Avorion Forum

General => Creations => Topic started by: Warrax on October 14, 2018, 04:05:54 PM

Title: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:05:54 PM
Trimaran Hull Design & Design Philosophy   

Trimarans are, technically, three (3) hulled ships.  If you recall your nautical terms, Catamarans are twin-hulled.

I focus on Trimaran designs because they are well suited to optimize Directional Thrusters.
It has always been a my goal in design that each ship has greater than 1.0 rad in the three maneuver stats.  Alas, I failed once I got to 10+ ship modules.  Still ... some designs do feature greater than 1.5 rad (l/r, u/d, and roll).

Apart from maneuverability, the designs are minimalistic in “detailing”, and the visual appeal (to my eye) is instead found in the bold, compelling in shape, contour.  I have found with each build, things get easier and the builds are faster.  However, I usually get bogged down in the tweaking -  lol   ::)
Another reason why I use minimalistic designs is because massive numbers of blocks for a ship (say 12,000+ blocks) can sometimes cause game-rendering issues in large battles.

I am always scanning for good ideas. 
All Avorion Players are welcome to use my XMLs (once posted).  Known or active players are welcome to request the ship XMLs from me directly.

We are a good community with fine ship designers, so when you use and post pics or XMLs, please be sure to mention the author, source, or who gave you the inspiration.  I will do my best to do the same.

Enjoy the game !!

(https://i.imgur.com/pBAiHzA.jpg)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:06:06 PM
Thread Table of Contents

General
Reply       Link to Topic
     0            Trimaran Hull: Design & Philosophy (https://www.avorion.net/forum/index.php/topic,5204.msg28321.html#msg28321)
     1             Ship Classifications (+ToC) (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322)
     2             Inspirational Artwork (https://www.avorion.net/forum/index.php/topic,5204.msg28323.html#msg28323)
     3             Citations:  Particular Mention of Other Designers (https://www.avorion.net/forum/index.php/topic,5204.msg28324.html#msg28324)
                         *  Dev le Canadien
                         *  Minumum255
                         *  Zajc
     4             Designs and Templates (https://www.avorion.net/forum/index.php/topic,5204.msg28325.html#msg28325)

Ship Designs
Reply       Link to Topic
     5             Crab (https://www.avorion.net/forum/index.php/topic,5204.msg28326.html#msg28326)           Presented Classification(s):  Miner;  Scavenger;  Scout
     6            Argento                                                                      https://www.avorion.net/forum/index.php/topic,5204.msg28327.html#msg28327   
     7            Argus                                                                           https://www.avorion.net/forum/index.php/topic,5204.msg28328.html#msg28328
     8            Algoma                                                                       https://www.avorion.net/forum/index.php/topic,5204.msg28329.html#msg28329
     9            Aurum (https://www.avorion.net/forum/index.php/topic,5204.msg28330.html#msg28330)        Presented Classification:  Corvette
   10           Audaces (https://www.avorion.net/forum/index.php/topic,5204.msg28331.html#msg28331)     Presented Classification:  Frigate
   11           Aegoran (https://www.avorion.net/forum/index.php/topic,5204.msg28332.html#msg28332)     Presented Classification:  Destroyer
   12           Avaris (https://www.avorion.net/forum/index.php/topic,5204.msg28333.html#msg28333)          Presented Classification:  Cruiser     
   13           Ascentia                                                                     https://www.avorion.net/forum/index.php/topic,5204.msg28334.html#msg28334
   14           Aryus                                                                           https://www.avorion.net/forum/index.php/topic,5204.msg28335.html#msg28335
   15           Aegis                                                                            https://www.avorion.net/forum/index.php/topic,5204.msg28336.html#msg28336
   16           Aerius                                                                          https://www.avorion.net/forum/index.php/topic,5204.msg28337.html#msg28337
   17           Algaard                                                                       https://www.avorion.net/forum/index.php/topic,5204.msg28338.html#msg28338
   18           Algaard II (https://www.avorion.net/forum/index.php/topic,5204.msg28339.html#msg28339)  Presented Classification:  Titan E (or Elite Titan]
   19           Freighters and Haulers (https://www.avorion.net/forum/index.php/topic,5204.msg28340.html#msg28340)    Presented Classification:  Various
   20           Lessons Learned (https://www.avorion.net/forum/index.php/topic,5204.msg28341.html#msg28341)
   21           Future Works (https://www.avorion.net/forum/index.php/topic,5204.msg28342.html#msg28342)



Ships Classification System
My ship classification system is partly inspired by historical and current naval classification, while others are borrowed (ie. stolen) from various ideas elsewhere.

                  Modules         Ship Classification         Processing Power
                           1                        Miner                                         <51m3
                           2                        Scavenger                                >51m3
                           3                        Scout                                           128m3
                           4                        Skirmisher                                320m3
                           5                        Fighter                                        800m3
                           6                        Interceptor                              2000m3
                           7                        Corvette                                    5000m3
                           8                        Frigate                                       12,500m3
                           9                        Destroyer                                19.780m3
                         10                       Cruiser                                      31,250m3
                         11                       Battle Cruiser                       43,065m3
                         12                       Battle Ship                              59.350m3
                         13                       Juggernaut                             78,125m3
                         14                       Dreadnought                       107,555m3
                         15                       Titan                                          148,400m3
                        15+                     Elite Titan                             +200,000m3
                        15++                  Super-Elite Titan            +1,200,000m3

 

For other ideas, see - https://www.avorion.net/forum/index.php/topic,1439.msg28206.html#msg28206
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:06:25 PM
Inspirational Artworks, Sourced (where possible)

A wonderful source for ideas is Deviant Art (https://www.deviantart.com).
Of course this forum, and the Avorion Workshop are both great for our community.


From Kailyze (Deviant Art)
Spoiler: show

(https://i.imgur.com/hYwRo0i.jpg)

and
(https://i.imgur.com/vcnL4IM.jpg)


From Ignus Dei, General Items (Deviant Art)
Spoiler: show

(https://i.imgur.com/ZODAPND.jpg)

(https://i.imgur.com/6DsvHf3.jpg)

(https://i.imgur.com/VsngXMT.jpg)

(https://i.imgur.com/3QTYLja.jpg)


From Ignus Dei, Sins of a Solar Empire inspired (Deviant Art)
Spoiler: show

(https://i.imgur.com/NODgHFj.jpg)

(https://i.imgur.com/rwSXOnF.jpg)

and
(https://i.imgur.com/bWLaZ20.jpg)


From Unknown (Deviant Art)
Spoiler: show

(https://i.imgur.com/a7sUo3C.jpg)


From Pinarci (Deviant Art)
Spoiler: show

(https://i.imgur.com/nIRXPvP.jpg)

and
(https://i.imgur.com/WMo6Ixr.jpg)


Bad-ass Tie Interceptor (source, google, lol)
Spoiler: show

(https://i.imgur.com/kDM7kKG.jpg)


Enjoy !!  ;)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:06:40 PM
Citations:  Particular Mention of Other Designers

Dev le Canadien
Dev le Canadien's designs have made an indelible impression on my future designs.  In particular, his colour banding along with the use of glimpse exposure are wonderful.  Likewise, in this image below, his engine designs are elegant yet simple to construct.

So ... Dev le Canadien, I hope you are still designing and continue to share.  Cheers
Spoiler: show

(https://i.imgur.com/bsUkOtm.jpg)


Minimum255
I have a post that delves into Minimum255's design of the Crab, below (https://www.avorion.net/forum/index.php/topic,5204.msg28326.html#msg28326)
Of course, I wanted to mention him among the other esteemed designers that have caught my eye.
You will find Minimum255's post from the forums here (https://www.avorion.net/forum/index.php/topic,3010.0.html)


Zajc
Zajc features a host of his work here (http://www.avorion.net/forum/index.php/topic,1527.0.html)
His works of themed gothic design, include an exquisite statue.
I sometimes include the statue, as it reminds me of martial intent and power.

Spoiler: show

Zajc's Original ...
(https://i.imgur.com/Jn4xNVk.jpg)

My interpretations of his design
(https://i.imgur.com/qIooc7J.jpg)

In context
(https://i.imgur.com/0odX9E9.jpg)

Again, in context
(https://i.imgur.com/fJNQpNW.jpg)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:06:54 PM
Templates, and By Design ...

Templates
During the design phase, i will use a spreadsheet to capture my planned layout.  The process captures the visualization, and serves a key purpose:  relative scaling.  With the postings that are to come - yes - my ship designs are “simple” - but.   The digital design phase allows me to change the amount and placement of key systems, as well as scaling.
Scaling in particular ... such as the thickness of the “wings”, spacing, length of engines, and priority decisions to optimize maneuverability.  As i mentioned in the openning post of this thread, my detailing is not so great, so the shape and look of the ship is my primary tool to try and create a compelling look and feel.

Designs
I rely on a core of concepts.  Mostly, i rely on the Tri-Hull form, in a single plane.
I think once all ships classifications (from Miner to Elite Titan) are complete, i might go back and apply details and features.
If interested, i would welcome anyone who wanted to add in and share any detailing XMLs of the ships.


These for now, more are coming ...

Warr Banner
Spoiler: show
Recent addition onto Æristo (a freighter)
(https://i.imgur.com/6PwHcGJ.jpg)

Plum version on Aurum
(https://i.imgur.com/PObFZXz.jpg)

Engine Nozzle
Spoiler: show

(https://i.imgur.com/FgMmBXg.jpg)

(https://i.imgur.com/VRZbMWI.jpg)

(https://i.imgur.com/3baAuTB.jpg)

I especially like the bent design
(https://i.imgur.com/XAbW1lR.jpg)

These ones - of the Eye of Sauron - were posted 1 April 2020.
(https://i.imgur.com/OH2B18m.jpg)

(https://i.imgur.com/l2h6XNp.jpg)

(https://i.imgur.com/Ts6geJ7.jpg)

Tie-Interceptor
Finally got 'round to making a (dedicated) Tie Interceptor Wing Panel
Spoiler: show
(https://i.imgur.com/YPRILBN.jpg)

(https://i.imgur.com/H8HBTPt.jpg)

(https://i.imgur.com/8csdhBQ.jpg)

(https://i.imgur.com/JYggLbI.jpg)

(https://i.imgur.com/7hcxeNP.jpg)

(https://i.imgur.com/gbJZN0X.jpg)

(https://i.imgur.com/q3J6lnl.jpg)

Core Plans
Spoiler: show

Argento is small.  The finalized ship has 4 upgrade slots
Its not impressive, I just want to outline my technique, especially as we get into larger and more challenging design results.

