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Messages - Ravien

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1
Gameplay Discussion / Re: PDCs not working well
« on: December 02, 2019, 02:01:55 PM »
Stupid question but did you set your PDCs to shoot torpedoes?

2
General Discussion / Re: Understanding version options in Steam
« on: August 14, 2019, 11:01:10 AM »
None - Opt out of all beta programs:
- This is the current, default, live branch and is recommended to play on.

beta - Newest changes, beta:
-This is the unstable branch, where new updates are tested before being pushed to the live branch. Recommended only to help test new changes as it can be buggy.

All the other versions listed are just older versions of the game. You can ignore these, but some people want to play on an older version for whatever reason.

3
News / Re: Update 0.23.4 - Workshop Mods
« on: July 03, 2019, 06:28:54 AM »
This is going to be amazing.

4
Feedback / Re: New player ideas
« on: May 28, 2019, 05:36:14 AM »
I think 1 is already possible by remote ordering a ship with a captain, but not 100% sure.

3 should be possible if you tell your ship to escort your station. They'll break off and engage nearby enemies but otherwise should hang around the station.

5
General Discussion / Re: how to play like pro?
« on: May 04, 2019, 06:41:40 PM »
Just play however you want and stream it. :D

6
News / Re: Beta Branch Patch 0.22 - Reconstruction Tokens
« on: May 03, 2019, 02:32:04 PM »
I think these are some great changes!

7
Gameplay Discussion / Re: Help with getting my station underway
« on: April 26, 2019, 03:46:52 AM »
You need to set your trading post to buy/sell goods and to call NPC traders.

8
Mods / Re: [MOD][Plll6] EVE Online Music
« on: March 24, 2019, 09:58:52 AM »
EVE Online music fits this game so well.

9
General Discussion / Re: Do you think turret factories need a change?
« on: March 14, 2019, 09:30:23 PM »
I'd like them to be able to duplicate turrets instead of making new ones. I'd still like them to require trade goods because it gives you a reason to trade for them.

It would make random weapon drops far more valuable. Right now, the absolute best turrets are always made at a turret factory. It takes the fun and excitement out of finding a new legendary weapon drop, because you know that whatever it is, you're going to be able to build something better at a factory.

10
Mods / Re: Your Music In-Game After Patch 0.21
« on: March 06, 2019, 10:39:12 AM »
Thank you for the Information... but now, i have to hate you  ;D

@Ravien
More or less, allready done... (by the way, thats way i hate Shrooblord^^)
https://www.avorion.net/forum/index.php/topic,3899.0.html

back to work!

Now we can update it! :D

11
Mods / Re: Your Music In-Game After Patch 0.21
« on: March 02, 2019, 11:34:37 AM »
Great info! Thank you!

Maybe one day I'll make an EVE Online music mod.  ;D

12
News / Re: Beta Branch Patch 0.21 Patchnotes
« on: February 28, 2019, 08:15:14 PM »
Hi koonschi,

the changes to salvaging sound like a huge nerf to me:
  • Raw salvaging lasers have efficiencies of 5% - 40%
  • Reduced efficiencies of refining salvaging lasers to 7% - 14% from 8% - 36%
...
  • Added a refinery option to all Resource Depots
    • Refinery refines ores and scrap metals to resources 1:1
    • Refinery takes a small tax of 1 to 5%, based on relations
so, we were able to get up to 36% of the materials in wreckage. The old refining lasers were nerfed down to almost one third of their old efficency, instead we should use the new shiny raw-salvage lasers to get up to 40% of the materials as scrap metals - minus a little tax of 1 to 5%... That means we loose about 0.4% to 2% of those up to 40%.

Let's take a look at the cargo-bay (.steam/SteamApps/common/Avorion/data/scripts/lib/goodsindex.lua):
Code: [Select]
goods["Scrap Avorion"] = {name="Scrap Avorion", plural="Scrap Avorion", description="Scrap Avorion that can be refined into Avorion.", icon="data/textures/icons/rock.png", price=24, size=0.04, level=nil, importance=0, illegal=false, dangerous=false, }
...
At least all those scrap-metals have got the same volume: 0.04.

Have you done some math about the required storage? Well, let's say you salvage a small wormhole-guardian, round about 2.5 million Avorion just from the guardian itself, that means you will have to move about 1 million scrap-metal, with the volume of 0.04 that's a cargobay of 40.000 capacity - that's twice the capacity of my biggest freighter (so far) and that ship would need to do the salvaging - not a good idea and massive crew-costs...

Quote
  • Added AI-ship commands for refining ores and metals on board
So, a ship with captain could do the refinement, too... But why would you take those resources to a Resource Depot, if you can do everything on your ship? I'd expect quite a few losses here.

But first of all, I need those new salvaging-turrets, I need to build a few squadrons of salvaging fighters (again) that cost about 40k Avorion each and I have to wait for hours until I've got those fighters.

Thanks.

I think the captain will refine resources at a depot.

13
News / Re: Beta Branch Patch 0.21 Patchnotes
« on: February 27, 2019, 09:02:13 PM »
Cant wait to try this update out later today and listen to the new music!.  Mining can effectively be much more efficient now, and makes the design of mining ships more than a stick covered with miners and thrusters! 

Will it be possible to build your own material station or block for refining ores?  I'm guessing not, but was just curious. 

I think the changes to cost for the number of ships is good, and will help balance mega alliances from having a doom armada. 

On the note of balance, Will there be any change coming to help balance out the bigger is better meta?  Currently 15 slot ships can be built to handle just as well as a 3 slot ship with a higher top speed and many more slots.

Keep up the great work!!

Well you can build resource depots so I assume you can use them to refine.

14
News / Re: Beta Branch Patch 0.21 Patchnotes
« on: February 27, 2019, 07:52:33 AM »
This is looking really nice! Will definitely have to check this out!

Could mining lasers have their ranges increased a bit? Especially now that mining ships might have to be bigger to hold the cargo, it would be nice if they scaled up their ranges a bit more into mid and late game.

15
Multiplayer / Re: Average Joe Avorion
« on: February 18, 2019, 11:20:38 AM »
Weekly universe restarts? Not sure if that gives people who don't have much time to play a chance to get going even with the boosts.

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