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Messages - SneakyTacts

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1
Sounds like it could be made to work, Kalfuso.

2
I think IFGs in their current form are bad for the game.  One of the greatest strengths of Avorion is that the ship construction system makes for an excellent ship destruction system as well.  But any ship with IFGs(which is every ship that a player makes) and some armor will barely lose any blocks before their HP runs out.  This is boring on a lot of levels.  Most importantly it makes it so you get very little on-screen feedback as to your ships damage state - the only way to know your ship is in danger is by looking at the health bar at the bottom of the screen.  Contrarily, if you don't mount IFGs, you know your ship is taking serious hits as parts get blown off; this is way more intuitive and way cooler than having to look at a UI element.

IFGs also make your choices in designing ships matter a lot less.  You don't really need to strongly protect important components or anything, its not likely to ever matter.

IFGs do solve the problem they seem intended to solve - letting you fight without shields without also breaking the bank.  You could solve that other ways though; for example IFGs could "bank" components that they protect, letting them be rebuilt by the crew without a high cost.

This does bother me. My ships are relatively pristine at the time of their destruction. IFGs have many creative alternatives.

3
I prefer having all our current blocks and materials free and available, so I’m not in favor of this idea, but I think you’re close to something good.

For starters, making the whole galaxy fun to explore is a good idea of yours. I want incentives to be in naonite sectors later in the game, or to be in a different quadrant. To do this, there could be giant space monuments, mega-stations, unique factions, technology, and so much more to discover in particular regions of the galaxy, not just in the center.

Three examples of a unique faction:
civilians talk of a cluster of factions that have stealth technology;
or of a faction to the north that has a great procedurally generated monument (asteroid carving or an interesting structure, or something else);
or of a challenging alien race known to wage wars constantly.

4
Gameplay Discussion / Re: Hyperspace pointers
« on: May 02, 2020, 07:26:04 PM »
Unfortunately, that does not seem possible. I’d like to make the lines a bit thicker to see them easier.

5
General Off-Topic / Re: COVID-19 and Vaccine
« on: April 30, 2020, 03:18:39 PM »
I expect that it will take a very long time to have vaccines distributed. Though there could already exist a safe vaccine, any vaccine will need to be tested for safety, which takes a minimum of years!

Enjoy Avorion for now.

6
Suggestions / Re: Ship Editor Feature - Split objects
« on: April 29, 2020, 03:36:17 AM »
I imagine this working like this:
1. Select the block and press the ‘split’ button.
2. Press the a, d, or s key to move the division line from the center or keep it there, then finish.

7
To copy and paste objects? While you can’t open two at once, you can copy objects from one ship and paste them on another ship.

8
Suggestions / Re: Show claimed asteroids on galaxy map
« on: April 27, 2020, 09:01:49 PM »
I also want this.

9
Suggestions / Re: Can we get an Omicron/Slot value in the tool tip ?
« on: April 27, 2020, 08:49:46 PM »
Don’t worry, DPS/slot is a relatively new addition, and the advanced tooltips setting is a new setting. I must’ve missed it in the changelogs because I learned about it only recently.

10
Gameplay Discussion / Re: Updated items and buyer/seller list?
« on: April 27, 2020, 08:37:44 PM »
I just use the wiki. I look up the station or good I’m wondering about and I click on the station’s page or the list of goods on google.

Here’s a neat calculator for station supply lines. Haven’t used this, and I don’t know how accurate these sources are.

11
Gameplay Discussion / Re: Building keys questions
« on: April 27, 2020, 08:23:38 PM »
Glad I could help and thank you for the update.

12
Suggestions / Re: Ship name/picture in transfer screen
« on: April 25, 2020, 05:07:32 PM »
I second this, but for now you can know which one is which because I’m pretty sure the left one is always the one you’re piloting.

13
Suggestions / Re: Can we get an Omicron/Slot value in the tool tip ?
« on: April 25, 2020, 05:06:24 PM »
Omicron is the same as DPS, and you can find the DPS/Slot value when you enable advanced turret tooltips. It’s not enabled by default. Probably in gameplay settings.

14
Gameplay Discussion / Re: Building keys questions
« on: April 25, 2020, 05:04:25 PM »
1. When you scroll over the hotbar at the bottom, it changes the material of the hotbar’s items, but not of what you’re about to place. It could be that you scrolled the hotbar before you selected an item, which placed the wrong material. I have no other ideas for why you’re experiencing that. I haven’t experienced this. Also, make sure you’re not confusing the name of the applied paint color with the material.

2. It took me a while to figure this out; I used to wonder why this happens. Happens to me when I press ctrl+v. When you press control, your block seems to match the orientation of the surface piece. That’s simply it: ctrl has this function. This one is easy to work around, thankfully.

3. Don’t remember the differences between the shift and control. When you use them, look at the currently used block in the upper right corner to see how the game visualizes the function that you’re using, and figure out the difference. Or you can see if F1 has the information.

15
General Discussion / When have you used computer cores?
« on: April 23, 2020, 11:31:09 PM »
I've used computer cores once to reach the next processing requirement instead of scaling up my ship, which I don't like to do. I don't see myself doing that again in the future. Should they be more powerful so they're used more?

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