(https://i.imgur.com/2O3MFBI.png)

On the other hand, Algaard II is an Elite Titan:
(https://i.imgur.com/pw1Ci78.png)

Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:07:07 PM
The Crab
Presented in Miner, Scavenger and Scout Classifications
(https://i.imgur.com/99TnU2S.jpg)
Original Designer - Minimum255 - his thread (https://www.avorion.net/forum/index.php/topic,3010.0.html)

I am sure a tonne of work was needed to design and build this ship.  It's featured here in my thread for two reasons ...
First, this ship is a pleasure to cruise around in, whenever I start in a fresh universe.  As  a starter, I have never found a design superior in this class.  So, Minimum255, I hope you are around, and read this post.  Would enjoy hearing from you.

The second reason, is that when I start a fresh game, I am mining, I am lurking around trying to find those initial deposits of Titanium.  And this ship looks like a miner ... so its super fun.

And yeah, its NOT a Trimaran (multi-hull), but its my thread, so I can break my own rules, lol.  ;)

Here are the changes that I applied to the Original Design:
Again - I bow to Minimum255's original design.  I love this ship, and it defines my game starts. 
So, thank you !!

I will wait until I have received permission from Minimum255 that I may post this XML.
You can of course refer to his post and look for the XML that way.

The Crab
Miner, Scavenger and Scout Class in stylin' action poses
Spoiler: show

(All three classes look about the same, just a bit of a size difference)
(https://i.imgur.com/19cVeMO.jpg)

(https://i.imgur.com/8yGjIEu.jpg)

(https://i.imgur.com/7JUH4J2.jpg)

(https://i.imgur.com/Sr4FN1W.jpg)

(https://i.imgur.com/09T3saP.jpg)

(https://i.imgur.com/lq4pI8Q.jpg)

(https://i.imgur.com/CZ7rE1c.jpg)

(https://i.imgur.com/5MaKMmZ.jpg)

(https://i.imgur.com/FUQI1P0.jpg)

(https://i.imgur.com/TWF3IPi.jpg)

(https://i.imgur.com/jsRyFWg.jpg)

(https://i.imgur.com/5BRQPQP.jpg)

(https://i.imgur.com/62HhJid.jpg)

(https://i.imgur.com/PyEaM5U.jpg)

(https://i.imgur.com/zqkrl46.jpg)

And finally,
(https://i.imgur.com/C7d8ZXa.jpg)

The Crab
Miner Class, Costs and Stats - One (1) Module Slot
Spoiler: show

(https://i.imgur.com/CeXiLu4.jpg)

The Crab
Scavenger Class, Costs and Stats - Two (2) Module Slots
Spoiler: show

(https://i.imgur.com/fMTdE0O.jpg)

The Crab
Scout Class, Costs and Stats - Three (3) Module Slots
Spoiler: show
The Scout Class turning Rads were enhanced by Jester
(https://i.imgur.com/glmbkZE.jpg)


Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:07:17 PM
Argento
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:07:26 PM
Argus
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:07:33 PM
Algoma
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:07:41 PM
Aurum
Corvette Class - 7 Module Upgrade Slots

(https://i.imgur.com/xbbPXGq.jpg)

Aurum Pics
Spoiler: show

(https://i.imgur.com/HYpT6QT.jpg)

(https://i.imgur.com/hHCAlyY.jpg)

(https://i.imgur.com/nrx4nqT.jpg)

(https://i.imgur.com/jEzj33w.jpg)

(https://i.imgur.com/Lh08nUR.jpg)

(https://i.imgur.com/AH0fnZW.jpg)

(https://i.imgur.com/jQnpyff.jpg)

(https://i.imgur.com/Lnn67Vh.jpg)

(https://i.imgur.com/0cECbYg.jpg)

(https://i.imgur.com/xK9c5O3.jpg)

Aurum Stats and Related Costs
Spoiler: show

(https://i.imgur.com/o2mQi66.jpg)

 ;) Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:07:50 PM
Audaces
Frigate Class - 8 Module Upgrade Slots

(https://i.imgur.com/Eh3UAAk.jpg)

A strange thing happened as I was constructing the Audaces ... it went too big.
In the end, I resized it down, by 11% and also up by 8%. 

So, the Aegoran is essentially Audaces' larger sister.
As I mentioned in another thread, if you upsize your ship, you may find that that maneuverability decreases, slightly.
On downsizing, the maneuverability is slightly enhanced.

Anyway, I got two ships from one build.  I do not normally do this., but this time i was so close 8 slots and 9 slots that i decided to make this exception.  I usually prefer the variety in refreshed ship designs and optimized ship handling.

Audaces Pics
Spoiler: show

(https://i.imgur.com/4qFQzgY.jpg)

(https://i.imgur.com/FIidGiL.jpg)

(https://i.imgur.com/2D1ZE8z.jpg)

(https://i.imgur.com/J2UMDZB.jpg)

(https://i.imgur.com/4rJJi2S.jpg)

Audaces Stats and Related Costs
Spoiler: show

(https://i.imgur.com/14RSFNb.jpg)

(https://i.imgur.com/PqCn8QI.jpg)
Cheers  8)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:07:58 PM
Aegoran
Destroyer Class - 9 Module Upgrade Slots

(https://i.imgur.com/sJ25sTJ.jpg)

Again, the Aegoran is the larger Sister ship of the Audaces.
I was a little over-zealous while building, landing very close to 9 upgrade slots.  So I wound up resizing both ships to get closer to the ship scale I wanted  ::)
(I got more than I deserved ... lol ... two ships for the price of one, lol}

Aegoran Pics
Spoiler: show

(https://i.imgur.com/NCb10Ar.jpg)

(https://i.imgur.com/YwuONVw.jpg)

(https://i.imgur.com/OUzg9ZE.jpg)

(https://i.imgur.com/373pngs.jpg)

(https://i.imgur.com/2UQVj3y.jpg)

(https://i.imgur.com/5DiojQB.jpg)

(https://i.imgur.com/sYEHvXH.jpg)

(https://i.imgur.com/t16908L.jpg)

(https://i.imgur.com/3xTx9xL.jpg)

(https://i.imgur.com/buPOVKv.jpg)

(https://i.imgur.com/jgXBalJ.jpg)


Aegoran Stats and Related Costs
Spoiler: show

(https://i.imgur.com/BQJgUk7.jpg)

(https://i.imgur.com/3uzvFm4.jpg)
Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:08:12 PM
Avaris
Cruiser Class - 10 Module Upgrade Slots

(https://i.imgur.com/ShppmLJ.jpg)

The Avaris is a significant departure from my previous Trimaran Designs.
For this build, I carried the main body junction over the main branch of the hull (core).  Essentially, the inverse of the main body of the ship is more symmetrical (to my eye) and the whole ship is of one theme.

The engine nozzles, here, are also a first for me.  I was prompted by suggestions and feedback from other Avorion Gamers, and I appreciate the feedback.
The engine nozzles were a breeze to design and incorporate late in the build stage.
I am using them as a pre-built component.  However, I need to experiment more with it, as this initial attempt is far too linear for my taste.  I will try to build in a little more nuances with my next build - and NOT tinker with this current build, lol

Avaris Pics
Spoiler: show

(https://i.imgur.com/3fFxsSs.jpg)

(https://i.imgur.com/FXn95TA.jpg)

(https://i.imgur.com/Sb0i2sb.jpg)

(https://i.imgur.com/4Weizjr.jpg)

(https://i.imgur.com/PGYeYKQ.jpg)

(https://i.imgur.com/XfBGSEB.jpg)

(https://i.imgur.com/N64gsXg.jpg)

(https://i.imgur.com/sJXldSb.jpg)

(https://i.imgur.com/rVQe1ty.jpg)

(https://i.imgur.com/J9grcW4.jpg)

Avaris Stats and Related Costs
Spoiler: show

(https://i.imgur.com/eyJLq8Z.jpg)

Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:08:20 PM
Ascentia
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:08:27 PM
Aryus
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:08:35 PM
Aegis
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:08:43 PM
Aeris
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:08:49 PM
Algaard
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:09:00 PM
Algaard II
Elite Titan, 15 Modules Slots, oversized
(https://i.imgur.com/nxrwPnP.jpg)

The Algaard II has been a long time coming ...
As you will see in the conception design below, the dream of this ship required some planning and a particular set of skills to meet all design specs:
      "I wanted an oversized 15-module ship to handle like an 8 module ship. 
    In other words, I did NOT want to feel BIG."


It was a tall order ...
In-game, I knew it would be important to enjoy piloting Algaard II.   I think the engines need a little more work, the front end certainly needs a tune up [Happy to say FIXED with the design update, lol] ... but aside from that, the stats are crazy !! 
Everything on the list above has been achieved.  I surprised myself.  She is much faster than I had dreamed possible, and she spins quickly. 
As bonus, her stopping power is incredible.

By far, the Algaard II is my favorite build.  In terms of sheer scale, she exceeds the 15 module requirement by nearly doubling it.
I hope you enjoy her also.

