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1
Multiplayer / Re: [ENG] Vanilla RE-Reboot (uk host)
« Last post by harrier on Today at 12:19:25 PM »
Updated
2
Suggestions / Re: Quality of life/balance suggestions
« Last post by Sir Charles on Today at 09:49:45 AM »
Little bit of crying here, skip to the end for the actual suggestion ^^

I agree with most of what you two are saying. Just remember that we should have some patience since we all bought an early-access game :)

That point makes me a little nervous tho. I like Avorion. A lot.
I do understand that game developement takes its time, that the Boxelware team is small and that they problably have other things in life that matter more than a game ( some of them are still studying if I remember correctly)...
And of course I want the game to become much better than it is atm (as always, see my signature threads for concrete points :D)

BUT:
The game release was announce to be in Q3 2017. when the devs saw that this was not possible, the moved it to Q3 2018...
Now we are in 2019 and the game still is far from being finished...

As I said, I want this game to be finished. And polished. But I don’t want it to be another ‚forever beta‘ title...

_________________________________________________________

About mining: why not make it some kind of minigame? Let’s say you can mine as usual, but if you got a mining upgrade equipped, asteroids show glowing dots, which will be very fast to mine and give you a bonus to the gained material, also if you mined some amount of dots, the whole asteroid would explode, giving you all of its resources instantly...

Like that, mining fleets would still work but if you are mining „by hand“, you actually get something to do and can receive a bonus as well... mabye your accuracy while addressing the points would affect your bonus, so (for example) perfect accuracy on dots would reward you with 100% mining efficiency.  This would also make mining faster when done by the player himself... the number of dots you need to get the whole asteroid would obviously depend on its size, mabye with 3 for the smallest ones and something like 15 or so for these big 200k asteroids.

What do you think?
3
Suggestions / Re: Quality of life/balance suggestions
« Last post by SneakyTacts on Today at 02:19:51 AM »
I agree with most of what you two are saying. Just remember that we should have some patience since we all bought an early-access game :)

About mining, I think the solution is not to make it as powerful as salvaging through modifications. Instead, mining should become fun. I’m not sure what could make it fun, but that’d be best.

This is actually someone else’s idea and that person suggested stuff such as finding a certain laser frequency or acid combination to gain more material or gain material quickly. They weren’t sure, either, but those are helpful starts of suggestions.
4
Bugs / connection lost on singleplayer
« Last post by NexGenration on Today at 12:44:51 AM »
as the title says, i keep getting a disconnection error in single player. the specific error is this:

(hope that loads for you guys)

steps to repeat:
- load the save file via title screen -> singplayer -> click save file -> load
- wait for impending error screen
- sometimes the game actually loads, but then i get the same error when i jump sectors unless i jump to an empty sector, which does me no good

OR

- go to Avorion installation folder
- open server.bat file
- add --use-steam-networking false
- save file
- title screen -> Multiplayer -> Join LAN -> Host -> click save file -> Host existing
- game loads properly every time
- jump sectors
- wait for same error, again only if destination sector is not empty

