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Topics - Kane Hart

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As topic states oddly enough I have never gotten my online count to work / show up via the public list but it will show up with Direct IP.

Suggestions / Suggestion: Keep an eye on popular mods.
« on: February 14, 2017, 09:29:32 AM »
2 Simple reasons:

1) Consider adding ones you like into the base game overtime with the ability to access the core and such you might be able to make it better and I think most modders here are only modding to better the game not to copyright ideas.

2) Maybe checking out what they do and how their doing it and consider adding new API hooks in for things that might have some basic limitations to offer more features to these modders overtime.

Bugs / [r7509] Build Inventory Layer Priority Issues.
« on: February 12, 2017, 03:11:53 AM »
Pretty much when you have other windows behind the Build Inventory and click an icon for example like a turret you end up crying inside due to the fact it clicks through the GUI.

Video Example:

Extra Suggestion:
Add Both Sorting Columns that is offered on the player inventory to the Build Inventory rather then just the 1 plus less features.

Bugs / [r7509] Deleting Player's Profile [ID Dat] Breaks their saving.
« on: February 11, 2017, 09:58:26 PM »
So this is an annoying but with the user /Yerts. His original Dat was player_293.dat. Now when we reboot and he logs back onto the server his id is just a new one each time. Now hes up to 1608 if I reboot he be like 1609 etc etc.

Pretty much his player file will not save correctly ever again.

Fri Feb 10 18:01:41 2017| New Player registered: 76561198012737665 [/yerts] index: 1570
Fri Feb 10 18:01:41 2017| <Server> Welcome Player /yerts To The Server!
Fri Feb 10 18:02:55 2017| Player logged off: /yerts, index: 1570:

Fri Feb 10 19:13:56 2017| New Player registered: 76561198012737665 [/yerts] index: 1572
Fri Feb 10 19:13:56 2017| <Server> Welcome Player /yerts To The Server!
Fri Feb 10 19:17:06 2017| Player logged off: /yerts, index: 1572:

This goes on and on. There seems to be no errors or anything via the logs especially at the end during server reboot.

His dat files of all these newly created saves also keep existing. So does index store player id? if so I assume it says can't find playerid whatever was before create a new one but does not update the database to his new ID. = Broken on reboots.

Bugs / [r7493] - Client/Server does not do any kind of version checking.
« on: February 11, 2017, 08:43:41 PM »
With your latest change I think was to the sector.lua if a player does not use the beta branch then their screwed. Sadly people trying to connect and hanging because of this and not much i can do unless they come to me directly.

So please add or bump the checking for this version thanks.

It would be really nice if we could via the galaxy map have a thing we can open up or even outside of it where we can search or filter out and have it sort nearby locations for easy look up. For example if I want to find a Research Station.

I have a beefy PC so I'm not too worried myself. I like to keep a zone loaded if I have a ship or station loaded if possible. Not sure if scripts at this time can stop a zone from shutting down let alone start them up but it's worth a try :)

I do know about the mod that simulates production overtime but it's still quite not the same as true feature.

Creations / Started Our New Series Called Avorion Uncut
« on: February 08, 2017, 05:16:35 AM »
The idea of this series is 2 episodes a day at 6AM EST and 6PM EST. It will be 100% recorded you will not miss anything including boring mining trips. Though I find in this game you can easily do a mining trip in 30 minutes or might be a good reason to create mass number of Mining Ships!

Suggestions / Co-Op Experience.
« on: February 08, 2017, 02:23:09 AM »
I think one of the biggest sales pitch for this game was Co-Op and this game of course is young and early still in its life. But this game is nowhere near a Co-Op game. Almost everything punishes the user for Cooperative game play and ease of access.

That being said we know someday there will be a patch to see people on the map and in the system. We also know the first big patch since release will be alliances. That being said I thought I throw in my opinions on what makes Co-Op not so desirable. Of course some of these things I will list have been confirmed for the future etc.

This is not alliance suggestions just more 1 on 1 friends (Co-Op)
  • Seeing Friends on Galaxy Map
  • Seeing Friends in the sector with ease
  • Being able to pick up quests from stations and split the reward
  • Being able to have a better loot system with friends maybe even a roll system or something when it comes fighting, etc.
  • Being able to kill a boss, etc and both get rewarded with a drop rather then just the one person
  • Being able to trade not just mail things at close distances including crew, etc.

I'm sure there is many things I have missed but my Co-Op series slowly turning into single player series due to the fact there is not much Co-Op in the game. The only actual unique Co-Op thing that sort of works is ship building on your mates ship and using their resources but even then not the best info screen for it.

Thanks :)

Troubleshooting / Issues with Enemy of my Enemy.
« on: February 05, 2017, 09:09:39 AM »
Not sure if this is a bug or if I'm derping. I obtained all the materials and went to him and gave the items. He gave me the destruction warp drive thiny... But he never took the items nor did the quest update further.

So I thought maybe I'm suppose to go to a smuggler and just do the entire thing from the start but use it on him. So I went to deliver the items and boom I got to the smuggler there was a new option to destroy his warp capabilities and I did so. Then I talk to him he got mad and could not warp so he went to battle with me. I ripped him a new one and nothing else happen.

The quest still wants me to hand the parts in to create the device to use on the smuggler.

Not sure if I did something wrong or if it's a bug.

Bugs / [R7392] Force Turrets Insanely out of balance for buy/sell costs.
« on: February 01, 2017, 09:01:01 PM »
It's not just this one but all force turrets seem to buy/sell about 10 times more then they should. I thought this was a pretty critical balance thing since they make for good cash.

I'm personally tired of the docking system. It's not just that the Docks break but also some stations just never have them or at least they are sort of there blinking but are not working. The bigger I build the harder it is to use.

I love to have something like the traveling merchant where I can just trade within the range of the station.

Thanks :)

Mod is Complete thanks to NexusNull:,1114.0.html

Sadly I'm getting a nasty stall out again without any kind of logs of the crash but I noticed both logs within 1 sec of the lockup a new sector was generating and we know complex sectors and such can easily take 1 second to generate so it might be connected but sadly it does not offer anything decent.

Steam networking was connected and working just fine.

Bugs / [R7361] Distress Signal Out of the Galaxy.
« on: January 28, 2017, 11:49:33 PM »
This is more then likely a simple script fixed to prevent the signals going past 500.

Bugs / [R7361] Server is at Launch Now. [Semi-Solved]
« on: January 28, 2017, 10:12:02 PM »
Not sure what to say more then she is dead :(

The fixing the issue of deleting the last sectors to load works. But why I crashed and why the all broke I got no clue but if anyone googles this there you go :P

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