stations to be seen as goods consumers, this hopefully fixes exploit behaviour. Not well tested so for those aware, please let us know if you find something!
- Re-enabled NPC fighters now that anti fighter turrets are in the game, lag shouldn't be much of an issue anymore.
- Lastly, player and alliance owned stations will be no longer under online protection on the CorePvP servers. For now offline protection is still in place, once the reputation system between players works so that the AI captains flying player ships can agro on other players, we can remove that last bit of protection.

Thank you for your time and I hope everyone will have a fun time on this new galaxy!
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 7th Juli
Post by: Dreadarm on July 26, 2018, 09:03:13 AM
I would like to host a second US Rusty server, I do not request any admin privileges or any special treatment. I just want to provide the hardware and give more room for US players to enjoy the Rusty experience since the current server limit of 28 can fill up fast.

I can dedicate a box with 16gb Ram, an SDD and 8 cores. I also have a dedicated fiber 1gb connection on this box and prof grade net hardware on the my end.

I know you don't need this much power for the game currently, but I have it available and would like to offer to host a rusty mod server free of charge.
Title: Re: [EU&US] Rusty's Universe Modded Servers [PvE/CorePvP] Wiped: 7th Juli
Post by: Devious on August 10, 2018, 09:35:08 PM
Thanks to Dreadarm and Shinooni we are able to host a new US and AUS server,
both servers have just started fresh.

All the IPs changed so I will update those in the thread.
Hopefully I can get to updating the thread as a whole, since that has been long overdue.


[EU] Rusty's modded CorePvP Galaxy:       5.226.143.34
         Web-Interface EU: https://5.226.143.34:8080/

[US] Rusty's modded CorePvP Galaxy:      45.18.255.218
          Web-Interface US: http://45.18.255.218:8080/

[AUS|HottesGaming] Rusty's modded CorePvP Galaxy: 45.248.48.165
           Web interface: http://45.248.48.165:8080/


The modpack also received a large update, see our Discord for more information.
Title: Re: [EU|US|AUS] Rusty's Universe Modded Servers [AUS&US Fresh Start August 10]
Post by: Ravien on August 11, 2018, 04:01:29 AM
I don't normally play on online servers but reading through the information here I think I'll be checking out this server. :D
Title: Re: [EU|US|AUS] Rusty's Universe Modded Servers [AUS&US Fresh Start August 10]
Post by: Dreadarm on August 11, 2018, 06:44:44 AM
The new enterprise grade server for US1 is online and stable. Please come join us for the new fresh start! Experience the game as it was meant to be played! with NO lag and all the friends you could want!
Title: Re: [EU|US|AUS] Rusty's Universe Modded Servers [AUS&US Fresh Start August 10]
Post by: Ravien on August 15, 2018, 06:26:43 AM
Been playing on this server (US) for a few days now and although I'm not too far along yet I can say it seems to be a really well run server with a well designed mod pack.