here is my server log file:
Code: [Select]
2019-01-22 17-24-06| Main Thread ID: 1
2019-01-22 17-24-06| Enabled Traces:
2019-01-22 17-24-06| Avorion server Beta 0.19.1 r12932 446beb0c968f running on Windows 7 starting up in "C:\Users\JEFFDESKTOP\AppData\Roaming\Avorion\galaxies\Startin Fresh"
2019-01-22 17-24-06| CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz 8 Cores
2019-01-22 17-24-06| RAM: 32GB
2019-01-22 17-24-06| name: NexGenration's Server
2019-01-22 17-24-06| seed: zbdzLtlFCA
2019-01-22 17-24-06| port: 27000
2019-01-22 17-24-06| max online players: 10
2019-01-22 17-24-06| save interval: 600
2019-01-22 17-24-06| broadcast interval: 5
2019-01-22 17-24-06| max loaded sector time: 300
2019-01-22 17-24-06| weak update: yes
2019-01-22 17-24-06| worker threads: 7
2019-01-22 17-24-06| generator threads: 2
2019-01-22 17-24-06| script background threads: 2
2019-01-22 17-24-06| difficulty: Veteran
2019-01-22 17-24-06| infiniteResources: no
2019-01-22 17-24-06| collision: 1
2019-01-22 17-24-06| access list: Blacklist
2019-01-22 17-24-06| public: yes
2019-01-22 17-24-06| authentication: yes
2019-01-22 17-24-06| listed: no
2019-01-22 17-24-06| steam networking: yes
2019-01-22 17-24-06| send crash reports: yes
2019-01-22 17-24-06| server will exit once all admins logged out.
2019-01-22 17-24-06| administrators: 'admin'
2019-01-22 17-24-06| Initializing sector database...
2019-01-22 17-24-06| Starting thread [Create Sectors WorkerPool Thread 0]...
2019-01-22 17-24-06| Started thread [Create Sectors WorkerPool Thread 0] with id 2
2019-01-22 17-24-06| Starting thread [Create Sectors WorkerPool Thread 1]...
2019-01-22 17-24-06| Started thread [Create Sectors WorkerPool Thread 1] with id 3
2019-01-22 17-24-06| Starting thread [Save Sectors WorkerPool Thread 0]...
2019-01-22 17-24-06| Started thread [Save Sectors WorkerPool Thread 0] with id 4
2019-01-22 17-24-06| Initializing faction database...
2019-01-22 17-24-06| Starting thread [Save Factions WorkerPool Thread 0]...
2019-01-22 17-24-06| Started thread [Save Factions WorkerPool Thread 0] with id 5
2019-01-22 17-24-06| Initializing galaxy...
2019-01-22 17-24-07| Starting up 7 worker threads...
2019-01-22 17-24-07| Starting thread [Game WorkerPool Thread 0]...
2019-01-22 17-24-07| Started thread [Game WorkerPool Thread 0] with id 6
2019-01-22 17-24-07| Starting thread [Game WorkerPool Thread 1]...
2019-01-22 17-24-07| Started thread [Game WorkerPool Thread 1] with id 7
2019-01-22 17-24-07| Starting thread [Game WorkerPool Thread 2]...
2019-01-22 17-24-07| Started thread [Game WorkerPool Thread 2] with id 8
2019-01-22 17-24-07| Starting thread [Game WorkerPool Thread 3]...
2019-01-22 17-24-07| Started thread [Game WorkerPool Thread 3] with id 9
2019-01-22 17-24-07| Starting thread [Game WorkerPool Thread 4]...
2019-01-22 17-24-07| Started thread [Game WorkerPool Thread 4] with id 10
2019-01-22 17-24-07| Starting thread [Game WorkerPool Thread 5]...
2019-01-22 17-24-07| Started thread [Game WorkerPool Thread 5] with id 11
2019-01-22 17-24-07| Starting thread [Game WorkerPool Thread 6]...
