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Messages - thedamngod

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« on: July 19, 2017, 01:13:01 PM »
To be blunt also, Avorion isn't exactly a space-heavy game, so really if you're running low on space already, that's a sign you need to move stuff around or upgrade  ;)

The game itself is very small, but save files actually do get quite large in the order of multiple gigabytes. So there is a chance that on smaller SSDs the free space runs out. Especially since the save files are currently limited to the appdata folder, which is located on the C: drive for windows.

Gameplay Discussion / Re: How to Backup saves?
« on: June 28, 2017, 09:57:14 PM »
Is it as simple as going to %appdata% and making a copy of the galaxy?

Yes, that's it :)

Suggestions / Re: Galaxy size definable
« on: June 17, 2017, 03:29:10 PM »
I feel that this is a very tricky thing in regards to the gameplay.
There are a lot of story missions that are located in a specific ring around the center of the galaxy. Resizing the galaxy could then result in very small areas, which might hinder the spawning of story related things and might throw the balance off. But I would also admit that there are parts of the balancing which could use a bit of adjustment at the moment.

Suggestions / Re: Add Science and Anomalies
« on: June 17, 2017, 03:24:05 PM »
Great suggestion, I like it :)
Also, very good work with the images, they are looking great!

Suggestions / Re: I'm new here. (Some random suggestions)
« on: June 17, 2017, 03:20:35 PM »
Some cooler random ship designs to replace all these blocks in space would be nice too. sometimes I don't feel like I'm shooting at actual ships. But I would imagine that's being worked on already and it's probably not easy to teach the computer to randomly design cool-looking ships.

We know that there will very likely be faction packs which you can then upload to and download from the Workshop to replace the random ships for some factions.

Troubleshooting / Re: How do you load a workshop added ship?
« on: June 17, 2017, 03:17:38 PM »
Don't worry, it will come to the stable branch as well. It is just currently in testing to get rid of the most annoying bugs. Then you should have a better experience when it is released on the stable branch.

Suggestions / Re: Lock-On Camera
« on: June 16, 2017, 11:53:54 PM »
No problem :)
In case you can't find a certain post of yours then you should be able to find it from your profile, as long as it is not deleted.

Troubleshooting / Re: How do you load a workshop added ship?
« on: June 16, 2017, 11:48:31 PM »
Here is a guide on Steam on how to use ships from the workshop:
This feature is currently only available on the beta branch, so you should switch to that if you haven't before :)

Suggestions / Re: Lock-On Camera
« on: June 16, 2017, 04:10:16 PM »
Moved to suggestions :)

Translations / Re: update
« on: June 14, 2017, 09:42:07 AM »
You should send them the file as an attachment with an email as posted in the announcement:

We also know that there are a few finished translations already around, so if you want your translation to be added to the database, send us a quick mail to with your .po file so we can add it to the database.

General Discussion / Re: Updates alle ~3Monate
« on: June 11, 2017, 11:43:34 AM »
Koonschi hat ja bereits im letzten Info-Post erwähnt, dass die Updates nach diesem wieder häufiger und regelmäßiger kommen werden. Vielleicht haben wir ja Glück, dass das update vor dem langen Wochenende in die Beta geht, dann ist da auf jeden Fall viel Zeit das zu testen :)
Leider ist es oft nicht wirklich einfacher Sachen halb fertig zu veröffentlichen. Vor allem gibt es dann auch viele die sich beschweren, dass die Updates immer das Spiel kaputt machen, auch wenn es explizit als Beta oder Experimentell deklariert wurde.

Well, first of all the week only ends tomorrow. And he also said that this will be the case if everything goes well. So it should not be very surprising, by the size of the update, if there have been some bugs that will delay it for a few days.

Creations / Re: Read this before posting.
« on: June 08, 2017, 09:52:56 PM »
Yes, you can do that. But I suggest you create a post in the General Discussion forum. You should also add a disclaimer that everyone is using the tool at their own risk and that they should back up their saves before using the tool.

Welcome to the forums :)

General Discussion / Re: Windowed vs Borderless - Graphics
« on: June 08, 2017, 09:49:04 PM »
I have removed the links, but I will leave the thread up as the answer to the question might be relevant to some.

Gameplay Discussion / Re: Any way of changing collision factor...
« on: June 05, 2017, 09:56:49 PM »
You will have to edit the fifth line of the server.ini file of the galaxy you are playing in. The galaxy files are located in the %appdata%\Avorion directory.
The value should be between 0 and 1.

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