Algaard II in several poses:
Spoiler: show

(https://i.imgur.com/9YXSnX1.jpg)

(https://i.imgur.com/5B8AMEL.jpg)

(https://i.imgur.com/yhKNLfz.jpg)

(https://i.imgur.com/f5qhkzi.jpg)

(https://i.imgur.com/yGGiff9.jpg)

(https://i.imgur.com/oWz1pK5.jpg)

(https://i.imgur.com/079T8fI.jpg)

(https://i.imgur.com/R26EjXd.jpg)

(https://i.imgur.com/qr4v1u0.jpg)

(https://i.imgur.com/3rXlvRC.jpg)

(https://i.imgur.com/b73C8dM.jpg)

(https://i.imgur.com/Fy44Gth.jpg)

(https://i.imgur.com/ooHGi4o.jpg)

Algaard II Stats and Speed Recording:
(Speed from Original Design, Stats are from NEW design)[/size]
Spoiler: show

(https://i.imgur.com/VoBUsSs.jpg)

8894m/s(https://i.imgur.com/jRPrm6e.jpg)

Algaard II' s Concept Sketch
Spoiler: show

(https://i.imgur.com/XgaRKyz.png)

Cheers :)
(https://i.imgur.com/poHUBzf.jpg)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:09:08 PM
(https://i.imgur.com/9FolccV.jpg)

Freighter Series of Ships:   Æcyron,  Ærduus,  Æristo
      Available thru Ship Modules 5 thru 9 and then 15 to 15++

Freighters have always played a significant role in my Avorion Games.  In pre 1.0 games, I would Trade my way to riches.  As I neared my end game, I would visit various planet systems and buy up all the Trinium I could find.  Back then, I hated to Mine.
Since 1.0, the Mining System is wondrously fun.  Now, I get rich by deploying a small fleet of well equipped Miners.  The photo above features my three gatherers.
And in recent days, i have started to build Factories and Mines.  My game-play has certainly evolved ...

If Mining or Factory Building is not yet a part of your game ... maybe give it a try.  If you decide Mining or Factory Systems are for you and you are on the market seeking a solid Freighter, then you are maybe in for a treat ...

Æcyron, as created by Jester, is presented here (https://www.avorion.net/forum/index.php/topic,5204.msg33221.html#msg33221):
Ærduus, is presented here (https://www.avorion.net/forum/index.php/topic,5204.msg33254.html#msg33254):
Æristo, is now complete, and presented here (https://www.avorion.net/forum/index.php/topic,5204.msg33677.html#msg33677):
The reason I skip module sizes 10 thru 14 is because those sizes I do not commonly use.  When actively trading, I often have a massive inventory worth hundreds of millions.  10 to 14 Module Freighters would just be too small for me. 
At the same time, as dedicated Fleet-Miners, large Fleet Ships (10s or larger) are just a pain in the @$$ - they do not fleet well.  They often get hung up and stall out (at least that has been my experience). 

Æristo comes with a high store capacity, high velocity, and a surprising amount of maneuverability  The Æristo's design is ideally suited for players who are heavily into Trading or Building Factories and Mines.

Again, I would like to acknowledge the contributions of Jester.
Thank you  :D

(https://i.imgur.com/awbM8SE.jpg)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:09:16 PM
Lessons Learned
(https://i.imgur.com/6fPtnpt.jpg)

These are some of my lessons learned:
         1.  Avoid using ANY blocks with 0.05 scales, as these are NOT naturally divisible by the Avorion Game Software.
         2.  Build from the inside out.
         3.  Anything is possible.  ... Hmm ... just stop ... think about it.
         4.  Borrowing from other designers is a good thing - but give credit.  It's a community (not a competition).
         5.  Use of a spreadsheet  in ship design and as an aid during in-game construction - then build it
         6.  Jester pointed out that Cargo Hold blocks are optimally placed as one big blob, rather than in scattered chucks.  (thank you for that helpful suggestion, Jester).
         7.  Failure is "failure" if you learning nothing.
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 14, 2018, 04:09:23 PM
Future Works

Among the most challenging to build in Avorion is off-angles, and contiguous contouring.
So far, I had only completed the Tie Wings.

[image posting soon of my tie interceptor wings]

The body of a standard Tie design has been elusive, as I did not want to start working on something that needed to be round, only to wind up looking square-ish or clunky.

Here is a design that I may approach in the future. (It will may serve as my Elite Titan, with +200kk m3 Processing Power, with 15 Upgrade slots).
This version is less fraught with the inherent design challenges of a round body.
Spoiler: show

(https://i.imgur.com/0YDimQ5.jpg)

(https://i.imgur.com/0RNX0PL.jpg)
Title: Re: Trimaran Hull Designs
Post by: Jester on October 15, 2018, 02:08:15 PM
The flying buttress looks interesting, hoping to see you use it soon.
Are these examples of trimaran?  Is this the sort of thing you are going for?
Technically, not all multi-hulls are "trimarans".

Spoiler: show

(https://i.imgur.com/84QXNvv.jpg)

Spoiler: show

(https://i.imgur.com/jr5hm5G.jpg)

Sorry, I cannot remember who produced these.  I found both in the Avorion workshop.

Title: Re: Trimaran Hull Designs
Post by: Kamo on October 16, 2018, 12:39:31 PM
Wow, that first one from Jester is awesome !
Maybe "Trimaran" is just the name of the faction :)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 17, 2018, 03:20:07 AM
Wow, that first one from Jester is awesome !
Maybe "Trimaran" is just the name of the faction :)

Hi Kamo
Yes, indeed.  That one is nice, and is also a great example of a multi-hull ship.
Certainly, Jester and everyone is welcome to post other ship pics that are cool designs.

Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 17, 2018, 04:39:22 AM
(https://i.imgur.com/QcpFHDW.jpg)

Just added The Crab ...  here (https://www.avorion.net/forum/index.php/topic,5204.msg28326.html#msg28326)
(also see Table of Contents (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322), for this thread.
Title: Re: Trimaran Hull Designs
Post by: Cpt. Madman on October 20, 2018, 03:10:47 PM
Just some Tri hull ships..

(https://i.imgur.com/ZoOUpBn.png)

(https://i.imgur.com/rro7Icz.png)
Ok it had some extra enginepots but that not count.


Title: Re: Trimaran Hull Designs
Post by: Kamo on October 20, 2018, 08:35:15 PM
Woah :o ! Such wonderful detailing while keeping a simple appearance :) ! Is it a texture mod to make the hull so... matte ?
(And those are really fierce ships, they are full of hardpoints~)

Edit: B-Bigger and more detailed :o ?!
Quote from: Cpt. Madman
Ion Eradicator Turret
The barrel has ca. 13000 blocks
*falls down his chair in awe*

Quote from: Cpt. Madman
Never finished Railgunsniper ship, get lost through Nullpoint exeption.
Designs complicated enough the game crashes !

Quote from: Cpt. Madman
Godspear Cannon
Its a Turret in size of a small Titan
Ah - I made a Heavy Destroyer, the Konno, which has an hardpoint for four size-10 coax turrets in a square, giving the illusion of a size-20 coax turret (though here it's more like a huge rocket launcher ::).
Though the big flat Turret Bases are challenging to hide, weapons of titanic size are possible through linking (though finding non-rail coax weapons is almost impossible, finding enough weapon slots (legendary TCS =9 slots, 10-slot coax = 20 slots) to install those is problematic, and the AI is unable (for the moment) to fire a coax weapon properly :-\).
Also, coax turrets, except the first block in contact with the Turret Base, can be embiggened to 1.5 times the size (so a size-10 coax can look like a size-15 (15x15x120 if I remember it well), which helps for linking the turret parts) :D.
Title: Re: Trimaran Hull Designs
Post by: Cpt. Madman on October 20, 2018, 08:54:33 PM
Woah :o ! Such wonderful detailing while keeping a simple appearance :) ! Is it a texture mod to make the hull so... matte ?
(And those are really fierce ships, they are full of hardpoints~)

This are ships I designed in Starmade. I currently try to rebuild one of my other ships from there in Avorion.
Was just a exsample for tri hulled ships.

btw this are just small ships, the real beautys are the big once.
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 21, 2018, 03:57:41 AM
Thank you for your post, Cpt Madman.  Me likes !!  ;)

By the way, for anyone who has not yet had a chance to check out Cpt Madman's ships, the link to his thread is here (https://www.avorion.net/forum/index.php/topic,5103.0.html)

... his posted work includes ships that feature refined detail.   :o
I hope to see more !!

Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 21, 2018, 04:23:21 AM
(https://i.imgur.com/xbbPXGq.jpg)

Just posted Aurum here (https://www.avorion.net/forum/index.php/topic,5204.msg28330.html#msg28330).
Or refer to Table of Contents (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322), this thread.
Title: Re: Trimaran Hull Designs
Post by: Jester on October 22, 2018, 01:50:10 PM

Just posted Aurum here (https://www.avorion.net/forum/index.php/topic,5204.msg28330.html#msg28330).


 :o  NICE, Warrax!!  Aurum looks great and the stats on it are impressive.  How do you get the Rads so high for maneuvering?  Are you going to post the xml for it soon? 
I got the Crab working, finally, from Minimum's original thread.   I liked the changes you made, so I did similar.
Title: Re: Trimaran Hull Designs
Post by: Jester on October 22, 2018, 02:12:37 PM
Found these to share.

This first one is off of Deviant Art, by Thomas Raube.
(https://i.imgur.com/1yAeaTi.jpg)

This next batch is from Devil Dalek, from Deviant Art.
Spoiler: show

(https://i.imgur.com/ALcS3Ll.jpg)

(https://i.imgur.com/LCfGTl0.jpg)

(https://i.imgur.com/SVtRY6a.jpg)


Another designer from Deviant Art, Dmitry Ep18
Spoiler: show

(https://i.imgur.com/6kYiEpL.jpg)

Title: Re: Trimaran Hull Designs
Post by: Cpt. Madman on October 22, 2018, 10:32:53 PM
I prefer to share my own work so...