2019-01-22 17-24-07| Started thread [Game WorkerPool Thread 6] with id 12
2019-01-22 17-24-07| Starting up 2 script background threads...
2019-01-22 17-24-07| Starting thread [Lua WorkerPool Thread 0]...
2019-01-22 17-24-07| Started thread [Lua WorkerPool Thread 0] with id 13
2019-01-22 17-24-07| Starting thread [Lua WorkerPool Thread 1]...
2019-01-22 17-24-07| Started thread [Lua WorkerPool Thread 1] with id 14
2019-01-22 17-24-07| Thread [Lua WorkerPool Thread 0] with id 13 exiting...
2019-01-22 17-24-07| Thread [Lua WorkerPool Thread 0] with id 13 exited
2019-01-22 17-24-07| Thread [Lua WorkerPool Thread 1] with id 14 exiting...
2019-01-22 17-24-07| Thread [Lua WorkerPool Thread 1] with id 14 exited
2019-01-22 17-24-07| Starting thread [Lua WorkerPool Thread 2]...
2019-01-22 17-24-07| Started thread [Lua WorkerPool Thread 2] with id 15
2019-01-22 17-24-07| Starting thread [Lua WorkerPool Thread 3]...
2019-01-22 17-24-07| Started thread [Lua WorkerPool Thread 3] with id 16
2019-01-22 17-24-07| Loading jumping entities...
2019-01-22 17-24-07| Loaded  22 jumping entities.
2019-01-22 17-24-07| Loading groups...
2019-01-22 17-24-07| Galaxy initialized.
2019-01-22 17-24-07| Loading global variables...
2019-01-22 17-24-07| Setting startup script...
2019-01-22 17-24-07| Starting thread [Input Commands]...
2019-01-22 17-24-07| Started thread [Input Commands] with id 17
2019-01-22 17-24-07| Initializing networking...
2019-01-22 17-24-07| Listed server version: 0.19.1.12932
2019-01-22 17-24-07| Starting thread [UDP Connection Receive]...
2019-01-22 17-24-07| Started thread [UDP Connection Receive] with id 18
2019-01-22 17-24-07| Game Port: 27000
2019-01-22 17-24-07| Steam Port: 27021
2019-01-22 17-24-07| Steam Query Port: 27020
2019-01-22 17-24-07| Query Port: 27003
2019-01-22 17-24-07|
2019-01-22 17-24-07| Server UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
2019-01-22 17-24-07| Installed Steam exception handler
2019-01-22 17-24-07| Warning: No RCON password set. RCON disabled.
2019-01-22 17-24-07| Server has been running for 170996 seconds in total, and 152992 without pauses.
2019-01-22 17-24-07| Server startup complete.
2019-01-22 17-24-08| Server connected to Steam successfully
2019-01-22 17-24-08| Server is VAC Secure!
2019-01-22 17-24-08| Game Server Steam ID: 90122850907186185
2019-01-22 17-24-09| OnP2PSessionRequest from 76561198111427804
2019-01-22 17-24-13| Steam authentication confirmed for 76561198111427804
2019-01-22 17-24-13| Authentication successful for 76561198111427804
2019-01-22 17-24-13| Starting thread [Communicator Message WorkerPool Thread 0]...
2019-01-22 17-24-13| Started thread [Communicator Message WorkerPool Thread 0] with id 19
2019-01-22 17-24-13| Connection to player established
2019-01-22 17-24-13| Connection accepted from 192.168.1.153:0
2019-01-22 17-24-15| <Server> Player NexGenration joined the galaxy
2019-01-22 17-24-15| SectorDatabase: Loading Sector Player logged in: NexGenration, index: 1
2019-01-22 17-24-15| (153:231)
2019-01-22 17-24-15| scheduled save for sector (153:231), 0x74d0e70, entities: 36
