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Messages - Kane Hart

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31
Mods / Re: [MOD] Sector Overview and Players on Galaxy map
« on: February 14, 2017, 04:53:30 AM »
I only reserve this award for the best!


32
Beta Patch Notes / Re: Beta Branch Patchnotes 0.10.3.7509
« on: February 14, 2017, 12:16:59 AM »
Thanks Mate! I'm looking forward to it :)

33
Bugs / Re: [r7509] Deleting Player's Profile [ID Dat] Breaks their saving.
« on: February 13, 2017, 07:15:49 PM »
I'm 99% sure his name had always been the same since he was also always the same name on discord. Our issue happen cuz we nuked his player id dat and I assume it's index elsewhere but rather create same index number it makes him a new one but does not overide the old index so he creates a new one each time the server reboots I assume saves fine in temp memory this why he is fine till server reboot.

34
Mods / Re: [Mod] Compass-like Gate Pixel Icons
« on: February 13, 2017, 07:12:24 PM »
Such a frigan good idea :)

35
Feedback / Re: On Thruster Mechanics
« on: February 12, 2017, 06:43:55 AM »
I just want to say it will take people a bit to get use to the new methods. Only because they been getting use to the new way so it's going be hard on them. That being said I always disliked the thrusters but that is not my fault it's the fault of getting it so easy in so many games. If it takes to long to stop you normally just put actual engine at the front of the ship as well.

That being said it would be nice if there was some sort of 3d radar type setup somewhere on the screen so when you flip your ship you can actually target the direct momentum point and cancel out the current velocity.

Does not even need to be say a 3d little rader map it could be a simple new icon that shows up on the screen slightly faded a circle if you like to allow you to cancel it out. Maybe simple way to turn it off or on or bring it up when in need.

36
Bugs / [r7509] Build Inventory Layer Priority Issues.
« on: February 12, 2017, 03:11:53 AM »
Pretty much when you have other windows behind the Build Inventory and click an icon for example like a turret you end up crying inside due to the fact it clicks through the GUI.

Video Example:


Extra Suggestion:
Add Both Sorting Columns that is offered on the player inventory to the Build Inventory rather then just the 1 plus less features.

37
Mods / Re: [Mod] Add goods command
« on: February 12, 2017, 03:01:26 AM »
5 dollars!

38
Beta Patch Notes / Re: Beta Branch Patchnotes 0.10.3.7509
« on: February 11, 2017, 10:39:17 PM »
weird.. the patch unbound the key for moving the cam.))

Strange :) Glad you figured it out.

39
Beta Patch Notes / Re: Beta Branch Patchnotes 0.10.3.7509
« on: February 11, 2017, 10:28:16 PM »
It seems the cam in build mode doesn't move anymore after latest beta update..

Working just fine here. Have you tried rebooting the game?

Both camera and focus works and of course camera movement on both.

40
Beta Patch Notes / Re: Beta Branch Patchnotes 0.10.3.7509
« on: February 11, 2017, 10:20:37 PM »
"[UBR] Fixed missing data saving on server shutdown"

Still experiencing missing data or player data corruption after server shutdown after server and player updated to recent beta.


Each time player joins game after server shutdown they are given new player id

I think this was another issue not related to yours. I think yours is a indexing issue that will not updating your id to a new one or recreating a dat file using your index id.

41
Bugs / Re: [r7509] Deleting Player's Profile [ID Dat] Breaks their saving.
« on: February 11, 2017, 10:19:29 PM »
Please send me the galaxy as a .zip file and include a link to this thread. You can omit the sectors to make it smaller.

Thanks for letting me omit the sectors. You saved me about 50 gigs ;)
I left the latest logs and such as well. From what I can tell idk how the index file works but I assume it's keeping his original one. I kept his original dat file in the root.

http://stonelegion.com/kane/galaxy.zip

42
Bugs / [r7509] Deleting Player's Profile [ID Dat] Breaks their saving.
« on: February 11, 2017, 09:58:26 PM »
So this is an annoying but with the user /Yerts. His original Dat was player_293.dat. Now when we reboot and he logs back onto the server his id is just a new one each time. Now hes up to 1608 if I reboot he be like 1609 etc etc.

Pretty much his player file will not save correctly ever again.

Fri Feb 10 18:01:41 2017| New Player registered: 76561198012737665 [/yerts] index: 1570
Fri Feb 10 18:01:41 2017| <Server> Welcome Player /yerts To The Server!
Fri Feb 10 18:02:55 2017| Player logged off: /yerts, index: 1570:

Fri Feb 10 19:13:56 2017| New Player registered: 76561198012737665 [/yerts] index: 1572
Fri Feb 10 19:13:56 2017| <Server> Welcome Player /yerts To The Server!
Fri Feb 10 19:17:06 2017| Player logged off: /yerts, index: 1572:

This goes on and on. There seems to be no errors or anything via the logs especially at the end during server reboot.

His dat files of all these newly created saves also keep existing. So does index store player id? if so I assume it says can't find playerid whatever was before create a new one but does not update the database to his new ID. = Broken on reboots.


43
Yes it does. The patch version hasn't been increased. Should be fixed now.
Also: Keep in mind that having a prod server on the beta branch by default might not be the best idea, the beta branch is not considered to be stable.

Very true but stable has not been very stable for most of our players either so these days we don't mind. We have so many people who are stuck and can't login to we deleted their player profile and now each time it reboots they get a random new ID lol. So beta these days is normally a good thing not a bad thing :P

44
Mods / Re: [MOD] WIP Sector Overview
« on: February 11, 2017, 08:55:08 PM »
Noticed some changes for lua in beta idk if this will help this mod at all:
"Implemented a sector.lua script that is always present and that does some sector-static initialization"

45
You need to use the Beta Branch to play after today's update. it sadly does not warn the user so if you are loading forever USE BETA BRANCH :)

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