 Note: all this ships and turrets are designed in Starmade and I have no intention to rebuild them all in Avorion. I want to build new ships here.
Spoiler: show
Hansa-Class Freighter
(https://i.imgur.com/och9Kqh.png)

Never finished Railgunsniper ship, get lost through Nullpoint exeption.
(https://i.imgur.com/J9pUfIS.png)

Valkyria_Class Dreadnought
(https://i.imgur.com/kb5jiTC.png)

Ion Eradicator Turret
The barrel has ca. 13000 blocks
(https://i.imgur.com/MCWiLbT.png)

Quad Barrel Railgun turret also never finished
(https://i.imgur.com/6QKMcyi.png)

A mining turret, also lost through Nullpointer exeption
(https://i.imgur.com/MeONJfQ.png)

The Metalforce
(https://i.imgur.com/NBCHWtS.png)

Not finished Carrier
(https://i.imgur.com/A0SJnlM.png)

Not finished mobile Mining base
(https://i.imgur.com/T4tQQhF.png)

Godspear Cannon
Its a Turret in size of a small Titan
(https://i.imgur.com/gX98RPV.png)

Grungnir-Class Railsniper/Shipyard Hybride(WiP)
It carry two Godspear Cannons plus larger spinemounted Railgun.
I lost a month of progress on this one after a hackerattack on the build server where I was building.
(https://i.imgur.com/vAcvh3x.png)


I look forward and hope to reach simliar quality standard for my ships in Avorion.
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 23, 2018, 12:12:23 AM

 :o  NICE, Warrax!!  Aurum looks great and the stats on it are impressive.  How do you get the Rads so high for maneuvering?  Are you going to post the xml for it soon? 
I got the Crab working, finally, from Minimum's original thread.   I liked the changes you made, so I did similar.


Hi Jester
I am glad you like it.  I prolly trade off extra armour for more turn-ability. 
I suppose it’s much in the way i build the ships, with using my planned designs (in Excel), as i am building, i maintain a level of maneuverability.  When it comes down to the cladding (armour phase of the build), i will spike up my thrusters and gyros before the armour is all layed and applied.

And thanks for including those artistic designs.

I will mail you the .xml for Aurum.  I have not started posting XMLs yet because of my designs (even those posted) might be updated based on feedback.  If you decide to make any changes, please post it here, or in a thread for your ship designs.

Cheers :)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 23, 2018, 12:27:30 AM
To Cpt. Madman:

Your designs look great.  Thank you for sharing, and look forward to seeing more from your fleet.

The ship design part of Avorion is ... well ... ships take time build, but the challenges in optimizing and overcoming those challenges is fun, and often rewarding.

Title: Re: Trimaran Hull Designs
Post by: Jester on October 23, 2018, 02:52:00 PM
Thanx for the Aurum .XML. 

Also, check your mail.  I sent back my Crab changes, in the .XML - with enhancements to L/R rads.   Save you the effort.
And btw,  thanks   :)
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 25, 2018, 12:44:15 AM
(https://i.imgur.com/Eh3UAAk.jpg)

Just posted Audaces here (https://www.avorion.net/forum/index.php/topic,5204.msg28331.html#msg28331).
Or refer to Table of Contents (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322), this thread.


Also to Jester ...
Thanx for your help on the Crab (Scout Class) .xml
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 25, 2018, 11:11:04 PM
(https://i.imgur.com/sJ25sTJ.jpg)

Just posted Audaces here (https://www.avorion.net/forum/index.php/topic,5204.msg28332.html#msg28332).
Or refer to Table of Contents (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322), this thread.
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 27, 2018, 07:02:21 AM
(https://i.imgur.com/CqfsUFg.jpg)

Freighter and Hauler Designs
      Artistic examples that may inspire ...

Astro Owl's (source:  Avorion Ship Builder), his post is linked here (https://www.avorion.net/forum/index.php/topic,1374.msg6452.html#msg6452)
Spoiler: show
(https://i.imgur.com/ijDIxlz.jpg)

Drell_7's (source:  Deviant Art)
Spoiler: show
(https://i.imgur.com/Gsf12bn.jpg)

LukeBerliner's (source:  Deviant Art)
Spoiler: show
(https://i.imgur.com/8GHUIzd.jpg)

Paul Christopher's (source:  Imgur)
Spoiler: show
(https://i.imgur.com/exrzZzI.jpg)

The Reugeot 905 (source:  Deviant Art)
Spoiler: show
(https://i.imgur.com/VLUgYVn.jpg)

The Rorqual (source:  Deviant Art)
Spoiler: show
(https://i.imgur.com/s4koHv7.jpg)

Sleipnir's (source:  Deviant Art)
As well as the ship posted by Critaa, a Avorion Ship Builder.  You can see his work here (https://www.avorion.net/forum/index.php?topic=3384.0)
Spoiler: show
(https://i.imgur.com/nBegNpJ.jpg)

TheOrangeGuy's (source:  Deviant Art)
Spoiler: show
(https://i.imgur.com/EAW4EvP.jpg)

Unknown (source:  internet)
Spoiler: show
(https://i.imgur.com/17qcxeq.jpg)
Title: Re: Trimaran Hull Designs
Post by: Jester on October 29, 2018, 01:12:38 PM
Yeah, I tried to put together a Freighter ... It did not turn out so well.
I did learn something, thought you might want to add it into your "Lessons Learned" post, lol.

#1  25 individual cubes of Cargo, placed 5 x 5 x 5 (1x1 ea) DO NOT equal one cube of Cargo Hold 5 x 5 x 5. 
#2  Ship Editor:  In addition to rotating blocks (holding the 'R' key), I learned that if you hit "X" while editing blocks ships, you can flip (mirror) the block instead.

Ok, maybe this is not new for people, but it was for me.
And yes, I am crappy at making ships. lol    :-[
Title: Re: Trimaran Hull Designs
Post by: Warrax on October 30, 2018, 12:35:54 AM
(https://i.imgur.com/Opgbj6G.jpg)

Title: Re: Trimaran Hull Designs
Post by: Jester on October 31, 2018, 07:40:51 PM

Just posted Antithesis here (https://www.avorion.net/forum/index.php/topic,5204.msg28340.html#msg28340).

She is a dedicated Space Hauler.

OMG.  A Freighter-Fighter, good idea !!
And the Cargo Hold, 80k??  I am not sure if I have seen larger.

I won't offer to help you finish the body, but let me suggest a little more "jump" to it's natural jump range.
I can't wait for the finished version.  I have been trading in my games as part of my routine, but I have mostly driven hulks that I have slapped together.

Great job, Warrax !!  :P
Title: Re: Trimaran Hull Designs
Post by: Warrax on November 03, 2018, 02:11:58 AM

I won't offer to help you finish the body, but let me suggest a little more "jump" to it's natural jump range.
I can't wait for the finished version.  I have been trading in my games as part of my routine, but I have mostly driven hulks that I have slapped together.


Thank you, Jester. 
So, I put together a ship with an even larger cargo, which I will post shortly.
For this one coming up (Asea) and your comments about Antithesis needing more jump - I agree.

But I think you already know - and can appreciate - there are diminishing returns on HyperSpace Core and the jump range.  The main goal was Cargo Hold capacity and maneuverability.  There is "some" extra Space Jump range, but as soon as I hit a certain amount, i decided to stop adding.
In-game, i would use Module Upgrades to help me in that respect.

And that said, I also dropped the idea of cladding and boosting on Armour - again for the sake of nimble-ness.
As a side bonus, there are substantial savings on Materials costs (namely Trinium).

I appreciate your ideas and welcome yours and other comments.

Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on November 03, 2018, 02:18:34 AM
Its been a long week, so, just two pics from the Asea for now.  I will follow up with a full post later, and add it to the Freighter section that is featured earlier in this thread. 
[partial posting]

Asea - 13 Module Slots
+166,000 Cargo Hold, and responsive maneuverability.
Spoiler: show

(https://i.imgur.com/sXlxoAo.jpg)

(https://i.imgur.com/B3hvatd.jpg)

Cheers



Title: Re: Trimaran Hull Designs
Post by: Cpt. Madman on November 05, 2018, 11:34:18 PM
I want to bring my own opinion on the Audaces and her sistership.

First I like the top and down view, it looks agressiv, it has profile, its something to remember.

But I dont like the Broadside view,
The enginepods are way to large they cover anything of the ship that is interesting without being interesting enough on their own.
I would advise to shrink the outer enginepods or at least put some stripes on the sides or some ornaments. Or you build some turret emplacements on the sides.
Also the thrusters look a bit cheap, give them some depth so they dosent look like old TV screens.

Its just what I think you could improve.
Title: Re: Trimaran Hull Designs
Post by: Jester on November 06, 2018, 01:09:18 PM
a
Title: Re: Trimaran Hull Designs
Post by: Jester on November 06, 2018, 01:11:12 PM
Yes, I am also not a big fan of the TV screen things on the engines. 
Title: Re: Trimaran Hull Designs
Post by: Warrax on November 08, 2018, 10:57:21 PM
I want to bring my own opinion on the Audaces and her sistership.

First I like the top and down view, it looks agressiv, it has profile, its something to remember.

But I dont like the Broadside view,
The enginepods are way to large they cover anything of the ship that is interesting without being interesting enough on their own.
I would advise to shrink the outer enginepods or at least put some stripes on the sides or some ornaments. Or you build some turret emplacements on the sides.
Also the thrusters look a bit cheap, give them some depth so they dosent look like old TV screens.

Its just what I think you could improve.

Hi Cpt Madman.

I like your ideas, and its great to hear your feedback, so thank you:


I have not much modified the Trimaran design from its original inspiration (Feb 2017).
I have a new design on the drawing board (in my Excel spreadsheet) that significantly modifies the Trimarans and am going to construct the first one in-game this upcoming weekend.  The upcoming ship is intended to be a 10 slot, named Avaris.

If it looks good, and improves the speed of construction (real-time efforts), I may adopt this for my remaining designs for the 11 thru 15+ designs.

Appreciate your feedback, Madman.  I hope you keep designing and posting yourself.  I like your productions.

Cheers
 8)
Title: Re: Trimaran Hull Designs
Post by: Warrax on November 10, 2018, 04:50:12 PM
I appreciate feedback. 
And with prompting from Cpt. Madman and Jester I decided to take Engine Nozzling on as a design challenge.

If you would like to see what Cpt. Madman has done with his Engine Nozzling, you can see his thread here (https://www.avorion.net/forum/index.php/topic,5103.msg28554.html#msg28554).
Nice work Madman  :D

My first attempt at Engine Nozzling is featured with three pics, here (https://www.avorion.net/forum/index.php/topic,5204.msg28325.html#msg28325), in my Design Post (in this thread).
One pic is presented below.