2019-01-22 17-24-15| saving sector (153:231)
2019-01-22 17-24-15| sector (153:231) saved to "C:\Users\JEFFDESKTOP\AppData\Roaming\Avorion\galaxies\Startin Fresh\sectors\153_231"
2019-01-22 17-24-16| player events roughly every 11.45 minutes
2019-01-22 17-24-16| Player NexGenration moved to sector (153:231) server time taken for change: 10ms
2019-01-22 17-24-16| scheduled save for sector (153:231), 0x74d0e70, entities: 36
2019-01-22 17-24-16| saving sector (153:231)
2019-01-22 17-24-16| sector (153:231) saved to "C:\Users\JEFFDESKTOP\AppData\Roaming\Avorion\galaxies\Startin Fresh\sectors\153_231"
2019-01-22 17-24-43| <> The Nav-Computer is calculating the jump route. Please stand by.
2019-01-22 17-24-43| SectorDatabase: Loading Sector (164:274)
2019-01-22 17-24-43| Entered exception handler
2019-01-22 17-24-43| Thread 3 Error: EXCEPTION_STACK_OVERFLOW
2019-01-22 17-24-43| Workpacket [19]:
2019-01-22 17-24-43| Script Memory: 18.07MB
2019-01-22 17-24-43| Factions In Memory: 2
2019-01-22 17-24-43| Players In Memory: 1
2019-01-22 17-24-43| Players Online: 1
2019-01-22 17-24-43| Total memory in use by process: 137.64MB
2019-01-22 17-24-43| Thread Name [17]: Input Commands
2019-01-22 17-24-43| Thread Name [18]: UDP Connection Receive
2019-01-22 17-24-43| Workpacket [16]:
2019-01-22 17-24-43| Thread Name [15]: Lua WorkerPool Thread 2
2019-01-22 17-24-43| Workpacket [15]:
2019-01-22 17-24-43| Workpacket [12]:
2019-01-22 17-24-43| Thread Name [12]: Game WorkerPool Thread 6
2019-01-22 17-24-43| Sectors Loaded: 1
2019-01-22 17-24-43| Workpacket [11]:
2019-01-22 17-24-43| Thread Name [11]: Game WorkerPool Thread 5
2019-01-22 17-24-43| Thread Name [10]: Game WorkerPool Thread 4
2019-01-22 17-24-43| Workpacket [2]:
2019-01-22 17-24-43| Workpacket [3]:
2019-01-22 17-24-43| Thread Name [19]: Communicator Message WorkerPool Thread 0
2019-01-22 17-24-43| Workpacket [10]:
2019-01-22 17-24-43| Thread Name [9]: Game WorkerPool Thread 3
2019-01-22 17-24-43| GameVersion: Beta 0.19.1 r12932 446beb0c968f
2019-01-22 17-24-43| RAM: 32
2019-01-22 17-24-43| GameVersionHash: 446beb0c968f
2019-01-22 17-24-43| Thread Name [16]: Lua WorkerPool Thread 3
2019-01-22 17-24-43| Workpacket [6]:
2019-01-22 17-24-43| CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz 8 Cores
2019-01-22 17-24-43| Workpacket [4]:
2019-01-22 17-24-43| Thread Name [3]: Create Sectors WorkerPool Thread 1
2019-01-22 17-24-43| Thread Name [5]: Save Factions WorkerPool Thread 0
2019-01-22 17-24-43| Thread Name [4]: Save Sectors WorkerPool Thread 0
2019-01-22 17-24-43| Thread Name [2]: Create Sectors WorkerPool Thread 0
2019-01-22 17-24-43| Workpacket [5]:
2019-01-22 17-24-43| Seed: zbdzLtlFCA
2019-01-22 17-24-43| Thread Name [7]: Game WorkerPool Thread 1
2019-01-22 17-24-43| Thread Name [6]: Game WorkerPool Thread 0
2019-01-22 17-24-43| Workpacket [9]:
2019-01-22 17-24-43| Workpacket [7]:
2019-01-22 17-24-43| Thread Name [8]: Game WorkerPool Thread 2
2019-01-22 17-24-43| Total memory in use (whole system): 11.25GB
2019-01-22 17-24-43| Workpacket [8]:
2019-01-22 17-24-43|

