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Messages - Fox

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Suggestions / Re: Anchor Block
« on: September 19, 2017, 02:56:34 PM »
Yesterday I found and NPC ship doing this to one of the stations that I had added rock (Editors Note: you could also say thruster here!) to, and I found that instead of pushing the station at a speed of 150m/s as before, it was pushing it at a speed of 45m/s. This made it a lot easier to catch the problem before the station got really far away. After getting rid of the NPC ship, I added more rock (Editors Note: you could also say thruster here!) to the station, so now it will be even more difficult to push.
As stated, it just lowers the problem, but wont get rid of it!

Suggestions / Anchor Block
« on: September 19, 2017, 02:00:56 PM »
after reading this topic it jumped to mind and i thought it was a nice idea to share:

Why not giving stations an Anchor Block to make it completly immobile, like pushing with a ship or force turrets no longer affect them? Would that be even possible, since everything can be moved including big asteroids and such it seems?

Canonical it could be based on the same principles as the Inertia Dampener, not sure if size should affect it since we speak about totals, either it can move or not, no in-between...

On a 2nd thought it could be a possibility to prevent ships of players going offline to be pushed throught gates of non-PvP-Sectors (like stated here) if they could anchor them before leaving?

Creations / Re: Alliance Fleet Catalog
« on: September 15, 2017, 03:44:27 PM »
Flew alongside these and can confirm, great work on the roundish shapes and details (the dreadnought featureing a whole City on top and such)... very nice work, more to come! And on the workshop ofc, let rain the thumb-up-buttons!  8)

Creations / Re: Axis Integrated Catalog (Sofa's Builds v2)
« on: September 10, 2017, 06:18:00 PM »
nice 2 see you & your work again, welcome back!  ;)

Suggestions / Re: Ship Editor
« on: September 08, 2017, 05:24:47 PM »
First one seems to be not possible from enigne-side, as stated by the Devs...

Latter one is alrdy possible!

Suggestions / Re: All players visible on ingame map (servers)
« on: September 07, 2017, 05:20:50 PM »
There is, just build up an alliance to see all its members on your galaxy map!

Beta Patch Notes / Re: Multithreading Update Hotfix #2
« on: August 29, 2017, 12:55:34 AM »
  • [UBR] Fixed shields and other components not being updated correctly
We were just wondering on our Server if this is an Client Issue, just Lag or a real Bug, and not half an hour later... WHAAM! Hotfix in the middle of the night!!! Thats dedication, thanks again Team!

News / Re: Multithreading Update Patchnotes
« on: August 26, 2017, 10:53:15 PM »
  • Added a planetary trading post that sells goods from a nearby planet

So Coal, Oil and Diamonds have their place now and all production-chains are available? Will it be buildable by players/alliances? Such caress anyways...

Spoiler: happy Fox is happy • show

EDIT: Worth noting that Mobile Merchants can sell planetary goods aswell now?

News / Re: Dev Progress: Multithreading Update
« on: August 24, 2017, 02:42:32 PM »
"a little technical again, brace yourselves!" is well said, uhm... yeah, 'tis a pretty colorful picture there  :o
Avorion will run a LOT better on machines with multiple cores!
...was all i understood i think, but that alone sounds good enought!
Keep it up, excited what else the future will bring to the game!

General Discussion / Re: Your ship has no captain
« on: August 16, 2017, 02:31:02 AM »
my guess would be that you made your 2nd ship from a shipyard, where you just need to check a box to get basic crew (including captain), while your 3rd ship was made in free space and thus needs to be crewed by you manually...

Suggestions / Re: If Possible, Remove the Custom Template Limit.
« on: August 12, 2017, 08:19:32 AM »
over 70 templates sounds excessive IMO, but i know the level of detail you talk about here nothing bad in a little scrollbar or such, agreed with the former statements, good point, +1'd  :D

way to go until then is keeping "template" ship (could imagine like stickshippish with branches for the templates) nearby with easy-to-grab copys i guess? maybe one could outsource some from the menu like that... its not a beautiful solution ("Latin" can be quite beautiful for such cases it seems, i dont speak it, too, tho ^,.,^) for the issue itself, i know, but something i tend to use quite often, like nothing undoable neither...

Suggestions / Re: A suggestion for weapon changes
« on: August 10, 2017, 12:53:00 AM »
in that regard i would like to see some kind of bonus given for a weapon mounted on a "Fix-Rotation-Block"... like the only real useful way right now is if your ship is very small and nimble and its turnrate outclasses the turrets rotation speed...

This would also give reason other than pure aestetics for mentioned selfmade VLS Tubes or spinal-mounted weaponry as suggested here...

What exactly are you looking for that would constitute a "VLS missile" to you?  There's no fixed up or down in space, so all directions are "vertical"... and all directions are not.

But there is always a fixed up or down relative to your ship, in biology you always count sides from the view of the subject you are watching...

EDIT: Is that a bin bag on the wall you can see on Charless' Picture? lol...

No, you probably can't have option 3.

People have repeatedly asked for this and the developer has basically responded that he's already made a decision that there will never be a "set throttle" option in mouse control mode and that this decision will not be reconsidered.


Suggestions / Re: Rotating spaceships (alt-Key)
« on: August 03, 2017, 04:37:03 PM »

as in, hold the right mousebutton to rotate the camera around your ship?
You also can (i assume you talk about buildmode here) always change your focus to another point with the F-Key after selecting a given block.

So a clear no, you are no way forced on any axis, just take a look at the workshop what wonderful stuff ppl can come up with (no way all flat and such)

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