(https://i.imgur.com/VRZbMWI.jpg)

Cheers

Title: Re: Trimaran Hull Designs
Post by: Warrax on November 11, 2018, 04:49:33 AM
(https://i.imgur.com/ShppmLJ.jpg)

Just posted Avaris here (https://www.avorion.net/forum/index.php/topic,5204.msg28333.html#msg28333).
Or refer to Table of Contents (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322), this thread.
Title: Re: Trimaran Hull Designs
Post by: Cpt. Madman on November 11, 2018, 08:56:09 PM
Well thats an improvement!
I like it.
Title: Re: Trimaran Hull Designs
Post by: Jester on November 13, 2018, 08:49:22 PM
(https://i.imgur.com/ShppmLJ.jpg)

Just posted Avaris here (https://www.avorion.net/forum/index.php/topic,5204.msg28333.html#msg28333).
Or refer to Table of Contents (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322), this thread.

Nice !!
Avaris looks great.  Super maneuverable, well done !!
I also like the dramatic poses, lol  8)

I liked the body style of your designs before, but the Avaris seems to take it up a notch.  And I agree, completing the bridge area this way is much cleaner looking with the contiguous lines.
The engine nozzles are cool too.

Not sure why you are not posting your xml's, but can you please mail me the xml for Avaris.  I want to try her out.
In return, I will try my hand at making a variation of your engine nozzle.

Thank you
Title: Re: Trimaran Hull Designs
Post by: Warrax on November 18, 2018, 05:32:25 AM
Hi Jester
Yes, an attempt to improve the engine nozzles would be great
Check your mail box for the .xml.

Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on November 18, 2018, 03:13:38 PM
BIG Omicron - 106,704

This gun was made in the Xanion Region, outside the Barrier.

(https://i.imgur.com/7YvMNUJ.jpg)

For further discussion on Turret Making - click here (https://www.avorion.net/forum/index.php/topic,4418.msg28664.html#msg28664)

(Pic is from Aryus, a 12 Slot - Battle Ship Class - which I have not posted yet)
Title: Re: Trimaran Hull Designs
Post by: Jester on November 19, 2018, 01:52:20 PM
BIG Omicron - 106,704

(Pic is from Aryus, a 12 Slot - Battle Ship Class - which I have not posted yet)

What's with your Aryus?  Cargo Hold of 95,000???
Title: Re: Trimaran Hull Designs
Post by: MetalLaires on November 23, 2018, 12:29:33 PM
Lessons Learned
(https://i.imgur.com/6fPtnpt.jpg)

These are some of my lessons learned:
         1.  Avoid using ANY blocks with 0.05 scales, as these are NOT naturally divisible by the Avorion Game Software.
         2.  Build from the inside out.
         3.  Anything is possible.  ... Hmm ... just stop ... think about it.
         4.  Borrowing from other designers is a good thing - but give credit.  It's a community (not a competition).
         5.  Use of a spreadsheet  in ship design and as an aid during in-game construction - then build it
         6.  Jester pointed out that Cargo Hold blocks are optimally placed as one big blob, rather than chucks placed here and there.
         7.  Failure is "failure" if you learning nothing.

with block stats, you can devide avorion blocks and make them the size you want.
I made "realistic" human sized stairs with 0.02 (20cm) steps, or just download my spacely scooter which has many small components
(https://s5.postimg.cc/h11du4oaf/20180526125522_1.jpg)
Title: Re: Trimaran Hull Designs
Post by: SneakyTacts on December 01, 2018, 07:41:16 PM
I'm loving everything I see! Warrax, how were you able to post 2 pages of replies on your post without anyone interrupting your clean chain of replies? And did you simply color spreadsheet squares for planning the insides of the ships?

Quick edit: I suggest that you add fins/wings to some boring sides of your ships. Perhaps adding small, colored, and specially-shaped blocks on the sides would help to add detail in lacking areas.
Title: Re: Trimaran Hull Designs
Post by: Warrax on December 08, 2018, 02:53:35 PM
I'm loving everything I see! Warrax, how were you able to post 2 pages of replies on your post without anyone interrupting your clean chain of replies? And did you simply color spreadsheet squares for planning the insides of the ships?

Quick edit: I suggest that you add fins/wings to some boring sides of your ships. Perhaps adding small, colored, and specially-shaped blocks on the sides would help to add detail in lacking areas.

Hi Sneaky

The two pages of no other posts were done by "Replying" repeatedly, and just dropping a few characters in the message as a placeholder.   I planned this Thread in advance, to determine what I wanted for content.  What you can see now is the remnants of that string.  Have a look at each post's individual time stamps, and you can get a sense of how I did this thread.  After I posted ... I think it was twenty replies, I casually went back and edited my "placeholders".

Yes.  All my ships are designed in a spreadsheet first.  I have a general sense of the proportions I want.  Within Excel, I can use macros to count the number of the various colours ... yeah, I know it may seem a little heavy handed, but my builds only take a few hours instead of many, many hours ...

I agree with your final point.  I certainly could do something with the "Boring" sides, etc.  But as I said in opening this thread, the look of simplicity is by design.  For the sake of efficiency, I try to find "functional" ways to make my ship look good.  To my eye, I like the long clean lines, and yes, I realize its not to everyone's taste.

Of course, you would be welcome to "steal" my ideas, and make enhancements that you like.
If you do, please post your designs.   ;)  I would certainly enjoy seeing them.

Again - thank you for your comments, Sneaky.
I hope you enjoy the game.
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 23, 2019, 04:45:20 PM
I am very pleased on what I have read in Update 0.21.

I am going to try out the new version (have not played or posted since November 2018).
I still LOVE this game.  Koonschi (or any devs) if you are reading this - thank you for all your hard work.

Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on August 15, 2019, 02:28:56 AM
In case you missed it, the newest Patch 0.26 looks good.
If I come back to play some more, I will prolly start posting ships again.
Title: Re: Trimaran Hull Designs
Post by: Warrax on August 25, 2019, 07:37:28 PM
Here is a rare cool freighter pic that I like.
Maybe it will inspire me to create a new one.
For me, trading is a big part of my game.

If anyone takes a try at this, please share.

(https://i.imgur.com/ql04ujA.jpg)
Title: Re: Trimaran Hull Designs
Post by: Warrax on September 02, 2019, 02:54:09 AM
Early Look at the Æristo
A massive freighter, lol, with a planned build to finish above 2 million cargo.

(https://i.imgur.com/KiGK8Ui.jpg)

Trading is a big deal in my game.
I find it far more interesting than mining alone, and to build massive ships, you need a tonne of cash.

This is early going.  It took a few hours to begin getting the proper dimensions, so, you will have to be patient with me.
... yeah, it still looks like a piece of $%#@, so no pics just yet.

Anyway, this is what I am going for - look wise.
Spoiler: show
A cross between these two ships, which I profiled earlier - here (https://www.avorion.net/forum/index.php/topic,5204.msg28492.html#msg28492).
(https://i.imgur.com/nBegNpJ.jpg)
(https://i.imgur.com/EAW4EvP.jpg)

This is what I have come up with so far.
Spoiler: show

(https://i.imgur.com/w4Jv9m8.jpg)

Might take me a day or so to finish it, trimming and all.
I will definitely be posting pics of the ship once it is all done.
Title: Re: Trimaran Hull Designs
Post by: Eruner on September 04, 2019, 12:39:10 PM
How much cargo does it have when scaled down to 12-13 system slots?
Title: Re: Trimaran Hull Designs
Post by: Warrax on September 06, 2019, 07:46:29 PM
Hello Eruner

I do not know yet ...
I can only offer a guess at this stage ... maybe 700,000 cargo in the 12 to 13 slot ship types.

My apologies for my slowness to get the completed design to the community.
And based on your question, I now plan to present the final ship design in these size class categories (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322):
      Elite Titan - 15 Slots (oversized)
      Titan - 15 Slots
      Dreadnaught - 14 Slots
      Juggernaut - 13 Slots
      Battle Ship - 12 Slots

 
Title: Re: Trimaran Hull Designs
Post by: Jester on September 09, 2019, 01:20:31 AM
Hey Warrax
Some more ship posts on the horizon?
I am looking forward to your posting of the Aeristo Freighter.
Title: Re: Trimaran Hull Designs
Post by: Vis on September 10, 2019, 02:14:34 AM
Interesting... Maybe I should post some of my weird ship designs on here. But my Ship Classification System goes like this.
Class - Number of System Slots
Heavy Fighter - 1
Escort - 2-3
Corvette - 4-5
Frigate - 6-7
Destroyer - 8-9
Cruiser - 10-11
Battleship - 12-13
Dreadnought - 14-15
Title: Re: Trimaran Hull Designs
Post by: Warrax on September 13, 2019, 01:25:37 PM
Of course, Vis.
I look forward seeing your designs.

I am sure most player/designers have their own ship class system.
And that a variety of approaches is helpful, so that people can choose s system they like, or borrow ideas to shape their own.

Cheers !!
Title: Re: Trimaran Hull Designs
Post by: Warrax on February 09, 2020, 02:56:20 AM
Looking forward to V1.0.

Does anyone know if former ship designs are still viable in the newer versions - AND any word from the devs one to which update old builds are still viable??

Thanx
:)
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 15, 2020, 01:46:54 PM
I am trying out the release, v1.0.  Looks great so far ...

As mentioned before, a big part of my game are freighters.  Especially as I get past Destroyers (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322) (9 Modules).

So, on my return to the game, I know that I will eventually bump into the need for an appealing  Freighter design.

I have finally settled on the design I want, the Reugeot 905:

(https://i.imgur.com/y1QtQGJ.jpg)

And some more images I found.
Spoiler: show

(https://i.imgur.com/gCT87bF.png?1)

(https://i.imgur.com/H31YR1i.jpg)

(https://i.imgur.com/WIjGaaO.jpg)

(https://i.imgur.com/z6uxgxL.jpg)

(https://i.imgur.com/sajisTg.jpg)

(https://i.imgur.com/Y0DHKyu.png)

I hope in a few weeks, I will have a finished ship to share.

