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Messages - SneakyTacts

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1
Nice! Have fun!

2
Nah, you’ll still have the module and its new feature in when you update and play in the old galaxy.

3
Now is the perfect time to create a new galaxy! It’s what I did. You’ll love it. For me, there is no grind in this game except for building and combat, which I enjoy (except for terrible boss missions). If you’re concerned about mining, then make a second ship at the beginning and send it to an asteroid sector so it mines for you.

About continuing your very outdated world: it won’t be bugged. I know because I use an old save to build. The quoted message you give is only talking about the supply and demand information which you can use to position stations optimally—you really should start anew to discover this (exotic+ trading module). It’s only saying that, after you update your galaxy, previously discovered sectors will have updated supply and demand information when you visit them again. Doesn’t matter much, but you won’t get accurate information about supply and demand in these old sectors unless you visit the ones that matter.

However you proceed, you’ll have new missions, different faction relations, new build menu UI, far more interesting spacecraft designs, and much more.

4
You mean how some turrets are different sizes so they take more turret slots?

5
I assume that the icons can’t be changed, and I’m fairly certain. Hope we can adjust these in the future.

6
If a block has edge and corner variants, then here is how you select them:
1. Open the block menu (G).
2. Find a block that has a plus symbol + , such as the blank hull, neon, or armor. Select it.
3. Now you have options for the shape at the *bottom of the block menu.*

Most blocks don’t have corner and edge variants—usually the internal items like shield generators and crew quarters. I can send a picture if you need one. The videos you see are probably using a past version of the game, which had a very different-looking build menu.

7
Sounds like it could be made to work, Kalfuso.

8
I think IFGs in their current form are bad for the game.  One of the greatest strengths of Avorion is that the ship construction system makes for an excellent ship destruction system as well.  But any ship with IFGs(which is every ship that a player makes) and some armor will barely lose any blocks before their HP runs out.  This is boring on a lot of levels.  Most importantly it makes it so you get very little on-screen feedback as to your ships damage state - the only way to know your ship is in danger is by looking at the health bar at the bottom of the screen.  Contrarily, if you don't mount IFGs, you know your ship is taking serious hits as parts get blown off; this is way more intuitive and way cooler than having to look at a UI element.

IFGs also make your choices in designing ships matter a lot less.  You don't really need to strongly protect important components or anything, its not likely to ever matter.

IFGs do solve the problem they seem intended to solve - letting you fight without shields without also breaking the bank.  You could solve that other ways though; for example IFGs could "bank" components that they protect, letting them be rebuilt by the crew without a high cost.

This does bother me. My ships are relatively pristine at the time of their destruction. IFGs have many creative alternatives.

9
I prefer having all our current blocks and materials free and available, so I’m not in favor of this idea, but I think you’re close to something good.

For starters, making the whole galaxy fun to explore is a good idea of yours. I want incentives to be in naonite sectors later in the game, or to be in a different quadrant. To do this, there could be giant space monuments, mega-stations, unique factions, technology, and so much more to discover in particular regions of the galaxy, not just in the center.

Three examples of a unique faction:
civilians talk of a cluster of factions that have stealth technology;
or of a faction to the north that has a great procedurally generated monument (asteroid carving or an interesting structure, or something else);
or of a challenging alien race known to wage wars constantly.

10
Gameplay Discussion / Re: Hyperspace pointers
« on: May 02, 2020, 07:26:04 PM »
Unfortunately, that does not seem possible. I’d like to make the lines a bit thicker to see them easier.

11
General Off-Topic / Re: COVID-19 and Vaccine
« on: April 30, 2020, 03:18:39 PM »
I expect that it will take a very long time to have vaccines distributed. Though there could already exist a safe vaccine, any vaccine will need to be tested for safety, which takes a minimum of years!

Enjoy Avorion for now.

12
Suggestions / Re: Ship Editor Feature - Split objects
« on: April 29, 2020, 03:36:17 AM »
I imagine this working like this:
1. Select the block and press the ‘split’ button.
2. Press the a, d, or s key to move the division line from the center or keep it there, then finish.

13
To copy and paste objects? While you can’t open two at once, you can copy objects from one ship and paste them on another ship.

14
Suggestions / Re: Show claimed asteroids on galaxy map
« on: April 27, 2020, 09:01:49 PM »
I also want this.

15
Suggestions / Re: Can we get an Omicron/Slot value in the tool tip ?
« on: April 27, 2020, 08:49:46 PM »
Don’t worry, DPS/slot is a relatively new addition, and the advanced tooltips setting is a new setting. I must’ve missed it in the changelogs because I learned about it only recently.

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