i tried both steam file validation and reinstalling the game, with no luck.
here is a link to my save file, incase that helps (file too big for attachment): https://drive.google.com/file/d/1te50O1WIQx60Ngxn0fFL3m2pwSNEv4zp/view?usp=sharing
please let me know if theres any other info i need to provide
5
Mods / Re: Mods
« Last post by thebuilderofdoom on January 22, 2019, 09:17:01 PM »
Thank you for helping me out. I am glad someone was able to clarify. Thank you again.
6
Suggestions / Re: Spaceship engine
« Last post by DivineEvil on January 22, 2019, 08:49:54 PM »
You're right mostly.
But that is annoying that [to have a bad generator with no inertia dampener] is better then [to have a medium generator with a good inertia dampener], because the generator overheats and the inertia dampener brakes the ship...
Perhaps, but your suggestions do not address this grudge in any way.

Inertial dampeners are expensive equipment only feasible for ships of 8 system slots and greater. Usually most ships below this margin can fare perfectly well with their Pitch/Yaw thrusters also braking them. Pitch and yaw rates stays more-or-less the same for the larger ships due to ability to place Thrusters further from CoM for the same % of the volume used. However, braking doesn't get such spatial benefits, so it tanks severely.

So, you need Dampeners to brake such capital ships effectively. They do take up a lot of energy, but large ships can easily afford to permanently install a single decent Generator System, that negates the upkeep without effort.

You never need an Inertial Dampener greater than 1/40 of the ship volume (2.5%), compared to Generator Blocks, that should occupy at least 10%. If you want a good maneuverability on any ship, that takes about 15% of your ship in Thrusters. Inertial Dampeners aren't really that demanding.

Well, aside from being the greatest weak spot on the mid-tier ship, breaking from a sneeze and costing ridiculous money to replace...
7
Suggestions / Re: Quality of life/balance suggestions
« Last post by Kamo on January 22, 2019, 04:34:08 PM »
  • Bulk clean-up tractor beams are cool. Easily gets rid of the salvaging beam targeting issue on tiny things (especially those due to custom turrets).
  • Long distance Aiming: A zoom is needed, like in Mechwarrior 3 and up. Also, now that's became fairly important, pointing anywhere with a ship targeted should focus the turrets according to target distance (right now it only happens when the mouse is on the ship, which forces the player to either wait for the ship movement to align to the front or back, or fire haphazardly with unfocused turrets, hopefully hitting the enemy.
  • Mining: Resource asteroid size needs to increase according to core distance, relative to ship size increase. Having Titanium/Naonite get rare when making more and more huge ships to invade the Inner Sphere is silly.
  • Constant faction wars: Diplomacy missions, or paying for peace. It's very bad to have trading and stations in both factions engaged in a war, as I have to build back the stations as they get destroyed to restore the economies I assisted :(. Not only that but something as innocuous as a pirate/xsotan attack ending in collateral damage against a war fleet may cause horrible mayhem and sudden war against one of the factions.
    Also, Faction Wars need to have objectives that need to be done to finish them.
  • Trading interface: Yay, Buy/Sell all button to give the 9 button some rest ::) !
8
Suggestions / Re: Spaceship engine
« Last post by Kamo on January 22, 2019, 04:06:35 PM »
Quote from: Ailab
But that is annoying that [to have a bad generator with no inertia dampener] is better then [to have a medium generator with a good inertia dampener], because the generator overheats and the inertia dampener brakes the ship...
Inertia dampening definitely is expensive energy-wise, thrusters and dampeners should help each other brake the ship instead of the former disabling the latter.
But right now hyperspace is the big problem. It was hard before the 0.19/0.20 increase, especially for Irongrade ships, and now it's almost impossible to jump without murdering those poor sinkers :'(. I had and still have to redo so many lowtier lowmass ships it's not even funny.
If it's supposed to be normal that small ships cannot FTL, it'd mean carrying them should be an option, therefore in this case ship docking is sorely missing ???.
9
Mods / Re: Mods
« Last post by Valck on January 22, 2019, 08:11:52 AM »
Do mods go into different folders or into the same 'mod' folder? Or, are all the mods unique on installation (or both)? Please help out a new guy. Thanks in advance  :)
Depends on the mod, really.
Some mods are patches to the vanilla game files that need to be merged manually, and carefully, if more than one wants to change the same file.

Others have their own directory structure below ./mods/, and require no or only small changes to vanilla files. The "mod folder" approach is relatively new, and the whole "modding" business is just as beta as the rest of the game – it works mostly, but it takes some care and attention not to mess up.

Here's a recent discussion about basically the same question.

hth
10
Mods / Mods
« Last post by thebuilderofdoom on January 22, 2019, 02:52:44 AM »
Hey guys, I am new (just joined as of this post) and I have a few questions about mods. First off I gotta say I really like the game, even though it still is a beta I see that it has great potential. I also really like how the dev has allowed people to mod the game; which leads me to my question. I have read a lot of forums (before I joined)  and I am confused as to how to install mods. Do mods go into different folders or into the same 'mod' folder? Or, are all the mods unique on installation (or both)? Please help out a new guy. Thanks in advance  :)
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