In the meantime, enjoy the game !!
Title: Re: Trimaran Hull Designs
Post by: Jester on March 20, 2020, 05:47:18 PM
(https://i.imgur.com/kXihQJc.jpg)

Hi Warrax,

While waiting for your design, I decided to make an attempt myself. Be kind, as this is my first ship design I've ever made from scratch.  I like the name - Æristo - so I started to use it.  (Though, I have gone back to my own ship-naming system).
Oh, and I used the template that you sent me for engine nozzles.

I hope you like this version. I messaged you the XML.
Please keep posting new stuff, I like the look of your designs and the way they fly !!  :D

Spoiler: show

(https://i.imgur.com/HHO9rvP.jpg)

(https://i.imgur.com/q0Baooj.jpg)

(https://i.imgur.com/Uq9BWBG.jpg)

(https://i.imgur.com/J6kbfCD.jpg)

(https://i.imgur.com/HlKbNGG.jpg)

(https://i.imgur.com/myWmOoN.jpg)

(https://i.imgur.com/1zGsWhN.jpg)



My little fleet with two miners and your Algoma.  (Thanx for the Algoma XML btw, Warr)
(Warr, you should post the Algoma sometime, it's great as an entry in the Interceptor Class).
(https://i.imgur.com/Oe6nIlv.jpg)

Cheers

Title: Re: Trimaran Hull Designs
Post by: Warrax on March 21, 2020, 02:34:58 PM
Very nice !!  Well done, Jester!!

I like your take on the Reugeot 905 (which was a featured artwork, here (https://www.avorion.net/forum/index.php/topic,5204.msg33063.html#msg33063)).
You have a talent ... I hope you continue to explore (and share).  And I am pleased that you posted your design (above).     My thanx   ;D

I've been working on my own version for a decent hauler, and I am close to a final product.  I will post my initial work later today.
As I was nearing the end of that initial build, I was hit with a spurt of innovation that could not be applied to the current build.
Your posting gave me a few more ideas.

... I guess I will need to do another one ... lol

I wonder if I could incorporate your design into the Freighter Section of this thread, Jester?
For my game-play, I will want a range of ship sizes.  I suspect other Avorion Players will want/need the same.

Thanx again,
Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 21, 2020, 05:31:14 PM
Starting Game
Just some action shots of Crab (https://www.avorion.net/forum/index.php/topic,5204.msg28326.html#msg28326) doing some mining with an early-game sidekick. 

A ship is graciously donated by an early-game NPC encounter.  I converted it as soon as I could to a similar sized Crab.
Early-game quests also provide players with two (2) nice Mining Turrets.

It was nice of them to stop their work for a pose ... lol
(https://i.imgur.com/fn3ePce.jpg)

(https://i.imgur.com/35M3gqD.jpg)
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 21, 2020, 09:15:57 PM
Ærduus
Freighter of the Corvette or Frigate Class - 7 to 8 Module Upgrade Slots

(https://i.imgur.com/7HE7EuW.jpg)

The Ærduus is ideally suited as a Miner or Fleet Miner.  By mid-game, you may find its cargo hold a little deficient to operate this ship as a dedicated Trader.  In any case, the Ærduus is intended to grow within my play, so I have created models based on the availability of materials (less mentions of iron):
During the build effort for Ærduus, I hit upon several innovations.  And the efforts of Jester, also proved to be another source of ideas and inspiration - thanks for that !!  :)
Since using the ship in-game, I realized that the small joiner from the powered unit to the cargo portion can be a bit of a risk.  I had a bit of an unfortunate crash with it, so I suggest using additional connectors, so you dont lose your entire ship in a small crash ... lol ...

Since the 1.0 release, I am happily back playing Avorion again.  And wow - the Mining aspect of the game has been vastly improved.  (Thank you, Koonschi !!)
My game now revolves less around trading to make money.  Now, I use my mining fleet. 
As you will see (below) you can make HUGE money with a modest Fleet deployment and the right equipment.

Ærduus pics
Spoiler: show

(https://i.imgur.com/6lEP72g.jpg)

(https://i.imgur.com/HVId1nI.jpg)

(https://i.imgur.com/V95iDks.jpg)

(https://i.imgur.com/1jccm8x.jpg)

(https://i.imgur.com/xRG6ktb.jpg)


Ærduus Stats and Materials Requirements (module-free stats)
Spoiler: show

(https://i.imgur.com/Jon2GKN.jpg)

(https://i.imgur.com/LpwzkIq.jpg)


Ærduus Mining Operations
Spoiler: show

(https://i.imgur.com/iBxCyWD.jpg)

(https://i.imgur.com/95ovvsF.jpg)

(https://i.imgur.com/DbvRXlQ.jpg)

I had to stage this shot ... these ships mine so fast ...
This block of 100+k Trinium was reduced down and hauled away in less than 3 minutes.
(https://i.imgur.com/KB45LA9.jpg)

(https://i.imgur.com/VC5apa2.jpg)

(https://i.imgur.com/PqCn8QI.jpg)


Ærduus Mining Equipment and Results !!
Spoiler: show

(https://i.imgur.com/W6vSJle.jpg)

This took about 30 minutes
(https://i.imgur.com/pyrqMUo.jpg)

Dang, and 15+mins to refine it all, lol
(https://i.imgur.com/xUElRgi.jpg)


(https://i.imgur.com/5gJQovk.jpg)

Play nice !!   Have fun !!
Cheers  :)
Title: Re: Trimaran Hull Designs
Post by: Jester on March 22, 2020, 03:28:45 PM
Very nice !!  Well done, Jester!!

I like your take on the Reugeot 905 (which was a featured artwork, here (https://www.avorion.net/forum/index.php/topic,5204.msg33063.html#msg33063)).
You have a talent ... I hope you continue to explore (and share).  And I am pleased that you posted your design (above).     My thanx   ;D

I've been working on my own version for a decent hauler, and I am close to a final product.  I will post my initial work later today.
As I was nearing the end of that initial build, I was hit with a spurt of innovation that could not be applied to the current build.
Your posting gave me a few more ideas.

... I guess I will need to do another one ... lol

I wonder if I could incorporate your design into the Freighter Section of this thread, Jester?
For my game-play, I will want a range of ship sizes.  I suspect other Avorion Players will want/need the same.

Thanx again,
Cheers

Yer welcome.   :P
And yes, certainly, please go ahead.
I pm'd you the xml of my build, please send me the one for Aerduus.
The Aerduus is brillient.  Cant wait to fly it !!
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 23, 2020, 03:35:24 AM
Tie Fighter Wings

Pics in the Tie Fighter portion of Templates (https://www.avorion.net/forum/index.php/topic,5204.msg28325.html#msg28325) has been updated.
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 23, 2020, 03:44:45 AM
In the spoiler is a glimpse of Algaard II in draft.
This ship will be in the Elite Titan Ship Class.  Once complete, the ship will be well over the Processing Power requirement for 15 modules.
My Ship Classification can be found here (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322) along with links to other suggested systems.

I am just in the design stage with
Algaard II, and nearing the final touches.
I may begin construction as early as tomorrow.  According to my draft, the ship is 260+ long, and well over 130 blocks wide.   Wing tip to wing tip, the ship will have a depth of roughly 48 blocks.

I thought some players may be interested in the HOW, so this image will give you a glimpse.
By scrolling way down, you can see the ship in silhouette.

Spoiler: show
(https://i.imgur.com/pw1Ci78.png)

I have failed in ship builds a few times, so I do as much work as I can in excel.
Part of my technique is to render various angle profiles, finalize those, and then I map out the ship components.  As you can see, that stage is imminent.

The most challenging part will be the Tie-Fighter style wings.  I have made them before (see Templates (https://www.avorion.net/forum/index.php/topic,5204.msg28325.html#msg28325)).

Regards
Title: Re: Trimaran Hull Designs
Post by: Korr on March 23, 2020, 04:37:47 AM
Great ships, Warrax. I like their elegant simplicity. The silouette of Algard is gucci  :o 
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 28, 2020, 02:05:29 AM
This is the original design and post of Algaard II.  This ship has since been redesigned, in part, because of the valued feedback from other players.
If you click the crossed out link (below), it will take you to the NEW posting of the revisioned Algaard II.

This post contains the original pictures.


Just posted Algaard II here (https://www.avorion.net/forum/index.php/topic,5204.msg28339.html#msg28339).
Or refer to Table of Contents (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322), this thread.



Algaard II
Elite Titan, 15 Modules Slots, oversized
(https://i.imgur.com/sHaK090.jpg)


The Algaard II has been a long time coming ...
As you will see in the conception design below, the dream of this ship required some planning and a particular set of skills to meet all design specs:


      "I wanted an oversized 15-module ship to handle like an 8 module ship. 
    In other words, I did NOT want to feel BIG"


It was a tall order ...
In-game, I knew it would be important to enjoy piloting Algaard II.   I think the engines need a little more work, the front end certainly needs a tune up ... but aside from that, the stats are crazy !! 
Everything on the list above has been achieved.  I surprised myself.  She is much faster than I had dreamed possible, and she spins quickly. 
As bonus, her stopping power is incredible.

By far, the Algaard II is my favorite build.  In terms of sheer scale, she exceeds the 15 module requirement by nearly doubling it.
I hope you enjoy her also.


