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Messages - Kane Hart

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1
Creations / Re: Started Our New Series Called Avorion Uncut
« on: February 25, 2017, 02:10:01 PM »

2
bump the death my server has happen due to this thanks I guess I don't need this fixed now :P

3
Feedback / Re: On Thruster Mechanics
« on: February 22, 2017, 07:35:15 PM »
I build a ship with the new system. It's not much as the nibble crap but the movement when steering around asteroids was much more fun like vipers in BSG style. Dev clearly says that was not what he wanted and I respect that just not my style.

4
Feedback / Re: On Thruster Mechanics
« on: February 22, 2017, 02:58:42 AM »
Not a fan of the new system. Would not mind more of an arcade version but besides that not a fan at all. Doubt I will play for much longer with the new system.

5
As topic states oddly enough I have never gotten my online count to work / show up via the public list but it will show up with Direct IP.





6
If you delete your player data file, everything you had is gone. In the beta branch you can try to delete the index file and the server will then, upon restart, reconstruct it. This could help. If the server owner deleted your actual file then yes, your progress is gone. Don't delete player files.

Just confirming I should delete my index file?

7
Feedback / Re: On Thruster Mechanics
« on: February 19, 2017, 12:19:05 AM »
L2p Kane, we will be laughing furiously at your gameplay meanwhile :-D  maybe try building some new ugly but functional ship, that might be fun jn new version, and educational for lot of players.

Well since everyone on our server seems pissed with the sliding around I kind of hope they might be adjusted a bit more so they have great handling but less sliding.

8
Feedback / Re: On Thruster Mechanics
« on: February 18, 2017, 03:16:53 AM »
My feedback:

9
Beta Patch Notes / Re: Beta Branch Patchnotes 0.10.4.7565
« on: February 18, 2017, 03:16:37 AM »

10
News / Re: Avorion Wiki has moved to Gamepedia
« on: February 18, 2017, 03:15:04 AM »
I worked for curse and I will keep my mouth shut but I'm also not participating anymore.

11
Mods / Re: [Mod][Beta] MineCorp
« on: February 18, 2017, 03:01:31 AM »
so i had issues with your mod specifically it would prevent the creation of the starting sector. A quick edit fixed this by going into

data\scripts\lib\SectorGenerator.lua

and moving the lines the following lines from the middle of a function to the top with the rest of the require and package.path

package.path = package.path .. ";modfiles/scripts/?.lua"
require("hooks")

nvm it was something else but idk how moving 2 lines of code fixed it for a bit ¯\_(ツ)_/¯

Was this another mod or something else btw? Be good to know there is no issues :)

12
Beta Patch Notes / Re: Beta Branch Patchnotes 0.10.4.7565
« on: February 18, 2017, 12:10:02 AM »
Woot :)

13
Bugs / Re: Thrusters inside ship hull
« on: February 17, 2017, 11:07:17 AM »
Or you could, pre-plan your path, just like space craft do in real life.
With assisted or even full auto pilot that is not derpy ;) I like your idea!
hah, please be realistic... :D
Well then it's not realistic is it ;) So give us our cheated thrusters lol. If it was Real Life you would have insane guidance systems to hand hold you the entire way :P This is a video game after all :P So let's not over complicate thrusters too much since we don't have complex systems to utilize them to their best.

14
Creations / Re: Started Our New Series Called Avorion Uncut
« on: February 17, 2017, 07:02:59 AM »

15
Beta Patch Notes / Re: Beta Branch Patchnotes 0.10.3.7509
« on: February 17, 2017, 06:59:27 AM »
I hope the developer highly considers ignoring PvP Balance anything. This game was suppose to be a Co-Op Game not eve online.

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