Algaard II in several poses:
Spoiler: show

(https://i.imgur.com/EMhWRfq.jpg)

(https://i.imgur.com/25zMq86.jpg)

(https://i.imgur.com/fIpJqcI.jpg)

(https://i.imgur.com/U5ThjZN.jpg)

(https://i.imgur.com/ZjsHoay.jpg)

(https://i.imgur.com/syZbcaR.jpg)

(https://i.imgur.com/Duof6qD.jpg)

(https://i.imgur.com/t68ds6w.jpg)

(https://i.imgur.com/2VOe70W.jpg)


Algaard II Stats and Speed Recording:
Spoiler: show

8894m/s - wow !!(https://i.imgur.com/jRPrm6e.jpg)

(https://i.imgur.com/vGzZ4bO.jpg)


Algaard II hanging out with a Miner (fleet)
Spoiler: show

(https://i.imgur.com/Ip0xKDi.jpg)

(https://i.imgur.com/ziXeBef.jpg)

(https://i.imgur.com/7F0zd8p.jpg)

(https://i.imgur.com/YIs3grI.jpg)


Algaard II' s Concept Sketch
Spoiler: show

(https://i.imgur.com/XgaRKyz.png)


Cheers :)
(https://i.imgur.com/3VbHRyf.jpg)
Title: Re: Trimaran Hull Designs
Post by: Jester on March 28, 2020, 04:58:17 PM
Awesome !!   :o
Algaard II is great build, the lines on her are incredible.  And the use of the Tie-Wings very cool.  Overall, it seems a very well executed design.
The stats for Algaard have me salivating !!


      "I wanted an oversized 15-module ship to handle like an 8 module ship. 
    In other words, I did NOT want to feel BIG"



I agree with you, the engines in this version of Algaard II seem a little ... underwhelming ...
In part, I think the engines are too small, compared with the scale of the rest of the ship.
And the square or rectangular-ness of these current engines just ... i dunno, seem a little off ...

I mean, you had honourably mentioned Le Dev Canadien.
Maybe merge some ideas from your engine design on Avaris with the beautiful concepts of Le Dev Canadien, (see below).

Spoiler: show
Here, maybe this will help explain what i mean.
Warrax's Avaris (taken from your post):
(https://i.imgur.com/QFEjI9k.jpg)
(https://i.imgur.com/vP43qpK.jpg)

HMCS Epimetheus (by Dev le Canadien):
(https://i.imgur.com/vhGMbwi.jpg)
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 29, 2020, 03:30:37 AM
Heya Jester

I totally agree with your criticism - thank you.
Yes, I have always wanted to incorporate the concepts that Dev le Canadien has developed.  He has some unique ideas (https://www.avorion.net/forum/index.php/topic,5204.msg28324.html#msg28324) that look gorgeous.

(For anyone looking for the portfolio from Dev le Canadien, you can see it here (https://steamcommunity.com/workshop/filedetails/?id=13648791630).)

In taking your advice, I chopped off the entire tail from Algaard II.  I've extended and widened her back end.  I've started my effort and got as far as this (see below).
And yeah, this is a similar technique I used for Avaris.
The void still present in the rear centre (see photo) is where I will put together an inspired engine design (um ... hopefully inspired, lol).
So far, I only have the Wing Engines completed.

Thanx again,
Cheers

(https://i.imgur.com/rh0WfXZ.jpg)

(https://i.imgur.com/IFGeDIa.jpg)
Title: Re: Trimaran Hull Designs
Post by: Warrax on March 29, 2020, 06:10:22 PM
Some good lessons learned ...
Before fully reposting, Algaard II I wanna play Avorion !!
I always appreciate criticism and feedback.  :P    Thank you.

The spoiler contains a pic of the final result. 
Spoiler: show

(https://i.imgur.com/NFyKO26.jpg)
Title: Re: Trimaran Hull Designs
Post by: Korr on March 31, 2020, 01:18:36 AM
 :o  The engines now look dope, its great you changed it up.  Alggard was nice before, and the tie fighter look is amzing.  Are you posting it in the steam workshop?
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 01, 2020, 11:50:59 PM
Thank you, Korr

I have started to call it the Engine of Sauron, lol.  And of course, I would be remiss if i did not cite my source of inspiration (with a few links already to his body of work in this thread):  Le Dev Canadien.

What I find most striking about this engine design is that changes in the viewing angle will coincide changes in colour.  I have long been inspired by Le Dev Canadien's engine design, and in my effort, I had hoped to enhance the beautiful effects of the original design. 
Since I've started playing with the refreshed design for Algaard II, I have sometimes been briefly mesmerized by the effect of the engines.

From blue to a mix of colours, then to a full bloom of reds ... yumm !!
Below I have featured the Engine of Sauron ...  ;D

(Oh - and Korr - I have sent you the xml for the updated version of Algaard II)
 :D  Stay healthy !!

(https://i.imgur.com/OH2B18m.jpg)

(https://i.imgur.com/l2h6XNp.jpg)

(https://i.imgur.com/Ts6geJ7.jpg)

(https://i.imgur.com/Yn9XQaV.jpg)

These images may also be found in my Templates Post (https://www.avorion.net/forum/index.php/topic,5204.msg28325.html#msg28325), under Engines.
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 03, 2020, 05:52:11 PM
World Building    :o

Hello everyone

I found this resource on youtube this morning - Shrike Gaming.  Content-wise, some of his videos focus on World-Building and Economy.  I value Shrike's ideas and insights, because I do not know the game that well.  I know a bit about ship-building, and I am eager to learn more about the world-building elements.

So, thank you Shrike !!  I enjoy your video posts !!
Here, below is a brief listing of his more recent videos. 
If you check'em out maybe drop in a like, or even subscribe to his channel.

Shrike Gaming Video Links
Title: Re: Trimaran Hull Designs
Post by: Korr on April 05, 2020, 01:20:03 PM
Thanks for the xml on Algard 2.  She’s a sic beauty.
I am trying to bild my own set of tie-wings. Even when i reverse engineer yourAlgard, i cant figure out wth you are doing to get all the wing”s lines so smooth in the transitions. The outside corner was pretty easy:  Corner 1 seems to work fine.
But the inverse edge - i’m like wtf?  And the change up for the tips, that smoothly ramp up and down - geez !!  Lol, wow, wtf??  :o
Can you drop a  few pics for me to help out?  :P
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 08, 2020, 09:50:18 PM
Tie Wings Building - One Approach ... Part 1

Hi Korr
First of all, thank you for your question ... I am sure there are other Avorion Players out there, and Ship Builders, so they are welcome to augment what I am suggesting here as technique.  What I am about to share is just ONE way to do it - certainly, its not the only way (or even the best way).  Of course, the BEST way is the one YOU are most comfortable using.


Let me start by saying that I can only show you how I learned how to do the wings.  The reason that I wanna talk about learning is because the technique of building the Tie-Wings follows the skill elements that allow me to build the Tie-Wings.

Bear with me, but the learning process leading up to Tie-Wing is a bit like this:

Build Planning
So, if you look under Core Plan (https://www.avorion.net/forum/index.php/topic,5204.msg28325.html#msg28325) in this linked post, you will lsee examples of a high-level plan and a detailed plan.  To do the Wings, I need to plan it out.  Scales, heights, depths, width, when does this start, etc.  Surely, some people can do this on the fly, but I cannot.  You might be able to skip this, but for me, its an essential.

Another thing about planning it out, is that this leading effort, this little bit of extra effort saves me hours of building time (I think).


Now, onto ...
Corner 1
To build the Tie Wings, I needed to develop some foundational skills.  Of course, I did not know what the end result would be when I started building ships in Avorion, but this my journey, how I taught myself, and the only way I know to help some one else.

In the series of pics below, you can see a uniform cascade of little squares.  In the end they are covered in a smooth surface that appears to be one solid piece of Corner 1.

So, in this example, the Corner 1 I was trying to scale up to was 12 high, 24 wide and 24 deep.  So, each piece within the Corner 1 was 2 wide, 1 high and 2 depth.   When placing these blocks in series, you will eventually bump into the edge.  This is when and when I place the Corner 2 and finally the (smaller) Corner 1s.

(https://i.imgur.com/onJ7pks.jpg)

(https://i.imgur.com/sg8Fwe0.jpg)

(https://i.imgur.com/vso0S19.jpg)

(https://i.imgur.com/Fmp8giq.jpg)

(https://i.imgur.com/9VSrM5T.jpg)

As you can see in the pics, to build up your Corner 1, you will need smaller Corner 1s and similar sized Corner 2s.

Tie Wings
From here, once you get a firm grasp of doing Corner 1s, try building up a Corner 3.  Once you master both, you will be ready to take on a Tie Wing.

So, Korr, i hope this is making sense. 
Of course, if other Builders are passing thru, you too are welcome to post questions or to outline your technique/approach.


One final tip - while building - MIDDLE SNAP - is my best friend.  Middle Snap allows me to flow through the whole build, to easily align my parts, and allows me to keep my mind on other details.

Thanks
Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 11, 2020, 05:12:38 AM
Tie Wings Building - One Approach ... Part 2

Hey Korr
Sorry about the delay in a full response, I had to get another screenshot to explain this next section.


(https://i.imgur.com/EtHVBFb.jpg)

In your Build Function, lay out a series of beams or parts or whatever, and inset them in a consistent manner.  In the pic above, I think they are 15 long, and 1 wide and 1 high each.
The various parts are inset by 1 block in two dimensions.

Steps:
1.  Ok, with this set up, add edged pieces where you can (short sides and then the long sides);
2.  Then, using Corner 3 pieces fill in the gaps.

Now, this is the tricky part (see pics below) ...
3.  To finish the underside (inverse), you will likely need 2 pieces of Corner 3, because the angles of your two Edge Pieces will not match up.  Play around with it, jiggle the pieces around. 
To guide your fitting, you basically wanna link your corner edges ...

(https://i.imgur.com/xuOTfVq.jpg)

(https://i.imgur.com/WwT1Oyx.jpg)

This one is key - see the doubled up Corner 3s?  The two Corner 3s are facing alternate directions, but link the corner tips ...
The reason, again, for the doubling up of the Corner 3s is because of the Inverse angles of your two edge pieces - they are not slanting in at the same direction.  You need to adjust for this ...

(https://i.imgur.com/z8tZWHw.jpg)

Very hard to explain, but that's how I approach it.


And, a finalized build ... (this is the initial build of Algaard)
(https://i.imgur.com/BpnNDoP.jpg)

Good luck, lemme know how ya make out.
Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 12, 2020, 03:42:23 AM
Æristo
      Titan - Freighter,    Elite Titan - Freighter  and    Super Elite Titan Freighter
      15, 15+, and 15++ Module Upgrade Slots

(https://i.imgur.com/nNtmInX.jpg)

The Æristo is loosely modeled after the Reugeot 905 (https://www.avorion.net/forum/index.php/topic,5204.msg33063.html#msg33063).  It has been a bit of a journey to complete her.

In the end, I am quite happy with these three freighter sister ships (additional stats are below - all stats are un-adjusted):
My purposes and use of this ship has changed in recent weeks of playing.  I do not trade as much any more ...
Now, I mine my @$$ off with a small fleet (4 ships) of Ærduus and I build factories and mines.
Boasting a substantial hangar bay, and a tonne of crew - I use this as a platform to stock new factories and stations with cargo shuttles and any needed crew.
Its a blast playing this way, and the Æristo is now an essential part of that style of play.

What surprised me the most was her handling ... despite her huge proportions, she is extremely maneuverable and stops quickly.

When not actively using Æristo, she sits in one of my sectors, functioning as a massive warehouse.
In her hold, I keep a variety of things, including a massed inventory of all the parts I need for Turret Building.

[Post Design Comment:  The lights on the storage panels, and the front and rear of the ship function as indentifiers for my various Freighters/Miners, so I can visually distinguish various ships.  This is particularly helpful with my four (4) Miners, where I use the Arduus design.  I will highlight this in a separate post. 
However, in-game the lights indicate the status of the cargo - what exactly it means, well you will need to consult the LoadMaster, the ship Captain, or their procedures guidelines.  lol]    ::)

Æristo pics
Spoiler: show

(https://i.imgur.com/FVLM0db.jpg)

(https://i.imgur.com/IwHCEfI.jpg)

(https://i.imgur.com/yNSHH8F.jpg)

(https://i.imgur.com/sDQ4FJk.jpg)

(https://i.imgur.com/TNeRvC9.jpg)

(https://i.imgur.com/pAHa0FN.jpg)

(https://i.imgur.com/JpltooK.jpg)

(https://i.imgur.com/vzKkWFK.jpg)

(https://i.imgur.com/3hWksrH.jpg)

(https://i.imgur.com/fNcpvd8.jpg)

(https://i.imgur.com/vQdMpz6.jpg)

Stats for all three classes of Æristo
Spoiler: show

Titan Class
(https://i.imgur.com/SSVtXfk.jpg)

Titan, Elite Class
(https://i.imgur.com/FTk0rQr.jpg)

Super Elite
(https://i.imgur.com/7Jwmkq7.jpg)

Æristo at her maxxed out cruising speeds
Spoiler: show

Engineers at 100%:
(https://i.imgur.com/dLLpjML.jpg)

Engineers at 130%:
(https://i.imgur.com/nx21OSa.jpg)

Æristo mixing it up with Crab
Spoiler: show

(https://i.imgur.com/WWtG0vU.jpg)

(https://i.imgur.com/EzvrPU7.jpg)

(https://i.imgur.com/sDVbsnJ.jpg)


(https://i.imgur.com/aNVueQv.jpg)

Loving this game !!
Cheers   ;D
Title: Re: Trimaran Hull Designs
Post by: Jester on April 13, 2020, 04:39:57 PM
OMG - the Aristo is a beast !!  I think the Titan Class version will be good enough for my game.  Besides at 28 Million, she's big enough and still very affordable.
Yup, I got the xml's.  Danke, merci, gracias.    :)
Title: Re: Trimaran Hull Designs
Post by: Korr on April 13, 2020, 07:02:07 PM
This is already on the Avorion Wiki and probly in the forums somewhere, but is a reference tool tat i keep close at hand.  I am not posting my own ships, so thought this would be a good spot for it to share.
(https://i.imgur.com/rpzJ626.png)
I will update this image if there are errors or has been updated.

Title: Re: Trimaran Hull Designs
Post by: Warrax on April 13, 2020, 08:40:51 PM
Algaard II has been re-visioned and re-posted here (https://www.avorion.net/forum/index.php/topic,5204.msg28339.html#msg28339).
15+ Ship Modules, in the Elite Titan Class of ships.

(https://i.imgur.com/nxrwPnP.jpg)

Or refer to Table of Contents (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322), this thread.

Please enjoy !!
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 14, 2020, 05:07:01 AM
Your post on the various materials (above) is appreciated, Korr.
Thank you.
Title: Re: Trimaran Hull Designs
Post by: Strela17 on April 15, 2020, 09:41:25 PM
Thanks, that's great!

... It's really a huge help when you're beginning with that game, as I still have not much of an idea of what makes ships good or bad so far, as I don't know if their successes and failures are due to their design, or to beginner's luck and bad choices.
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 16, 2020, 02:40:16 PM
Nice to hear from you, Strela17.

You are certainly welcome to post your ship design questions here.
Likewise, you are welcome to post your (in-game) build questions here as well.

Cheers
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 18, 2020, 11:53:32 PM
I finally posted something in the Avorian Workshop ... the Eye of Sauron, the engine template.
Title: Re: Trimaran Hull Designs
Post by: Jester on April 21, 2020, 03:30:18 PM
The updated design of Algaard is very nice.  I noticed too, her bow was enhanced. 
Good job !!

I am wondering though - do you still have plans to make an interpretation of the Tie Interceptor.  With the good execution of design in the Algaard, I would love to see what you come up with next.
You had posted comments on the Tie Interceptor in a former post, and wondered if I could send you or post some design suggestions here?
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 22, 2020, 03:55:27 PM

I am wondering though - do you still have plans to make an interpretation of the Tie Interceptor.  With the good execution of design in the Algaard, I would love to see what you come up with next.
You had posted comments on the Tie Interceptor in a former post, and wondered if I could send you or post some design suggestions here?


Yes, absolutely, please post - thanx for the offer, Jester.
My game-play has recently re-visited Fighters ... so I am in need of a ship to play that role.
Fighters are now a must for me   ;)

My next efforts will be looking at a Titan-SE design, which is a recent update in my Ship Classification System (https://www.avorion.net/forum/index.php/topic,5204.msg28322.html#msg28322).
As a heads up, here are my intended ship features:

So, basically, everything offered by Algaard will be enhanced further.

Other design ideas are welcome from other Avorion Players and Ship Builders.  Please post your suggestions. 
The final XML will be made available to all contributors.
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 24, 2020, 10:39:10 PM
So, per my last post, I have a new ship on the way ... Avorto.
If you know your Latin, avorto is a play on the verb which translates to parry, divert  or disturb.

Jester, your suggestions are most welcome, and I thought these profiles might help us along ... lemme know your thoughts ...

Avorto in sillouette and top-down.
Overall, the base drawing sees Avorto at 450 long and about 250 wide (in blocks).
The main hull has a block height of about about 72.
The tie wings coming at a total of about 140 block height.
Spoiler: show
(https://i.imgur.com/813pCEu.png)

Spoiler: show
(https://i.imgur.com/J9zOUPa.png)

For comparison, I have included these sillouettes ...
Algaard II silouette
Spoiler: show
(https://i.imgur.com/X977zep.png)

Unpublished design
Spoiler: show
(https://i.imgur.com/NSZjQ9G.png)

Of course, I am open to suggestions from other players ...
Thanx, cheers
Title: Re: Trimaran Hull Designs
Post by: Jester on April 25, 2020, 05:05:10 AM
So, if i am seeing this right, the Avorto is basically double the width and height to the dimensions of the Algaard?  But not as long?
I like how the main hull in the Avorto sillowette is a bit fatter.
I cant post a pic at this moment, but the tie wings i have been looking at have a square shaped negative  space.
I suggest rounding it out, and then detail that negative space with venting or something.

I will try to post a sketch or better yet, find a pic that can explain it better
Title: Re: Trimaran Hull Designs
Post by: Jester on April 25, 2020, 05:15:16 AM
You know what, you’ve already posted a Tie Interceptor here - link (https://www.avorion.net/forum/index.php/topic,5204.msg28342.html#msg28342), in the Spoiler.

I had always thought the design of the Tie Interceptor was beautiful, but lazy.
Lazy, because once you notice that square-shape cut-out of the wing (the negative space), it looks like crap.

So, what I suggest is this:  Where that big, ugly, lazy square cut-out is on the inner portion of the wing, place something congruent, that blends with and complements the other features of the ship.

Since i first noticed this, now all i see is a hollow square.
Judge for yourself ...
(https://i.imgur.com/GY7fCIV.jpg)
Title: Re: Trimaran Hull Designs
Post by: Korr on April 25, 2020, 05:37:43 PM

(https://i.imgur.com/813pCEu.png)


Now that Jester pointed this out, wow,  the look of the tie wings does look crappy.  Good advise for you, I think, Waarax.  Dont build that square-sy lookin wing thing.
Plus too, your design changes to the original tie wings is a big improvement.  The notches at the tips of the wings look gucci. 
Much more agressiv compaired to the artsy tie fighters pics.  They look kinda boring.

Last thought - If you add in hangars maybee put the hangars inside the wing notches, with exits pointing in tuward the main hull.

And geez, Warrax, with a ship that big, whats it gunna cost?
I cant wait to see the finish product.
Title: Re: Trimaran Hull Designs
Post by: Warrax on April 26, 2020, 12:05:33 AM
Good ideas, thanx guys.

Umm, Korr ...
I am midway thru my build on the Avorto ... so far 388 Million.  It's an end-game ship, and uses over 16 million Avorion.
The shield endurance is over 78 million hp (Avorion Shields).  When I swapped Shield material to Trinium the shield strength dropped to 22 million.
Title: Re: Trimaran Hull Designs
Post by: Warrax on May 01, 2020, 03:35:41 PM
Korr & Jester, sent you both early pics of the Avorto.  Just the Sauron-type Engine to finish.

Please pm me, or post your comments, thoughts, or final change suggestions.

Total price:  +525 million credits
Shields:  +75,000,000
Hull:   +11,000,000
Maneuverability:
    L/R:  +0.46 rad
    U/D:  +0.46 rad
    Roll:  +0.50 rad
Hangar:  Large, fits ~400 Large Fighters

Posted pics will follow, once all is complete